[QUOTE="Kickinurass"]
Please point me to the court case that's ruled reselling software is a crime. I've been dying to know the actual legality of this issue, because the only thing I could find is a court case between an EBay seller and Adobe over the issue, and with no clear inclination as to where the consumer is actually buy a liscense or a product.
Until an actual court rules on the case, the issue of ownership, at least in the United States, falls under the First-Sale Doctrine listed in the Copyright Act of 1976. If I understand the DMCA, then it doesn't actually address the issue of reselling digitmal material, only circumventing the copy protection.
In other words, as the law stands now, you're wrong. It's not illegal to resale software, and any clause of EULA that says so may or may not be inviolation of the Constitution. It's a legal grey area, nothing more - but until a law passes specifically forbidding it, then I assume that it is a legal action.
AnnoyedDragon
Crime =/= breach of license.
Something doesn't have to be in the law to be a breach of license. But when you are buying a license to use software, you are agreeing to the terms of the license. Selling 2nd hand is a breach of that license. Something that a variety of software companies HAVE taken to court on various occasions, but mostly when targeting entire companies rather than individuals.
Sometimes the company wins, sometimes the person who used 2nd hand software. But ultimately it is something that companies highly object to, Microsoft in particular stating in their licenses that resale is "expressly forbidden".
That you personally don't care what companies think; doesn't change that it is something that all software companies, and games are software, are trying to stamp out. Arguing that it is just a license agreement, and not a law, is nothing more than a rationalization to continue purchasing 2nd hand games against the developers wishes. Which, regardless of rationalizations, result in their developers not getting paid for the sale of the product. People try to equate it to 2nd hand vehicles and furniture, but software is a very different product from these things, it doesn't exist in any physical sense. Instead, a different set of rules are needed.
Services like Steam are a better example of these differences. But when the game is stored on a physical disk, people become confused.
Courts have repeatedly struck down the legality of the view of the license as you and the software companies would like it. They've ruled that branding a sale a license does not make it true, nor does a license automatically suprceed the established rights of property owners under the first sale doctrine. Software companies write all sorts of things into their agreements... that does Not make it a binding agreement, anymore than if they claimed they owned your first born, or your soul (at least in the U.S.). You're right in that software companies are trying to skirt the issue by removing the physical media, but when the inevitable legal challenge arrives, one would hope the courts continue to hold fast on your rights... even if you don't personally want them. As you pointed out when we buy games (or books, music, movies, or any form of art) it isn't the physical medium we are buying, but the content held within. A new distribution method shouldn't be allowed to diminish the rights of the consumer.
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