Why is GTA5 not releasing on PC day 1?

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Sushiglutton

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#1 Sushiglutton
Member since 2009 • 10463 Posts

I have learned a lot from Hermits since I became a member of this board. For example that piracy is as big of a problem on consoles as it is on PC. That PC is a bigger platform than all consoles combined. That devs make a lot more money for every copy sold on PC than on consoles. These are all facts. Now there are still things that are mysterious to me, especially in the light of these facts. One such thing is why R* is not releasing GTA5 on PC at the same time as on consoles. Basically they are burning hundreds of millions of dollars. Could someone please explain this to me? 

  • Is R* incapable of understanding the industry?
  • Do they hate PC for irrational reasons and just want to punish some of their most loyal fans out of spite?
  • Do they feel sorry about us console gamers and want to give us early GTA5 access as a kind of donation?
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deactivated-57ad0e5285d73

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#2 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
Piracy
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adamosmaki

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#3 adamosmaki
Member since 2007 • 10718 Posts

Some games sell better on consoles ( GTA series for instance ) others sell better on pc ( portal series for instance ). Shocking i know

Devs will obviously give priority to the platforms that will sell the most. Also Gta never released on pc on Day 1 so hardly this is a surprise

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razgriz_101

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#4 razgriz_101
Member since 2007 • 16875 Posts
just how they always do it man. Been like that for over a decade now.
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Sushiglutton

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#5 Sushiglutton
Member since 2009 • 10463 Posts
PiracyHeirren
But piracy is as big of a problem on all platforms. Hermits have taught me that. Besides, used game sales is an even bigger problem. One would think a big, greedy company like R* would be aware of these simple facts that even the random SW-hermit knows.
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Sushiglutton

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#6 Sushiglutton
Member since 2009 • 10463 Posts

Some games sell better on consoles ( GTA series for instance ) others sell better on pc ( portal series for instance ). Shocking i know

Devs will obviously give priority to the platforms that will sell the most. Also Gta never released on pc on Day 1 so hardly this is a surprise

adamosmaki

 

Clearly you have not paid attention. The reason GTA sells better on consoles is the terrible ports and the fact that R* treats their best customers as dirt. Seems a stupid thing to do given the amount of money at stake, but I guess R* is prettys stupid and/or hate money.

 

just how they always do it man. Been like that for over a decade now.razgriz_101
So they do it out of tradition even though it's terrible for business? They happily sacrifice $100M because that's how they always have done it?

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razgriz_101

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#7 razgriz_101
Member since 2007 • 16875 Posts
[QUOTE="Sushiglutton"][QUOTE="razgriz_101"]just how they always do it man. Been like that for over a decade now.

So they do it out of tradition even though it's terrible for business? They happily sacrifice $100M because that's how they always do it?

I dont know, but what i do know is you just jumped to an uneducated conclusion off something i said...thats bout right for SW.
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kejigoto

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#8 kejigoto
Member since 2004 • 2735 Posts

Some games sell better on consoles ( GTA series for instance ) others sell better on pc ( portal series for instance ). Shocking i know

Devs will obviously give priority to the platforms that will sell the most. Also Gta never released on pc on Day 1 so hardly this is a surprise

adamosmaki
So then how would Rockstar know if a GTA game performs poorly than on consoles if they don't release on day one? It's kind of hard to judge a product on a different platform when it releases months and months after the initial release. For example I want to play GTA V at release so I'm going to get the PS3 version and probably won't bother getting the PC version until well after it releases and goes on sale. If it released day one on PC I'd happily pick it up there. To me it comes off as lazy, especially when you look at the past releases on PC which were sub-par at best. Instead of taking the time to learn how to develop for the PC platform and delivering a product to their numerous fans there they just ignore it then dump a shoddy port on it months down the line. No wonder their products don't perform well on PC, when you put in squat for effort you get squat back.
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deactivated-57ad0e5285d73

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#9 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="Heirren"]PiracySushiglutton
But piracy is as big of a problem on all platforms. Hermits have taught me that. Besides, used game sales is an even bigger problem. One would think a big, greedy company like R* would be aware of these simple facts that even the random SW-hermit knows.

It's not on the same level. I've known pc gamers that never buy games, ever. Bottom line is consoles are more marketable because of the standardized hardware. It's why you see the tv ads for ps/Xbox. General consumer find it confusing to see the game on tv--looking spectacular--and then buying for pc and thinking, "wait this doesn't look how it's advertized" when their machine can't run it at the same level as a decent pc.
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Sushiglutton

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#10 Sushiglutton
Member since 2009 • 10463 Posts
[QUOTE="razgriz_101"][QUOTE="Sushiglutton"][QUOTE="razgriz_101"]just how they always do it man. Been like that for over a decade now.

So they do it out of tradition even though it's terrible for business? They happily sacrifice $100M because that's how they always do it?

I dont know, but what i do know is you just jumped to an uneducated conclusion off something i said...thats bout right for SW.

Sorry about that I missunderstood you. But it is kind of weird that R* does this given everything we on SW know about the industry and the gaming market, wouldn't you agree?
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kejigoto

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#11 kejigoto
Member since 2004 • 2735 Posts
[QUOTE="Sushiglutton"][QUOTE="Heirren"]PiracyHeirren
But piracy is as big of a problem on all platforms. Hermits have taught me that. Besides, used game sales is an even bigger problem. One would think a big, greedy company like R* would be aware of these simple facts that even the random SW-hermit knows.

It's not on the same level. I've known pc gamers that never buy games, ever. Bottom line is consoles are more marketable because of the standardized hardware. It's why you see the tv ads for ps/Xbox. General consumer find it confusing to see the game on tv--looking spectacular--and then buying for pc and thinking, "wait this doesn't look how it's advertized" when their machine can't run it at the same level as a decent pc.

I know plenty of people who game on consoles but never purchase a game, ever. These same people still get to play online and everything too.
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soulitane

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#12 soulitane
Member since 2010 • 15091 Posts
Ignoring your sarcasm and over all pretty useless attempt at trolling. Piracy is a big problem everywhere, whether or not it's bigger on PC is debatable but considering how easy it is, it's likely worse than on consoles. They do make more money off of DD games sold compared to consoles but we never no the figures on such sales (ie how many actually sold). All in all they probably make more money off of consoles than on PC, different markets after all.
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DrTrafalgarLaw

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#13 DrTrafalgarLaw
Member since 2011 • 4487 Posts

Piracy
More money on consoles
Avoiding the poor PC chumps waiting out years for a $7,50 steam sale

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Sushiglutton

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#14 Sushiglutton
Member since 2009 • 10463 Posts
[QUOTE="Sushiglutton"][QUOTE="Heirren"]PiracyHeirren
But piracy is as big of a problem on all platforms. Hermits have taught me that. Besides, used game sales is an even bigger problem. One would think a big, greedy company like R* would be aware of these simple facts that even the random SW-hermit knows.

It's not on the same level. I've known pc gamers that never buy games, ever. Bottom line is consoles are more marketable because of the standardized hardware. It's why you see the tv ads for ps/Xbox. General consumer find it confusing to see the game on tv--looking spectacular--and then buying for pc and thinking, "wait this doesn't look how it's advertized" when their machine can't run it at the same level as a decent pc.

So you are saying that hermits are wrong when they say that piracy is as big of a problem on consoles? That would make sense actually. Your second point Im not so sure of. Often companies use the PC-version to market the game and so the actual product will look a lot worse on consoles.
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whitey_rolls

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#15 whitey_rolls
Member since 2006 • 2547 Posts

Rockstar needs at least 6 months after the console release to make the worst console port you can imagine - it takes time to code a PC game so bad.

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Sweenix

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#16 Sweenix
Member since 2013 • 5957 Posts

pc gamers are not worthy of such a great game

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deactivated-57ad0e5285d73

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#17 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="kejigoto"][QUOTE="Heirren"][QUOTE="Sushiglutton"] But piracy is as big of a problem on all platforms. Hermits have taught me that. Besides, used game sales is an even bigger problem. One would think a big, greedy company like R* would be aware of these simple facts that even the random SW-hermit knows.

It's not on the same level. I've known pc gamers that never buy games, ever. Bottom line is consoles are more marketable because of the standardized hardware. It's why you see the tv ads for ps/Xbox. General consumer find it confusing to see the game on tv--looking spectacular--and then buying for pc and thinking, "wait this doesn't look how it's advertized" when their machine can't run it at the same level as a decent pc.

I know plenty of people who game on consoles but never purchase a game, ever. These same people still get to play online and everything too.

Facts are facts. In this case the biggest fact is there is far more money involved in marketing the game for consoles. I know piracy occurs on consoles but like I said, it isn't on the same level as pc.
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Sushiglutton

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#18 Sushiglutton
Member since 2009 • 10463 Posts

Ignoring your sarcasm and over all pretty useless attempt at trolling. Piracy is a big problem everywhere, whether or not it's bigger on PC is debatable but considering how easy it is, it's likely worse than on consoles. They do make more money off of DD games sold compared to consoles but we never no the figures on such sales (ie how many actually sold). All in all they probably make more money off of consoles than on PC, different markets after all.soulitane
But why? PC is bigger than all consoles combined. Every copy sold equals more money. How can they possibly make less on PC? Not only that, how can they make so much less that it's not even worth to release simultaneously?

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DrTrafalgarLaw

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#19 DrTrafalgarLaw
Member since 2011 • 4487 Posts
[QUOTE="soulitane"]Ignoring your sarcasm and over all pretty useless attempt at trolling. Piracy is a big problem everywhere, whether or not it's bigger on PC is debatable but considering how easy it is, it's likely worse than on consoles. They do make more money off of DD games sold compared to consoles but we never no the figures on such sales (ie how many actually sold). All in all they probably make more money off of consoles than on PC, different markets after all.Sushiglutton
But why? PC is bigger than all platforms combined.

That's debatable, you need to tally all the PC's in the world capable running GTAV on minimum specs.
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soulitane

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#20 soulitane
Member since 2010 • 15091 Posts
[QUOTE="soulitane"]Ignoring your sarcasm and over all pretty useless attempt at trolling. Piracy is a big problem everywhere, whether or not it's bigger on PC is debatable but considering how easy it is, it's likely worse than on consoles. They do make more money off of DD games sold compared to consoles but we never no the figures on such sales (ie how many actually sold). All in all they probably make more money off of consoles than on PC, different markets after all.Sushiglutton
But why? PC is bigger than all platforms combined. Every copy sold equals more money. How can they possibly make less on PC. Not only that how can they make so much less that it's not even worth to release simultaniously?

Bigger platform is true, but it's spread over a lot of different genres which mainly consists of lots of LoL players. :P You should really up your trolling, it's honestly quite horrible. :?
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skrat_01

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#21 skrat_01
Member since 2007 • 33767 Posts
Because they never have since GTA 2, it's just how Rockstar develops. They focus on the closed console hardware environments then post release patch it up and port it across. Always how it has been.
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#22 The_Gaming_Baby
Member since 2010 • 6425 Posts

GTAIV wasn't day 1 on PC either. It'll arrive soon enough so don't get your panties in a twist

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#23 Ilikemyname420
Member since 2007 • 5147 Posts
PC takes more work and in turn more money and that's while PC games don't sell as well as their console counterparts. More work, more cost, less return....It's really not that hard to see why they don't bother.
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#24 DrTrafalgarLaw
Member since 2011 • 4487 Posts

GTAIV wasn't day 1 on PC either. It'll arrive soon enough so don't get your panties in a twist

The_Gaming_Baby
Most of them mad they can't pirate it day 1.
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adamosmaki

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#25 adamosmaki
Member since 2007 • 10718 Posts
[QUOTE="adamosmaki"]

Some games sell better on consoles ( GTA series for instance ) others sell better on pc ( portal series for instance ). Shocking i know

Devs will obviously give priority to the platforms that will sell the most. Also Gta never released on pc on Day 1 so hardly this is a surprise

kejigoto
So then how would Rockstar know if a GTA game performs poorly than on consoles if they don't release on day one? It's kind of hard to judge a product on a different platform when it releases months and months after the initial release. For example I want to play GTA V at release so I'm going to get the PS3 version and probably won't bother getting the PC version until well after it releases and goes on sale. If it released day one on PC I'd happily pick it up there. To me it comes off as lazy, especially when you look at the past releases on PC which were sub-par at best. Instead of taking the time to learn how to develop for the PC platform and delivering a product to their numerous fans there they just ignore it then dump a shoddy port on it months down the line. No wonder their products don't perform well on PC, when you put in squat for effort you get squat back.

Well they assume considering since pc and console gamers preferences do not align exactly . A 3rd person or a sport game will most likely sell more on consoles. On the other hand a strategy game will certainly sell more on pc and likely a WRPG as well . Of course there will be exceptions but rockstar is doing what they think is best for them ( realising Gta on consoles first ) as Blizzard doing what they think is best for them ( releasing diablo for pc first and coming to PS3/4 later ) and both companies seem to be doing the correct think since the sell by the s***load. Would they have sold more if they changed their strategy ? Who knows maybe yes maybe no but it seems its working for them their current strategy
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Sushiglutton

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#26 Sushiglutton
Member since 2009 • 10463 Posts
[QUOTE="Sushiglutton"][QUOTE="soulitane"]Ignoring your sarcasm and over all pretty useless attempt at trolling. Piracy is a big problem everywhere, whether or not it's bigger on PC is debatable but considering how easy it is, it's likely worse than on consoles. They do make more money off of DD games sold compared to consoles but we never no the figures on such sales (ie how many actually sold). All in all they probably make more money off of consoles than on PC, different markets after all.soulitane
But why? PC is bigger than all platforms combined. Every copy sold equals more money. How can they possibly make less on PC. Not only that how can they make so much less that it's not even worth to release simultaniously?

Bigger platform is true, but it's spread over a lot of different genres which mainly consists of lots of LoL players. :P You should really up your trolling, it's honestly quite horrible. :?

So it's mostly bigger for F2P games. But the big AAA action adventures titles are mainly driven by the console market? Maybe. GTA is still such a huge franchise originating from PC. If they stopped treating PC-gamers like dirt, made great ports and released at the same time I don't see why they wouldn't make another $100M.
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#27 skrat_01
Member since 2007 • 33767 Posts

Piracy
More money on consoles
Avoiding the poor PC chumps waiting out years for a $7,50 steam sale

DrTrafalgarLaw
Difference here is that the window for prime sales on consoles is one month tops, then stock moves. On the PC it's years with no upkeep or shelf life, and once investment for development is made back it's all sheer profit. Hence why Rockstar is constantly discounting their games on Steam. They're making a killing from it well after launch, and well after console sales completely fell away. Not going to get the blistering launch numbers that match mass market consoles, but it's a revenue stream. Which is why everyones practically on the PC digital train.
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k2theswiss

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#28 k2theswiss
Member since 2007 • 16599 Posts

it is a joke. They clearly have the money to hire more people to make a PC version

 

i say pc gamers boycott them when they decide to release sp maybe they get the hint 

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Sushiglutton

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#29 Sushiglutton
Member since 2009 • 10463 Posts

Because they never have since GTA 2, it's just how Rockstar develops. They focus on the closed console hardware environments then post release patch it up and port it across. Always how it has been.skrat_01

GTAIV wasn't day 1 on PC either. It'll arrive soon enough so don't get your panties in a twist

The_Gaming_Baby

Yes, but why? From what I have learned on SW it seems like terrible business. Would a big and greedy company like R* burn more than half of their potential revenue just because of some stupid tradition? It doesn't make any sense. I mean we are talking >$100M.

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#30 adamosmaki
Member since 2007 • 10718 Posts

[QUOTE="adamosmaki"]

Some games sell better on consoles ( GTA series for instance ) others sell better on pc ( portal series for instance ). Shocking i know

Devs will obviously give priority to the platforms that will sell the most. Also Gta never released on pc on Day 1 so hardly this is a surprise

Sushiglutton

 

Clearly you have not paid attention. The reason GTA sells better on consoles is the terrible ports and the fact that R* treats their best customers as dirt. Seems a stupid thing to do given the amount of money at stake, but I guess R* is prettys stupid and/or hate money.

 

just how they always do it man. Been like that for over a decade now.razgriz_101
So they do it out of tradition even though it's terrible for business? They happily sacrifice $100M because that's how they always have done it?

There are other reasons GTA sells better on consoles and blaming pirace ( though its one of the reasons but we dont know the extend of it ) . Reasons include 3rd person action games seems to have a bigger audience and traditionally seem to sell better on consoles likewise most WRPG's seem to sell better on Pc  hence a game like withcer 3 priority will be pc. There are exceptions of course

Also another reason is as you put it bad port. Believe it or not yes that might play a role in future Gta purchases if someone picked Gta on pc on Day 1 only to wait 3-4 months and a couple of patches for the game to get fixed ( though the problems of GTA werent as big as some make them to be but at launch it was rather a mess ) 

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Sushiglutton

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#31 Sushiglutton
Member since 2009 • 10463 Posts

it is a joke. They clearly have the money to hire more people to make a PC version

 

i say pc gamers boycott them when they decide to release sp maybe they get the hint 

k2theswiss
So you believe that they would make more money by releasing simultaneouslyon PC? So why don't they? Are they incompetent? Or do they just hate PC for no rational reason?
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#32 k2theswiss
Member since 2007 • 16599 Posts

PC takes more work and in turn more money and that's while PC games don't sell as well as their console counterparts. More work, more cost, less return....It's really not that hard to see why they don't bother.Ilikemyname420

 

lol more work. Don't get any more simpler dealing with the cell in ps3

  • pay $?000's for devloper consoles
  • pay the console makers a licensing fee just be on their system 
  • pay X% every game you sell on their console to console makers
  • forced to follow console maker rules
  • pay fee's to update their games for their customers

Sure there is stuff we don't know about also 

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l34052

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#33 l34052
Member since 2005 • 3906 Posts

Who cares about pc gamers anymore anyways, since the announcement of the ps4 ive seen that really they're all a bunch of insecure cry babies that belittle anything thats not them so if they dont get GTA then no great loss.

They will of course but they have to wait a while but thats not good enough for these whiners, get over yourselves its always been this way with GTA aslong as you get a version who cares.

R* will go for the biggest market first which in this case is the consoles so deal with it:roll::roll:

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skrat_01

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#34 skrat_01
Member since 2007 • 33767 Posts
More work, more cost, less return....It's really not that hard to see why they don't bother.Ilikemyname420
Not true, and that depends on the budget and game being made, naturally. Console development generally speaking is much more expensive then PC development; incurring costs post release to development (royalties, patching fees woo), and then the problems of relying only on physical distribution. Monetisation opportunities and profit for a low overhead are benefits of PC development. That's not the world of console development - it's high overhead, high sales targets to make any return from what are generally larger budgets. Which is why you've got so many companies this year telling their shareholders that they haven't been making ideal returns on their large multiplatform games, typically geared to console markets - Gears of War Judgement, Tomb Raider, DmC and so on. Financial failures to their expected sales returns, same can be said for plenty more exclusives over the years. The console market is a hit driven one, the PC market is very different - it's a legacy and revenue stream one.
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Sushiglutton

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#35 Sushiglutton
Member since 2009 • 10463 Posts

Who cares about pc gamers anymore anyways, since the announcement of the ps4 ive seen that really they're all a bunch of insecure cry babies that belittle anything thats not them so if they dont get GTA then no great loss.

They will of course but they have to wait a while but thats not good enough for these whiners, get over yourselves its always been this way with GTA aslong as you get a version who cares.

R* will go for the biggest market first which in this case is the consoles so deal with it:roll::roll:

l34052

It's ok for a fanboy to think like this. What I don't get is why a huge dev like R* would waste $100M to punish PC gamers because of their poor attitude on online forums.

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#36 k2theswiss
Member since 2007 • 16599 Posts

[QUOTE="k2theswiss"]

it is a joke. They clearly have the money to hire more people to make a PC version

 

i say pc gamers boycott them when they decide to release sp maybe they get the hint 

Sushiglutton

So you believe that they would make more money by releasing simultaneouslyon PC? So why don't they? Are they incompetent? Or do they just hate PC for no rational reason?

A: hope console buyers rebuy it on PC for more sells~ which would be sorta stupid as how many people is really going rebuy a game twice? If i bought the game once you can pretty much bet i pirate it. 

B: maybe the entire rockstar studio's is full of console fanboys

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#37 soulitane
Member since 2010 • 15091 Posts

Who cares about pc gamers anymore anyways, since the announcement of the ps4 ive seen that really they're all a bunch of insecure cry babies that belittle anything thats not them so if they dont get GTA then no great loss.

They will of course but they have to wait a while but thats not good enough for these whiners, get over yourselves its always been this way with GTA aslong as you get a version who cares.

R* will go for the biggest market first which in this case is the consoles so deal with it:roll::roll:

l34052
Sounds to me like you're the one whining :o
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Lucianu

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#38 Lucianu
Member since 2007 • 10347 Posts

Who cares about pc gamers anymore anyways, since the announcement of the ps4 ive seen that really they're all a bunch of insecure cry babies that belittle anything thats not them so if they dont get GTA then no great loss.

They will of course but they have to wait a while but thats not good enough for these whiners, get over yourselves its always been this way with GTA aslong as you get a version who cares.

R* will go for the biggest market first which in this case is the consoles so deal with it:roll::roll:

l34052

Who the f*k is crying about this, man? Every PC gamer i've seen on forums, and around my town is waiting patiently for GTA V because they know it'll release.

The only reason why this gets attention is because some brainless, bored, console fanboys like to diss and take a stab at this situation. I bet you these same fanboys will switch like they have a double personality and completely deny they ever said this, wen GTA V releases on the PC a couple of months down the line.

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skrat_01

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#39 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]Because they never have since GTA 2, it's just how Rockstar develops. They focus on the closed console hardware environments then post release patch it up and port it across. Always how it has been.Sushiglutton

GTAIV wasn't day 1 on PC either. It'll arrive soon enough so don't get your panties in a twist

The_Gaming_Baby

Yes, but why? From what I have learned on SW it seems like terrible business. Would a big and greedy company like R* burn more than half of their potential revenue just because of some stupid tradition? It doesn't make any sense. I mean we are talking >$100M.

Because that's how they develop. It's their studio choice and they're not burning half potential revenue at all - they're aiming specifically for the console mass market, PC sales will not be a fragment of those in the first month - a small percentage by comparison - if we look at how these games typically do on the PC in the launch window. It's post release over a 24 month period that the PC version will see very healthy returns; so in terms of how they make games, and their business logic, that's why they do it. Hey, I don't like it - I'd rather buy it on the PC, but that's how they do things.
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Cyberdot

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#40 Cyberdot
Member since 2013 • 3928 Posts

I honestly don't know...

Maybe they just prefer consoles. Pfft...

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Sushiglutton

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#41 Sushiglutton
Member since 2009 • 10463 Posts

[QUOTE="Sushiglutton"][QUOTE="k2theswiss"]

it is a joke. They clearly have the money to hire more people to make a PC version

 

i say pc gamers boycott them when they decide to release sp maybe they get the hint 

k2theswiss

So you believe that they would make more money by releasing simultaneouslyon PC? So why don't they? Are they incompetent? Or do they just hate PC for no rational reason?

A: hope console buyers rebuy it on PC for more sells~ which would be sorta stupid as how many people is really going rebuy a game twice? If i bought the game once you can pretty much bet i pirate it. 

B: maybe the entire rockstar studio's is full of console fanboys

Those arguments doesn't sound that convincing to me tbh. You allready kind of dismissed the first one yourself (besides why don't more companies do that?). The second argument may be true, but I doubt it honestly. This is big business. I doubt they would let their (potential) fanboyism get in the way of that kind of money.

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Lucianu

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#42 Lucianu
Member since 2007 • 10347 Posts

 It's ok for a fanboy to think like this. What I don't get is why a huge dev like R* would waste $100M to punish PC gamers because of their poor attitude on online forums.

Sushiglutton

You should ask someone that works there directly then. Disscussions around this subject wont get you anywhere. The most people can do that aren't in the know, is make educated guesses.

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l34052

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#43 l34052
Member since 2005 • 3906 Posts

[QUOTE="l34052"]

Who cares about pc gamers anymore anyways, since the announcement of the ps4 ive seen that really they're all a bunch of insecure cry babies that belittle anything thats not them so if they dont get GTA then no great loss.

They will of course but they have to wait a while but thats not good enough for these whiners, get over yourselves its always been this way with GTA aslong as you get a version who cares.

R* will go for the biggest market first which in this case is the consoles so deal with it:roll::roll:

Sushiglutton

It's ok for a fanboy to think like this. What I don't get is why a huge dev like R* would waste $100M to punish PC gamers because of their poor attitude on online forums.

Fanboy LOL grow up kid. Im sick of listening to PC this, PC that, blah blah blah.....

If your not happy then buy a console, if you dont want to do that then stop whining its not complicated:roll:

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Sushiglutton

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#44 Sushiglutton
Member since 2009 • 10463 Posts

[QUOTE="Sushiglutton"]

 It's ok for a fanboy to think like this. What I don't get is why a huge dev like R* would waste $100M to punish PC gamers because of their poor attitude on online forums.

Lucianu

You should ask someone that works there directly then. Disscussions around this subject wont get you anywhere. The most people can do that aren't in the know, is make educated guesses.

They will obv not explain their business strategy to me. I'm just curious how R*'s strategy can be explained given the facts that are so well established in the hermit community. Or if if you want to think of it the other way around: Can everything hermits claim to be true actually be true, or are some of these "facts" in reality myths?
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Ilikemyname420

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#45 Ilikemyname420
Member since 2007 • 5147 Posts
[QUOTE="Sushiglutton"][QUOTE="soulitane"][QUOTE="Sushiglutton"] But why? PC is bigger than all platforms combined. Every copy sold equals more money. How can they possibly make less on PC. Not only that how can they make so much less that it's not even worth to release simultaniously?

Bigger platform is true, but it's spread over a lot of different genres which mainly consists of lots of LoL players. :P You should really up your trolling, it's honestly quite horrible. :?

So it's mostly bigger for F2P games. But the big AAA action adventures titles are mainly driven by the console market? Maybe. GTA is still such a huge franchise originating from PC. If they stopped treating PC-gamers like dirt, made great ports and released at the same time I don't see why they wouldn't make another $100M.

Most of GTAs fanbase came from the PS2 games. You assume it will make another $100 million if it releases on PC, but Rockstar probably knows better than anyone else the dollars and cents of it: they did release Max Payne 3 (a game that DID have most of it's fanbase coming from PC) on PC not more than 2 weeks off from the console version.
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nutcrackr

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#46 nutcrackr
Member since 2004 • 13032 Posts
Pretty sure they don't want to spend time QA testing for a lot of machines and instead do that after the game is done.
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R4gn4r0k

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#47 R4gn4r0k
Member since 2004 • 49044 Posts

It sells more on consoles, which is a reason they do this. But by releasing it first on consoles, people that are interested in the PC version more (like me) could end up getting it on consoles because they can't wait to play it. So it's a bit of a vicious circle really.

I thought Max Payne releasing a few weeks after the console version on PC was a step in the right direction. To bad they don't continue doing this with GTA V. 

Some games sell better on consoles ( GTA series for instance ) others sell better on pc ( portal series for instance ). Shocking i know

Devs will obviously give priority to the platforms that will sell the most. Also Gta never released on pc on Day 1 so hardly this is a surprise

adamosmaki

Except for GTA 1&2. Those came out on PC first.

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the_bi99man

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#48 the_bi99man
Member since 2004 • 11465 Posts

I have learned a lot from Hermits since I became a member of this board. For example that piracy is as big of a problem on consoles as it is on PC. That PC is a bigger platform than all consoles combined. That devs make a lot more money for every copy sold on PC than on consoles. These are all facts. Now there are still things that are mysterious to me, especially in the light of these facts. One such thing is why R* is not releasing GTA5 on PC at the same time as on consoles. Basically they are burning hundreds of millions of dollars. Could someone please explain this to me? 

  • Is R* incapable of understanding the industry?
  • Do they hate PC for irrational reasons and just want to punish some of their most loyal fans out of spite?
  • Do they feel sorry about us console gamers and want to give us early GTA5 access as a kind of donation?

Sushiglutton

It's just how they do things. There's not some grand conspiracy. They invested all their time, money and resources into making the console versions, because they have a large install base, consisting of millions of guaranteed customers, who would buy a GTA game day one without ever seeing a trailer, or even knowing a new GTA was coming. Developing the PC version right alongside would have cost them more, and they decided it wasn't quite worth it, at that time. Just like they did with all the other 3D GTA games. Once the console versions are finished and released, they'll have a lot of resources freed up, and they'll get into full swing with the porting job. They don't hate anyone. They don't feel sorry for anyone. They're just doing what they do.

People should stop acting like game developers give a shit about what gets argued about in system wars. We make up an utterly insignificant portion of the consumer base in the game industry. If every single member of this site stopped gaming entirely, and never bought a system or game again, no developer or publisher would even notice the drop in sales.

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Sushiglutton

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#49 Sushiglutton
Member since 2009 • 10463 Posts

It sells more on consoles, which is a reason they do this. But by releasing it first on consoles, people that are interested in the PC version more (like me) could end up getting it on consoles because they can't wait to play it. So it's a bit of a vicious circle really.

I thought Max Payne releasing a few weeks after the console version on PC was a step in the right direction. To bad they don't continue doing this with GTA V. 

R4gn4r0k
The PC port of Max Payne 3 was amazing btw imo (and huge, like 35gb or whatever). It's also a game that really benefits from KB/M as you you need full precision in those slow-mo sections (no aim assist) for the game to shine imo. Makes it even more suprising that the PC-version of GTA has not been announced yet now that I think of it.
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deactivated-57ad0e5285d73

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#50 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="Lucianu"]

[QUOTE="Sushiglutton"]

 It's ok for a fanboy to think like this. What I don't get is why a huge dev like R* would waste $100M to punish PC gamers because of their poor attitude on online forums.

Sushiglutton

You should ask someone that works there directly then. Disscussions around this subject wont get you anywhere. The most people can do that aren't in the know, is make educated guesses.

They will obv not explain their business strategy to me. I'm just curious how R*'s strategy can be explained given the facts that are so well established in the hermit community. Or if if you want to think of it the other way around: Can everything hermits claim to be true actually be true, or are some of these "facts" in reality myths?

Again,money is the fact here. Deductive reasoning leads the answer to revenue lost from piracy. There simply isn't any other answer. Like any business, they're in it to make some cash.