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I really don't see any little details you could nitpick at this point. The trailer was pretty much perfect and exceeded the expectations for the new Zelda game.[QUOTE="princeofshapeir"][QUOTE="jimkabrhel"]
I think it looks great so far. Some people are just very hard to please and will nit-pick about little details.
jimkabrhel
I mostly agree. The Backgrounds could use a little sprucing up, but there's time before the final release. I know that quite a few people were looking for a more "mature" Zelda, with a darker, more realistic look. I personally don't think that would fit very well.
Well,TP was a more "mature" Zelda,with a darker,more realistic look,and alot people on this forum are always bashing on that said game...go figure.
personally,i'm glad to see Zelda going back to it's lighthearted fairy-tale roots.
[QUOTE="Timstuff"]Me and my brother had an idea for a Zelda game that would shake things up bigtime. Ganon tries to subvert the prophecy of Link and Zelda defeating him by kidnapping Link as a child. Link grows up to become a member of Ganon's elite guard, and Ganon sends Link to kidnap Zelda. Link fails, but ultimately learns the truth about Ganon, and that he must claim the master sword in order to defeat Ganon and restore peace. There's a problem, though-- when Link goes to pick up the sword, it rejects him, because while in Ganon's guard Link helped him commit many foul deeds. Not only that, but pretty much all of Hyrule hates him because of his treacherous former allegance to Ganon.[QUOTE="goblaa"]
Well, so little is shown so far that it's WAY too early to compose an opinion. That said, graphics or controls are not my problem. It's stagnation. So far from what we've seen (again, which is very little) Skyward Sword is closely sticking to the Zelda formula. And that's the problem with Zelda right now. Nothing feels new. Everything is predictable. You get a sword, three hearts, and a green tunic. You got into eight dungeons before fighting Ganon. In each dungeon you solve puzzles, find an item, use said item to solve more puzzles and beat a boss, collect one of four "things", leave the dungeon and never use item again, and repeat till Ganon. That's every freaking Zelda game. It never changes.
Now, the folks at Nintendo have been talking about changing Zelda. Great. My fear is that they may be unaware of what needs changing. It wouldn't be the first time Nintendo has been out of touch with reality. I'm afraid they'll just take the normal Zelda formula, add motion controls, and call it done.
Yes, they're adding a skyworld, but how is that different any other Zelda game? Every modern Zelda game is about two worlds you have to go back and forth from be it an alternate demension, time, twilight realm, or whatever. This time it's the sky...big whoop.
Zelda doesn't need to be dark or have a mature story (that would ruin everything great about Zelda), but it does needs it's foundation shaken. And from what was shown and talked about at E3, the foundation is very very familar territory.
Again, little has been shown, so I could just be worrying about nothing.
bc1391
The only way for Link to claim the Master Sword is to go around Hyrule and earn his honor and reuputation as a hero by righting various wrongs, some of which he is partially responsible for. Hyrule would be in very bad shape, but as the player does his good deeds, the land starts to become brighter and more beautiful with more life everywhere. It's only after Link wins over the hearts and minds of the people of Hyrule that his honor can be restored, and the Master Sword can be reclaimed.
That sounds like Star Wars the Force Unleashed mixed with Okami.We had this idea before TFU was even announced.Its probably the fact the textures have almost no detail. Just flat, lifeless surfaces.I want to like it, I just can't. Something about the style looks a little dull, especially compared to the charm of WW. Should be a step up from Twilight Princess though, that was pretty weak.
cheddar99
[QUOTE="cheddar99"]Its probably the fact the textures have almost no detail. Just flat, lifeless surfaces.I know, right? Twilight Princess was finished like like 5 years ago (it was held back a year for Wii's release), and Skyward Swords looks like a downgrade in the visuals department. I don't care if they are using a different shader or not, because the fact of the matter is that it looks way cheaper and is obviously lower production values. It's like it a kid draws a person in 5 minutes using crayons while a professional paints them for 3 days with oil on canvas. You can't say they're both just as good and are only different styles. The oil paint is going to be way better, because it has much more detail and higher production values. Using a different medium is not going to hide the fact that the crayon drawing is not as good. IMO Nintendo did this to save money. Twilight Princess was a big, expensive project, and Nintendo wanted to save money on their new game and cut corners wherever they could. The environmental geometry in LOZSS looks more like an N64 game than a Wii title, and the only reason Nintendo gets away with it is because they are using flat shaders on everything. The detail just plain isn't there like it was in Twilight Princess, and Nintendo thinks they can hide it just by changing shaders.I want to like it, I just can't. Something about the style looks a little dull, especially compared to the charm of WW. Should be a step up from Twilight Princess though, that was pretty weak.
tomarlyn
The Zelda fanbase does not know what it wants anymore, first it was MM being to hard then Celda being to kiddy. The Fanbase then demands a more realistic Zelda so TP comes along then comes the outcry that it's an OT rehash, Now they want something new and different, Nintendo shows a Demo of SS outcry once again, "graphics suck" (It's only the demo and since when did graphics determine how good a game is) "ugh more motion controls" (It's on the Wii and it's Zelda of course it's going to use motion controls, either deal with it or don't play it). Just wait till it comes out and then play it, whether you hate it or love it is your decision but don't hate the game based on a flawed initial demo.
No the Zelda fanbase has been fine all along, the only bump was Wind Waker's cartoony graphics pissing off a part of the fanbase. True fans like me have been happy with each great installment.The Zelda fanbase does not know what it wants anymore, first it was MM being to hard then Celda being to kiddy. The Fanbase then demands a more realistic Zelda so TP comes along then comes the outcry that it's an OT rehash, Now they want something new and different, Nintendo shows a Demo of SS outcry once again, "graphics suck" (It's only the demo and since when did graphics determine how good a game is) "ugh more motion controls" (It's on the Wii and it's Zelda of course it's going to use motion controls, either deal with it or don't play it). Just wait till it comes out and then play it, whether you hate it or love it is your decision but don't hate the game based on a flawed initial demo.
ugoo18
Clunky and uneven? Did you happen to only watch Miyamoto's horribly interrupted demo, or the actual floor demo?The reason why I'm not hyped for the game yet it because the video shown felt more like a tech demo than the real game. It basically showed of the graphics, which I liked and the motion-controls, which felt clunky and uneven.
JLF1
Graphically, it looks fine, great even. It's the controls I'm worried about. For such a big game as Zelda, I wish they would give us an option; traditional controls (GC controller or Classic) or Wii Mote.
[QUOTE="JLF1"]Clunky and uneven? Did you happen to only watch Miyamoto's horribly interrupted demo, or the actual floor demo?The reason why I'm not hyped for the game yet it because the video shown felt more like a tech demo than the real game. It basically showed of the graphics, which I liked and the motion-controls, which felt clunky and uneven.
oldkingallant
I also read several previews of the game and they didn't really praise the controls.
They don't seem broken or anything but they seem far from perfect.
Thats because only the true Zelda fans know that regardless of how each game looks, it will be amazingThe Zelda fanbase does not know what it wants anymore, first it was MM being to hard then Celda being to kiddy. The Fanbase then demands a more realistic Zelda so TP comes along then comes the outcry that it's an OT rehash, Now they want something new and different, Nintendo shows a Demo of SS outcry once again, "graphics suck" (It's only the demo and since when did graphics determine how good a game is) "ugh more motion controls" (It's on the Wii and it's Zelda of course it's going to use motion controls, either deal with it or don't play it). Just wait till it comes out and then play it, whether you hate it or love it is your decision but don't hate the game based on a flawed initial demo.
ugoo18
When I woke up this morning, there was a bag with a Wii in it waiting for me in my apartment so I'm now able to admit that I'm severely hyped for this game.
WW is the best Zelda so far in my book and SS seems to take a few notes while going slightly more mature with the thematics.
There are several misconceptions about Skyward Sword that have to be ironed out:
1) The game is cel-shaded and a return to Windwaker's artsyle. First of all, SS isn't truly "cel-shaded" like Windwaker. It's actually much, much more different. The game doesn't apply a uniform shade of color to models to create the impression of depth and lighting. Cel-shading works like simpistic hand-drawn coloring, where there may only be two shades to a model in order to show shadows and where light is reflecting, as you can see below:
In short, just comparing Skyward Sword to Windwaker shows that there isn't true cel-shading in SS.
3D models have simple structural bodies in Windwaker and have limited shades of color to show lighting and depth, the actual cel-shaded art**** That's not to say Skyward Sword has a realistic graphic **** as it clearly doesn't, but it moves more towards realism than Windwaker does and environmental models and character models demonstrate more complex textures and geometry.
2) The motion controls looked really clunky and unresponsive. This is due to something called IR pollution. The Wii Remote is wireless and uses infrared tracking with the sensor bar. Cell phones, PDAs, smart phones, laptops, etc. all use infrared as well, because they are wireless devices that use IR signals to access networks. This interferes with the responsiveness of the motion controls and made things kind of laggy from the E3 stage performance. This is only to be expected on a stage in front of hundreds of other people with wireless devices interfering with the Wii's IR capabilities, not to mention that the stage performers were pointing their remotes away from the projector and towards the audience, where the sensor was behind them. Obviously, when you're playing this game in your house or in a place where there aren't hundreds of other people using wireless devices simultaneously, you won't experience unresponsive controls. Nintendo's official site has videos of the game in action, and there is footage from the press playing the demo for themselves. These show smooth, responsive, and intuitive 1:1 swordplay thanks to Wii Motion Plus.
These are the major complaints against SS and they are without ground. The Zelda fanbase has every reason to be stoked for this game, and the criticism surrounding it is unfair. The tech demo at E3 was just that; a short gameplay demo of the game with one tiny level. But we already saw the gorgeous new art****and the realistic motion controls that have made the swordplay in Zelda even more engaging. If you're not interested in the game for other reasons, fine; but if you're hating on it for these two reasons, you're misinformed.
princeofshapeir
I agree, there should be no reason to troll about the controls, haters need to watch this IGN Rewind video:
They talk about the controls a bit (and how they worked very well), and also what the trailers shows in general. They also say how the developers have mostly been working on the controls, and the graphics/presentation is still work in progress.
I also read several previews of the game and they didn't really praise the controls.
They don't seem broken or anything but they seem far from perfect.JLF1
"In keeping with the theme of a more interactive weapon, Skyward Sword is built around Wii Motion Plus, allowing for incredibly accurate attacks and actions. In fact, Miyamoto promises that the version on display at E3 is considerably less accurate than the final game will be, since the E3 build is entirely focused around Wii Motion Plus; due to the likelihood of interference from lights, Nintendo has temporarily disabled the standard Wii sensor aspect of the game. However, Miyamoto promises it will be restored for the final version, resulting in much smoother controls.
That being said, the current version of the game plays remarkably well. While most viewers of Nintendo's press conference this morning were probably put off by Miyamoto's fumbling attempts to play the game, his issues apparently resulted from wi-fi interference rather than any sort of technical failings on the game. Played in a more intimate setting than a massive press conference, Skyward Sword's new control scheme works quite well. The player swings the Wii remote to simulate the motion of Link's sword, as inTwilight Princess. The difference here is that the player's motions translate precisely into the angle and velocity of the on-screen sword attacks. The game feels precise, accurate, and surprisingly untiring" - 1UP Preview
"Forget the not-so-elegant swordplay show put on by Shigeru Miyamoto at Nintendo's E3 press conference. We just got back from playing the new Legend of Zelda adventure, Skyward Sword, and found the new control system to be quite responsive. The one-to-one sword motion works well, and though it does require a more methodical approach than Hyrulian adventurers might be used to, it is easy to trigger sideways slashes and overhand chops once you get the hang of it. We also took a bunch of Link's new gadgets for a spin and vanquished our fair share of giant skeletons and aggressive shrubberies" - GameSpot Preview
Video Test of 1:1 In SS
I don't know what previews you read about them not praising the controls. Link?
And honestly, if it allows you to do what the video shows and more -- it'll be great. I'm just excited for the Wii specific puzzles and items and how they'll play into the overall mechanics of the game.
[QUOTE="OwnallConsoles"]As I've explained in my post above -- The demo's sole purpose was to show off the control scheme, not the changes in the general formula. They haven't shown a dungeon, which leaves us to question 'why'. Obviously theres a reason as to why there was no dungeon demo, which is common for a Zelda title. wasnt the demo in a dungeon? just look like a over world forest, though it was a dungeon.It is not about the graphics.
It's about the gameplay. It looks like the same old been there done that routine. I want a different experience instead of the Waggle fest this looks to be.
Haziqonfire
[QUOTE="Haziqonfire"][QUOTE="OwnallConsoles"]As I've explained in my post above -- The demo's sole purpose was to show off the control scheme, not the changes in the general formula. They haven't shown a dungeon, which leaves us to question 'why'. Obviously theres a reason as to why there was no dungeon demo, which is common for a Zelda title. wasnt the demo in a dungeon? just look like a over world forest, though it was a dungeon. All of that is still work in progress. And no, it wasn't a full dungeon.It is not about the graphics.
It's about the gameplay. It looks like the same old been there done that routine. I want a different experience instead of the Waggle fest this looks to be.
Rahnyc4
I know, right? Twilight Princess was finished like like 5 years ago (it was held back a year for Wii's release), and Skyward Swords looks like a downgrade in the visuals department. I don't care if they are using a different shader or not, because the fact of the matter is that it looks way cheaper and is obviously lower production values. It's like it a kid draws a person in 5 minutes using crayons while a professional paints them for 3 days with oil on canvas. You can't say they're both just as good and are only different styles. The oil paint is going to be way better, because it has much more detail and higher production values. Using a different medium is not going to hide the fact that the crayon drawing is not as good. IMO Nintendo did this to save money. Twilight Princess was a big, expensive project, and Nintendo wanted to save money on their new game and cut corners wherever they could. The environmental geometry in LOZSS looks more like an N64 game than a Wii title, and the only reason Nintendo gets away with it is because they are using flat shaders on everything. The detail just plain isn't there like it was in Twilight Princess, and Nintendo thinks they can hide it just by changing shaders.TimstuffWell Nintendo built the game different then they usually do they usually put the Visuals first and then build the gameplay around that. They did it differently this time they did the gameplay first then all they have to do to finish the game is maybe a couple of dungeons and then polish up the visuals.
wasnt the demo in a dungeon? just look like a over world forest, though it was a dungeon.Rahnyc4
Nope. Just watch any video of the E3 demo, it's basically a big showcase for the controls -- and not the overall structure and design of the game. It was made to give us a glimpse of the art direction and how the controls will work.
[QUOTE="OwnallConsoles"]As I've explained in my post above -- The demo's sole purpose was to show off the control scheme, not the changes in the general formula. They haven't shown a dungeon, which leaves us to question 'why'. Obviously theres a reason as to why there was no dungeon demo, which is common for a Zelda title. - And like I said above, how it's 'waggle' is beyond me -- and like I asked you in a previous thread, do you even play the Wii? If so, I'd really like to know how a 1:1 Zelda means 'waggle' ? Lets see. You waggle to swing you sword, you waggle to throw your bombs infact you can't really play without waggle. Miyamoto showed on the e3 floor how important waggle is to the game.It is not about the graphics.
It's about the gameplay. It looks like the same old been there done that routine. I want a different experience instead of the Waggle fest this looks to be.
Haziqonfire
[QUOTE="Haziqonfire"][QUOTE="OwnallConsoles"]As I've explained in my post above -- The demo's sole purpose was to show off the control scheme, not the changes in the general formula. They haven't shown a dungeon, which leaves us to question 'why'. Obviously theres a reason as to why there was no dungeon demo, which is common for a Zelda title. - And like I said above, how it's 'waggle' is beyond me -- and like I asked you in a previous thread, do you even play the Wii? If so, I'd really like to know how a 1:1 Zelda means 'waggle' ? Lets see. You waggle to swing you sword, you waggle to throw your bombs infact you can't really play without waggle. Miyamoto showed on the e3 floor how important waggle is to the game. It's not waggle, it's a smooth 1:1 gesture. Waggle is recharging your Beam Katana in No More Heroes.It is not about the graphics.
It's about the gameplay. It looks like the same old been there done that routine. I want a different experience instead of the Waggle fest this looks to be.
OwnallConsoles
The visual aspect of Skyward Sword was probably the weakest part of the demo. At the moment, the artstyIe is all over the place and they haven't quite mastered getting everything to look like a natural and cohesive world. That being said, one of the main reasons why Nintendo is delaying it until 2011 is to work on the graphics, so I am not very worried.
It is not about the graphics.
It's about the gameplay. It looks like the same old been there done that routine. I want a different experience instead of the Waggle fest this looks to be.
OwnallConsoles
Lol, waggle. What an overused term. Everytime someone uses that term when refering to the Wii, I know they haven't played anything on the Wii.
I will explain what I mean further.
I played Zelda TP and was bored of it. It seems like I played the whole game before in Oot. I did not enjoy the wolf aspects and the game seemed like a total rehash. This looks to be similiar.
[QUOTE="ugoo18"]No the Zelda fanbase has been fine all along, the only bump was Wind Waker's cartoony graphics pissing off a part of the fanbase. True fans like me have been happy with each great installment. I loved WW and thought it was the best Zelda outside of A link to the pastThe Zelda fanbase does not know what it wants anymore, first it was MM being to hard then Celda being to kiddy. The Fanbase then demands a more realistic Zelda so TP comes along then comes the outcry that it's an OT rehash, Now they want something new and different, Nintendo shows a Demo of SS outcry once again, "graphics suck" (It's only the demo and since when did graphics determine how good a game is) "ugh more motion controls" (It's on the Wii and it's Zelda of course it's going to use motion controls, either deal with it or don't play it). Just wait till it comes out and then play it, whether you hate it or love it is your decision but don't hate the game based on a flawed initial demo.
oldkingallant
[QUOTE="ugoo18"]Thats because only the true Zelda fans know that regardless of how each game looks, it will be amazing You mean to say blind Zelda fans. I am sorry but TP was far from A great Zelda. It was a huge Rehash and the game was so long it was stale by the end.The Zelda fanbase does not know what it wants anymore, first it was MM being to hard then Celda being to kiddy. The Fanbase then demands a more realistic Zelda so TP comes along then comes the outcry that it's an OT rehash, Now they want something new and different, Nintendo shows a Demo of SS outcry once again, "graphics suck" (It's only the demo and since when did graphics determine how good a game is) "ugh more motion controls" (It's on the Wii and it's Zelda of course it's going to use motion controls, either deal with it or don't play it). Just wait till it comes out and then play it, whether you hate it or love it is your decision but don't hate the game based on a flawed initial demo.
Iantheone
[QUOTE="oldkingallant"][QUOTE="ugoo18"]No the Zelda fanbase has been fine all along, the only bump was Wind Waker's cartoony graphics pissing off a part of the fanbase. True fans like me have been happy with each great installment. I loved WW and thought it was the best Zelda outside of A link to the past It's my favourite Zelda. I actually enjoyed the sailing exploration. The graphics were also great, even most people that didn't like them were proven wrong.The Zelda fanbase does not know what it wants anymore, first it was MM being to hard then Celda being to kiddy. The Fanbase then demands a more realistic Zelda so TP comes along then comes the outcry that it's an OT rehash, Now they want something new and different, Nintendo shows a Demo of SS outcry once again, "graphics suck" (It's only the demo and since when did graphics determine how good a game is) "ugh more motion controls" (It's on the Wii and it's Zelda of course it's going to use motion controls, either deal with it or don't play it). Just wait till it comes out and then play it, whether you hate it or love it is your decision but don't hate the game based on a flawed initial demo.
OwnallConsoles
Lets see. You waggle to swing you sword, you waggle to throw your bombs infact you can't really play without waggle. Miyamoto showed on the e3 floor how important waggle is to the game.OwnallConsoles
It's not waggle ... like I said earlier, it's a near 1:1 experience. Meaning what you do is replicated on the screen, which is not what waggle is.
And I restate my question from earlier. Do you even play the Wii? I mean if you did, we wouldn't be having this discussion.
I will explain what I mean further.
I played Zelda TP and was bored of it. It seems like I played the whole game before in Oot. I did not enjoy the wolf aspects and the game seemed like a total rehash. This looks to be similiar.
OwnallConsoles
You like Grand Theft Auto, though. Right? That formula really hasn't changed much since GTA3, do you complain about that as well? I hope you're consistent.
Im not worried what anybody else thinks because I still rank Twilight Princess as one of the greatest games this gen (I don't care if its a GC port I picked it up on my current gen console at launch, what did the xbox or ps have at launch?). Im sure this won't disappoint me at all :D Im more concerned for MoM :?.
[QUOTE="OwnallConsoles"]Lets see. You waggle to swing you sword, you waggle to throw your bombs infact you can't really play without waggle. Miyamoto showed on the e3 floor how important waggle is to the game.Haziqonfire
It's not waggle ... like I said earlier, it's a near 1:1 experience. Meaning what you do is replicated on the screen, which is not what waggle is.
And I restate my question from earlier. Do you even play the Wii? I mean if you did, we wouldn't be having this discussion.
Call it what you will. The fact is that I and may others don't want to swing the wiimote every time you fight an enemy. I work hard and want to sit on my couch and relax while I play a game. I dont want to do all those crazy gestures on the remote.Call it what you will. The fact is that I and may others don't want to swing the wiimote every time you fight an enemy. I work hard and want to sit on my couch and relax while I play a game. I dont want to do all those crazy gestures on the remote.OwnallConsoles
Then why would you own a Wii? You knew full well it's a console about motion gaming and moving around. Saying 'I don't want to swing around the Wiimote everytime I fight an enemy' just makes you sound silly.
[QUOTE="Haziqonfire"][QUOTE="OwnallConsoles"]Lets see. You waggle to swing you sword, you waggle to throw your bombs infact you can't really play without waggle. Miyamoto showed on the e3 floor how important waggle is to the game.OwnallConsoles
It's not waggle ... like I said earlier, it's a near 1:1 experience. Meaning what you do is replicated on the screen, which is not what waggle is.
And I restate my question from earlier. Do you even play the Wii? I mean if you did, we wouldn't be having this discussion.
Call it what you will. The fact is that I and may others don't want to swing the wiimote every time you fight an enemy. I work hard and want to sit on my couch and relax while I play a game. I dont want to do all those crazy gestures on the remote.Your disinterest at using motion control doesn't mean that games using Motion Plus are "wagglefests". If you don't like using motion control, why do you have a Wii?
if the gameplay work better than what they show at E3 it could be a fun game i supose.Graphics wise wii is nothing more than a overcloked gamecube so i dont expect more . when i was a kid Oot was a very impresssive console game for the time but now i grow up and i do prefer game like oblivion or dragon age.legol1
Yeah I agree. When I was a kid, Ocarina of Time was so much fun and it felt so open and free. Now that I'm older I find it harder to keep loving Zelda when I'm used to huge open games like the elder scrolls series, gta, and other massive games that are much more open than any Zelda game. I still like Zelda, but its not as fun as it used to be when I was younger.
[QUOTE="OwnallConsoles"]Call it what you will. The fact is that I and may others don't want to swing the wiimote every time you fight an enemy. I work hard and want to sit on my couch and relax while I play a game. I dont want to do all those crazy gestures on the remote.Haziqonfire
Then why would you own a Wii? You knew full well it's a console about motion gaming and moving around. Saying 'I don't want to swing around the Wiimote everytime I fight an enemy' just makes you sound silly.
Ridiculous assumption all of you wii fanboys have. The motion controls where not advertised as a continuous swing. There are cleaver ways to use motion controls without over doing it. This New Zelda seems like over kill. I hope Nintendo is smart and tags on a traditional controls or this will be the first Zelda I will not buy.I love how people cry about the controls when the game is not even done yet lol . People who have tried it on the show floor loved it .
Ridiculous assumption all of you wii fanboys have. The motion controls where not advertised as a continuous swing. There are cleaver ways to use motion controls without over doing it. This New Zelda seems like over kill. I hope Nintendo is smart and tags on a traditional controls or this will be the first Zelda I will not buy. OwnallConsoles
If it's anything like Red Steel 2, it'll be fine.
And you still don't have any idea what 'waggle' is. Research it up, because Skyward Sword has no waggle.
Ever since they announced this people, mainly Nintendo fans, have been assuming it would be 10/10, hyping it and treating it like the second coming. Yet the pictures show pretty much the same Zelda game people have been playing for around 15 years or so now with waggle. The game doesn't look revolutionary, and the graphics don't look special, so why is there the hype? Why is there the smugness over its release? The negativity has been a natural reaction to that.
Take Zelda out of the title and no one would be particularly hyped, but then, you couldn't do that, because it is obviously zelda. And it's obviously zelda because they're too frightened to really change it.
I just gave up on Zelda after Twilight Princess. At least now we have alternatives like Darksiders and 3D Dot Game Heroes.The Zelda fanbase does not know what it wants anymore, first it was MM being to hard then Celda being to kiddy. The Fanbase then demands a more realistic Zelda so TP comes along then comes the outcry that it's an OT rehash, Now they want something new and different, Nintendo shows a Demo of SS outcry once again, "graphics suck" (It's only the demo and since when did graphics determine how good a game is) "ugh more motion controls" (It's on the Wii and it's Zelda of course it's going to use motion controls, either deal with it or don't play it). Just wait till it comes out and then play it, whether you hate it or love it is your decision but don't hate the game based on a flawed initial demo.
ugoo18
Ever since they announced this people, mainly Nintendo fans, have been assuming it would be 10/10, hyping it and treating it like the second coming. Yet the pictures show pretty much the same Zelda game people have been playing for around 15 years or so now with waggle. The game doesn't look revolutionary, and the graphics don't look special, so why is there the hype? Why is there the smugness over its release? The negativity has been a natural reaction to that.
Take Zelda out of the title and no one would be particularly hyped, but then, you couldn't do that, because it is obviously zelda. And it's obviously zelda because they're too frightened to really change it.
Chemical_Viking
As I've stated many times in this thread already -- The demo showed no dungeon and was mainly a showcase for the controls. Generally speaking when theres a demo for a Zelda game, it has a dungeon in it. This means something and they've already discussed, briefly, that the layout and formula will be altered. No one ever stated it'll be a drastic change or departure from the old formula, that is simply not what Nintendo does, with any title. They keep them similar and change it enough, which is what I'm expecting with Skyward Sword and Other M.
And as I've said, it's not waggle. You do waggle, it won't work, a la Red Steel 2.
The graphics aren't complete, as the structure of developing the game is different then previous titles, the started working on graphics last and will continue to work on the visuals until release, anyone who has been following the game since E3 knows this.
It's one thing to dislike it, its another to dislike it without knowing whats going on. It has no waggle. Graphics were the last thing being worked on. We saw nothing of how the game will be structured, really. All we saw was a tech demo for the MotionPlus control scheme and a few items.
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