Which is more innovative: LBP or Wiifit?

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no_submission

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#1 no_submission
Member since 2007 • 961 Posts

xThis

or

This

Edit: *off

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NobuoMusicMaker

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#2 NobuoMusicMaker
Member since 2005 • 6628 Posts
LBP will win this poll. Even sheeps are impressed with it. Only die hard sheeps will go down with their plastic board of non-gameness.
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AsadMahdi59

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#3 AsadMahdi59
Member since 2005 • 7226 Posts
LBP
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Eponique

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#4 Eponique
Member since 2007 • 17918 Posts
LBP is one of the very VERY few games that interest me on the PS3.
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WalterPaladines

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#5 WalterPaladines
Member since 2003 • 1742 Posts

LBP crushes any nintendo franchise.

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ItalStallion777

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#6 ItalStallion777
Member since 2005 • 1953 Posts
as a game LBP wins as being more innovative, but if you're looking at how you play the game wii fit wins...imo at least
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SmokieX

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#7 SmokieX
Member since 2005 • 2412 Posts
I can't wait to get my hands on LBP.
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ItalStallion777

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#8 ItalStallion777
Member since 2005 • 1953 Posts

LBP crushes any nintendo franchise.

WalterPaladines

now you're pushing it.

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WalterPaladines

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#9 WalterPaladines
Member since 2003 • 1742 Posts

Here's some more LBP goodness.

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AsadMahdi59

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#10 AsadMahdi59
Member since 2005 • 7226 Posts
honestly i couldnot care less about wii fit .
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Eponique

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#11 Eponique
Member since 2007 • 17918 Posts
Oh... innovative. That goes to WiiFit. Designing levels can be done in Elebits and Dewy's Adventure.
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Corvin

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#12 Corvin
Member since 2002 • 7266 Posts
LBP by far. Wiifit is just an attempt to resurrect the failed fitness game craze back in the days of the NES. I don't play games to get fit, thats what outside is for.
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Dasacant

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#13 Dasacant
Member since 2005 • 1415 Posts
LBP by far
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Pariah_001

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#14 Pariah_001
Member since 2003 • 4850 Posts

This is actually the first time I've seen Wii Fit......My lord, what the hell is wrong with them? Reggie actually called it a "game."

LBP. Obvious answer.
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NobuoMusicMaker

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#15 NobuoMusicMaker
Member since 2005 • 6628 Posts

Oh... innovative. That goes to WiiFit. Designing levels can be done in Elebits and Dewy's Adventure.Eponique

You're kidding right? Designing levels is just the base of what the LBP creation kit does. Look at those screens posted.

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Pariah_001

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#16 Pariah_001
Member since 2003 • 4850 Posts

Oh... innovative. That goes to WiiFit.Eponique

As a game? I think not.

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magiciandude

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#17 magiciandude
Member since 2004 • 9667 Posts
Two games that I couldn't care less about, oh well, I choose LBP.
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XenogearsMaster

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#18 XenogearsMaster
Member since 2007 • 3175 Posts
LBP destroys WiiFat repeatedly.
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raskullibur

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#19 raskullibur
Member since 2003 • 3390 Posts

in 1982 Amiga released a balance board peripheral for the Atari VCS called the Joyboard. The technology was much less sophisticated than Fit, of course. In the place of analog pressure controls for each foot surface, the joyboard simply installed the four directional latches of a joystick on the bottom of the board. Lean to engage the latches and control the game -- hypothetically, to control any game.

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monkeysrfat

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#20 monkeysrfat
Member since 2007 • 1789 Posts
In terms of the game itself LBP. In terms of how you play the game Wiifit. Apart from level design what is innovative about LBP? Not bashing just wonderin why everyone is excited about it and stuff.
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XenogearsMaster

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#21 XenogearsMaster
Member since 2007 • 3175 Posts

Oh... innovative. That goes to WiiFit. Designing levels can be done in Elebits and Dewy's Adventure.Eponique

LOL, just LOL.

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WalterPaladines

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#22 WalterPaladines
Member since 2003 • 1742 Posts

I love the mexican setting for this LBP pic.

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kittykatz5k

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#23 kittykatz5k
Member since 2004 • 32249 Posts
Which will sell more with more public appeal? WiiFit. Which is better? LBP.
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RahnAetas

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#24 RahnAetas
Member since 2003 • 1834 Posts
Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.
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no_submission

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#25 no_submission
Member since 2007 • 961 Posts

in 1982 Amiga released a balance board peripheral for the Atari VCS called the Joyboard. The technology was much less sophisticated than Fit, of course. In the place of analog pressure controls for each foot surface, the joyboard simply installed the four directional latches of a joystick on the bottom of the board. Lean to engage the latches and control the game -- hypothetically, to control any game.

raskullibur

Oh that Nintendo.

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kman3002

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#26 kman3002
Member since 2006 • 1440 Posts

Little Big Planet.8)

One of the PS3 titles that really interest me.8)

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NobuoMusicMaker

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#27 NobuoMusicMaker
Member since 2005 • 6628 Posts

Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas

Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?

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raskullibur

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#28 raskullibur
Member since 2003 • 3390 Posts

Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas

My first game with customizable levels is Excite Bike for the NES.

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kittykatz5k

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#29 kittykatz5k
Member since 2004 • 32249 Posts

in 1982 Amiga released a balance board peripheral for the Atari VCS called the Joyboard. The technology was much less sophisticated than Fit, of course. In the place of analog pressure controls for each foot surface, the joyboard simply installed the four directional latches of a joystick on the bottom of the board. Lean to engage the latches and control the game -- hypothetically, to control any game.

raskullibur

So it's to the balance board what power glove was to the wii remote. Same basic idea, just advanced a couple 10 15 years so that it actually has use in games.

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foxhound_fox

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#30 foxhound_fox
Member since 2005 • 98532 Posts
Wii Fit is incredibly more innovative. Not that I like it. Most things done in LBP have been done before. No one has ever done something exactly like the Wii pad before for home consoles.
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RahnAetas

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#31 RahnAetas
Member since 2003 • 1834 Posts

[QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.NobuoMusicMaker

Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?

Netstorm was a game that was out in 1997 or something. Incidentally, the earliest "Make your own level" game I can think of is Excitebike. That game was released in 1984, which makes LBP's innovation of making your own levels at least 23 years *late*

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MronoC

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#32 MronoC
Member since 2005 • 4113 Posts
LBP is certainly more innovative, I believe it will create, for the first time, an interacting and sharing gaming community on the consoles, similar to the PC mod community, in a way that many other games will attempt to emulate. Whereas with Wiifit, I'd probably say it's a bit more unique, but I doubt it will seriously change anything in terms of how games are developed, the balance board, on the other hand, might.
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solidte

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#33 solidte
Member since 2005 • 3616 Posts

What is more innovative? I dunno both are very innovative, what am i more intrested in LittleBigPlanet, WiiFit looks cool at first glance and first play just like Eyetoy, but after about a hour it just wore thin.

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raskullibur

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#34 raskullibur
Member since 2003 • 3390 Posts
[QUOTE="NobuoMusicMaker"]

[QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas

Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?

Netstorm was a game that was out in 1997 or something. Incidentally, the earliest "Make your own level" game I can think of is Excitebike. That game was released in 1984, which makes LBP's innovation of making your own levels at least 23 years *late*

and the WiiFit is 25 years late.

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Corvin

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#35 Corvin
Member since 2002 • 7266 Posts

Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas

But see, creating custom levels implies that you are going to create content and then use that content within the context of the game you are playing. No matter how you create a Warcraft 2 level, its still a level for a real-time strategy game. From what I've seen of LBP, there is no "game" to create the levels for. Its a toy box. You pull out a bunch of stuff and then make the level but you also make the rules. Maybe you create puzzle stage where the goal is to get all the blocks to fall in a particular pattern. Maybe you are creating a platformer stage. Maybe theres no goal at all just lots of funny stuff to jump around and explore.

At least, thats what I've gathered from all the LBP footage so far. In that sense (coupled with the multiplayer) its at least evolutionary if not innovative. It reminds me of The Incredible Machine.

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Einhanderkiller

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#36 Einhanderkiller
Member since 2003 • 13259 Posts
While Wii Fit is more innovative, LittleBigPlanet will be the more enjoyable game.
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MorisUkunRasik

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#37 MorisUkunRasik
Member since 2006 • 1511 Posts
Little Big Planet is full of win
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NobuoMusicMaker

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#38 NobuoMusicMaker
Member since 2005 • 6628 Posts
[QUOTE="NobuoMusicMaker"]

[QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas

Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?

Netstorm was a game that was out in 1997 or something. Incidentally, the earliest "Make your own level" game I can think of is Excitebike. That game was released in 1984, which makes LBP's innovation of making your own levels at least 23 years *late*

It's not just make your own level. Get that through yourself. Watch the Gamespot Stage Demo. They did not just make a level. They just designed things.

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RahnAetas

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#39 RahnAetas
Member since 2003 • 1834 Posts

[QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.Corvin

But see, creating custom levels implies that you are going to create content and then use that content within the context of the game you are playing. No matter how you create a Warcraft 2 level, its still a level for a real-time strategy game. From what I've seen of LBP, there is no "game" to create the levels for. Its a toy box. You pull out a bunch of stuff and then make the level but you also make the rules. Maybe you create puzzle stage where the goal is to get all the blocks to fall in a particular pattern. Maybe you are creating a platformer stage. Maybe theres no goal at all just lots of funny stuff to jump around and explore.

At least, thats what I've gathered from all the LBP footage so far. In that sense (coupled with the multiplayer) its at least evolutionary if not innovative. It reminds me of The Incredible Machine.

Second Life is slightly ahead of the game in that terms, and is insanely popular is far more accessable than LBP will be.

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RahnAetas

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#40 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"][QUOTE="NobuoMusicMaker"]

[QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.NobuoMusicMaker

Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?

Netstorm was a game that was out in 1997 or something. Incidentally, the earliest "Make your own level" game I can think of is Excitebike. That game was released in 1984, which makes LBP's innovation of making your own levels at least 23 years *late*

It's not just make your own level. Get that through yourself. Watch the Gamespot Stage Demo. They did not just make a level. They just designed things.

*points to Second Life*

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deleted_basic

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#41 deleted_basic
Member since 2002 • 1646 Posts
A Half-Life 2 mod called Garry's Mod already played with the concept found in Little Big Planet; IMO, LBP is a rip-off of said HL2 mod Wii Fit is the start of something you're going to see more often in the future because health games are going to be very popular
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Pariah_001

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#42 Pariah_001
Member since 2003 • 4850 Posts

Wii Fit IS NOT A GAME!

The nature behind the 2 games is entirely different. Are you really going to try and compare LBP's physics to Second Life's concepts? And Half-Life builder is just another thing that's all about levels.

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NobuoMusicMaker

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#43 NobuoMusicMaker
Member since 2005 • 6628 Posts

Second Life is slightly ahead of the game in that terms, and is insanely popular is far more accessable than LBP will be.

RahnAetas

Lol, Second Life's creation kit is pretty much like building a website. Sure you get the design down, but making it is another story. It's far more complicated than LBP.

LBP, if you want to make a wheel, you put it down. A box on a wheel, you can make that. A super mecha walking robot that's 2 miles high, you can make that easily. Go watch the stage demo and the devs will show you a crazy dragon made by a team member in about 2 hours. Making anything like that in Second Life is completely difficult.

Right now, you're just grasping at anything to be right because you were wrong in the first place. So quit it and just accept that LBP is innovative. Every game news publisher agrees, everyone at GDC07 agrees. That's pretty much all the devs and news publishers.

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Smoke_ManMuscle

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#44 Smoke_ManMuscle
Member since 2007 • 651 Posts
Well, as far as "what's not been done before" type of innovation, the answer's easy: Wii Fit. LBP is basically taking what's made PC gaming so great for the last decade and transfered it to consoles.
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RahnAetas

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#45 RahnAetas
Member since 2003 • 1834 Posts
[QUOTE="RahnAetas"]

Second Life is slightly ahead of the game in that terms, and is insanely popular is far more accessable than LBP will be.

NobuoMusicMaker

Lol, Second Life's creation kit is pretty much like building a website. Sure you get the design down, but making it is another story. It's far more complicated than LBP.

LBP, if you want to make a wheel, you put it down. A box on a wheel, you can make that. A super mecha walking robot that's 2 miles high, you can make that easily. Go watch the stage demo and the devs will show you a crazy dragon made by a team member in about 2 hours. Making anything like that in Second Life is completely difficult.

Right now, you're just grasping at anything to be right because you were wrong in the first place. So quit it and just accept that LBP is innovative. Every game news publisher agrees, everyone at GDC07 agrees. That's pretty much all the devs and news publishers.

What am I grasping at? It's been done before. So far the only thing that's 'innovative' is that it's 'easy' *clap clap* Everytime I point out something that contradicts your LBP is innovative statement you just change the rules for what makes it innovative. Now you're just resorting to personal attacks by saying I'm grasping at straws.

It's not innovative. Level creation has been done before. Custom content has been done before. Custom design has been done before.

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kittykatz5k

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#46 kittykatz5k
Member since 2004 • 32249 Posts
A super mecha walking robot that's 2 miles high, you can make that easily.

NobuoMusicMaker

I hope your dreems of making that mecha robo thingy arn't too high... your tools are mainly limited to spinning wheels that you cannot really controland formable blocks.

It's a pretty dynamic and simple system but it's not gonna make you anything you want.

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hiho24

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#47 hiho24
Member since 2005 • 4052 Posts

Wii Fit is by far the most innovative. The controller concept has gone relatively unnoticed by the gaming public. Mostly because they dont agree it. But the actual concept of using weight distribution to control a character in game is awesome. Its never been seen before, Miyamoto shows it off at e3 and the hardcore market sits and laughs. Its the new off the wall concepts that have the best chance at succeeding.

Little Big Planet will be a good game no doubt.

Sure you have loads of customization options, but nothing is "innovative" about the concept. Like any other sandbox game you get the tools to create whatever you feel like. LBP uses trinkets and such to use as tools to create what you want. But we've seen this time and time again with series like Sim City, The Sims, Roller Coaster Tycoon and so on. Sure it looks great and it will be a solid game, but it isnt innovative.

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NobuoMusicMaker

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#48 NobuoMusicMaker
Member since 2005 • 6628 Posts

What am I grasping at? It's been done before. So far the only thing that's 'innovative' is that it's 'easy' *clap clap* Everytime I point out something that contradicts your LBP is innovative statement you just change the rules for what makes it innovative. Now you're just resorting to personal attacks by saying I'm grasping at straws.

It's not innovative. Level creation has been done before. Custom content has been done before. Custom design has been done before.

RahnAetas

Even devs acknowledge it at GDC 07. Even game news publishers call it innovative. Only the stubborn refuse to see its innovation.

I don't need to counter any of your points. The facts are there. Only you won't admit them.

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The_PirateKing

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#49 The_PirateKing
Member since 2005 • 9714 Posts
~-~New controllers aren't innovative. They open up opportunities for innovation. I think Nintendo should be working on coming up with something innovative with the controller they have now, instead of adding stuff to it and making new ones.~-~
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#50 NobuoMusicMaker
Member since 2005 • 6628 Posts
[QUOTE="NobuoMusicMaker"]A super mecha walking robot that's 2 miles high, you can make that easily.

kittykatz5k

I hope your dreems of making that mecha robo thingy arn't too high... your tools are mainly limited to spinning wheels that you cannot really controland formable blocks.

It's a pretty dynamic and simple system but it's not gonna make you anything you want.

Watch the stage demo. Watch how that dragon works.