[QUOTE="PBSnipes"]
[QUOTE="navyguy21"]I kind of agree with you, but i disagree at the same time. I do feel like games are experiences. We are really arguing how we view the item in hand. You are buying the disc that happens to have a great game on it, while i am buying a great experience that happens to be housed on a disc. So, in my opinion, they are experiences that shouldnt be resold without paying a royalty. i mean i completely see where you are coming from, i just view it in a different way. ME is an experience. I dont see it the same way i see buying Windows 7. Think of it as buying a movie. Its an experience. You can own the disc all you want. Video rental and cable companies have to pay a fee for sharing that experience with each user. VIdeo games are interactive movies, not a solid product like say a car or a stereo. In my opinion of coursenavyguy21
But I can resell movies. And books. And albums. And paintings. And sculptures. What makes games different?
Furthermore, you're entering the slippery slope of, essentially, what does and does not constitute art. I can appreciate the argument that artists should be paid per performance, but that begs the question of who qualifies as an artist? You may not think your stereo qualifies as art, but what about something like this:
Can Bang & Olufsen argue their speakers are actually first-and-formost pieces of art, and therefore can't be resold without compensation? What about beautifully designed cars? Or drool-worthy industrial design like the unibody Macbooks? Furniture? Appliances? Really nice looking coffee mugs?
The thing about copyright/IP law -- and this is something that's been largely forgotten in recent history -- is that it's as much about balancing the needs of the consumer with those of the creator. So while, ideally, sure, creators would get some sort of compensation every time their creation is used/traded/sold, the fact is the net-benefit (both in terms of the concept of personal property and the ability for a greater number of people to experience a product) of being able to use/trade/sell products without the authorization of the creator is greater than giving Naughty Dog a $X cut of every used sale (nevermind the logistics of trying to work out such a system).
Again, the individual CAN resell it, but not a steady stream of income from the SAME product. You can sell your movie, but you cant rent tons of them out for profit. Same with new release books. Electronics are different, though Sony proved that this may also apply there. Again, you are arguing your rights as an individual, you cant apply that to a corporation who deals with thousands of games as opposed to you reselling a few games.......ONCE. Gamestop sells multiple copies.......multiple times. This takes money from devs, forcing them to implement the 5-10 dollar online fees. What IM saying is charge Gamestop that 5 - 10 bucks and NOTHING to the consumer
Yes.
"I refuse to take this argument seriously until game companies boycott Gamestop. Until then, they can shut up."
Yes to this as well. (Isn't Best Buy starting to jump in on used game sales now too?)
Problem solved :D
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