They might not be able to implement it using the same method, but I am sure that if they spent the same effort as they did to achive that on the PS2, they can do it on a PC. I mean look at Soul Reaver.Datheron
That's my point though; you cannot do it on a PC reliably and expect it to work or have the same effect across diff. hardware configurations. Coupled with the high turnover rate of PC hardware (e.g., upgradeability), there's little incentive for commercial developers to push PC hardware like they do with console hardware.
I think you are making too much out of the different hardwares. While computers dont use exactly the same hardware, the operating system is there to deal with most of this differences nowadays and they are standardisedto some degree. I mean it does not make a noticable difference what brand of motherboard/cpu/memory/harddisk you have when it comes to game programming. The only hardware that would make a difference is graphics card and there are only two chip manufactures when it comes to GPU. You also seem to forget that there is a lot of headroom when it comes to PC programming while in consoles you have to try and come up with new ways to squeeze as much as possible the longer you go into its life while at the start of its life you spend your time tring to learn how to do things on a new hardware.
Also the streaming of levels in GOW is not perfect, I remeber a number of instances when the game froze and a "loading" message appeared on the screen for a few seconds. And I am sure if a PC can handle huge battles like in Rome: Total War and Supreme Commander, streaming of the HD is not an impossible task.
I think it is much more easier to program on the PC, than it is to do so for concoles this days since there is a growing tendency to make console games multi-platform.
That's one way to look at it; another way is simply that PC programming tools are much more refined whereas new tools come with every new console hardware iteration. Porting is certainly not easy either, but in this sense PC's are starting to "copy consoles" with open source multiplatform games that run on Windows/Macs/Linux and companies like id supporting the Mac in the coming future.
There are more Windows/Console multiplats/ports than there are Windows/Macs/Linuxmultiplats/ports.I think you will be seeing even less of Windows/Macs/Linux games as more games become DX10.In terms of PC gaming Mac/Linux gamers arevery miniscule.
This is not exactly a common occurance. Vista is a new OS and of course the chances of things like this happening when a new OS is out is higher than at other times. You jumped onto Vista a bit early on and those who do so must be aware that they will encounter this kinds of problems. Right now there is no reason for gamers to go to Vista and most of them are sticking with XP.
Vista is a beast, certainly, but these instances happen in XP as well - Windows XP SP2, for example, invalidated a bunch of drivers and while most of them worked, a bunch of keyboard and mouse drivers started acting up and you had to use the default one for a while (Logitech is notorious for having crappy drivers, but great mice otherwise =)). Compatibility is always going to be an issue with configurations, I'm afraid.
Again SP2 was a huge update to Windows XP, so some issues were inevitable. I will give you an example in terms of consoles. Take a look at the PS3. The first US/JPN release of PS3 had 100% backward compatibility, but the new ones dont because they are using software emulation.
If console gamers can not handle the complexity of PC gaming then that is their shortcoming not PC gaming. As for PC gamers being elitist, have you been in System Wars lately? There is a post every few minutes from PS3/360 gamers calling WII gamers casuals and saying things like "WII is killing gaming" and "WII is for kids". I think those posts hugley outnumber posts by PC gamers claiming that PC gaming > Console gaming.
There are two responses here.
First, I agree that while PC games tend to be more complex, there's a certain charm to console games, in their simplicity, which is difficult to find in front of a computer. Fun != complexity sometimes, and I've found that after engaging myself in one or two fairly complex games (like recently, Civilizaton IV + Rome: Total War), it's a relief to play some "simple" NBA 2k7 and Guitar Hero II.
Second, you've hit on the point that console gamers vastly outnumber PC gamers, which is why console games sell so much in the first place. PC gamers tend to be older and so are less immature and vocal than console gamers in this regard; my experience has been that they just act smug about their platform of choice, and some of the PC mags I've subscribed to over the years re-enforces that image. Not that I'm excusing the annoying 12-year-olds on this board screaming about their latest systems, but "the kids are doing it too" is a pretty poor excuse.
A few things.
Why is there a general assumtion that all PC gamers are older people while console gamers are children? I started PC gaming at the age of 15/16.
My comment about theWII bashing wasntmeant to be an excuse for what you call PC Elitest, but an observation about how whenever a PC is compared to PS3/360, the argumentof price comes up, butwhen the same people have an argument about the WII, the argument about the WII's lack of power and graphics come into it. I was justmaking an observation.For example you said there arethose that like a simpler game than those offered by PC, but those same people will bash the WII for beingmore simplistic thanthe PS3/360... See what I am tring to say is the Elitesm is not restricted on PC gamers, it is just human nature.Some people just look down on those who havesomething that they view as being lesser. Just like some Ferrariowners will look down on aFieat owner so will some PC gamers look down on console owners. The difference is that there area whole lot more PS3/360owners looking down on WII owners, and they are much more rude/agressive about it, while you will find that most PCowners are not.
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