What has Microsoft done for the Video Game industry?

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ohthemanatee

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#101 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] I don't know, maybe because it hasn't been 500 million years since Quake 2 released? I also didn't know that all games made with DirectX not only don't take 500 million year to make but they all become hits. Wow, you learn new things everyday here in SW.kuraimen

so.. you're taking a hyperbole and treating as god and putting words in my mouth all on the same post?

not a lot of people can do that you know, you should feel honoured

A hyperbole that is as innacurate as what you tried to express with it.

that it takes more time and that it's harder to pull the same kind of graphics fidelity with Open GL then it is with Direct X?

I'd say that the fact that Direct X is the widely used API Even before the original xbox was launched pretty much makes accuracy of my case for me

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kuraimen

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#102 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="alexside1"] It's a figure of expression.ohthemanatee

Still a very inacurate one when the guy is saying that the tools OpenGL provides are highly useless while some people are making games on par with any other current game (like Rage).

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

Microsoft monopoly, Microsoft deals with hardware companies, Microsoft's usual way of doing business. OpenGL is a prefectly good alternative.
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ohthemanatee

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#103 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] Still a very inacurate one when the guy is saying that the tools OpenGL provides are highly useless while some people are making games on par with any other current game (like Rage).kuraimen

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

Microsoft monopoly, Microsoft deals with hardware companies, Microsoft's usual way of doing business. OpenGL is a prefectly good alternative.

and i'm sure you can prove all of that

or maybe, just maybe, Direct X is actually the better API and has been for over a decade

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kuraimen

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#104 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

so.. you're taking a hyperbole and treating as god and putting words in my mouth all on the same post?

not a lot of people can do that you know, you should feel honoured

ohthemanatee

A hyperbole that is as innacurate as what you tried to express with it.

that it takes more time and that it's harder to pull the same kind of graphics fidelity with Open GL then it is with Direct X?

I'd say that the fact that Direct X is the widely used API Even before the original xbox was launched pretty much makes accuracy of my case for me

I can be harder for some things, better for others. The thing is people can make games on par with any DirectX game with it.
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ohthemanatee

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#105 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] A hyperbole that is as innacurate as what you tried to express with it.kuraimen

that it takes more time and that it's harder to pull the same kind of graphics fidelity with Open GL then it is with Direct X?

I'd say that the fact that Direct X is the widely used API Even before the original xbox was launched pretty much makes accuracy of my case for me

I can be harder for some things, better for others. The thing is people can make games on par with any DirectX game with it.

of course you can, but is it worth the extra hassle? survey says no

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HaloinventedFPS

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#107 HaloinventedFPS
Member since 2010 • 4738 Posts

Online console gaming...Fightingfan

derp
Dreamcast had it before Xbox, so did PS2

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kuraimen

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#108 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

ohthemanatee

Microsoft monopoly, Microsoft deals with hardware companies, Microsoft's usual way of doing business. OpenGL is a prefectly good alternative.

and i'm sure you can prove all of that

Not much more than you can prove that DirectX more popular because OpenGL is useless.
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ohthemanatee

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#109 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="Fightingfan"]Online console gaming...HaloinventedFPS

derp
Dreamcast had it before Xbox, so did PS2

so we agree that sony contributed nothing to gaming then?

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HaloinventedFPS

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#110 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="HaloinventedFPS"]

[QUOTE="alexside1"] Funny that your username is "haloinventedFPS" and yet it's MS that made halo.Funconsole

Microsoft made Halo?

Halo was made by bungie, it was also going to be PC exclusive, before Microsoft bought bungie out

It was a Mac exclusive bro :| Fail troll

Omega Derp

In 1999, Bungie announced its next product, Halo, as a first-person action game for Windows and Macintosh.[15]Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999).[15]

On June 19, 2000, soon after Halo's preview at Electronic Entertainment Expo 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division under the name Bungie Studios. Halo would be developed as an exclusive title for

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ohthemanatee

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#111 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] Microsoft monopoly, Microsoft deals with hardware companies, Microsoft's usual way of doing business. OpenGL is a prefectly good alternative.kuraimen

and i'm sure you can prove all of that

Not much more than you can prove that DirectX more popular because OpenGL is useless.

OpenGL isn't used because the Khronos Group allowed it to stagnate and become worse than DX in just about every conceivable way. ATI and Intel hardly even bother to update their OpenGL drivers anymore, which makes trying to use it for a commercial product a painful experience

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LOXO7

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#112 LOXO7
Member since 2008 • 5595 Posts

[QUOTE="Fightingfan"]Online console gaming...HaloinventedFPS

derp
Dreamcast had it before Xbox, so did PS2

But not like "it". The it factor Live had.

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kuraimen

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#113 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

that it takes more time and that it's harder to pull the same kind of graphics fidelity with Open GL then it is with Direct X?

I'd say that the fact that Direct X is the widely used API Even before the original xbox was launched pretty much makes accuracy of my case for me

ohthemanatee

I can be harder for some things, better for others. The thing is people can make games on par with any DirectX game with it.

of course you can, but is it worth the extra hassle? survey says no

The survey can also say that M$ monopolizing tactics are working.
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HaloinventedFPS

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#114 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

ohthemanatee

Microsoft monopoly, Microsoft deals with hardware companies, Microsoft's usual way of doing business. OpenGL is a prefectly good alternative.

and i'm sure you can prove all of that

or maybe, just maybe, Direct X is actually the better API and has been for over a decade

Snowball effect, Microsoft's monopoly made all devs get too used to Directx

Carmack said Opengl is better , end of story, stop debating this, come back when you do the first 3D voxel engine before carmack and ill listen to you

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WilliamRLBaker

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#115 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="kuraimen"][QUOTE="alexside1"] It's a figure of expression.ohthemanatee

Still a very inacurate one when the guy is saying that the tools OpenGL provides are highly useless while some people are making games on par with any other current game (like Rage).

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

No....some how Microsoft mind controlled Open GL...Kuiraman and a few others have actually made the claim that Microsoft killed open GL off somehow...
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ohthemanatee

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#116 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] I can be harder for some things, better for others. The thing is people can make games on par with any DirectX game with it.kuraimen

of course you can, but is it worth the extra hassle? survey says no

The survey can also say that M$ monopolizing tactics are working.

and proof of these tactics are where again?

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EliteM0nk3y

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#117 EliteM0nk3y
Member since 2010 • 3382 Posts

[QUOTE="Fightingfan"]Online console gaming...HaloinventedFPS

derp
Dreamcast had it before Xbox, so did PS2

Except MS popularized it and made it easy to use.

Meanwhile Dreamcast was a pain in the ass and the PS2? Well it was umm, ok but so basic

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HaloinventedFPS

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#118 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] I can be harder for some things, better for others. The thing is people can make games on par with any DirectX game with it.kuraimen

of course you can, but is it worth the extra hassle? survey says no

The survey can also say that M$ monopolizing tactics are working.

Microsoft still have a strong monopoly to this day

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ohthemanatee

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#119 ohthemanatee
Member since 2010 • 8104 Posts

Snowball effect, Microsoft's monopoly made all devs get too used to Directx

Carmack said Opengl is better , end of story, stop debating this, come back when you do the first 3D voxel engine before carmack and ill listen to you

HaloinventedFPS

I like it how you said gamespot and reviews don't count because "their just opinions"

but suddenly carmack's opinion counts

isn't this what is known as hipocrisy?

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ohthemanatee

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#120 ohthemanatee
Member since 2010 • 8104 Posts
the major problem with open LG is that any change to the API has to approved by everyone, which is why they're so damn slow to act. It's really really hard getting a whole bunch of IHV's and ISV's to agree on anything, since they all have their own agendas to push. With DX, MS is the sole governing body which means they actually get things done. This is why DirectX has managed to go through radical changes in the past few years, while Khronos sat around talking up changes for OpenGL 3.0 that never actually happened.
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HaloinventedFPS

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#121 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="HaloinventedFPS"]

[QUOTE="Fightingfan"]Online console gaming...EliteM0nk3y

derp
Dreamcast had it before Xbox, so did PS2

Except MS popularized it and made it easy to use.

Meanwhile Dreamcast was a pain in the ass and the PS2? Well it was umm, ok but so basic

they didnt invent it, end of story

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HaloinventedFPS

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#122 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="HaloinventedFPS"]

Snowball effect, Microsoft's monopoly made all devs get too used to Directx

Carmack said Opengl is better , end of story, stop debating this, come back when you do the first 3D voxel engine before carmack and ill listen to you

ohthemanatee

I like it how you said gamespot and reviews don't count because "their just opinions"

but suddenly carmack's opinion counts

isn't this what is known as hipocrisy?

because Carmack is the best in the industry at what he does, you havent done anything compared to him

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ohthemanatee

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#123 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="EliteM0nk3y"]

[QUOTE="HaloinventedFPS"]

derp
Dreamcast had it before Xbox, so did PS2

HaloinventedFPS

Except MS popularized it and made it easy to use.

Meanwhile Dreamcast was a pain in the ass and the PS2? Well it was umm, ok but so basic

they didnt invent it, end of story

so you agree that sony hasn't contributed anything to the gaming industry then?

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WilliamRLBaker

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#124 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="EliteM0nk3y"]

[QUOTE="HaloinventedFPS"]

derp
Dreamcast had it before Xbox, so did PS2

HaloinventedFPS

Except MS popularized it and made it easy to use.

Meanwhile Dreamcast was a pain in the ass and the PS2? Well it was umm, ok but so basic

they didnt invent it, end of story

you cant sit and claim microsoft popularized these horrible things then when someone else says they did but that they're good then say but they didn't INVENT IT...as if that matters...

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HaloinventedFPS

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#125 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] Still a very inacurate one when the guy is saying that the tools OpenGL provides are highly useless while some people are making games on par with any other current game (like Rage).WilliamRLBaker

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

No....some how Microsoft mind controlled Open GL...Kuiraman and a few others have actually made the claim that Microsoft killed open GL off somehow...

Opengl isnt dead, its the future

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WilliamRLBaker

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#126 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="HaloinventedFPS"]

[QUOTE="ohthemanatee"]

[QUOTE="HaloinventedFPS"]

Snowball effect, Microsoft's monopoly made all devs get too used to Directx

Carmack said Opengl is better , end of story, stop debating this, come back when you do the first 3D voxel engine before carmack and ill listen to you

I like it how you said gamespot and reviews don't count because "their just opinions"

but suddenly carmack's opinion counts

isn't this what is known as hipocrisy?

because Carmack is the best in the industry at what he does, you havent done anything compared to him

1. no hes not. 2.you haven't done anything compared to gamespot reviewers..etc
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ohthemanatee

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#127 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="HaloinventedFPS"]

Snowball effect, Microsoft's monopoly made all devs get too used to Directx

Carmack said Opengl is better , end of story, stop debating this, come back when you do the first 3D voxel engine before carmack and ill listen to you

HaloinventedFPS

I like it how you said gamespot and reviews don't count because "their just opinions"

but suddenly carmack's opinion counts

isn't this what is known as hipocrisy?

because Carmack is the best in the industry at what he does, you havent done anything compared to him

Carmack is the best in the industry? at what? yes he's a coding genius, but when was the last time ID produced an engine that was the benchmark for everything else? the quake 2 engine maybe?

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kuraimen

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#128 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

of course you can, but is it worth the extra hassle? survey says no

ohthemanatee

The survey can also say that M$ monopolizing tactics are working.

and proof of these tactics are where again?

I don't know, where is the proof that the survey's results is because one API is far better than the other?
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WilliamRLBaker

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#129 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="HaloinventedFPS"]

[QUOTE="WilliamRLBaker"][QUOTE="ohthemanatee"]

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

No....some how Microsoft mind controlled Open GL...Kuiraman and a few others have actually made the claim that Microsoft killed open GL off somehow...

Opengl isnt dead, its the future

ahh so thats why so many developers are lining up to use its current itteration right?
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ohthemanatee

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#130 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="WilliamRLBaker"][QUOTE="ohthemanatee"]

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

HaloinventedFPS

No....some how Microsoft mind controlled Open GL...Kuiraman and a few others have actually made the claim that Microsoft killed open GL off somehow...

Opengl isnt dead, its the future

you are right, it isn't dead.

Whether or not it's the future it's hard to say, it's the main API for PC's, the Xbox, Windows phone 7 and the Zune

the PS3 is open-GL compatible, but not 100% meaning there are Open GL tools that don't function on it, and sometimes even the ones that do work on the PS3 don't work as perfectly as they should

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jovipman

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#131 jovipman
Member since 2004 • 161 Posts

You know being good for 'the industry' or whatever doesn't simply come down to a check-box list of who did what first. I think Microsoft have been pretty decent in so far as they've released a good console with good games. Gaming is definitely better with the xbox. They aint perfect (by a long shot) but they're no worse than Sony or Nintendo. Ninja-Hippo

I agree to that and they brought competition to Sony and made them run for their money

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HaloinventedFPS

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#132 HaloinventedFPS
Member since 2010 • 4738 Posts

lmao @ carmack isnt the best

fanboys man.. fanboys

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ohthemanatee

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#133 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] The survey can also say that M$ monopolizing tactics are working.kuraimen

and proof of these tactics are where again?

I don't know, where is the proof that the survey's results is because one API is far better than the other?

name me 10 high profile games that use Open GL from this gen alone that are not exclusive to the MAc os

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kuraimen

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#134 kuraimen
Member since 2010 • 28078 Posts
[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] Still a very inacurate one when the guy is saying that the tools OpenGL provides are highly useless while some people are making games on par with any other current game (like Rage).WilliamRLBaker

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

No....some how Microsoft mind controlled Open GL...Kuiraman and a few others have actually made the claim that Microsoft killed open GL off somehow...

I never said they killed OpenGl but they tried to kill it. Why would there be a reason to release proprietary, exclusive protocols and APIs for the OS that monopolizes the industry other than to destroy the competition, specially when the competition is made of open standards that could be adapted to any platform? M$ has always used monopolizing tactics and they still do.
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#135 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="HaloinventedFPS"]

[QUOTE="EliteM0nk3y"]

Except MS popularized it and made it easy to use.

Meanwhile Dreamcast was a pain in the ass and the PS2? Well it was umm, ok but so basic

ohthemanatee

they didnt invent it, end of story

so you agree that sony hasn't contributed anything to the gaming industry then?

The modern standard controller structure (MS copied it) Eyetoy Multiuse for console (PS2 introduced being able to watch movies too with DVD) Memory cards Popularized Disc Disc Based Games on consoles (If MS gets online, Sony gets this) And more I don't remember off the top of my head.
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kuraimen

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#136 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

and proof of these tactics are where again?

ohthemanatee

I don't know, where is the proof that the survey's results is because one API is far better than the other?

name me 10 high profile games that use Open GL from this gen alone

PS3 games

All games released this gen for Mac also.

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ohthemanatee

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#137 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="WilliamRLBaker"][QUOTE="ohthemanatee"]

great, so why don't more people use open GL again? oh right... DX is widely considered to be the better API

kuraimen

No....some how Microsoft mind controlled Open GL...Kuiraman and a few others have actually made the claim that Microsoft killed open GL off somehow...

I never said they killed OpenGl but they tried to kill it. Why would there be a reason to release proprietary, exclusive protocols and APIs for the OS that monopolizes the industry other than to destroy the competition, specially when the competition is made of open standards that could be adapted to any platform? M$ has always used monopolizing tactics and they still do.

you mean besides the fact taht open gl was falling behind on it's own without the aid of microsoft?

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ohthemanatee

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#138 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] I don't know, where is the proof that the survey's results is because one API is far better than the other? kuraimen

name me 10 high profile games that use Open GL from this gen alone

PS3 games

like what ?

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EliteM0nk3y

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#139 EliteM0nk3y
Member since 2010 • 3382 Posts

[QUOTE="EliteM0nk3y"]

[QUOTE="HaloinventedFPS"]

derp
Dreamcast had it before Xbox, so did PS2

HaloinventedFPS

Except MS popularized it and made it easy to use.

Meanwhile Dreamcast was a pain in the ass and the PS2? Well it was umm, ok but so basic

they didnt invent it, end of story

So Nintendo, Sony, Sega, Atari haven't contributed to consoles since they didn't invent them?

Incase you were wondering, the Magnavox Odyssey was the first video game console.

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ohthemanatee

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#140 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"] name me 10 high profile games that use Open GL from this gen alone

ohthemanatee

PS3 games

like what ?

here, i'll even help you

are there even 10 current gen games in there that are not mac exclusive?

looking at the list even if you do count the mac versions it looks like it just barely reaches the number 10

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deadesa

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#141 deadesa
Member since 2005 • 1706 Posts
Promote competition /thread
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ohthemanatee

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#143 ohthemanatee
Member since 2010 • 8104 Posts
well, this was fun but it's 01:30 over here, i'm going to bed
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kuraimen

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#144 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] PS3 gamesohthemanatee

like what ?

here, i'll even help you

are there even 10 current gen games in there that are not mac exclusive?

looking at the list even if you do count the mac versions it looks like it just barely reaches the number 10

That the API is capable of doing equivalent versions of the games using OpenGL is kind of telling that the API is a worthy contender don't you think? Windows monopoly translates into DirectX monopoly it doesn't have to do with the capabilities of the APIs.
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Cruse34

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#145 Cruse34
Member since 2009 • 4468 Posts

I give them online on consoles last gen. But its Sonys made it equal by now

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ohthemanatee

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#146 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="ohthemanatee"]

like what ?

kuraimen

here, i'll even help you

are there even 10 current gen games in there that are not mac exclusive?

looking at the list even if you do count the mac versions it looks like it just barely reaches the number 10

That the API is capable of doing equivalent versions of the games using OpenGL is kind of telling that the API is a worthy contender don't you think? Windows monopoly translates into DirectX monopoly it doesn't have to do with the capabilities of the APIs.

so what you are saying is that the developers should stop trying to use the best tools and switch to and API hat gimps them, will take longer for it to achieve the same experience which results in higher budgets for games, simply because "Microsoft is teh evil"?

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EliteM0nk3y

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#147 EliteM0nk3y
Member since 2010 • 3382 Posts

[QUOTE="HaloinventedFPS"]

[QUOTE="EliteM0nk3y"]

Except MS popularized it and made it easy to use.

Meanwhile Dreamcast was a pain in the ass and the PS2? Well it was umm, ok but so basic

EliteM0nk3y

they didnt invent it, end of story

So Nintendo, Sony, Sega, Atari haven't contributed to consoles since they didn't invent them?

Incase you were wondering, the Magnavox Odyssey was the first video game console.

Let me change that, your essentially that it DOESN'T MATTER what Nintendo, Sony, Microsoft, Sega, Atari, etc have contributed to consoles because they didn't invent them.

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kuraimen

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#148 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

here, i'll even help you

are there even 10 current gen games in there that are not mac exclusive?

looking at the list even if you do count the mac versions it looks like it just barely reaches the number 10

ohthemanatee

That the API is capable of doing equivalent versions of the games using OpenGL is kind of telling that the API is a worthy contender don't you think? Windows monopoly translates into DirectX monopoly it doesn't have to do with the capabilities of the APIs.

so what you are saying is that the developers should stop trying to use thebest tools and switch to open GL because microsoft is evil?

No I say people should support OpenGL because it actually is as good as DirectX and it promotes diversity in the industry instead of supporting a monopoly that hurts the industry more.
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lx_theo

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#149 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

here, i'll even help you

are there even 10 current gen games in there that are not mac exclusive?

looking at the list even if you do count the mac versions it looks like it just barely reaches the number 10

ohthemanatee

That the API is capable of doing equivalent versions of the games using OpenGL is kind of telling that the API is a worthy contender don't you think? Windows monopoly translates into DirectX monopoly it doesn't have to do with the capabilities of the APIs.

so what you are saying is that the developers should stop trying to use thebest tools and switch to open GL because microsoft is evil?

Not what he said. Using the tools that are native to the operating system that is easily the most used just makes sense. It, in no way, means that the tools are better. Listen to whats said, not what you want to hear/read.
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ohthemanatee

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#150 ohthemanatee
Member since 2010 • 8104 Posts

No I say people should support OpenGL because it actually is as good as DirectXkuraimen
how is it as good as direct X? go ahead, tell me, how

and it promotes diversity in the industry instead of supporting a monopoly that hurts the industry more.kuraimen
lol? so I am right, you just want people to use Open GL "because microsoft is teh evil"