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ActicEdge
Old products last longer because they were actually higher quality. Thanks to our race to the bottom economy; and cheap imported products, stuff degrades a lot faster today. But that's a different topic entirely.
Argument about the delivery method is irrelevant, as that's going to change with technology. It doesn't matter if it comes on a optical disk, a hard drive or digital distribution. You're paying for the software, not the means of storing it.
Courts have repeatedly struck down the legality of the view of the license as you and the software companies would like it.
santoron
As I'd like them?
I see PC gamers get bashed for piracy, while console gamers talk about 2nd hand sales as a legitimate practice; despite it having 'the exact same' impact as piracy. I'm not a anti consumer/corporate profits protector; like is being suggested. I'm just disgusted by the hypocrisy, and attempted to use licencing agreements to get that across.
But what I'm increasingly finding is some people arguing for 2nd hand sales; hold surprisingly similar views to pirates. Either not caring for the developers not getting paid for that sale, or even using business decisions to justify not paying them out of spite. All while, still denying any relation between the impact of piracy; and 2nd and sales.
So in the end, it's not something that can actually be argued. Because these people aren't going to change their views; even if some rock solid argument was ever offered. Like pirates, they are rationalizing to themselves why what they are doing isn't a bad thing, despite the obvious affects. Even though if they were just patient, they could get the game cheaper at a later time; and the devs would get paid.
It's people rationalizing access to cheaper games; and they don't want the guilt of their impact, that's all.
PC crowd is trying to grasp at straws to defend pirates.
Vambran
Defend pirates? Hahah, wow. I wonder where you got that from.
The only people grasping at straws here, is the people trying to defend their access to cheaper games, regardless of the impact they have.
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