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[QUOTE="Obviously_Right"]Got under your skin too? Can't admit that I may be right about the game?I think you need to shut the fvck up about Bioshock: Infinite.
texasgoldrush
You're an irritant. A broken record.
This is around the 3rd thread you've created that attacks Infinite, you clearly have some kind of pathetic grudge against it.
I'll take the general consensus over the butthurt ramblings of a Biodrone, thanks.
haven't played metro last light but i have played bioshock and that was a great game. Metro Last light i will agree hasn't gotten the same publicity that bioshock infinite had but honestly who cares. Just play it and enjoy it and spread the love around.Â
Got under your skin too? Can't admit that I may be right about the game?[QUOTE="texasgoldrush"][QUOTE="Obviously_Right"]
I think you need to shut the fvck up about Bioshock: Infinite.
Obviously_Right
You're an irritant. A broken record.
This is around the 3rd thread you've created that attacks Infinite, you clearly have some kind of pathetic grudge against it.
I'll take the general consensus over the butthurt ramblings of a Biodrone, thanks.
God you are idiot...think I am a Biodrone...lol Whatever dude..... You can't even counter my OP, no one here can. Maybe I struck a nerve and you and they know I am right.[QUOTE="texasgoldrush"]Does it have to even be impressive?...it just has to be serviceable...which it is. Most stealth kills come by design, not poor AI.freedomfreakServiceable, as in boring and unimpressive? Sure. Feel free to use the word like that then. Once again, why does it have to be impressive?...once again, AI in stealth games have to follow the rules of the game, they can't break them. If they did, you'd never be able to stealth. Get over it. For the type of game, the AI is fine. And once again, most of my stealth kills come from the level design itself, not from the AI. And if you think the challenge is too easy, play on a harder difficulty.
And once again, the rules of the game are...if you are in darkness and they don't have a lamp, they simply cannot see you. Don't blame the AI for being poor when they are not allowed to see you.
Texasgoldrush thread....has anyone mentioned that mass effect 3 is sh*t yet or that dragon age 2 is the most pathetic RPG ever released in the history of RPG's because that always brings some good lulz
And also he bashes infinite because everyone else likes it, not because its a bad game, he actually belives the cashin known as bioshock 2 is better than infinite.
To me, the theme/setting of these two games are like night and day. Why compare them at all? Is there no room for both?Â
Well, Metro Last light has vey little in the department of afterthoughts, no ideas or concepts that would leave you wondering and thinking afterwards.
It is really linier (but so is Infinate) Often takes controles away from the player, and while it is a really good game it does not reach Infinate on most structure levels.
it does excell at the shooting, and it really deserves credit for daring to breaking pace when it suits, and switch between moods.
Don't get me wrong, I really like Last light, but I will say that it is in more then a few ways inferior to 2033, much less wonder, less oddities, the outdoor areas somehow felt less open then 2033 (which came to my surprise, it is not that the areas are linier and closed, they are about the same size by the feel, but much more directed, there is one fairly large area in last light though which does good use of the outdoor thematics though, and it is fun to play around in).
But you ask the wrong person, overall I feel the games both were letdown, and generally goes somewhat like this.
System Shock 2 -> Bioshock -> Bioshock Infinate
Metro 2033 -> Metro Last light.
To Metro Laast lights advantage, I will say hands down that the monsters, are some of the more unnerving ones Ive seen (and more importantly heard) in games. Same as the first one, but more distinct, and the sounds they make are really chilling.
But on why infinate is more hailed? Better story simple, Last light, will likely get a fairly big following though, especially given the gameplay of the game, which beats Infinate. (by some margin, although I would wish I got more time with the bigger weapons and armor in the game, instead of the last bits).
Seriously, the answer is hype.
Because Metro Last Light is a far superior game in gameplay, atmosphere, and story. But critics have to judge MLL far more harshly because it was not hyped as much, unlike Bioshock Infinite, which had years of hype. Hell, the only thing I think Infinite does better is the music, which is world class in that department.
Gamplay....lets see, a variety pack in which you have choice in the gameplay (hell, you don't have to kill any human until the last guys at the end of the game) mostly done real well, or an average shooting gallery that is dumbed down from its predecessors. But reviewers seemingly want to give BSI a free pass for its shallow gameplay while criticizing aspects of MLL's harshly, such as the AI in MLL (which the AI is far from bad, it just follows the rules of the game). One things for sure, the human AI in MLL doesn't banzai rush you like idiots. Hell BSI enemies aren't much different from splicers in initellegence.
The writing is far superior in MLL than it is in Bioshock Infinite. You can tell, a novelist wrote the game, not some game designer. While MLL does have its weak plot moments, such as the handling of Anna's character (hopefully the novel Metro 2035 can fix as well as DLC), Infinite's plot has so many more problems, such as the plot holes, all the handwaving where depth should be, and the arbitrary nature that forces the plot into a ridicoulous cop out ending. Nevermind that in BSI, the supernatural elements take away from the human themes, MLL's supernatural elements reinforce them.
The primary reason that MLL is better than Infinite is not the story or its gameplay, or its atmosphere....its how it handles its themes. Bioshock Infinite approaches its themes with a handwave....its cartoony. Its treated with kids gloves, and ultimately the story actually could have done without it. Metro Last Light approaches its themes on humanity with care and frightening percision, with many brutal parts that fit the narrative. You could not have MLL without these themes, it wouldn't work. It revolves around them. While BSI revolves around dimensions and deus ex machina, with its human themes at a distance, MLL is brave enough to have its story revolve around its themes...and dare I say, MLL may be one of the best statements on the human condition in gaming. Its that well done.
But between an overhyped AAA shooter with a brand name vs. an eastern european shooter with no hype....the latter just can't win. At least Kevin V gave them just as much due as the former. Kudos Kevin Van Ord.
texasgoldrush
[QUOTE="Zen_Light"]
Didn't they both score 9.0 here?
NeonNinja
He's using Metacritic for some reason.
Average review score is more important than a review from one site. Anyways you would think hype would increase expectations and lead to lower scores if a game doesnt live up to the hype. OP was probably expecting Infinite to be some sort of miracle of a game and was let down while he expected Metro to be nothing more than mediocre.Anyways you would think hype would increase expectations and lead to lower scores if a game doesnt live up to the hype.Cranler
From the "What I Played" thread which sums up Infinite for me. I'll get to Last Light once I finish 2033.
Bioshock 2 is FAR better written than Infinite...yeah such a cashin when Levine basically COPIES the premise of 2's plot in Infinite.Texasgoldrush thread....has anyone mentioned that mass effect 3 is sh*t yet or that dragon age 2 is the most pathetic RPG ever released in the history of RPG's because that always brings some good lulz
And also he bashes infinite because everyone else likes it, not because its a bad game, he actually belives the cashin known as bioshock 2 is better than infinite.
musalala
No its not inferior to 2033....its just 2033 is more fresh in your mind. Really, only Dead City in 2033 and Sundown in Last Light are truly "open". Structure levels...Bioshock Infinite has some great levels (like Comstock House and the Rooftops), but some truly atrocious ones, especially in the middle of the game in Finkton and Emporia. Nevermind what I said about gameplay making the story worse. Last Light may hold your hand at times, but in a way, it improves the storytelling. Infinite however, can give you the stupidest reason to fight enemies. The need for an enemy melee disrupts the writing, especially when bad guys need to act like Sander Cohen. And Last Light is far better written.Well, Metro Last light has vey little in the department of afterthoughts, no ideas or concepts that would leave you wondering and thinking afterwards.
It is really linier (but so is Infinate) Often takes controles away from the player, and while it is a really good game it does not reach Infinate on most structure levels.
it does excell at the shooting, and it really deserves credit for daring to breaking pace when it suits, and switch between moods.
Don't get me wrong, I really like Last light, but I will say that it is in more then a few ways inferior to 2033, much less wonder, less oddities, the outdoor areas somehow felt less open then 2033 (which came to my surprise, it is not that the areas are linier and closed, they are about the same size by the feel, but much more directed, there is one fairly large area in last light though which does good use of the outdoor thematics though, and it is fun to play around in).
But you ask the wrong person, overall I feel the games both were letdown, and generally goes somewhat like this.
System Shock 2 -> Bioshock -> Bioshock Infinate
Metro 2033 -> Metro Last light.
To Metro Laast lights advantage, I will say hands down that the monsters, are some of the more unnerving ones Ive seen (and more importantly heard) in games. Same as the first one, but more distinct, and the sounds they make are really chilling.
But on why infinate is more hailed? Better story simple, Last light, will likely get a fairly big following though, especially given the gameplay of the game, which beats Infinate. (by some margin, although I would wish I got more time with the bigger weapons and armor in the game, instead of the last bits).
Maddie_Larkin
[QUOTE="texasgoldrush"]The AI is fine...try understanding the game better.freedomfreak
Elizabeth> nip-slip Anna.freedomfreakThe Dark One > Elizabeth Notice in my OP I criticized Anna's role in Last Light.
[QUOTE="freedomfreak"]Elizabeth> nip-slip Anna.texasgoldrushThe Dark One > Elizabeth Notice in my OP I criticized Anna's role in Last Light. Oh yeah, The Dark One. What a deep and fleshed out character.
[QUOTE="texasgoldrush"][QUOTE="freedomfreak"]Elizabeth> nip-slip Anna.freedomfreakThe Dark One > Elizabeth Notice in my OP I criticized Anna's role in Last Light. Oh yeah, The Dark One. What a deep and fleshed out character.
He likes that generic trash called Mass Effect, so he's not exactly into "deep" characters.
[QUOTE="texasgoldrush"][QUOTE="freedomfreak"]Elizabeth> nip-slip Anna.freedomfreakThe Dark One > Elizabeth Notice in my OP I criticized Anna's role in Last Light. Oh yeah, The Dark One. What a deep and fleshed out character. Why does the dark one have a terrible russian accent? :lol:
Oh yeah, The Dark One. What a deep and fleshed out character.[QUOTE="freedomfreak"][QUOTE="texasgoldrush"] The Dark One > Elizabeth Notice in my OP I criticized Anna's role in Last Light.Sagem28
He likes that generic trash called Mass Effect, so he's not exactly into "deep" characters.
some of the deepest characters in the industry...nice try though.Why does the dark one have a terrible russian accent? :lol:mems_1224I don't know, although I'm certain we're missing deep, underlying political themes.
some f the deepest characters in the industry...nice try though.texasgoldrushNow I understand your love for Mass Effect.
[QUOTE="freedomfreak"]Elizabeth> nip-slip Anna.mems_1224:lol: that scene was so terribly done and creepy. so is the last 30 seconds of Infinite.
[QUOTE="texasgoldrush"]some f the deepest characters in the industry...nice try though.freedomfreakNow I understand your love for Mass Effect. could it be...the characters?
[QUOTE="texasgoldrush"]
some of the deepest characters in the industry...nice try though.
Sagem28
This guy :lol:
Name me deeper characters than.Name me deeper characters than.texasgoldrushThe McCall brothers from Call of Juarez: Bound in Blood.
[QUOTE="texasgoldrush"]Name me deeper characters than.freedomfreakThe McCall brothers from Call of Juarez: Bound in Blood. Not really...Marston and other Rockstar protagonists may be, but thats it.
could it be...the characters?texasgoldrushThe Asari. Admit it, you'd love to rush your texas into that gold.
[QUOTE="freedomfreak"][QUOTE="texasgoldrush"]Name me deeper characters than.texasgoldrushThe McCall brothers from Call of Juarez: Bound in Blood. Not really Yes, they are. "Damn it, you can't hit shit!" "Shit ain't what I'm trying to hit, brother" Masterpiece.
[QUOTE="texasgoldrush"]Name me deeper characters than.freedomfreakThe McCall brothers from Call of Juarez: Bound in Blood.
That reminds me: Really looking forward to Gunslinger. Glad they've decided to go back to the traditional old west style than stick with the abomination that was the Cartel.
[QUOTE="texasgoldrush"]could it be...the characters?freedomfreakThe Asari. Admit it, you'd love to rush your texas into that gold. and notice that I am not the one deflecting the conversation back to Mass Effect. And really Liz is not that deep, Eleanor Lamb has more depth with half the screentime than Elizabeth.
Artorym is definitely deeper than Booker, no contest.
That reminds me: Really looking forward to Gunslinger. Glad they've decided to go back to the traditional old west style than stick with the abomination that was the Cartel.Goyoshi12FINALLY! Someone that's looking forward to it :P Yeah, me too. I didn't play The Cartel for obvious reasons, but I did enjoy the first two a lot.
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