[QUOTE="arkephonic"]
[QUOTE="HaloinventedFPS"]
less profit on consoles due to royalties and publishers taking a large slice of the profit, retail sales make less profit than digital sales, console games need to spend a lot on marketing
Steam and others take a smaller cut than retail (depending on the game, ive heard Valve dont even take a cut from indie devs, other digital stores like DD,GMG or Origin etc are most likely different tho, Valve have a soft spot for smaller devs) and no royalties to pay, digital sales makes more profit than retail, PC exclusives tend to need less or no marketing at all, since PC games tend to sell by word of mouth
So 1mil on consoles can be very bad, but on PC is very good if it isnt a Blizzard game (since Blizzard are the only PC dev to actually spend money on advertising)HaloinventedFPS
I thought it was more of a representation of the active communities and which communities are buying games and which aren't, moreso than how much money companies are making. I don't think anyone gives a damn how much money the companies are making, they just care about how active the community is in buying games for each platform.
its more complex than that, numbers sold isnt the big issue, its comes down to budget, how much to spend on marketing, royalties, publishers taking their cut etc etc
example
Homefront did over 2mil copies, was considered a flop and the dev was shutdown
SC2 did 1.5mil in the first day and Blizzard were popping corks
I see what you're saying, it's just that I would have expected PC games to be much more profitable than that. Like, imagine if they were able to sell 15 million copies like Halo, on top of having reduced development costs and royalties.
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