[QUOTE="SkyWard20"][QUOTE="110million"] 1) No, they used the creator of monkey island as sort of a consultant. 2) :lol: Torchlight actually has some depth. Death Spank has a lot of cheesy humour that does not always work, and its really easy.
110million
Okay, show me a credible source that says Ron Gilbert acted 'just as some sort of consultant'. I can provide a wikipedia link where it says the game was designed by Ron Gilbert. Let's see how credible we are.http://kotaku.com/#!342801/ron-gilbert-joins-hothead-for-deathspank
From the press release, it lists him as Creative Director, which from what I've heard previously, means they overlook everything in terms of design, but was not the source of it.
If he had been, he would have fallen far. The comedical difference between Monkey Island and Death Spank is leagues, Monkey Island games are full of genius comedy, not jokes about thongs. Gameplay wise its just a diablo clone, so thats not really worth bringing up, what other influence do you see he had?
Considering the overall quality of death spank, I can't see Ron Gilbert having had THAT much to do with it.
You gave me a link where he is called creative director, not 'consultant'. What you said beyond the link you gave me is pure conjecture. Here are the facts:"With the increased team sizes and more specialised disciplines in the games industry, certain game designers are titled as 'creative director', 'executive designer' or 'game director'. A creative director in a videogame company is usually responsible for product development across a number of titles and is generally regarded as the prime design authority across the company's product range. Some examples are Peter Molyneux or Shigeru Miyamoto whose influence extends across more than one project.
Videogame creative directors usually come from either a programming or design background. They are typically people who have worked in the games industry for at least ten years and established a reputation as a designer or lead designer before assuming the role. Some creative directors enjoy a measure of celebrity in the gaming press or beyond. Creative directors in games are generally regarded as executive-level management, but are not to be confused with producers in that they are not generally involved in the particulars of contract negotiation, project management or staffing."
He wasn't just responsible for the development of one game, but both the first one and the sequel. Diablo gave way to an entire sub-genre, so I don't use the term 'diablo clone' in a derogatory sense. I really don't give a rat's testicles about what you think about the overall game.
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