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This is actually the first time I've seen Wii Fit......My lord, what the hell is wrong with them? Reggie actually called it a "game."
LBP. Obvious answer.Oh... innovative. That goes to WiiFit. Designing levels can be done in Elebits and Dewy's Adventure.Eponique
You're kidding right? Designing levels is just the base of what the LBP creation kit does. Look at those screens posted.
in 1982 Amiga released a balance board peripheral for the Atari VCS called the Joyboard. The technology was much less sophisticated than Fit, of course. In the place of analog pressure controls for each foot surface, the joyboard simply installed the four directional latches of a joystick on the bottom of the board. Lean to engage the latches and control the game -- hypothetically, to control any game.
Oh... innovative. That goes to WiiFit. Designing levels can be done in Elebits and Dewy's Adventure.Eponique
LOL, just LOL.
in 1982 Amiga released a balance board peripheral for the Atari VCS called the Joyboard. The technology was much less sophisticated than Fit, of course. In the place of analog pressure controls for each foot surface, the joyboard simply installed the four directional latches of a joystick on the bottom of the board. Lean to engage the latches and control the game -- hypothetically, to control any game.
raskullibur
Oh that Nintendo.
Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas
Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?
Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas
My first game with customizable levels is Excite Bike for the NES.
in 1982 Amiga released a balance board peripheral for the Atari VCS called the Joyboard. The technology was much less sophisticated than Fit, of course. In the place of analog pressure controls for each foot surface, the joyboard simply installed the four directional latches of a joystick on the bottom of the board. Lean to engage the latches and control the game -- hypothetically, to control any game.
raskullibur
So it's to the balance board what power glove was to the wii remote. Same basic idea, just advanced a couple 10 15 years so that it actually has use in games.
[QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.NobuoMusicMaker
Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?
Netstorm was a game that was out in 1997 or something. Incidentally, the earliest "Make your own level" game I can think of is Excitebike. That game was released in 1984, which makes LBP's innovation of making your own levels at least 23 years *late*
[QUOTE="NobuoMusicMaker"][QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas
Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?
Netstorm was a game that was out in 1997 or something. Incidentally, the earliest "Make your own level" game I can think of is Excitebike. That game was released in 1984, which makes LBP's innovation of making your own levels at least 23 years *late*
and the WiiFit is 25 years late.
Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas
But see, creating custom levels implies that you are going to create content and then use that content within the context of the game you are playing. No matter how you create a Warcraft 2 level, its still a level for a real-time strategy game. From what I've seen of LBP, there is no "game" to create the levels for. Its a toy box. You pull out a bunch of stuff and then make the level but you also make the rules. Maybe you create puzzle stage where the goal is to get all the blocks to fall in a particular pattern. Maybe you are creating a platformer stage. Maybe theres no goal at all just lots of funny stuff to jump around and explore.
At least, thats what I've gathered from all the LBP footage so far. In that sense (coupled with the multiplayer) its at least evolutionary if not innovative. It reminds me of The Incredible Machine.
[QUOTE="NobuoMusicMaker"][QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.RahnAetas
Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?
Netstorm was a game that was out in 1997 or something. Incidentally, the earliest "Make your own level" game I can think of is Excitebike. That game was released in 1984, which makes LBP's innovation of making your own levels at least 23 years *late*
It's not just make your own level. Get that through yourself. Watch the Gamespot Stage Demo. They did not just make a level. They just designed things.
[QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.Corvin
But see, creating custom levels implies that you are going to create content and then use that content within the context of the game you are playing. No matter how you create a Warcraft 2 level, its still a level for a real-time strategy game. From what I've seen of LBP, there is no "game" to create the levels for. Its a toy box. You pull out a bunch of stuff and then make the level but you also make the rules. Maybe you create puzzle stage where the goal is to get all the blocks to fall in a particular pattern. Maybe you are creating a platformer stage. Maybe theres no goal at all just lots of funny stuff to jump around and explore.
At least, thats what I've gathered from all the LBP footage so far. In that sense (coupled with the multiplayer) its at least evolutionary if not innovative. It reminds me of The Incredible Machine.
Second Life is slightly ahead of the game in that terms, and is insanely popular is far more accessable than LBP will be.
[QUOTE="RahnAetas"][QUOTE="NobuoMusicMaker"][QUOTE="RahnAetas"]Creating custom levels have existed for ages. The first custom levels I ever created were on an obsure game called "Netstorm", Warcraft 2, and C&C RA. Can't call LBP planet innovative in that sense.NobuoMusicMaker
Look at those screenshots! Can you make super robots using "Netstorm"'s tool kit from a bunch of bricks and sticks?
Netstorm was a game that was out in 1997 or something. Incidentally, the earliest "Make your own level" game I can think of is Excitebike. That game was released in 1984, which makes LBP's innovation of making your own levels at least 23 years *late*
It's not just make your own level. Get that through yourself. Watch the Gamespot Stage Demo. They did not just make a level. They just designed things.
*points to Second Life*
Wii Fit IS NOT A GAME!
The nature behind the 2 games is entirely different. Are you really going to try and compare LBP's physics to Second Life's concepts? And Half-Life builder is just another thing that's all about levels.
Second Life is slightly ahead of the game in that terms, and is insanely popular is far more accessable than LBP will be.
RahnAetas
Lol, Second Life's creation kit is pretty much like building a website. Sure you get the design down, but making it is another story. It's far more complicated than LBP.
LBP, if you want to make a wheel, you put it down. A box on a wheel, you can make that. A super mecha walking robot that's 2 miles high, you can make that easily. Go watch the stage demo and the devs will show you a crazy dragon made by a team member in about 2 hours. Making anything like that in Second Life is completely difficult.
Right now, you're just grasping at anything to be right because you were wrong in the first place. So quit it and just accept that LBP is innovative. Every game news publisher agrees, everyone at GDC07 agrees. That's pretty much all the devs and news publishers.
[QUOTE="RahnAetas"]Second Life is slightly ahead of the game in that terms, and is insanely popular is far more accessable than LBP will be.
NobuoMusicMaker
Lol, Second Life's creation kit is pretty much like building a website. Sure you get the design down, but making it is another story. It's far more complicated than LBP.
LBP, if you want to make a wheel, you put it down. A box on a wheel, you can make that. A super mecha walking robot that's 2 miles high, you can make that easily. Go watch the stage demo and the devs will show you a crazy dragon made by a team member in about 2 hours. Making anything like that in Second Life is completely difficult.
Right now, you're just grasping at anything to be right because you were wrong in the first place. So quit it and just accept that LBP is innovative. Every game news publisher agrees, everyone at GDC07 agrees. That's pretty much all the devs and news publishers.
What am I grasping at? It's been done before. So far the only thing that's 'innovative' is that it's 'easy' *clap clap* Everytime I point out something that contradicts your LBP is innovative statement you just change the rules for what makes it innovative. Now you're just resorting to personal attacks by saying I'm grasping at straws.
It's not innovative. Level creation has been done before. Custom content has been done before. Custom design has been done before.
A super mecha walking robot that's 2 miles high, you can make that easily.NobuoMusicMaker
I hope your dreems of making that mecha robo thingy arn't too high... your tools are mainly limited to spinning wheels that you cannot really controland formable blocks.
It's a pretty dynamic and simple system but it's not gonna make you anything you want.
Wii Fit is by far the most innovative. The controller concept has gone relatively unnoticed by the gaming public. Mostly because they dont agree it. But the actual concept of using weight distribution to control a character in game is awesome. Its never been seen before, Miyamoto shows it off at e3 and the hardcore market sits and laughs. Its the new off the wall concepts that have the best chance at succeeding.
Little Big Planet will be a good game no doubt.
Sure you have loads of customization options, but nothing is "innovative" about the concept. Like any other sandbox game you get the tools to create whatever you feel like. LBP uses trinkets and such to use as tools to create what you want. But we've seen this time and time again with series like Sim City, The Sims, Roller Coaster Tycoon and so on. Sure it looks great and it will be a solid game, but it isnt innovative.
What am I grasping at? It's been done before. So far the only thing that's 'innovative' is that it's 'easy' *clap clap* Everytime I point out something that contradicts your LBP is innovative statement you just change the rules for what makes it innovative. Now you're just resorting to personal attacks by saying I'm grasping at straws.
It's not innovative. Level creation has been done before. Custom content has been done before. Custom design has been done before.
RahnAetas
Even devs acknowledge it at GDC 07. Even game news publishers call it innovative. Only the stubborn refuse to see its innovation.
I don't need to counter any of your points. The facts are there. Only you won't admit them.
[QUOTE="NobuoMusicMaker"]A super mecha walking robot that's 2 miles high, you can make that easily.kittykatz5k
I hope your dreems of making that mecha robo thingy arn't too high... your tools are mainly limited to spinning wheels that you cannot really controland formable blocks.
It's a pretty dynamic and simple system but it's not gonna make you anything you want.
Watch the stage demo. Watch how that dragon works.
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