What consoles did to Dragon Age **56k**

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SkyWard20

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#301 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]Didn't say there were many on any 1 console, but there are more of them on all consoles collectively and not on PC.110million
PC has the most exclusives, they just aren't all high budget. Which ends up being nice, since indie devs can focus on making a great game, not one that is influenced by some big name publisher that wants 3 million copies.

Great, but I'm talking about high-budget/profile titles.

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110million

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#302 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"][QUOTE="SkyWard20"]Didn't say there were many on any 1 console, but there are more of them on all consoles collectively and not on PC.SkyWard20

PC has the most exclusives, they just aren't all high budget. Which ends up being nice, since indie devs can focus on making a great game, not one that is influenced by some big name publisher that wants 3 million copies.

Great, but I'm talking about high-budget/high-profile titles.

Yeah, I understood that just fine. I just find it better to have more good games, than more flashy looking ones. :)
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haberman13

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#303 haberman13
Member since 2003 • 2414 Posts

[QUOTE="SkyWard20"]

[QUOTE="110million"] PC has the most exclusives, they just aren't all high budget. Which ends up being nice, since indie devs can focus on making a great game, not one that is influenced by some big name publisher that wants 3 million copies. 110million

Great, but I'm talking about high-budget/high-profile titles.

Yeah, I understood that just fine. I just find it better to have more good games, than more flashy looking ones. :)

"high-end" titles are officially crap; look at Crysis 2 and DA2, totally gimped backwards games developed for console, utilizing nothing the PC dominates at and focusing almost single-mindedly on casualizing and making the game more accessible.

Consoles ruin games, almost as a rule at this point. Indie games are our only hope (and BF3). That said, I would rather quit gaming than console game, so even if its PC-based multiplats I'll stick with PC.

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JLF1

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#304 JLF1
Member since 2005 • 8263 Posts

"high-end" titles are officially crap; look at Crysis 2 and DA2, totally gimped backwards games developed for console, utilizing nothing the PC dominates at and focusing almost single-mindedly on casualizing and making the game more accessible.

Consoles ruin games, almost as a rule at this point. Indie games are our only hope (and BF3). That said, I would rather quit gaming than console game, so even if its PC-based multiplats I'll stick with PC.

haberman13

You are aware that there are a ton of high quality niche/smaller games on the consoles as well?

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SkyWard20

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#305 SkyWard20
Member since 2009 • 4509 Posts
[QUOTE="SkyWard20"]

[QUOTE="110million"] PC has the most exclusives, they just aren't all high budget. Which ends up being nice, since indie devs can focus on making a great game, not one that is influenced by some big name publisher that wants 3 million copies. 110million

Great, but I'm talking about high-budget/high-profile titles.

Yeah, I understood that just fine. I just find it better to have more good games, than more flashy looking ones. :)

Yeah, those indie games we have on the PC that no one knows about are all good.
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GeneralShowzer

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#306 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="110million"][QUOTE="SkyWard20"]Didn't say there were many on any 1 console, but there are more of them on all consoles collectively and not on PC.SkyWard20

PC has the most exclusives, they just aren't all high budget. Which ends up being nice, since indie devs can focus on making a great game, not one that is influenced by some big name publisher that wants 3 million copies.

Great, but I'm talking about high-budget/profile titles.

There are two high profile PC games released just this week.

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GeneralShowzer

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#307 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="110million"][QUOTE="SkyWard20"] Great, but I'm talking about high-budget/high-profile titles.

SkyWard20

Yeah, I understood that just fine. I just find it better to have more good games, than more flashy looking ones. :)

Yeah, those indie games we have on the PC that no one knows about are all good.

Nobody know about Minecraft....

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SkyWard20

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#308 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"][QUOTE="110million"] Yeah, I understood that just fine. I just find it better to have more good games, than more flashy looking ones. :) GeneralShowzer

Yeah, those indie games we have on the PC that no one knows about are all good.

Nobody know about Minecraft....

I am not necessarily talking about titles with a big budget. I consider some indie games high-profile too ( Deathspank, Braid ) because they have garnered significant publicity. There aren't a whole lot of exclusive indie PC games that have reached a wide appeal.
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#309 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"]

[QUOTE="SkyWard20"] Yeah, those indie games we have on the PC that no one knows about are all good.SkyWard20

Nobody know about Minecraft....

I am not necessarily talking about titles with a big budget. I consider some indie games high-profile too ( Deathspank, Braid ) because they have garnered significant publicity. There aren't a whole lot of exclusive indie PC games that have reached a wide appeal.

Magicka was bigger than them. And Minecraft.!!!one Telltale started with episodic PC releases, now they're expanded a lot. Reccetear was pretty big Amnesia : The Dark Descent I mean really Deathspank? Who the hell played that game? And it's on PC too.
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#310 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="jhcho2"]

It's funny that people actually think that all this isn't caused by consolites. Bioware is making games like Mass Effect and DA2 more dumbed down due to the law of supply and demand. PC gamers adhere to the old school style. Guess where all the demand is coming from.

SkyWard20

Streamlined does not equal dumbed down. Mike Laidlaw ( lead designer ) had this to say:

TLDR; This is not the game they're making.

I'm not gonna read everything, but the first comment was 'Make combat responsive'. Err....am i missing something here? Is Dragon Age an RPG or an action game? Responsive combat? You mean like God of War kind of responsiveness? Where did combat responsiveness ever play a role in Baldur's Gate or Neverwinter Nights? It was practically a pause and resume kind of combat.

Mass Effect started the trend of making an RPG which is more action oriented. Consolites knew little, and assumed that RPGs had to by default, have that kind of adrenaline in an RPG. Mass Effect 2 proceeded to have even less RPG elements and more combat focused. DA2 is now following in that same direction. And which group of gamers expected combat to be responsive for a so called 'spiritual successor to Baldur's Gate'? Take a guess.

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cain006

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#311 cain006
Member since 2008 • 8625 Posts

So, just finished the demo. Consolization confirmed. Couldn't even turn the camera by moving the mouse to the sides. No panning the camera makes tactical play stupid too. At least they didn't get rid of the pause.... *cough* Witcher *cough* Skill trees, while interesting also look restrictive towards mods. Combat in general feels teh gimmicky. Not sure if there was an option to turn on combat text. Demo also had some bugs with leveling up and tactics. Bethany has a nice chest though :Drpgs_shall_rule

Why do people keep comparing the witcher and dragon age? Their combat is completely different.

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deactivated-5ec2b2cb7a41e

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#312 deactivated-5ec2b2cb7a41e
Member since 2008 • 2058 Posts

whine whine whine... you have not even played the game! you played JUST the demo! Demo's comba was fine btw, STATS SKILLS SPELLS and PAUSE were all there. wth are you complaining? one thing bothers me. game's length is kinda small... but that is what you get when the first game was followed by its expansion in 6 months and it;s sequel after 15 months since the first game's release...

it ll be fine.... different BUT fine.

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SkyWard20

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#313 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"][QUOTE="GeneralShowzer"] Nobody know about Minecraft....

GeneralShowzer

I am not necessarily talking about titles with a big budget. I consider some indie games high-profile too ( Deathspank, Braid ) because they have garnered significant publicity. There aren't a whole lot of exclusive indie PC games that have reached a wide appeal.

Magicka was bigger than them. And Minecraft.!!!one Telltale started with episodic PC releases, now they're expanded a lot. Reccetear was pretty big Amnesia : The Dark Descent I mean really Deathspank? Who the hell played that game? And it's on PC too.

Give me a sales comparison chart, then. Show me how Magicka sold better than Braid, one of the most critically acclaimed indie platformer in recent years.

Let me give you the newsflash: DeathSpank is a game made by the creator of the Monkey Island games. Apparently it sold well enough that it actually got a sequel. It's a hack & slash game similar to Diablo, and it craps all over Torchlight.

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GeneralShowzer

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#314 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="SkyWard20"] I am not necessarily talking about titles with a big budget. I consider some indie games high-profile too ( Deathspank, Braid ) because they have garnered significant publicity. There aren't a whole lot of exclusive indie PC games that have reached a wide appeal.SkyWard20

Magicka was bigger than them. And Minecraft.!!!one Telltale started with episodic PC releases, now they're expanded a lot. Reccetear was pretty big Amnesia : The Dark Descent I mean really Deathspank? Who the hell played that game? And it's on PC too.

Give me a sales comparison chart, then. Show me how Magicka sold better than Braid, one of the most critically acclaimed indie platformer in recent years.

Let me give you the newsflash: DeathSpank is a game made by the creator of the Monkey Island games. Apparently it sold well enough that it actually got a sequel. It's a hack & slash game similar to Diablo, and it craps all over Torchlight.

You show me a chart. As far as I'm aware Braid didn't sold anywhere near Magicka.

Deathspank is not a game by the creator of monkey island.

Last part is an oppinion which i doubt anyone agrees with.

Torchlight sold near a million. Love to see them top that.

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110million

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#315 110million
Member since 2008 • 14910 Posts

DeathSpank is a game made by the creator of the Monkey Island games. Apparently it sold well enough that it actually got a sequel. It's a hack & slash game similar to Diablo, and it craps all over Torchlight.

SkyWard20

1) No, they used the creator of monkey island as sort of a consultant. 2) :lol: Torchlight actually has some depth. Death Spank has a lot of cheesy humour that does not always work, and its really easy.

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SkyWard20

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#316 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

[QUOTE="GeneralShowzer"] Magicka was bigger than them. And Minecraft.!!!one Telltale started with episodic PC releases, now they're expanded a lot. Reccetear was pretty big Amnesia : The Dark Descent I mean really Deathspank? Who the hell played that game? And it's on PC too.GeneralShowzer

Give me a sales comparison chart, then. Show me how Magicka sold better than Braid, one of the most critically acclaimed indie platformer in recent years.

Let me give you the newsflash: DeathSpank is a game made by the creator of the Monkey Island games. Apparently it sold well enough that it actually got a sequel. It's a hack & slash game similar to Diablo, and it craps all over Torchlight.

You show me a chart. Deathspank is not a game by the creator of monkey island. LOL at that last part.

Torchlight sold near a million. Love to see them top that.

You want me to go back up your own claim? 'Magicka sold better' -- I'd like to see some proof. You seemed pretty convincing back there, but lets talk numbers. DeathSpank was designed by Ron Giblert. Now let's see those sales numbers, toots.
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GeneralShowzer

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#317 GeneralShowzer
Member since 2010 • 11598 Posts

http://www.product-reviews.net/2011/02/14/magicka-sales-figures-impressive-dlc-release-planned/

Magicka, the online action-adventure video game has been making impressive sales figures since its release on January 25, RPG fans have seemed to have flooded to Arrowhead's game, selling 200,000 copies in the first 17 days of its sale.

http://braid-game.com/news/?p=323

As I write this, there are 62,242 entries on the main leaderboards. I don't have official sales numbers for the full week, but I would guess about 55,000 people have bought the game so far.

Right as always.

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SkyWard20

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#318 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]DeathSpank is a game made by the creator of the Monkey Island games. Apparently it sold well enough that it actually got a sequel. It's a hack & slash game similar to Diablo, and it craps all over Torchlight.

110million

1) No, they used the creator of monkey island as sort of a consultant. 2) :lol: Torchlight actually has some depth. Death Spank has a lot of cheesy humour that does not always work, and its really easy.

Okay, show me a credible source that says Ron Gilbert acted 'just as some sort of consultant'. I can provide a wikipedia link where it says the game was designed by Ron Gilbert. Let's see how credible we are.
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FastEddie2121

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#319 FastEddie2121
Member since 2009 • 3081 Posts

[QUOTE="rpgs_shall_rule"]So, just finished the demo. Consolization confirmed. Couldn't even turn the camera by moving the mouse to the sides. No panning the camera makes tactical play stupid too. At least they didn't get rid of the pause.... *cough* Witcher *cough* Skill trees, while interesting also look restrictive towards mods. Combat in general feels teh gimmicky. Not sure if there was an option to turn on combat text. Demo also had some bugs with leveling up and tactics. Bethany has a nice chest though :Dcain006

Why do people keep comparing the witcher and dragon age? Their combat is completely different.

Its apparently the "fashionable" thing to do in SW. It gets old and tiresome, much like any DA2 discussion in SW.
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SkyWard20

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#320 SkyWard20
Member since 2009 • 4509 Posts

http://www.product-reviews.net/2011/02/14/magicka-sales-figures-impressive-dlc-release-planned/

Magicka, the online action-adventure video game has been making impressive sales figures since its release on January 25, RPG fans have seemed to have flooded to Arrowhead's game, selling 200,000 copies in the first 17 days of its sale.

http://braid-game.com/news/?p=323

As I write this, there are 62,242 entries on the main leaderboards. I don't have official sales numbers for the full week, but I would guess about 55,000 people have bought the game so far.

Right as always.

GeneralShowzer
That's a very poor attempt at making me bite the bait. >_>
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GeneralShowzer

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#321 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"]

http://www.product-reviews.net/2011/02/14/magicka-sales-figures-impressive-dlc-release-planned/

Magicka, the online action-adventure video game has been making impressive sales figures since its release on January 25, RPG fans have seemed to have flooded to Arrowhead's game, selling 200,000 copies in the first 17 days of its sale.

http://braid-game.com/news/?p=323

As I write this, there are 62,242 entries on the main leaderboards. I don't have official sales numbers for the full week, but I would guess about 55,000 people have bought the game so far.

Right as always.

SkyWard20
That's a very poor attempt at making me bite the bait. >_>

The fact that i proved you wrong ? You used a derogatory term, now I'm baiting you ?
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AiurProtoss

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#322 AiurProtoss
Member since 2010 • 1080 Posts

If dragon age 2 is a hack n slash, **** consolized game derp derp a herp edition, then what would that make Diablo 1 and 2??? all you do in there is click the mouse over and over and over again until **** dies, and there is no dialogue tree or wheel. oh wait, fanboy hypocrisy. *runs and hides*

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110million

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#323 110million
Member since 2008 • 14910 Posts

[QUOTE="110million"]

[QUOTE="SkyWard20"]DeathSpank is a game made by the creator of the Monkey Island games. Apparently it sold well enough that it actually got a sequel. It's a hack & slash game similar to Diablo, and it craps all over Torchlight.

SkyWard20

1) No, they used the creator of monkey island as sort of a consultant. 2) :lol: Torchlight actually has some depth. Death Spank has a lot of cheesy humour that does not always work, and its really easy.

Okay, show me a credible source that says Ron Gilbert acted 'just as some sort of consultant'. I can provide a wikipedia link where it says the game was designed by Ron Gilbert. Let's see how credible we are.

http://kotaku.com/#!342801/ron-gilbert-joins-hothead-for-deathspank

From the press release, it lists him as Creative Director, which from what I've heard previously, means they overlook everything in terms of design, but was not the source of it.

If he had been, he would have fallen far. The comedical difference between Monkey Island and Death Spank is leagues, Monkey Island games are full of genius comedy, not jokes about thongs. Gameplay wise its just a diablo clone, so thats not really worth bringing up, what other influence do you see he had?

Considering the overall quality of death spank, I can't see Ron Gilbert having had THAT much to do with it.

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110million

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#324 110million
Member since 2008 • 14910 Posts
[QUOTE="SkyWard20"][QUOTE="GeneralShowzer"]

http://www.product-reviews.net/2011/02/14/magicka-sales-figures-impressive-dlc-release-planned/

Magicka, the online action-adventure video game has been making impressive sales figures since its release on January 25, RPG fans have seemed to have flooded to Arrowhead's game, selling 200,000 copies in the first 17 days of its sale.

http://braid-game.com/news/?p=323

As I write this, there are 62,242 entries on the main leaderboards. I don't have official sales numbers for the full week, but I would guess about 55,000 people have bought the game so far.

Right as always.

GeneralShowzer
That's a very poor attempt at making me bite the bait. >_>

The fact that i proved you wrong ? You used a derogatory term, now I'm baiting you ?

You're asking him to argue facts, its not like anyone on SW would admit to being wrong.
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Lucianu

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#325 Lucianu
Member since 2007 • 10347 Posts

If dragon age 2 is a hack n slash, **** consolized game derp derp a herp edition, then what would that make Diablo 1 and 2??? all you do in there is click the mouse over and over and over again until **** dies, and there is no dialogue tree or wheel. oh wait, fanboy hypocrisy. *runs and hides*

AiurProtoss

That's a Action-RPG though. There are a good deal of sub-genres in the RPG main genre.

  • Action role-playing games
  • Role-playing shooters
  • Adventure role-playing games
  • Dungeon crawlers
  • Roguelikes
  • Massively multiplayer online role-playing games
  • Online text-based role-playing games
  • MUDs
  • Tactical role-playing games
  • Turn-based role-playing games
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AiurProtoss

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#326 AiurProtoss
Member since 2010 • 1080 Posts

[QUOTE="AiurProtoss"]

If dragon age 2 is a hack n slash, **** consolized game derp derp a herp edition, then what would that make Diablo 1 and 2??? all you do in there is click the mouse over and over and over again until **** dies, and there is no dialogue tree or wheel. oh wait, fanboy hypocrisy. *runs and hides*

Lucianu

That's a Action-RPG though. There are a good deal of sub-genres in the RPG main genre.

  • Action role-playing games
  • Role-playing shooters
  • Adventure role-playing games
  • Dungeon crawlers
  • Roguelikes
  • Massively multiplayer online role-playing games
  • Online text-based role-playing games
  • MUDs
  • Tactical role-playing games
  • Turn-based role-playing games

ok then maybe its an action rpg now, so fanboys should stop whining and play the game or dont paly it. I didnt see PC fanboys complaining about Jade empire when it came out. they played it and had fun. DA2 plays like jade empire. fanboys im sorry you havnt had a sexual encounter in the last 10 years, its not your fault it TEH CONSOLZRORZNSIB FAOULT!!!.

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edidili

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#327 edidili
Member since 2004 • 3449 Posts

If dragon age 2 is a hack n slash, **** consolized game derp derp a herp edition, then what would that make Diablo 1 and 2??? all you do in there is click the mouse over and over and over again until **** dies, and there is no dialogue tree or wheel. oh wait, fanboy hypocrisy. *runs and hides*

AiurProtoss

Different games. When I'm for a mindless hack & slash rpg I go play Diablo but when i'm in a mood for some team tactical rpg I go play DA. Why mix the genres, variety is a good thing.

What would happen if blizzard decides to change the gameplay of Diablo and make it like in DA:O?

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edidili

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#328 edidili
Member since 2004 • 3449 Posts

[QUOTE="Lucianu"]

[QUOTE="AiurProtoss"]

If dragon age 2 is a hack n slash, **** consolized game derp derp a herp edition, then what would that make Diablo 1 and 2??? all you do in there is click the mouse over and over and over again until **** dies, and there is no dialogue tree or wheel. oh wait, fanboy hypocrisy. *runs and hides*

AiurProtoss

That's a Action-RPG though. There are a good deal of sub-genres in the RPG main genre.

  • Action role-playing games
  • Role-playing shooters
  • Adventure role-playing games
  • Dungeon crawlers
  • Roguelikes
  • Massively multiplayer online role-playing games
  • Online text-based role-playing games
  • MUDs
  • Tactical role-playing games
  • Turn-based role-playing games

ok then maybe its an action rpg now, so fanboys should stop whining and play the game or dont paly it. I didnt see PC fanboys complaining about Jade empire when it came out. they played it and had fun. DA2 plays like jade empire. fanboys im sorry you havnt had a sexual encounter in the last 10 years, its not your fault it TEH CONSOLZRORZNSIB FAOULT!!!.

Why didn't they make Jade Empire 2? Why change the serie? Is like making Diablo 3 to play as Final fantasy (exaggerated I know but you get the idea).

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Lucianu

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#329 Lucianu
Member since 2007 • 10347 Posts

ok then maybe its an action rpg now, so fanboys should stop whining and play the game or dont paly it. I didnt see PC fanboys complaining about Jade empire when it came out. they played it and had fun. DA2 plays like jade empire. fanboys im sorry you havnt had a sexual encounter in the last 10 years, its not your fault it TEH CONSOLZRORZNSIB FAOULT!!!.

AiurProtoss

You don't have to be annoyed though.. People love to complain, it's occupation wen boredom comes in.. And arguments are the spice of any forum..

Though a complain that lasts this long is not without any base.. Couldn't be.

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MFDOOM1983

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#330 MFDOOM1983
Member since 2010 • 8465 Posts

[QUOTE="AiurProtoss"]

[QUOTE="Lucianu"]

That's a Action-RPG though. There are a good deal of sub-genres in the RPG main genre.

  • Action role-playing games
  • Role-playing shooters
  • Adventure role-playing games
  • Dungeon crawlers
  • Roguelikes
  • Massively multiplayer online role-playing games
  • Online text-based role-playing games
  • MUDs
  • Tactical role-playing games
  • Turn-based role-playing games

edidili

ok then maybe its an action rpg now, so fanboys should stop whining and play the game or dont paly it. I didnt see PC fanboys complaining about Jade empire when it came out. they played it and had fun. DA2 plays like jade empire. fanboys im sorry you havnt had a sexual encounter in the last 10 years, its not your fault it TEH CONSOLZRORZNSIB FAOULT!!!.

Why didn't they make Jade Empire 2? Why change the serie? Is like making Diablo 3 to play as Final fantasy (exaggerated I know but you get the idea).

Jade empire sold like crap.
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SkyWard20

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#331 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"][QUOTE="110million"] 1) No, they used the creator of monkey island as sort of a consultant. 2) :lol: Torchlight actually has some depth. Death Spank has a lot of cheesy humour that does not always work, and its really easy.

110million

Okay, show me a credible source that says Ron Gilbert acted 'just as some sort of consultant'. I can provide a wikipedia link where it says the game was designed by Ron Gilbert. Let's see how credible we are.

http://kotaku.com/#!342801/ron-gilbert-joins-hothead-for-deathspank

From the press release, it lists him as Creative Director, which from what I've heard previously, means they overlook everything in terms of design, but was not the source of it.

If he had been, he would have fallen far. The comedical difference between Monkey Island and Death Spank is leagues, Monkey Island games are full of genius comedy, not jokes about thongs. Gameplay wise its just a diablo clone, so thats not really worth bringing up, what other influence do you see he had?

Considering the overall quality of death spank, I can't see Ron Gilbert having had THAT much to do with it.

You gave me a link where he is called creative director, not 'consultant'. What you said beyond the link you gave me is pure conjecture. Here are the facts:

"With the increased team sizes and more specialised disciplines in the games industry, certain game designers are titled as 'creative director', 'executive designer' or 'game director'. A creative director in a videogame company is usually responsible for product development across a number of titles and is generally regarded as the prime design authority across the company's product range. Some examples are Peter Molyneux or Shigeru Miyamoto whose influence extends across more than one project.

Videogame creative directors usually come from either a programming or design background. They are typically people who have worked in the games industry for at least ten years and established a reputation as a designer or lead designer before assuming the role. Some creative directors enjoy a measure of celebrity in the gaming press or beyond. Creative directors in games are generally regarded as executive-level management, but are not to be confused with producers in that they are not generally involved in the particulars of contract negotiation, project management or staffing."

He wasn't just responsible for the development of one game, but both the first one and the sequel. Diablo gave way to an entire sub-genre, so I don't use the term 'diablo clone' in a derogatory sense. I really don't give a rat's testicles about what you think about the overall game.

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haberman13

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#332 haberman13
Member since 2003 • 2414 Posts

[QUOTE="AiurProtoss"]

If dragon age 2 is a hack n slash, **** consolized game derp derp a herp edition, then what would that make Diablo 1 and 2??? all you do in there is click the mouse over and over and over again until **** dies, and there is no dialogue tree or wheel. oh wait, fanboy hypocrisy. *runs and hides*

edidili

Different games. When I'm for a mindless hack & slash rpg I go play Diablo but when i'm in a mood for some team tactical rpg I go play DA. Why mix the genres, variety is a good thing.

What would happen if blizzard decides to change the gameplay of Diablo and make it like in DA:O?

Fanboys ... incapable of seeing why this is frustrating. All hail Bioware, they can do no wrong :shock:

Fact is DA:2 has been stripped down and gimped for console gamers; I'll pass, and I'm hoping a good chunk of the PC crowd will pass as well (doubtful though).

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Chyropraise

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#333 Chyropraise
Member since 2005 • 179 Posts

For me. I'm not entirely too sure on what to think about Dragon Age 2.

In Mass Effect 2 for instance it just feels like I'm spamming one ability to get the enemies shields down. And then spamming another ability to get their armor down. Although a lot of people enjoyed the combat in Mass Effect 2 to Mass Effect 1 I felt it was way more simplistic. I just felt it was way easier. Yes there definitely were balance issues in terms of how OP Biotics were in ME 1. But in ME 2 Infiltrator's are just as ridiculous. Widow Sniper RIfle from cloak. GG.

I'm not keen on the dialogue wheel either. Although it doesn't look to follow Mass Effect 2 exactly. Hold Up and Left to be a good guy. Hold down and left to be an **** HURRRRRR. And that's my main problem with the dialogue system. It doesn't feel that going nuetral is even a choice because of the Red / Blue paragon, renegade choices. Really the only thing I enjoyed about the dialogue wheel is I can be a sarcastic ass now and not automatically be "Evil" because of it.

I will still be getting the game. But I'm not as excited as I was. But I think in general games are being lowered in terms of depth. Saying that is because of the consoles is pretty ridiculous. There are plenty of games with depth on consoles. The more appropriate person to point the finger at is the developers. But let's be honest here. In terms of complexity it's not like Bioware is at the top of the pyramid anyway.

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topsemag55

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#334 topsemag55
Member since 2007 • 19063 Posts

so they took a crap PC game and made it into pure consolized awesomeness? whats so bad about that exactly?

Harisemo

Kevin Van Ord substantiated the awesomeness of the PC Version of DA:O quite well in his review.

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Lucianu

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#335 Lucianu
Member since 2007 • 10347 Posts

Jade empire sold like crap.MFDOOM1983

Fun game though, loved it. I would love to see a JE2.

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Gauloisez

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#337 Gauloisez
Member since 2011 • 68 Posts

[QUOTE="badtaker"]

[QUOTE="SkyWard20"]

I am obviously talking about the market today, not 15 years ago.

Right now the games that Bioware are developing simply couldn't be profitable on a single system. You need sales from all three system that can handle their games to stay in the green.

SkyWard20

what high-budget titles are console exclusive ?

Didn't say there were many on any 1 console, but there are more of them on all consoles collectively and not on PC.

Luckely Bioware is pouring all of their time, money and effort after this console POS being released into making SWTOR. Most expensive game Bioware ever created and it's a PC exclusive. Suck on that peasant.

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GeneralShowzer

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#338 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="SkyWard20"][QUOTE="110million"][QUOTE="GeneralShowzer"] The fact that i proved you wrong ? You used a derogatory term, now I'm baiting you ?

You're asking him to argue facts, its not like anyone on SW would admit to being wrong.

Braid's sales across a week? I don't believe some of you guys here. It's like arguing with a bunch of toddlers.

Magicka's sales were in about two weeks. It's first night sales were 30.000. Are you still on about this?
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SkyWard20

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#339 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"]

[QUOTE="badtaker"]what high-budget titles are console exclusive ?

Gauloisez

Didn't say there were many on any 1 console, but there are more of them on all consoles collectively and not on PC.

Luckely Bioware is pouring all of their time, money and effort after this console POS being released into making SWTOR. Most expensive game Bioware ever created and it's a PC exclusive. Suck on that peasant.

Have fun with the dialogue wheel then.
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Lucianu

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#340 Lucianu
Member since 2007 • 10347 Posts

I don't believe some of you guys here. It's like arguing with a bunch of toddlers.SkyWard20

Look who's talking, the 18 year old boy.

(joke)

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SkyWard20

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#341 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="SkyWard20"] I don't believe some of you guys here. It's like arguing with a bunch of toddlers.Lucianu

Look who's talking, the 18 year old boy.

(joke)

laugh it up! =(

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Ilikemyname420

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#342 Ilikemyname420
Member since 2007 • 5147 Posts

Face it DA2 still wouldn't be Baldur's Gate reincarnate even if it was PC exclusive. You can piss a moan about it being dumbed down for consoles, but the fact is NWN was pretty dumbed down from Baulder's Gate too and it didn't even have a console release.

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110million

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#343 110million
Member since 2008 • 14910 Posts
[QUOTE="SkyWard20"][QUOTE="110million"][QUOTE="GeneralShowzer"] The fact that i proved you wrong ? You used a derogatory term, now I'm baiting you ?

You're asking him to argue facts, its not like anyone on SW would admit to being wrong.

Braid's sales across a week? I don't believe some of you guys here. It's like arguing with a bunch of toddlers.

Well it would be unfair to judge life time sales, one of them has been out for way ****ing longer. The best you can do is try to compare sales across start point to some other set time.
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SaudiFury

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#344 SaudiFury
Member since 2007 • 8709 Posts

[QUOTE="jhcho2"]

It's funny that people actually think that all this isn't caused by consolites. Bioware is making games like Mass Effect and DA2 more dumbed down due to the law of supply and demand. PC gamers adhere to the old school style. Guess where all the demand is coming from.

SkyWard20

Streamlined does not equal dumbed down. Mike Laidlaw ( lead designer ) had this to say:

TLDR; This is not the game they're making.

Thank you very much for sharing this. This clears a lot up of what i was already thinking Bioware was going with Dragon Age 2. I am happy i don't have to spend precious few points on adding more tactics to my characters.

Only thing odd is i think the art sty le change, nothing wrong with it per se, i like both art sty le, but i'm still confused as to why they made such a great change.

Either way, i'm still looking forward to it, and i'm willing to give Bioware benefit of the doubt. People sit down and actually read what he wrote.

P.S. lol... he used the word convoluted.

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Heartagram_03

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#345 Heartagram_03
Member since 2005 • 3697 Posts

lol this thread is full of win. ps that neogaf thread was epic!

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TerrorRizzing

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#346 TerrorRizzing
Member since 2010 • 4232 Posts

I still hated playign the demo with a gamepad, puke worthy.

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TerrorRizzing

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#347 TerrorRizzing
Member since 2010 • 4232 Posts

Face it DA2 still wouldn't be Baldur's Gate reincarnate even if it was PC exclusive. You can piss a moan about it being dumbed down for consoles, but the fact is NWN was pretty dumbed down from Baulder's Gate too and it didn't even have a console release.

Ilikemyname420
fact is, it isnt just nerds gaming anymore. No publisher wants to publish games aimed at only nerds in 2011.
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110million

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#348 110million
Member since 2008 • 14910 Posts

Face it DA2 still wouldn't be Baldur's Gate reincarnate even if it was PC exclusive. You can piss a moan about it being dumbed down for consoles, but the fact is NWN was pretty dumbed down from Baulder's Gate too and it didn't even have a console release.

Ilikemyname420
NWN kept like 99% of the gameplay mechanics, it was just story and characters that were not as good. It was still dnd based, and had all the customization elements.
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cain006

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#349 cain006
Member since 2008 • 8625 Posts

[QUOTE="110million"][QUOTE="GeneralShowzer"] The fact that i proved you wrong ? You used a derogatory term, now I'm baiting you ?SkyWard20
You're asking him to argue facts, its not like anyone on SW would admit to being wrong.

Braid's sales across a week? I don't believe some of you guys here. It's like arguing with a bunch of toddlers.

Just a page ago you were talking about how someone else was flame baiting. Could you be any more hypocritical?

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RoOodriGowW

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#350 RoOodriGowW
Member since 2008 • 3309 Posts

I chose 'I want to be a dragon' too! 8)