A step away from reality? What the hell?
Who do you think decides what DRM a game gets :| ?
Mograine
I fail to see how that even relates to my point. Just because the game developer decide DRM policies means we should focus on unrealistic examples that only favor them? Forgive me if I don't agree with that.
"The rest of the industry" - that only leaves the retailers. Retailers grow => developers need to rely more and more on them => retailers no longer act as a mean of distribution but also get a say in development => preorder DLC and such crap = BAD. It's NON NEGOTIABLE.
No, it's not purely semantic. The law is not dictated by YOU. You can't equate one to another just because it fits YOUR needs. This discussion has no purpose if we are at this kind of low :|
Why are you so STUCK on the legality point? We are NOT discussing that.
Mograine
The rest of the industry includes publishers, retailers, promoters, reviewers and probably alot more people that I don't know about. It's not just retailers and developers. I don't see pre-order DLC see as bad, so again, i do not agree. I don't find it to a be a positive either - it applies a subjective middle ground depending on who you ask.
It is semantic. Please tell me the difference between pirating music and stealing music. You claim piracy is simply "copy" music, but I direct you to Merriam-Webster;
First defintion as a intransitive verb:to take the property of another wrongfully and especially as a habitual or regular practice
First definition as a transitive verb:to take or appropriate without right or leave and with intent to keep or make use of wrongfully
The Dictionary defines stealing as
A pirate that takes downloads an ISO of a game, without contributing anything to the game industry in return, seems to fit the definition provided. I suppose you'll say I've twisted the definition to fit my needs, but I really don't think there's much headroom to argue any other way.I'm not twisting laws to suit my argument - I merely saying that the two terms are pretty much synonymous if one takes a look at any dictionary.
Also, I wasn't arguing the legality of used game sales - I was merely saying piracy is the same as stealing, ie the transferal of a copyrighted work when one has no right to do so. And no, this isn't an argument against used game sales, as the First Sale Doctrine describes the resell of copyrighted work as being a right of every American citizen.
You cannot prove it is detrimental.
Repeat it until you get it through your hide. YOU - CANNOT - PROVE - IT'S - DETRIMENTAL. There's just no evidence of this. You are in complete denial if you think otherwise.
And again, we're only talking from the developer's PoV. They are the ones who call the shots on what DRM a game gets. Not hardware manufacturers.
Mograine
Could you prove to me that isn't detrimental?
I consider it detrimental because it's a textbook example of a parasitic relationship. Pirates (the parasite) are benefitting from the act of pirating games, but offer no benefit to the the video game industry. Are you arguing with me that a parasitic relationship isn't a detrimental relationship to one party?
I don't understand your DRM point you keep bringing up. And I refuse to argue a position that only examines a incredible narrow part of a larger problem. It's akin to an ostrich sticking their head in the ground to escape for a predator - the illusion that game developers are the only important voice of the industry is surreal to me.
Lastly, calm down with your condescending smilies. There's no reason to get so worked up over this debate.
Edit: Wow, this post got butchered by an HTML error.
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