BTW I just want to say that Left 4 Dead is a very, very poor example of a revolutionary FPS....
On part of the fact that Killing Floor, a UT2k4 mod, effectively included everything Left 4 Dead did, in 2007. In fact, their beta was released in 2005...
Killing Floor has 6 player survival co-op, extremely good enemy pathing and AI (at least in the retail version) with random spawns and attack paths (they often corner you), melee weapons, and a class based multiplayer component with unique mechanics surrounding on how classes support eachother (medic, demolitions, support, etc).
The melee weapons are the kicker, though. They have a fire axe, katana and a chain saw....sound familiar at all?
Enemies like the Bloat:
Look familiar?
They're nearly identical. They explode when you shoot them, deal poison damage when too close, and spew poisonous bile.
Then there's the flesh pound:
And the tank:
Which both charge you and clobber the piss out of you...effectively, same concept.
And many of Left 4 Dead's enemies are just variations on the same idea....they grab you and attack you and your teammates have to free you. Incidentally, clots in Killing Floor are exactly the same thing.
In other words, been there, done that. Left 4 Dead breaks no new ground. The only reason none of you know this is because Killing Floor was an obscure mod by a developer none of you heard of whereas Left 4 Dead has the support of millions of lemmings who've never heard the word "mod" before....and because Valve distributes Killing Floor and Red Orchestra, which means any conflict of interest would affect both Tripwire's (developer of KF) and Valve's income.
Brownesque
Killing Floor is a fun game, no lie. But the addition of being the special infected makes Left 4 Dead out of Killing Floor's league.
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