Its because every copy of a game the dev/pub makes, they make money off each new game. When the OWNER of that game wants to sell it, why should the company who made it get another cut? This is the side of the used game argument I don't understand.
For example: I go to Wal-Mart and buy a case of Dr. Pepper. Those are now MY Dr. Peppers. If I want to sell them at a fair, thats my buisiness. Why should I have to pay Wal-Mart again to sell MY drinks? Fact is, I shouldn't. The games Industry seems to be getting away with this by whining about Gamestop and implementing online passes.
Your thoughts?
Plagueless
From a developers point of view used games are worse, retail shops are making all the profit and its essentially a stolen sale.
I think the introduction of codes and locking games to a specific console would be great for the industry.
The co-founder of Blitz Games Studios believes that pre-owned games are a bigger threat to developers than piracy.
Andrew Oliver told Develop that the "damage done" by used games sales would push publishers even more towards digital downloads. Oliver cited a figure that original copies of games are traded in up to four times to claim that such a practice effectively cuts publisher and developer royalties to such an extent that "the money going back up the chain is a fraction of what it was only a few years ago."
Oliver added, "I understand why players do this, games are expensive and after a few weeks of playing you've either beaten it, or got bored of it so trading it back in to help pay for the next seems sensible when people are short of cash."
Obviously Oliver is not alone in his thinking, especially following in the wake of EA's plan to effectively charge $10 for online play with its used games. EA's plan follows a similar initiative introduced by Sony earlier this year, in which online play in its latest SOCOM release for the PSP was tied to a redeemable code included with the game.
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