[QUOTE="HaloinventedFPS"]
[QUOTE="arkephonic"]
Isn't 1 million sales considered a flop for an exclusive game on consoles?
Resistance 3 sold 1 million copies and everyone considers that the flop of 2011.
arkephonic
less profit on consoles due to royalties and publishers taking a large slice of the profit, retail sales make less profit than digital sales, console games need to spend a lot on marketing
Steam and others take a smaller cut than retail (depending on the game, ive heard Valve dont even take a cut from indie devs, other digital stores like DD,GMG or Origin etc are most likely different tho, Valve have a soft spot for smaller devs) and no royalties to pay, digital sales makes more profit than retail, PC exclusives tend to need less or no marketing at all, since PC games tend to sell by word of mouth
So 1mil on consoles can be very bad, but on PC is very good if it isnt a Blizzard game (since Blizzard are the only PC dev to actually spend money on advertising)
I thought it was more of a representation of the active communities and which communities are buying games and which aren't, moreso than how much money companies are making. I don't think anyone gives a damn how much money the companies are making, they just care about how active the community is in buying games for each platform.
its more complex than that, numbers sold isnt the big issue, it comes down to budget, how much to spend on marketing, royalties, publishers taking their cut etc etc
example
Homefront did over 2mil copies, was considered a flop and the dev was shutdown
SC2 did 1.5mil in the first day and Blizzard were popping corks
SC2 also had around an 80mil budget while HF was just around 50mil
yet SC2 still made more profit in the first day with 25% less sales due to no royalties to pay and more profit from digital sales
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