What has Microsoft done for the Video Game industry?

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ohthemanatee

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#151 ohthemanatee
Member since 2010 • 8104 Posts

The modern standard controller structure (MS copied it) lx_theo

nintendo

Eyetoylx_theo
sega

Multiuse for console (PS2 introduced being able to watch movies too with DVD)lx_theo
CDI

"Memory cards Popularized Disc Disc Based Games on consoles"

sega

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ohthemanatee

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#152 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] That the API is capable of doing equivalent versions of the games using OpenGL is kind of telling that the API is a worthy contender don't you think? Windows monopoly translates into DirectX monopoly it doesn't have to do with the capabilities of the APIs.lx_theo

so what you are saying is that the developers should stop trying to use thebest tools and switch to open GL because microsoft is evil?

Not what he said. Using the tools that are native to the operating system that is easily the most used just makes sense. It, in no way, means that the tools are better. Listen to whats said, not what you want to hear/read.

he never said that :|

Listen to whats said, not what you want to hear/read

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alexside1

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#153 alexside1
Member since 2006 • 4412 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] That the API is capable of doing equivalent versions of the games using OpenGL is kind of telling that the API is a worthy contender don't you think? Windows monopoly translates into DirectX monopoly it doesn't have to do with the capabilities of the APIs.kuraimen

so what you are saying is that the developers should stop trying to use thebest tools and switch to open GL because microsoft is evil?

. No I say people should support OpenGL because it actually is as good as DirectX and it promotes diversity in the industry instead of supporting a monopoly that hurts the industry more.

He just went over why opengl is poor compare to Direct X. People won't use a product that is terrable, simply because "it not MS". Sorry your prejudge against MS just fails

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Vesica_Prime

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#154 Vesica_Prime
Member since 2009 • 7062 Posts

DirectX.

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kuraimen

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#155 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"] No I say people should support OpenGL because it actually is as good as DirectXohthemanatee

how is it as good as direct X? go ahead, tell me, how

and it promotes diversity in the industry instead of supporting a monopoly that hurts the industry more.kuraimen
lol? so I am right, you just want people to use Open GL "because microsoft is teh evil"

It is as good because you can make the same quality games with it that you can make with DirectX. Microsoft likes to monopolize, I don't like monopolies, the industry would be better without them.
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Ugalde-

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#156 Ugalde-
Member since 2009 • 3732 Posts
Halo and Gears of War are enough to make me love MS.
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kuraimen

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#157 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

so what you are saying is that the developers should stop trying to use thebest tools and switch to open GL because microsoft is evil?

alexside1

. No I say people should support OpenGL because it actually is as good as DirectX and it promotes diversity in the industry instead of supporting a monopoly that hurts the industry more.

He just went over why opengl is poor compare to Direct X. People won't use a product that is terrable, simply because "it not MS". Sorry your prejudge against MS just fails

Just because you people say it is terrible doesn't mean it is terrible. Wonder how you make games like L4D, Brink and Rage with a terrible API. The developers must be wizards.
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ohthemanatee

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#158 ohthemanatee
Member since 2010 • 8104 Posts

It is as good because you can make the same quality games with it that you can make with DirectX. kuraimen
if you have more time and a bigger budget on your hands, yes you can.

but the way I see it that makes it WORSE then Direct X, not as good

Microsoft likes to monopolize, I don't like monopolies, the industry would be better without them.kuraimen
Didn't Sony monopolize consoles? Didn't nintendo monopolize consoles?

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kuraimen

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#159 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="lx_theo"][QUOTE="ohthemanatee"]

so what you are saying is that the developers should stop trying to use thebest tools and switch to open GL because microsoft is evil?

ohthemanatee

Not what he said. Using the tools that are native to the operating system that is easily the most used just makes sense. It, in no way, means that the tools are better. Listen to whats said, not what you want to hear/read.

he never said that :|

Listen to whats said, not what you want to hear/read

Actually that's exaclty part of what I'm saying. :|
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ohthemanatee

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#160 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="alexside1"]

[QUOTE="kuraimen"] . No I say people should support OpenGL because it actually is as good as DirectX and it promotes diversity in the industry instead of supporting a monopoly that hurts the industry more.kuraimen

He just went over why opengl is poor compare to Direct X. People won't use a product that is terrable, simply because "it not MS". Sorry your prejudge against MS just fails

Just because you people say it is terrible doesn't mean it is terrible. Wonder how you make games like L4D, Brink and Rage with a terrible API. The developers must be wizards.

and just because you say it's as good doesn't mean it's as good. Wonder why very few devs even use it anymore and when they do it's for the Mac OS version

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ohthemanatee

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#161 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="lx_theo"] Not what he said. Using the tools that are native to the operating system that is easily the most used just makes sense. It, in no way, means that the tools are better. Listen to whats said, not what you want to hear/read.kuraimen

he never said that :|

Listen to whats said, not what you want to hear/read

Actually that's exaclty part of what I'm saying. :|

so you're saying that Open GL is as good as Direct X on a Mac?

where did you say this?

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kuraimen

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#162 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"] It is as good because you can make the same quality games with it that you can make with DirectX. ohthemanatee

if you have more time and a bigger budget on your hands, yes you can.

but the way I see it that makes it WORSE then Direct X, not as good

Microsoft likes to monopolize, I don't like monopolies, the industry would be better without them.kuraimen
Didn't Sony monopolize consoles? Didn't nintendo monopolize consoles?

I didn't know games like World of Goo required so much budget and time... And when did I say that I like to see a Nintendo or Sony monopoly?
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kuraimen

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#163 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

he never said that :|

Listen to whats said, not what you want to hear/read

ohthemanatee

Actually that's exaclty part of what I'm saying. :|

so you're saying that Open GL is as good as Direct X on a Mac?

where did you say this?

Eh putting words in my mouth now? Read and re-read again if you have to.
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ohthemanatee

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#164 ohthemanatee
Member since 2010 • 8104 Posts

I didn't know games like World of Goo required so much budget and time..kuraimen
world of goo is high budget game? why don't we just start comparing flash games to Direct X while we're at it?

And when did I say that I like to see a Nintendo or Sony monopoly?kuraimen

so you hated sony when the PS2 had over 75% of the market?

and you hated nintendo when it dominated the handheld and the home console market?

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alexside1

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#165 alexside1
Member since 2006 • 4412 Posts

It is as good because you can make the same quality games with it that you can make with DirectX.kuraimen
So why is there hardly game companies develop with openGL? Oh yea somthing to do with Direct X being a better api.

Microsoft likes to monopolize,

EVERY company likes to monopolize MS is no expection.

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ohthemanatee

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#166 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] Actually that's exaclty part of what I'm saying. :|kuraimen

so you're saying that Open GL is as good as Direct X on a Mac?

where did you say this?

Eh putting words in my mouth now? Read and re-read again if you have to.

then I ask again, when did you say this?

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lx_theo

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#167 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="lx_theo"]

nintendo

[QUOTE="lx_theo"]Eyetoyohthemanatee

sega

Multiuse for console (PS2 introduced being able to watch movies too with DVD)lx_theo
CDI

"Memory cards Popularized Disc Disc Based Games on consoles"

sega

The modern controller? No, sony did that. (The modern controller was the one designed for the hand's shape, with the extrusions from the back to make it more form fitting. It also includes analog sticks and shoulder buttons and whatnot) You mean the thing that was never released from Japan (and was being developed at the same time as the Eyetoy?) Yeah, even if that was an issue, same thing with MS's "online' contributions" I see nowhere where sega cd it was used for other stuff than games. And that last one's debatable.

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kuraimen

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#168 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"] I didn't know games like World of Goo required so much budget and time..ohthemanatee

world of goo is high budget game? why don't we just start comparing flash games to Direct X while we're at it?

And when did I say that I like to see a Nintendo or Sony monopoly?kuraimen

so you hated sony when the PS2 had over 75% of the market?

and you hated nintendo when it dominated the handheld and the home console market?

World of Goo is a quality game made with OpenGL and you said that quality games made with OpenGL required extra budget and time. I didn't hate them but they were not actively trying to control the market as much as M$ does. Those virtual monopolies barely last one gen and normally are because on of the parties leaves the fight, M$ has kept its monopoly since pretty much the start of the PC industry using monopolizing tactics.
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kuraimen

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#170 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="ohthemanatee"]

so you're saying that Open GL is as good as Direct X on a Mac?

where did you say this?

ohthemanatee

Eh putting words in my mouth now? Read and re-read again if you have to.

then I ask again, when did you say this?

I didn't say what you are saying I said. The thing lx_theo said I said is actually what I tried to say.
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Creator_Of_All

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#171 Creator_Of_All
Member since 2011 • 483 Posts

[QUOTE="Creator_Of_All"]

XNA allows everyone to make actual real games, not only for PC/XBLA but for Windows 7 Phones too with one code base, that is the single best thing that any company could do for gamers that want to take their hobby furher and create their own worlds and experiencs, no company will match that ever, MS hasdone the sinlge most important thing in gaming, provided the toolsfor everyone to develop games for free

Try to do the same for PSN, iPhone etc and prepare to find a 100.000$ budget first, while MS allows you to do it for free

ohthemanatee

XNA isn't free

it's not expensive either (99 dollars per year, which is stupidly cheap), but it's not free

You dont pay anything to developer the game in Windows, so the development phase can be totally free, only when you want to test it you have to pay, so you dont hve to pay anything when you actually start making the game

I think is free for students and is free for Windows and 99$ for phones or XBLA testing, which is essentially free comparing to 10.000$ dev kits

Still, the point remains, now everyone can start making a actual game, with free tools on Windows and a tiny 99$ cost to test it on the actual devices like Xbox and WP7, which is something no company has come even close to providing yet

Even more important is that with one code base, you can target 4 platforms, Xbox 360, Windows 7 PC, Windows 7 Phones and Windows 7 Tablets

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ohthemanatee

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#172 ohthemanatee
Member since 2010 • 8104 Posts

The modern controller? No, sony did that. (The modern controller was the one designed for the hand's shape, with the extrusions from the back to make it more form fitting. It also includes analog sticks and shoulder buttons and whatnot) lx_theo
you mean the controller that looks like an SNES controller, has the same button placements, copied it's shoulder buttons, the N64's analog controller and the N64 rumble?

clearly Sony thought of it by themselves :o

You mean the thing that was never released from Japan (and was being developed at the same time as the Eyetoy?) Yeah, even if that was an issue, same thing with MS's "online' contributions"lx_theo
ah, but you see, i'm not claiming that sony never contributed anything to gaming, i'm simply using the TC's logic that if online, achivements, and other things don't count for microsoft then neither does any of the stuff you just mentioned, why don't you aim your guns at the TC since he was the one that came up with the faulty logic in the first place?

oh...right,...he's a sony supporter, silly me

I see nowhere where sega cd it was used for other stuff than games. And that last one's just wrong.lx_theo

lol? the CDI played movies, the atari 7800 could become a PC (I think it was the 7800), the Amiga cd 32 could also become a PC

and Sega came up with memory cards first (sega saturn anyone?)

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ohthemanatee

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#173 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"] Eh putting words in my mouth now? Read and re-read again if you have to.kuraimen

then I ask again, when did you say this?

I didn't say what you are saying I said. The thing lx_theo said I said is actually what I tried to say.

so when and where did you actually say it?

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WilliamRLBaker

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#174 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="ohthemanatee"]

[QUOTE="lx_theo"] sega

[QUOTE="lx_theo"]Multiuse for console (PS2 introduced being able to watch movies too with DVD)lx_theo

CDI

"Memory cards Popularized Disc Disc Based Games on consoles"

sega

The modern controller? No, sony did that. (The modern controller was the one designed for the hand's shape, with the extrusions from the back to make it more form fitting. It also includes analog sticks and shoulder buttons and whatnot) You mean the thing that was never released from Japan (and was being developed at the same time as the Eyetoy?) Yeah, even if that was an issue, same thing with MS's "online' contributions" I see nowhere where sega cd it was used for other stuff than games. And that last one's just wrong.

*shakes head*
Controllers http://gadgets.softpedia.com/news/History-of-the-Game-Controller-2737-01.html

Sega had a visual motion sensing product first that is a fact don't act like its not.

http://en.wikipedia.org/wiki/CD-i
Video CDs (VCDs), though the last requires an optional "Digital Video Card" to provide MPEG-1 decoding.

Please come back again and I'll give you the facts.

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kuraimen

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#175 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"]

then I ask again, when did you say this?

alexside1

I didn't say what you are saying I said. The thing lx_theo said I said is actually what I tried to say.

so when and where did you actually say it?

Go and re-read my posts, it is not very hard since they are on this thread you know? And since lx_theo managed to understand it then I'm pretty sure you are also capable.
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ohthemanatee

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#176 ohthemanatee
Member since 2010 • 8104 Posts

if you have to resort to games that look like this:

World of Goo is a quality game made with Ope

nGL and you said that quality games made with OpenGL required extra budget and time.kuraimen

then you just proved my point, maybe you should try comparing Open GL to flash or silverlight, you might be more sucessfull there....maybe

I didn't hate them but they were not actively trying to control the market as much as M$ does. Those virtual monopolies barely last one gen and normally are because on of the parties leaves the fight, M$ has kept its monopoly since pretty much the start of the PC industry using monopolizing tactics.kuraimen

you mean the monopoly in which nintendo forbade developers from making games to any system but nintendo systems?

oh yeah, clearly nintendo didn't try anything :roll:

or how about when sony payed 200 Japanese studios to not develop games for the saturn?

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ohthemanatee

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#177 ohthemanatee
Member since 2010 • 8104 Posts

Go and re-read my posts, it is not very hard since they are on this thread you know? And since lx_theo managed to understand it then I'm pretty sure you are also capable.kuraimen

so you're not supplying the burden of proof, why am I not surprised?

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cainetao11

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#178 cainetao11
Member since 2006 • 38061 Posts
You know being good for 'the industry' or whatever doesn't simply come down to a check-box list of who did what first. I think Microsoft have been pretty decent in so far as they've released a good console with good games. Gaming is definitely better with the xbox. They aint perfect (by a long shot) but they're no worse than Sony or Nintendo. Ninja-Hippo
Agreed. If there was no 360, what would have brought the price of a PS3 down 7 months into it's life? Imo, MS has proven some where other than Japan can compete in the console market; have made an excellent, affordable console; some really enjoyable game experiences; helped gaming into mainstream entertainment. I enjoy the work all have done for gaming.
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WilliamRLBaker

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#179 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="alexside1"]

[QUOTE="kuraimen"] I didn't say what you are saying I said. The thing lx_theo said I said is actually what I tried to say.kuraimen

so when and where did you actually say it?

Go and re-read my posts, it is not very hard since they are on this thread you know? And since lx_theo managed to understand it then I'm pretty sure you are also capable.

your back tracking and now claiming you said certain things you did not. Face facts OpenGL is inferior to Direct X The majority of developers use it because its easier, has more tools and is more powerful. Its not because Microsoft some how used mind control. Oh and IX http://en.wikipedia.org/wiki/Sega_Saturn#Storage_Cards

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WilliamRLBaker

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#180 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="kuraimen"] World of Goo is a quality game made with Ope

then you just proved my point, maybe you should try comparing Open GL to flash or silverlight, you might be more sucessfull there....maybe

nGL and you said that quality games made with OpenGL required extra budget and time.ohthemanatee

if you have to resort to games that look like this:

I didn't hate them but they were not actively trying to control the market as much as M$ does. Those virtual monopolies barely last one gen and normally are because on of the parties leaves the fight, M$ has kept its monopoly since pretty much the start of the PC industry using monopolizing tactics.kuraimen

you mean the monopoly in which nintendo forbade developers from making games to any system but nintendo systems?

oh yeah, clearly nintendo didn't try anything :roll:

or how about when sony payed 200 Japanese studios to not develop games for the saturn?

thats sony and nintendo though making that a good buisness decision. Whats funny is Kuiraman doesn't even know what Microsoft was monoplizing...In the PC arena they were taken to task by the state department because of anti trust when it came to their java alternative and offering IE and such for free and with their OS.
they were called a monopoly because folks like Netscape wanted to charge for their Browser and Microsoft went ahead and offered it for free included with their OS...

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kuraimen

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#181 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"] World of Goo is a quality game made with Ope

then you just proved my point, maybe you should try comparing Open GL to flash or silverlight, you might be more sucessfull there....maybe

nGL and you said that quality games made with OpenGL required extra budget and time.ohthemanatee

if you have to resort to games that look like this:

I didn't hate them but they were not actively trying to control the market as much as M$ does. Those virtual monopolies barely last one gen and normally are because on of the parties leaves the fight, M$ has kept its monopoly since pretty much the start of the PC industry using monopolizing tactics.kuraimen

you mean the monopoly in which nintendo forbade developers from making games to any system but nintendo systems?

oh yeah, clearly nintendo didn't try anything :roll:

or how about when sony payed 200 Japanese studios to not develop games for the saturn?

Apart from other games like Rage, L4D, WOW, etc.

I was not aware of Nintendo forbidding game developers (unless they were first party of course which then would make sense) or Sony paying 200 studios. Are you sure those are true? If those are true then I am against that kind of things.

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lx_theo

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#182 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="lx_theo"] you mean the controller that looks like an SNES controller, has the same button placements, copied it's shoulder buttons, the N64's analog controller and the N64 rumble?

clearly Sony thought of it by themselves :o

[QUOTE="lx_theo"]You mean the thing that was never released from Japan (and was being developed at the same time as the Eyetoy?) Yeah, even if that was an issue, same thing with MS's "online' contributions"ohthemanatee

ah, but you see, i'm not claiming that sony never contributed anything to gaming, i'm simply using the TC's logic that if online, achivements, and other things don't count for microsoft then neither does any of the stuff you just mentioned, why don't you aim your guns at the TC since he was the one that came up with the faulty logic in the first place?

oh...right,...he's a sony supporter, silly me

I see nowhere where sega cd it was used for other stuff than games. And that last one's just wrong.lx_theo

lol? the CDI played movies, the atari 7800 could become a PC (I think it was the 7800), the Amiga cd 32 could also become a PC

and Sega came up with memory cards first (sega saturn anyone?)

Its MUCH different. Sure, the layout of the directional buttons, letter buttons and stuff are similar. But the actual shape of it is what defines it and makes it extremely unique (for its time), and why it proved revolutionary in controller design. Like I said, it was being developed at the same time. So its really a nonissue that it was released later. I didn't live during those eras, so i wouldn't know from first hand experience, but I looked for a bit and couldn't find anything stating that. But meh, I'll just go with what you're saying. As for the memory cards, I saw it was released a few months earlier and edited a while ago. Now its really just debatable, since I'd hardly say that much time makes a big difference in who did what. For the idea that its irrelevant that if they didn't popularize it, even with that Sony has done more.
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blackace

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#183 blackace
Member since 2002 • 23576 Posts

When you think about it, they havent done anything, at least Sony have done some things

Online gaming service - Blizzard did it first, Blizzard also did it better and for free

Achievements - Microsoft didnt invent this at all

Matchmaking - Bungie/Microsoft invented it ammirite? no Starcraft invented it, Bungie did revolutionize it for consoles, ill give them that

DLC - Pretty sure EA invented this with The Sims, Microsoft isnt too blame for DLC, either way DLC is cancer

Bro gamers - lol, that was Playstation, Bro gamers moved to Xbox 360 this gen since it was cheaper than 599 US DOLLARS

Hardcore gamers - playing COD/Halo doesnt make you Hardcore, infact both those games are very casual

Kinect - advanced eyetoy, nothing more, nothing less

So have Microsoft done anything? they just seem to be leeching

HaloinventedFPS
The list is too long. If you don't know what Microsoft has done for the gaming industry you shouldn't even be on this forum. Stop trolling. Sony has done nothing, but copy Microsoft and Nintendo since the PS1 was created. From the d-pad to the analog stick. From rumble to achievements. I think the only thing they did was put games on CDs, but I think that was done with the PC first. They gave us Blu-Ray and teh cell. Whoop-dee-doo.
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kuraimen

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#184 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"] Go and re-read my posts, it is not very hard since they are on this thread you know? And since lx_theo managed to understand it then I'm pretty sure you are also capable.ohthemanatee

so you're not supplying the burden of proof, why am I not surprised?

What burden of proof would be that, copy-pasting one of my previous posts? sorry but if you're not capable of clicking a couple of pages back I can't help you with much else. And what is the difference if I tell you where I say those things or don't tell you? This is turning into a very childish conversation.
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kuraimen

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#185 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="alexside1"]

so when and where did you actually say it?

WilliamRLBaker

Go and re-read my posts, it is not very hard since they are on this thread you know? And since lx_theo managed to understand it then I'm pretty sure you are also capable.

your back tracking and now claiming you said certain things you did not. Face facts OpenGL is inferior to Direct X The majority of developers use it because its easier, has more tools and is more powerful. Its not because Microsoft some how used mind control. Oh and IX http://en.wikipedia.org/wiki/Sega_Saturn#Storage_Cards

No I said those things clearly since posters like lx_theo actually read and understood them. That you are incapable of doing that for whatever reason or just decide to ignore it is not my problem.
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Miketheman83

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#186 Miketheman83
Member since 2010 • 3156 Posts

Lol they made this generation of gaming what it is. The biggest difference between this gen and last gen is primarily online gaming. Microsoft has perfected console multiplayer. This is by far my favorite generation of gaming.

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ohthemanatee

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#187 ohthemanatee
Member since 2010 • 8104 Posts

Apart from other games like Rage, L4D, WOW, etc.kuraimen

and those are the exceptions, not the rule

I was not aware of Nintendo forbidding game developers (unless they were first party of course which then would make sense) kuraimen

Sega sued nintendo for it i

"by the end of the 1980s, Sega sued Nintendo, claiming that they had abused their relationship with third-party developers and created a monopoly in the gaming industry by not allowing developers to make games for any other platforms. The courts found Nintendo guilty of anti-trust activities. They changed this rule during the Super NES era, allowing Sega to start a massive console war against Nintendo with the Sega Mega Drive and Game Gear. This occurred once more in 1996, when Sony released the PlayStation."

link

or Sony paying 200 studios. Are you sure those are true? If those are true then I am against that kind of things.

kuraimen

yep and I love how G4 twisted it an inocent thing

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alexside1

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#188 alexside1
Member since 2006 • 4412 Posts

Apart from other games like Rage, L4D, WOW, etc.

kuraimen

Do you know that L4D/WOW is originally program in Direct x and than latter ported to MAC OS?

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lx_theo

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#189 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="kuraimen"][QUOTE="alexside1"]

so when and where did you actually say it?

WilliamRLBaker

Go and re-read my posts, it is not very hard since they are on this thread you know? And since lx_theo managed to understand it then I'm pretty sure you are also capable.

your back tracking and now claiming you said certain things you did not. Face facts OpenGL is inferior to Direct X The majority of developers use it because its easier, has more tools and is more powerful. Its not because Microsoft some how used mind control. Oh and IX http://en.wikipedia.org/wiki/Sega_Saturn#Storage_Cards

HE SAID IT RIGHT BEFORE I CORRECTED OHTHEMANATEE. Stop being so elitist. Oh yeah, your in love with MS, I forgot.
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kuraimen

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#190 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"][QUOTE="alexside1"] if you have to resort to games that look like this:

[QUOTE="kuraimen"]I didn't hate them but they were not actively trying to control the market as much as M$ does. Those virtual monopolies barely last one gen and normally are because on of the parties leaves the fight, M$ has kept its monopoly since pretty much the start of the PC industry using monopolizing tactics.WilliamRLBaker

you mean the monopoly in which nintendo forbade developers from making games to any system but nintendo systems?

oh yeah, clearly nintendo didn't try anything :roll:

or how about when sony payed 200 Japanese studios to not develop games for the saturn?

thats sony and nintendo though making that a good buisness decision. Whats funny is Kuiraman doesn't even know what Microsoft was monoplizing...In the PC arena they were taken to task by the state department because of anti trust when it came to their java alternative and offering IE and such for free and with their OS.
they were called a monopoly because folks like Netscape wanted to charge for their Browser and Microsoft went ahead and offered it for free included with their OS...

How do you know what I know? Are you some kind of wizard? :P Microsoft's monopolizing tactics include that but are not limited to that.

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lx_theo

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#191 lx_theo
Member since 2010 • 6211 Posts

Lol they made this generation of gaming what it is. The biggest difference between this gen and last gen is primarily online gaming. Microsoft has perfected console multiplayer. This is by far my favorite generation of gaming.

Miketheman83
People who can't try and see the faults in the system shouldn't listened to. Fanboys without any opinion that even considers to question stuff shouldn't be listened to.
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kuraimen

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#192 kuraimen
Member since 2010 • 28078 Posts

and those are the exceptions, not the rule

ohthemanatee

That there is even one game that matches DirectX capabilities means OpenGL is as capable. Common sense.

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alexside1

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#193 alexside1
Member since 2006 • 4412 Posts

[QUOTE="ohthemanatee"] and those are the exceptions, not the rule

kuraimen

That there is even one game that matches DirectX capabilities means OpenGL is as capable. Common sense.

Still doesn't change the fact that the majority of game programmers use direct x.
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ohthemanatee

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#194 ohthemanatee
Member since 2010 • 8104 Posts

Its MUCH different. Sure, the layout of the directional buttons, letter buttons and stuff are similar. But the actual shape of it is what defines it and makes it extremely unique (for its time), and why it proved revolutionary in controller design. lx_theo
lol, so, stealing the button placement doesn't count, stealing shoulder button doesn't count, stealing rumble doesn't count, stealing analaog doesnt' counnt It's Teh shape!!

by that logic the 360 controller is completly original as well :roll:

Like I said, it was being developed at the same time. So its really a nonissue that it was released later.lx_theo
sure, just like sony didn't copy the wiimote when they introduced the sixaxis amirite? nope, those two were also in development at the same time :lol:

despite the fact that the dreameye was first revealed as a project in 1998 and sony just magically started working on the eyetoy a year later amirite

I didn't live during those eras, so i wouldn't know from first hand experience, but I looked for a bit and couldn't find anything stating that. But meh, I'll just go with what you're saying. lx_theo

the CD-I played movies, just watch the AVGN

as for the amiga cd 32

"Those devices extend the capability of Amiga CD32, allowing it to utilize hardware such as an external 3.5" floppy disk drive, hard disk and IBM PC keyboard. An Amiga CD32 can be turned into a de facto Amiga 1200 via the addition of 3rd party packages."

link

"As for the memory cards, I saw it was released a few months earlier and edited a while ago. Now its really just debatable, since I'd hardly say that much time makes a big difference in who did what. For the idea that its irrelevant that if they didn't popularize it, even with that Sony has done more."

again, speak to the TC, we're just using his logic, if you attack someone for faulty logic, attack him

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ohthemanatee

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#195 ohthemanatee
Member since 2010 • 8104 Posts

[QUOTE="ohthemanatee"] and those are the exceptions, not the rule

kuraimen

That there is even one game that matches DirectX capabilities means OpenGL is as capable. Common sense.

I believe this is the third time i'm going to say this: You can make a great looking games with Open GL, but it requires more time and a bigger budget because the tools are not as good

you're essentially asking developers to use poorer tools because you think microsoft is evil

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Blacklight2

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#196 Blacklight2
Member since 2007 • 1212 Posts
Their first console was amazing. I would play Halo for hours with 4 player split-screen.
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Fightingfan

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#197 Fightingfan
Member since 2010 • 38011 Posts

[QUOTE="Fightingfan"]Online console gaming...HaloinventedFPS

derp
Dreamcast had it before Xbox, so did PS2

Derp, the NES had it too.

My point is Microsoft innovated the idea and helped it become successful.

PSN wouldn't even exist if it wasn't for XBL.

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kuraimen

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#198 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="kuraimen"]

[QUOTE="ohthemanatee"] and those are the exceptions, not the rule

ohthemanatee

That there is even one game that matches DirectX capabilities means OpenGL is as capable. Common sense.

I believe this is the third time i'm going to say this: You can make a great looking games with Open GL, but it requires more time and a bigger budget because the tools are not as good

And where is your proof to this? By your logic no one should be making games on the PS3 because it requires more time and budget to make games for it.
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alexside1

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#199 alexside1
Member since 2006 • 4412 Posts

[QUOTE="ohthemanatee"]

[QUOTE="kuraimen"]

That there is even one game that matches DirectX capabilities means OpenGL is as capable. Common sense.

kuraimen

I believe this is the third time i'm going to say this: You can make a great looking games with Open GL, but it requires more time and a bigger budget because the tools are not as good

And where is your proof to this?

He had just explains why. :|

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ampiva

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#200 ampiva
Member since 2010 • 1251 Posts
They made Windows.