Witcher 2 sells 1.1 million copies in 7 months.

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deactivated-5cf4b2c19c4ab

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#201 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

Demon's Souls and catherine sold poorly compared to Witcher 2, bayonetta had an utter crapload of advertising.

JLF1MarkII



Bayontta had about as much advertisment as The Witcher 2 did. Unless you missed that the game was plastered on evey gamesite for months. Chaterine is not in the same genre as the TW2 and sold 3x times of what Atlus expected. Demon's souls have sold about the same as TW2 has so far. Demon's Souls was also profitable before it left Japan.

The idea that niche genres from small devs don't sell on consoles is laughable.

Demon souls has also been out for a quite a while longer than tw2 has. Having similar sales with a nearly 2 year head start isn't exactly selling as well. And are you kidding with bayonetta? Having a few banners on websites is not the same as having TV ads every other commercial break.

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#202 BlowMonkeys
Member since 2012 • 56 Posts

[QUOTE="BlowMonkeys"]

[QUOTE="waltefmoney"]

Funny, last year Gran Turismo 5 sold as much as The Witcher 2 did and it was released in 2010.

waltefmoney

And who says the Witcher 2 won't sell as much as GT5 next year or even more?

No one, but that's not really the point :|

No, and way to go to compare the sales of a world famous racer with tons of advertising to a hardcore RPG with a niche market. I really see the logic there. Keep going son.

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waltefmoney

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#203 waltefmoney
Member since 2010 • 18030 Posts

No, and way to go to compare the sales of a world famous racer with tons of advertising to a hardcore RPG with a niche market. I really see the logic there. Keep going son.

BlowMonkeys

GT5 is a racing sim, that's pretty niche. And I was just pointing out how your argument about console games not selling over time is flawed.

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DragonfireXZ95

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#204 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="BlowMonkeys"]

No, and way to go to compare the sales of a world famous racer with tons of advertising to a hardcore RPG with a niche market. I really see the logic there. Keep going son.

waltefmoney

GT5 is a racing sim, that's pretty niche. And I was just pointing out how your argument about console games not selling over time is flawed.

GT5 is not niche at all. It's one of the most well known racers in the world.

People that don't know about The Witcher, probably know about Gran Turismo.

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#205 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="BlowMonkeys"]

No, and way to go to compare the sales of a world famous racer with tons of advertising to a hardcore RPG with a niche market. I really see the logic there. Keep going son.

waltefmoney

GT5 is a racing sim, that's pretty niche. And I was just pointing out how your argument about console games not selling over time is flawed.

The racing market is a lot larger than the hardcore RPG market. Not to mention GT5 is the most known racer, not counting Mario Kart.

And well...they don't. They do sell via used games, which is why publishers feel threatened by them. That, and they're just flat-out greedy.

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waltefmoney

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#206 waltefmoney
Member since 2010 • 18030 Posts

GT5 is not niche at all. It's one of the most well known racers in the world.DragonfireXZ95

The genre is niche which is what I said. :| Jeeze you guys will latch on to every little thing.

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waltefmoney

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#207 waltefmoney
Member since 2010 • 18030 Posts

And well...they don't. They do sell via used games, which is why publishers feel threatened by them. That, and they're just flat-out greedy.

ChubbyGuy40

You know I keep reading this and I see no examples, just hermits making this same statement over and over and then asking the other party to provide the proof.

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DragonfireXZ95

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#208 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="DragonfireXZ95"]GT5 is not niche at all. It's one of the most well known racers in the world.waltefmoney

The genre is niche which is what I said. :| Jeeze you guys will latch on to every little thing.

And just because the genre is niche, doesn't mean that the game is. Some games go beyond their niche, look at Skyrim. It's by no means a "hardcore" RPG, however RPG games don't reach anywhere near the popularity of shooters and sports games.
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deactivated-5cf4b2c19c4ab

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#209 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ChubbyGuy40"]

And well...they don't. They do sell via used games, which is why publishers feel threatened by them. That, and they're just flat-out greedy.

waltefmoney

You know I keep reading this and I see no examples, just hermits making this same statement over and over and then asking the other party to provide the proof.

Well you can look at all the developers complaining about used sales, or even better, you can use common sense.
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#210 ChubbyGuy40
Member since 2007 • 26442 Posts

You know I keep reading this and I see no examples, just hermits making this same statement over and over and then asking the other party to provide the proof.

waltefmoney

Outside of Nintendo and CoD games, they don't have legs after their initial launch. PC games do, because they drop in price or are part of a big sale. You won't even hear about console games after launch, but you'll certainly hear Deus Ex: Human Revolution on sale for $15.

What would you notice more? A game in the bargin bin that you never look in, or Steam/Origin/website with an ad that says "Crysis and Crysis Warhead is on sale for $5!"

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waltefmoney

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#211 waltefmoney
Member since 2010 • 18030 Posts

Well you can look at all the developers complaining about used sales, or even better, you can use common sense.ferret-gamer

Developers complaining about used sales =/= console games not selling over time. A lot of console games don't have legs, but then again the same can be said about a lot of PC games.

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waltefmoney

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#212 waltefmoney
Member since 2010 • 18030 Posts

Outside of Nintendo and CoD games, they don't have legs after their initial launch. PC games do, because they drop in price or are part of a big sale.

What would you notice more? A game in the bargin bin that you never look in, or Steam/Origin/website with an ad that says "Crysis and Crysis Warhead is on sale for $5!"

ChubbyGuy40

I would look at the bargain bins if I could find any :(

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#213 BlowMonkeys
Member since 2012 • 56 Posts

[QUOTE="BlowMonkeys"]

No, and way to go to compare the sales of a world famous racer with tons of advertising to a hardcore RPG with a niche market. I really see the logic there. Keep going son.

waltefmoney

GT5 is a racing sim, that's pretty niche. And I was just pointing out how your argument about console games not selling over time is flawed.

This, is a racing sim. Maybe you should look up the definition of SIMULATOR in the dictionary.

This.... is not

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#214 JLF1MarkII
Member since 2012 • 1416 Posts

Demon souls has also been out for a quite a while longer than tw2 has. Having similar sales with a nearly 2 year head start isn't exactly selling as well. And are you kidding with bayonetta? Having a few banners on websites is not the same as having TV ads every other commercial break.

ferret-gamer



Demon's souls is still very impressive. I mean if you really want to compare games in the same genre then both TW2 and DS are utter pathetic compared to the 10mil Skyrim sold.

I don't remember a single Bayonetta TV ad. It did not have a huge marketing budget.

You can easily take Heavy Rain or No More Heroes instead.

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waltefmoney

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#215 waltefmoney
Member since 2010 • 18030 Posts

This, is a racing sim. Maybe you should look up the definition of SIMULATOR in the dictionary.

BlowMonkeys

.

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#216 ChubbyGuy40
Member since 2007 • 26442 Posts

Developers complaining about used sales =/= console games not selling over time.

A lot of console games don't have legs, but then again the same can be said about a lot of PC games.

waltefmoney

They can be linked. Why would they complain about used games in the first place? Most likely because they aren't selling. You don't see that on PC anymore, because of digital sales.

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#217 ChubbyGuy40
Member since 2007 • 26442 Posts


Demon's souls is still very impressive. I mean if you really want to compare games in the same genre then both TW2 and DS are utter pathetic compared to the 10mil Skyrim sold.

I don't remember a single Bayonetta TV ad. It did not have a huge marketing budget

JLF1MarkII

It did have a big amount of hype behind it. They failed with the sales though, as they didn't produce enough. Skyrim had ads everywhere, and those drones will buy anything Bethesda s**ts out.

You don't? I'm damn sure I saw them right after christmas. Didn't see a single Darksiders ad though.

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#218 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

Developers complaining about used sales =/= console games not selling over time.

A lot of console games don't have legs, but then again the same can be said about a lot of PC games.

ChubbyGuy40

They can be linked. Why would they complain about used games in the first place? Most likely because they aren't selling. You don't see that on PC anymore, because of digital sales.

But they could be complaining because their game didn't sell at all, I've never seen any developer complain about used games sales saying "well the game did really well at first but then all of a sudden it stopped selling."

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tenaka2

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#219 tenaka2
Member since 2004 • 17958 Posts

[QUOTE="ferret-gamer"]Well you can look at all the developers complaining about used sales, or even better, you can use common sense.waltefmoney

Developers complaining about used sales =/= console games not selling over time. A lot of console games don't have legs, but then again the same can be said about a lot of PC games.

Console sales are all about the short term, the used games market have killed the longevity of console game by a huge factor. PC games always have a longer shelf live, especially thanks to dd. If I feel nostalgic for a game I used to play I can dd it in an hour for a few quid.

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waltefmoney

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#220 waltefmoney
Member since 2010 • 18030 Posts

Console sales are all about the short term, the used games market have killed the longevity of console game by a huge factor. PC games always have a longer shelf live, especially thanks to dd. If I feel nostalgic for a game I used to play I can dd it in an hour for a few quid.

tenaka2

Well a lot of console games release at DD nowadays, some very close to the release date.

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JLF1MarkII

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#221 JLF1MarkII
Member since 2012 • 1416 Posts

The racing market is a lot larger than the hardcore RPG market. Not to mention GT5 is the most known racer, not counting Mario Kart.

And well...they don't. They do sell via used games, which is why publishers feel threatened by them. That, and they're just flat-out greedy.

ChubbyGuy40



Actually console games do sell over time. Otherwise Mario Kart: Wii wouldn't be in the top 20 every year. Most don't, but that is also the case for PC games. Some have legs some don't. Initial sales flops like Valkyria Chronicles and Muramasa have gone on to be very successful over the years. Hell, look at Rayman: Origins, it barely sold anything in it's first month and is currently gaining momentum.

There is a reason why publishers still print copies after the first months, they sell. Not millions upon millions but neither does old-school PC games on gog.com.

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#222 ChubbyGuy40
Member since 2007 • 26442 Posts

Well a lot of console games release at DD nowadays, some very close to the release date.

waltefmoney

Who actually buys console games over DD? The hard drives are so small that you can barely hold any. Not to mention they're usually more expensive than what you can find them on Amazon. Their digital service doesn't compare to PC's.

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#223 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

Huh? Even on consoles passing 1mln copies is a good news and passing 2mlns usually means making profit and there the budget are 5-10 times bigger than that.

waltefmoney

Not necesseraly. I don't think Crackdown's budget was that big and it sold more than one million, yet MS hesitated to greenlight a sequel.

I don't think there ever was a company managed worse than Real-time Worlds, aside from maybe 3D Realms, so I doubt the budget wasn't huge. Plus it was UK studio. Wages alone would make the budgets higher. And that's not even taking into account the marketing budget (which on consoles often equals dev budget), while W2 did nothing.

Currently 1mln copies sold on PC brings ton of profit for devs aside from few MMO exepctions. On consoles those sales at most make you break even.

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JLF1MarkII

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#224 JLF1MarkII
Member since 2012 • 1416 Posts

Console sales are all about the short term, the used games market have killed the longevity of console game by a huge factor. PC games always have a longer shelf live, especially thanks to dd. If I feel nostalgic for a game I used to play I can dd it in an hour for a few quid.

tenaka2



Console publishers have seen a similar raise in sales when it comes to old-school PS1 games on PSN. It's not that the market isn't interested in the old games, it's the fact that there were no way to buy these games new after the gen was over before.

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TheShadowLord07

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#225 TheShadowLord07
Member since 2006 • 23083 Posts

good for them. hopefully they can sell another million copies this year.

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#226 ChubbyGuy40
Member since 2007 • 26442 Posts


Actually console games do sell over time. Otherwise Mario Kart: Wii wouldn't be in the top 20 every year. Most don't, but that is also the case for PC games. Some have legs some don't. Initial sales flops like Valkyria Chronicles and Muramasa have gone on to be very successful over the years. Hell, look at Rayman: Origins, it barely sold anything in it's first month and is currently gaining momentum.

There is a reason why publishers still print copies after the first months, they sell. Not millions upon millions but neither does old-school PC games on gog.com.

JLF1MarkII

Read down a bit further to see what I wrote after.

Outside of Nintendo and CoD games, they don't have legs after their initial launch. PC games do, because they drop in price or are part of a big sale. You won't even hear about console games after launch, but you'll certainly hear Deus Ex: Human Revolution on sale for $15 on Steam.

What would you notice more? A game in the bargin bin that you never look in, or Steam/Origin/website with an ad that says "Crysis and Crysis Warhead is on sale for $5!"

ChubbyGuy40

They also print new copies to include new content to replace the old. Most games you'll find the in bargain bin, but they're ones you've never even heard of or weren't all that great. Others will stay on shelves at a high price because they refuse to lower it.

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waltefmoney

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#227 waltefmoney
Member since 2010 • 18030 Posts

[QUOTE="waltefmoney"]

Well a lot of console games release at DD nowadays, some very close to the release date.

ChubbyGuy40

Who actually buys console games over DD? The hard drives are so small that you can barely hold any. Not to mention they're usually more expensive than what you can find them on Amazon. Their digital service doesn't compare to PC's.

Shadow Complex did over 200k at launch and it's not even in the top 12 best selling XBLA games.

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#228 AdrianWerner
Member since 2003 • 28441 Posts


Actually console games do sell over time. Otherwise Mario Kart: Wii wouldn't be in the top 20 every year. Most don't, but that is also the case for PC games. Some have legs some don't. Initial sales flops like Valkyria Chronicles and Muramasa have gone on to be very successful over the years. Hell, look at Rayman: Origins, it barely sold anything in it's first month and is currently gaining momentum.

There is a reason why publishers still print copies after the first months, they sell. Not millions upon millions but neither does old-school PC games on gog.com.

JLF1MarkII

While it's true that console games can sell over time, to compare it to PC situations is very misuiged. Majority of console sales happen in first month. On PC games sell slower, but longer. that's why console fanboys at SW always make fools of themselves by laughing at pc sales after a month and then heaving to eat their own words after a year.

It's just the nature of the market. On PC you don't get huge marketing budgets, so games need time to spread based on worth of mouth. On consoles it's different. Also, used games sell severly cripple long time sales. After a month or two shops get filled with used copies, which makes games have to compete with legally avaible used copies.

Also, DD. Shops aren't big enough to carry everything. Games get taken of the shelfs, which doesn't happen with DD. And PC relies on DD far more than consoles do.

So while there are exceptions, the general rule is that pc games do have a lot longer legs than console ones do.

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#229 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="waltefmoney"]

Well a lot of console games release at DD nowadays, some very close to the release date.

waltefmoney

Who actually buys console games over DD? The hard drives are so small that you can barely hold any. Not to mention they're usually more expensive than what you can find them on Amazon. Their digital service doesn't compare to PC's.

Shadow Complex did over 200k at launch and it's not even in the top 12 best selling XBLA games.

That's DD only game. Bad example.

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waltefmoney

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#230 waltefmoney
Member since 2010 • 18030 Posts

Currently 1mln copies sold on PC brings ton of profit for devs aside from few MMO exepctions. On consoles those sales at most make you break even.

AdrianWerner

Not from what I saw retail wise. At DD maybe, but if The Witcher 2 had sold 1.1 million copies at retail, without having self-published in some regions according to that pie chart they would have made like 2 million which I wouldn't calle a ton of profit.

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#231 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="waltefmoney"]

Well a lot of console games release at DD nowadays, some very close to the release date.

waltefmoney

Who actually buys console games over DD? The hard drives are so small that you can barely hold any. Not to mention they're usually more expensive than what you can find them on Amazon. Their digital service doesn't compare to PC's.

Shadow Complex did over 200k at launch and it's not even in the top 12 best selling XBLA games.

It was an XBLA game so it's DD only. It sold 600k in it's life time (deserved more).

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#232 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="AdrianWerner"]

Currently 1mln copies sold on PC brings ton of profit for devs aside from few MMO exepctions. On consoles those sales at most make you break even.

waltefmoney

Not from what I saw retail wise. At DD maybe, but if The Witcher 2 had sold 1.1 million copies at retail, without having self-published in some regions according to that pie chart they would have made like 2 million which I wouldn't calle a ton of profit.

The pie chart source is OnLive.
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waltefmoney

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#233 waltefmoney
Member since 2010 • 18030 Posts

That's DD only game. Bad example.

AdrianWerner

Well he did ask who buys DD games on consoles. There are also previously retail games like Crysis and some Cave games that were released exclusively as DD titles on consoles, I doubt they would do that if they were expecting poor results.

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JLF1MarkII

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#234 JLF1MarkII
Member since 2012 • 1416 Posts

I don't think there ever was a company managed worse than Real-time Worlds, aside from maybe 3D Realms, so I doubt the budget wasn't huge. Plus it was UK studio. Wages alone would make the budgets higher. And that's not even taking into account the marketing budget (which on consoles often equals dev budget), while W2 did nothing.

Currently 1mln copies sold on PC brings ton of profit for devs aside from few MMO exepctions. On consoles those sales at most make you break even.

AdrianWerner



That's because 90% of them are niche publishers that don't need more sales to be profitable. They are about the same size as Atlus, Xseed or NIS which are also devs that don't need 1mil in sales before they are profitable.

I'm not denying the huge inflation problem with AAA budget games that will most likely kill THQ and more to come but those are far from representing all of console gaming and they are also on PC as well.

Halo 4 selling one million would be a huge disaster but so would Diablo 3.

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#235 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

Currently 1mln copies sold on PC brings ton of profit for devs aside from few MMO exepctions. On consoles those sales at most make you break even.

waltefmoney

Not from what I saw retail wise. At DD maybe, but if The Witcher 2 had sold 1.1 million copies at retail, without having self-published in some regions according to that pie chart they would have made like 2 million which I wouldn't calle a ton of profit.

But PC games do not sell only in retail. And Witcher 2 was one of the most expensive PC projects of the year. And even for such game 1 mln copies sold brought a lof of profit. Big console project with 1 mln sales would usually mean the closure of the studio that made it.

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waltefmoney

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#236 waltefmoney
Member since 2010 • 18030 Posts

The pie chart source is OnLive.SaltyMeatballs

Your point?

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#237 AdrianWerner
Member since 2003 • 28441 Posts


That's because 90% of them are niche publishers that don't need more sales to be profitable. They are about the same size as Atlus, Xseed or NIS which are also devs that don't need 1mil in sales before they are profitable. JLF1MarkII



Of course. But on PC majority of devs and publishers are liek those, while they're quickly getting extinct on console market, with only few remaining companies left. Simply put PCgaming caters to small companies, console gaming caters to big ones.



Halo 4 selling one million would be a huge disaster but so would Diablo 3.

JLF1MarkII

Maybe. But the scale of those diseasters would be radically different. Even at 2 mln copies Diablo 3 would propably make profit. Halo 4? Most likely it will take at least 4 mln.

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waltefmoney

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#238 waltefmoney
Member since 2010 • 18030 Posts

It was an XBLA game so it's DD only. It sold 600k in it's life time (deserved more).

SaltyMeatballs

So what you're saying is that a DD only game is a bad example to use when responding to the question "Who buys DD games on consoles?" :?

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#239 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="AdrianWerner"]

Currently 1mln copies sold on PC brings ton of profit for devs aside from few MMO exepctions. On consoles those sales at most make you break even.

waltefmoney

Not from what I saw retail wise. At DD maybe, but if The Witcher 2 had sold 1.1 million copies at retail, without having self-published in some regions according to that pie chart they would have made like 2 million which I wouldn't calle a ton of profit.

Not everyone takes the same amount either. There were also quite a few CEs to factor in as well, which is almost three copies of the game in price. If those were say, 10% of the sales, they made back their money on those alone.

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DragonfireXZ95

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#240 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="AdrianWerner"]

Currently 1mln copies sold on PC brings ton of profit for devs aside from few MMO exepctions. On consoles those sales at most make you break even.

waltefmoney

Not from what I saw retail wise. At DD maybe, but if The Witcher 2 had sold 1.1 million copies at retail, without having self-published in some regions according to that pie chart they would have made like 2 million which I wouldn't calle a ton of profit.

They would have made 25 million if we had taken that chart into account, which would mean a 17 million dollar net profit if the game had an 8 million dollar budget.

Because we do 800,000 x $20 for retail sales + 300,000 x $30(averaging out sales and full retail price paid for DD) for DD sales = $25,000,000 -$ 8,000,000 budget = $17,000,000 profit.

Also, Chubbyguy has a good point. The collector's editions sold out, and I even bought one myself along with a Steam copy and those aren't included in the math I just did.

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ChubbyGuy40

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#241 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="SaltyMeatballs"]

It was an XBLA game so it's DD only. It sold 600k in it's life time (deserved more).

waltefmoney

So what you're saying is that a DD only game is a bad example to use when responding to the question "Who buys DD games on consoles?" :?

I was talking about games that are retail and DD, like say Alan Wake.

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#242 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="SaltyMeatballs"]

It was an XBLA game so it's DD only. It sold 600k in it's life time (deserved more).

waltefmoney

So what you're saying is that a DD only game is a bad example to use when responding to the question "Who buys DD games on consoles?" :?

Yes, because this thread is about game avaible for both retail and DD, so using DD-only game as an argument that's suppposed to suggest consoles can do just as well is misguided. We don't know how much it would sell if it would be avaible in both retail and DD.

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waltefmoney

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#243 waltefmoney
Member since 2010 • 18030 Posts

They would have made 25 million if we had taken that chart into account, which would mean a 17 million dollar net profit if the game had an 8 million dollar budget.

Because we do 800,000 x $20 for retail sales + 300,000 x $30(averaging out sales and full retail price paid for DD) for DD sales = $25,000,000 -$ 8,000,000 budget = $17,000,000 profit.

Also, Chubbyguy has a good point. The collector's editions sold out, and I even bought one myself along with a Steam copy and those aren't included in the math I just did.

DragonfireXZ95

According to that chart they made $15 per copy, and did you miss the part where I said "from retail alone?" Not to mention we have no idea what kind of fees come into play with digital distribution, we don't have a chart for that.

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JLF1MarkII

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#244 JLF1MarkII
Member since 2012 • 1416 Posts

I'm not saying that a console game having legs is the norm. They do happen though, especially with niche games. Examples of this are games like Demon's souls, Catherine, Dead Space (not niche), Muramasa, Rayman: Origins, Heavy Rain and Valkyria Chronicles.

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#245 waltefmoney
Member since 2010 • 18030 Posts

Yes, because this thread is about game avaible for both retail and DD, so using DD-only game as an argument that's suppposed to suggest consoles can do just as well is misguided. We don't know how much it would sell if it would be avaible in both retail and DD.

AdrianWerner

When did I even imply that consoles do DD as well as PC?

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#246 ChubbyGuy40
Member since 2007 • 26442 Posts

Well he did ask who buys DD games on consoles. There are also previously retail games like Crysis and some Cave games that were released exclusively as DD titles on consoles, I doubt they would do that if they were expecting poor results.

waltefmoney

That Crysis port was a cash-in. I read that they hired a modder to do the ToD settings which is why it looks so damn bright, even at night, and it's blue everywhere. Bluesis is what we should call it. I think they released it over digital because they expected poor results and didn't have enough confidence to go retail with it.

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waltefmoney

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#247 waltefmoney
Member since 2010 • 18030 Posts

I was talking about games that are retail and DD, like say Alan Wake.

ChubbyGuy40

Okay, sorry then.

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skrat_01

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#248 skrat_01
Member since 2007 • 33767 Posts
Fantastic news, and much like the first and PC games in general - it'll be on the slow burn for years in ratcheting up sales.

For a game of its quality, those sales are pretty poor. PC gamers need to buy more games.

Sserv
You evidently don't know **** about games development? Oh dear.
When the f*ck did over 1 million copies become a bad thing?Ace6301
Since idiots started looking at sales figures.
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DragonfireXZ95

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#249 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="DragonfireXZ95"]

They would have made 25 million if we had taken that chart into account, which would mean a 17 million dollar net profit if the game had an 8 million dollar budget.

Because we do 800,000 x $20 for retail sales + 300,000 x $30(averaging out sales and full retail price paid for DD) for DD sales = $25,000,000 -$ 8,000,000 budget = $17,000,000 profit.

Also, Chubbyguy has a good point. The collector's editions sold out, and I even bought one myself along with a Steam copy and those aren't included in the math I just did.

waltefmoney

According to that chart they made $15 per copy, and did you miss the part where I said "from retail alone?" Not to mention we have no idea what kind of fees come into play with digital distribution, we don't have a chart for that.

They didn't make $15, because they published the game themselves in some regions. It would have been averaged out. Even going low as 20 is a benefit for you, it might even be higher.

There is no publisher fee and no platform royalty(because it's on PC).PC doesn't have a platform royalty. Also, not sure what returns is, is that game returns? If so, I doubt it's that high, maybe for console game averages.

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JLF1MarkII

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#250 JLF1MarkII
Member since 2012 • 1416 Posts


Of course. But on PC majority of devs and publishers are liek those, while they're quickly getting extinct on console market, with only few remaining companies left. Simply put PCgaming caters to small companies, console gaming caters to big ones.

AdrianWerner



I'm not denying that at all. All I'm saying is that a niche publisher can release a niche game on consoles and have it be profitable which was the start of the debate. There are examples of this every year.