Witcher 3 sales | PC = 30%, Consoles = 70%

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AM-Gamer

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#401 AM-Gamer
Member since 2012 • 8116 Posts

@wizard: No I'd say I hit you square on since you seem to be spinning out of control. AF is 8x according to DF. Look at the tile floors in indoor areas if you have any doubt, texture filtering was also not downgraded I'm going to need a more credible source then a random kid on the forum.

And yes the PC version lacks tessellation, EXCEPT in the water. The console water settings are set to High while the PC version features tesselation on the water at it's ULTRA settings. Last time I checked I didn't argue any of the settings were on ULTRA. My point is the game doesn't use any tesselation on bricks walks, rocks are character models. It's only used for the water on it's highest preset. Second of all the character models are equal to high as well as the textures. The PC version however has an ULTRA texture preset on character models. Regardless back to my point it's mostly medium/high not medium/low.

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AM-Gamer

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#402 AM-Gamer
Member since 2012 • 8116 Posts

@arunsunk: CDPR is a great dev and they deserve the profits. The problem is in most cases it's nothing to be happy about. At the end of the day you own nothing if all digital is the future. No trade in , no guarantee your digital copy will work in the future and you can expect games being sold in pieces will become the norm. I'm not saying CDPR would do this as they even put alot of effort into there physical copy. But it irks me when people are enthusiastic at digital profits.... Trust me it's not a good thing.

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#403  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@-God-: lol you remind me of a hardcore fan of a shittty team. No matter how bad you continually get wrecked... You insist you won lmao. You have been wrecked so bad you consistently post from two accounts on this forum and it's so bad now you don't even deny there different anymore.

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Notorious1234NA

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#404 Notorious1234NA
Member since 2014 • 1917 Posts

@-God- said:
@speak_low said:

1. You're replying to the wrong person. I never said PC was first place salces for every AAA title. I don't think any pc gamer does....30% of 3 platforms is great. Reply to someone else?

2. You're over playing what PCMR say about sales by an exponential margin. I barely see the sales argument at PCMR or here unless PC is attacked first. I don't see most PC gamers brag about sales as PC's "big thing" or reason for being superior. I see most PC gamers brag about:

  • Most overall aaa/aa/aa and AAA/AA/A titles.
  • Best version of over 90% of video games. Better gfx/performance in general.
  • Best online and competitive play by far.
  • Mods and other open features.

3. PC actually does get great revenue from AAA mmorpgs,sims,rts,tbs,etc. Apparently AAA games in those genres don't matter because you never see big advertising campaigns. It's wise of you to only act as if big hyped releases from a handful of companies count. Either way, PC has more gaming revenue than all 6 consoles combined, so would it be a big red flag if a PCMR brought up PC factually being best at sales once and a while when attacked? Oh noes, it didn't get best sales in a handful of AAA's a year. "Only X genre and/or Y budget counts! Why? Because I said so!"

lol thats funny u just deleted his quote trolol

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#405  Edited By -God-
Member since 2004 • 3627 Posts

@notorious1234na said:
@-God- said:
@speak_low said:

1. You're replying to the wrong person. I never said PC was first place salces for every AAA title. I don't think any pc gamer does....30% of 3 platforms is great. Reply to someone else?

2. You're over playing what PCMR say about sales by an exponential margin. I barely see the sales argument at PCMR or here unless PC is attacked first. I don't see most PC gamers brag about sales as PC's "big thing" or reason for being superior. I see most PC gamers brag about:

  • Most overall aaa/aa/aa and AAA/AA/A titles.
  • Best version of over 90% of video games. Better gfx/performance in general.
  • Best online and competitive play by far.
  • Mods and other open features.

3. PC actually does get great revenue from AAA mmorpgs,sims,rts,tbs,etc. Apparently AAA games in those genres don't matter because you never see big advertising campaigns. It's wise of you to only act as if big hyped releases from a handful of companies count. Either way, PC has more gaming revenue than all 6 consoles combined, so would it be a big red flag if a PCMR brought up PC factually being best at sales once and a while when attacked? Oh noes, it didn't get best sales in a handful of AAA's a year. "Only X genre and/or Y budget counts! Why? Because I said so!"

lol thats funny u just deleted his quote trolol

It was too long, and I hate long quote chains. I can put it back if you like, I responded to all of his points...

PCMR never brags about sales the way he's putting it. He's whining to the wrong fanbase about the wrong topic.

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Wizard

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#406 Wizard
Member since 2015 • 940 Posts

@AM-Gamer:

In your words: "the game lacks tesselation even on PC." Now it's: "And yes the PC version lacks tessellation, EXCEPT in the water." I'm the one spinning out of control? And you still don't know what hairworks is? It's a texture/tessellation feature on the high preset.

You also claimed: "while the PC version features tesselation on the water at it's ULTRA settings."

The config files of Witcher 3 from Wccftech:

<Option id=”2″ displayName=”high”>

<Entry varId=”GlobalOceanTesselationFactor” value=”32″/>

Yep, tessellation is present on the medium, high, and ultra presets.You are flat out lying.

From DF: "This granular approach to optimising for PS4 and Xbox One applies to texture quality too. Here we get a mixture of the PC's medium and high settings, based on which segment of the world you inspect."

DF never states 8x AF, only that it falls short of 16x, and the PS4 bridges the gap between the X1 and the PC. Cryptic, but since I can't prove it isn't I'll take your word for it.

So far we have on low settings: Shadow Draw distance, framerate, and NPC settings are lower than low.

On high we have: Immediate character models? You cannot say texture quality is at the high preset when it lacks tesselation in hair or water, as well as having some assets in reduced quality vs. the PC version. "Medium/low" settings still stands as a more accurate description of the PS4's copy of the Witcher 3 than "medium/high."

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ArunsunK

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#407 ArunsunK
Member since 2014 • 335 Posts

@AM-Gamer: CDPR's GOG has DRM free games so once you download the game that is that you have your copy and even if the internet goes kaput you still have your game. Arguments against Steam in regards to going digital occurred over 10 years ago and the doom and gloom never happened. As Windows 10(and Vista/7/8 retroactively) has recently shown for PC retail DRM protected games will run into issues with on disc DRM such as Securom and SafeDisc. Microsoft had toyed with the idea of DRMing physical games to the XBox1 but since trade-ins and used games is so ingrained in console society we all know how that went over. The used game market will be an obstacle to game companies and consoles makers profits for years until they find a solution that doesn't alienate their customer base and as piracy on PC has shown you don't get in the way of companies and their profits without consequences.

Whether or not it is a good thing, once more publishers catch on to the fact (if they haven't all ready) that they could sell 1 copy digitally and get the same revenue as 3 retail copies then there will be a more concerted effort towards going primarily digital.

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Thunderdrone

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#408 Thunderdrone
Member since 2009 • 7154 Posts

I look forward to the console friendly Witcher 4 and Cyberpunk 2077. Designed in scope to work around the PS4Xone tech range, while Masturd Race knob slobbers are quick to proclaim world domination.... by being happy to play a console-target piece of software at 200fps on their overly expensive and super under-utilized GTX TITANS.

It trully is a sign of ultimate superiority and undisputed influence when the best you get is a better running and sharper looking versions of software limited to what consoles allow devs to reproduce. Trully the sign of an industry leading platform when people struggle to buy shit that pushes their expensive rigs ..... lol

Now excuse me as I go entertain myself by reading PCMR followers crying about how nobody uses high end PC gaming as a basis for anything whatsoever, and how console design keeps creeping in on their PC-bred franchises.

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#409 PurpleMan5000
Member since 2011 • 10531 Posts
@Suppaman100 said:

"Bu..Bu..Bu...masteraaacceeee!!!!!"

Lol no wonder PC has sh*t exclusives. Devs need consoles to sell games to since consolites aren't pirates like the beggar race.

The game is on 3 platforms and the PC has about 1/3 of the sales.

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Thunderdrone

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#410 Thunderdrone
Member since 2009 • 7154 Posts

@PurpleMan5000 said:
@Suppaman100 said:

"Bu..Bu..Bu...masteraaacceeee!!!!!"

Lol no wonder PC has sh*t exclusives. Devs need consoles to sell games to since consolites aren't pirates like the beggar race.

The game is on 3 platforms and the PC has about 1/3 of the sales.

Not enough to relegate "console limitations and design" to the background. CDPR's canvas is now console shaped. Sorry

Master Race should have bought three copies each to keep the PC-bred franchise pure and unrestricted by the limited technical reach of the peasant's console lol

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#411 DragonfireXZ95
Member since 2005 • 26712 Posts

@Thunderdrone said:
@skelly34 said:

"We do not give detailed information on the distribution of sales Witcher 3. In greatly simplified by the end of June 2015. 30 % of units sold, our latest title is the PC version and 70 % are versions of the console"

This is supposedly TC's source.

Yes and? Are CDPR employees not trust worthy enough? lol

This is either not accurate, or not even a trustworthy source. Why would they, of all media, exclaim these kind of sales on a forum post? A polish forum post, to be exact. How about an official report?

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Thunderdrone

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#412 Thunderdrone
Member since 2009 • 7154 Posts

@DragonfireXZ95 said:
@Thunderdrone said:
@skelly34 said:

"We do not give detailed information on the distribution of sales Witcher 3. In greatly simplified by the end of June 2015. 30 % of units sold, our latest title is the PC version and 70 % are versions of the console"

This is supposedly TC's source.

Yes and? Are CDPR employees not trust worthy enough? lol

This is either not accurate, or not even a trustworthy source. Why would they, of all media, exclaim these kind of sales on a forum post? A polish forum post, to be exact. How about an official report?

Because these are not official press release statements with exact numbers. Its a broad representation of numbers they dont want to, or cant, put out there as of now.

This is also not the case of them choosing a polish forum to release info. Someone asked and they answered in a way that would not get them in trouble.

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DragonfireXZ95

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#413 DragonfireXZ95
Member since 2005 • 26712 Posts

@Thunderdrone said:
@DragonfireXZ95 said:
@Thunderdrone said:
@skelly34 said:

"We do not give detailed information on the distribution of sales Witcher 3. In greatly simplified by the end of June 2015. 30 % of units sold, our latest title is the PC version and 70 % are versions of the console"

This is supposedly TC's source.

Yes and? Are CDPR employees not trust worthy enough? lol

This is either not accurate, or not even a trustworthy source. Why would they, of all media, exclaim these kind of sales on a forum post? A polish forum post, to be exact. How about an official report?

Because these are not official press release statements with exact numbers. Its a broad representation of numbers they dont want to, or cant, put out there as of now.

This is also not the case of them choosing a polish forum to release info. Someone asked and they answered in a way that would not get them in trouble.

Until they have an official report out, this is not a leg for you to stand on. This is like, if I asked someone who works in the US government about what Obama ate for breakfast.

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Thunderdrone

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#414 Thunderdrone
Member since 2009 • 7154 Posts

@DragonfireXZ95 said:
@Thunderdrone said:
@DragonfireXZ95 said:
@Thunderdrone said:
@skelly34 said:

"We do not give detailed information on the distribution of sales Witcher 3. In greatly simplified by the end of June 2015. 30 % of units sold, our latest title is the PC version and 70 % are versions of the console"

This is supposedly TC's source.

Yes and? Are CDPR employees not trust worthy enough? lol

This is either not accurate, or not even a trustworthy source. Why would they, of all media, exclaim these kind of sales on a forum post? A polish forum post, to be exact. How about an official report?

Because these are not official press release statements with exact numbers. Its a broad representation of numbers they dont want to, or cant, put out there as of now.

This is also not the case of them choosing a polish forum to release info. Someone asked and they answered in a way that would not get them in trouble.

Until they have an official report out, this is not a leg for you to stand on. This is like, if I asked someone who works in the US government about what Obama ate for breakfast.

Why would a CDPR oficial website representative lie about numbers after being asked? What could he possible have to gain for making shit up?

And if he is lying, what exactly is he lying about? The PC numbers? The consoles percentage? Again, why?

There is no official report. There is this inside info from the official forums from a CDPR representative. Choose to not believe it if you want to though :)

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#415  Edited By PurpleMan5000
Member since 2011 • 10531 Posts

@Thunderdrone said:
@PurpleMan5000 said:
@Suppaman100 said:

"Bu..Bu..Bu...masteraaacceeee!!!!!"

Lol no wonder PC has sh*t exclusives. Devs need consoles to sell games to since consolites aren't pirates like the beggar race.

The game is on 3 platforms and the PC has about 1/3 of the sales.

Not enough to relegate "console limitations and design" to the background. CDPR's canvas is now console shaped. Sorry

Master Race should have bought three copies each to keep the PC-bred franchise pure and unrestricted by the limited technical reach of the peasant's console lol

Well, I have no idea what you are even talking about, but I still don't see how roughly 1/3 of a games sales coming on one of 3 platforms it's available on is any sort of big deal or even news. I know I haven't bought the game and won't until it is less than $10.

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#416  Edited By -God-
Member since 2004 • 3627 Posts

@Thunderdrone said:
@PurpleMan5000 said:
@Suppaman100 said:

"Bu..Bu..Bu...masteraaacceeee!!!!!"

Lol no wonder PC has sh*t exclusives. Devs need consoles to sell games to since consolites aren't pirates like the beggar race.

The game is on 3 platforms and the PC has about 1/3 of the sales.

Not enough to relegate "console limitations and design" to the background. CDPR's canvas is now console shaped. Sorry

Master Race should have bought three copies each to keep the PC-bred franchise pure and unrestricted by the limited technical reach of the peasant's console lol

1. CDPR canvas is best on PC based. All their titles are vastly superior on PC. They got most of their profit from PC even on Witcher3. These sales figures have no negative implications for PC. They never have even when PC sales are only 15-20% (much less 30%), just look at PC still getting nearly every major AAA game, heck , even some that are not on both platforms like Street Fighter, Dead Rising, Titan Fall, etc. And most of the time they have better textures, more gfx effects, more features, vastly superior performance nearly all the time, mod kits, etc. What's the point of this thread? How is PC being negatively effected? Will CyberPunk be better and/or have more features on consoles? Link?

2. @Suppaman100, what are you talking about, PC has the most aaa/aa exclusives (and non exclusive) at GS/MC each gen..

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anderswhk

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#417  Edited By anderswhk
Member since 2014 • 129 Posts

Taking roughly 1/3 of the pie, when theres 3 people is pretty good I would say? That's kindergarden level logic. Too much? Don't forget that the game will keep being bought on Steam and GoG for years to come. Especially a few years down the line when it's less than half price. The PC version will most likely outsell the PS4 and Xone (on their own, not combined).

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Thunderdrone

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#418  Edited By Thunderdrone
Member since 2009 • 7154 Posts

@-God- said:
@Thunderdrone said:
@PurpleMan5000 said:
@Suppaman100 said:

"Bu..Bu..Bu...masteraaacceeee!!!!!"

Lol no wonder PC has sh*t exclusives. Devs need consoles to sell games to since consolites aren't pirates like the beggar race.

The game is on 3 platforms and the PC has about 1/3 of the sales.

Not enough to relegate "console limitations and design" to the background. CDPR's canvas is now console shaped. Sorry

Master Race should have bought three copies each to keep the PC-bred franchise pure and unrestricted by the limited technical reach of the peasant's console lol

1. CDPR canvas is best on PC based. All their titles are vastly superior on PC. They got most of their profit from PC even on Witcher3. These sales figures have no negative implications for PC. They never have even when PC sales are only 15-20% (much less 30%), just look at PC still getting nearly every major AAA game, heck , even some that are not on both platforms like Street Fighter, Dead Rising, Titan Fall, etc. And most of the time they have better textures, more gfx effects, more features, vastly superior performance nearly all the time, mod kits, etc. What's the point of this thread? How is PC being negatively effected? Will CyberPunk be better and/or have more features on consoles? Link?

2. @Suppaman100, what are you talking about, PC has the most aaa/aa exclusives (and non exclusive) at GS/MC each gen..

The fact that you can easily run most games and can hardly push high end PCs unless you go for retarded resolutions that have little to no practical value, is proof that none of these games are built with those specs in mind.

High end AAA PC development is almost non-existant. These powerful gfx cards are not being pushed and games will NEVER be optimized to take full advantage of them. Instead you have games that target console hardware and THEN can take advantage of the extra power of high end PCs to run those assets better, with minimal effort from the devs part.

--

PC AAA gaming almost fully depends on consoles. Period. GTA, MGS, COD, RDR, Arkham Games, Fighting games, EA Sports games, Final Fantasy, and almost every single one of the most expensive games ever made (except MMOs) would cease to exist as we know them if you removed consoles from the equation.

And before people go "buh buh 2 vs 1, not fair", shouldnt matter since apparently PC is the largest market and a $20 PC game makes more money for the devs than a $60 retail console release amirite?

Admit it, PC can NOT sustain its own dedicated AAA videogame market and needs to ride on the back of high budget titles primarily built to sell and fit within the framework provided by consoles. The fact that your high end grafics card can run it better and the open nature of PC gives you mods means jack shit regarding where dev priorities lie. Your PC runs W3 so much better because its running software that was built to push cheaper, console hardware and not your rig, genius. Consoles provide the framework and establish the scope and basic design, not PC. Deal with it.

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AM-Gamer

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#419 AM-Gamer
Member since 2012 • 8116 Posts

@wizard: The water quality on the console is one step below the max settings according to DF "it's equivalent to the high preset" . So the console version has tesselation in the water as well.

Tesselation in nvidia hairworks was a paid gimmick by nvidia made exclusively on PC and even runs bad on capable AMD cards.

Foliage detail is also set to High according to DF. So again medium/ high is more accurate as framerate is not a visual setting.

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-God-

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#420  Edited By -God-
Member since 2004 • 3627 Posts

@Thunderdrone said:

The fact that you can easily run most games and can hardly push high end PCs unless you go for retarded resolutions that have little to no practical value, is proof that none of these games are built with those specs in mind.

High end AAA PC development is almost non-existant. These powerful gfx cards are not being pushed and games will NEVER be optimized to take full advantage of them. Instead you have games that target console hardware and THEN can take advantage of the extra power of high end PCs to run those assets better, with minimal effort from the devs part.

--

PC AAA gaming almost fully depends on consoles. Period. GTA, MGS, COD, RDR, Arkham Games, Fighting games, EA Sports games, Final Fantasy, and almost every single one of the most expensive games ever made (except MMOs) would cease to exist as we know them if you removed consoles from the equation.

And before people go "buh buh 2 vs 1, not fair", shouldnt matter since apparently PC is the largest market and a $20 PC game makes more money for the devs than a $60 retail console release amirite?

Admit it, PC can NOT sustain its own dedicated AAA videogame market and needs to ride on the back of high budget titles primarily built to sell and fit within the framework provided by consoles. The fact that your high end grafics card can run it better and the open nature of PC gives you mods means jack shit regarding where dev priorities lie. Your PC runs W3 so much better because its running software that was built to push cheaper, console hardware and not your rig, genius. Consoles provide the framework and establish the scope and basic design, not PC. Deal with it.

1. AAA MMO. RTS. TBS. A/CRPG. MOBA. SIM. Twitch/Arena Shooters. You skipped a "few".

2. Getting all the best version (by far) of nearly all the AAA games on top of having several AAA exclusive genres. How is this a con again?

3. We know many developers design for lower hardware. We are dealing with it. Yes it sucks, but at least PC versions can run with far better visual and performance....so not all is lost. Sometimes even exclusive effects and textures. It's not ideal, but boy is it a huge PRO.

You seem to be giving the background mechanics/theories of developer thoughts, rather than showing how this is actually a problem to PC GAMING. Facts show PC Gaming itself is thriving, but you're just giving us fluff that doesn't disprove PC's first place status...Do you have any information showing how any of what you wrote is an actual con to actual PC Gaming? Are we getting less games? Is CyberPunk going to have a Console Centric UI? IS CyberPunk going to be a port? Is Bethesda going to cancel the mod kit on PC? Are the special Deus Ex effects being removed? Are PC developer numbers being reduced?

Got Links for actual negative impacts?

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deactivated-5a8875b6c648f

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#421 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts

@Thunderdrone said:
@-God- said:
@Thunderdrone said:
@PurpleMan5000 said:
@Suppaman100 said:

"Bu..Bu..Bu...masteraaacceeee!!!!!"

Lol no wonder PC has sh*t exclusives. Devs need consoles to sell games to since consolites aren't pirates like the beggar race.

The game is on 3 platforms and the PC has about 1/3 of the sales.

Not enough to relegate "console limitations and design" to the background. CDPR's canvas is now console shaped. Sorry

Master Race should have bought three copies each to keep the PC-bred franchise pure and unrestricted by the limited technical reach of the peasant's console lol

1. CDPR canvas is best on PC based. All their titles are vastly superior on PC. They got most of their profit from PC even on Witcher3. These sales figures have no negative implications for PC. They never have even when PC sales are only 15-20% (much less 30%), just look at PC still getting nearly every major AAA game, heck , even some that are not on both platforms like Street Fighter, Dead Rising, Titan Fall, etc. And most of the time they have better textures, more gfx effects, more features, vastly superior performance nearly all the time, mod kits, etc. What's the point of this thread? How is PC being negatively effected? Will CyberPunk be better and/or have more features on consoles? Link?

2. @Suppaman100, what are you talking about, PC has the most aaa/aa exclusives (and non exclusive) at GS/MC each gen..

The fact that you can easily run most games and can hardly push high end PCs unless you go for retarded resolutions that have little to no practical value, is proof that none of these games are built with those specs in mind.

High end AAA PC development is almost non-existant. These powerful gfx cards are not being pushed and games will NEVER be optimized to take full advantage of them. Instead you have games that target console hardware and THEN can take advantage of the extra power of high end PCs to run those assets better, with minimal effort from the devs part.

--

PC AAA gaming almost fully depends on consoles. Period. GTA, MGS, COD, RDR, Arkham Games, Fighting games, EA Sports games, Final Fantasy, and almost every single one of the most expensive games ever made (except MMOs) would cease to exist as we know them if you removed consoles from the equation.

And before people go "buh buh 2 vs 1, not fair", shouldnt matter since apparently PC is the largest market and a $20 PC game makes more money for the devs than a $60 retail console release amirite?

Admit it, PC can NOT sustain its own dedicated AAA videogame market and needs to ride on the back of high budget titles primarily built to sell and fit within the framework provided by consoles. The fact that your high end grafics card can run it better and the open nature of PC gives you mods means jack shit regarding where dev priorities lie. Your PC runs W3 so much better because its running software that was built to push cheaper, console hardware and not your rig, genius. Consoles provide the framework and establish the scope and basic design, not PC. Deal with it.

Higher resolution does have practical value, it can drastically improve the level of quality of textures, shadows and visuals overall. You speak like you've never seen a game ran at higher than 1080p.

High end AAA PC development isn't existent? What about the Crysis series, Arma, Metro games, Star Citizen, Unreal Tournament, Total War series and even The Witcher series.

Lol at how you mentioned COD and EA Sports games but then excluded MMOs...guessing they don't count? You think consoles would have all the games it does now without PC?

You putting two consoles together really makes PC like look a juggernaut.

PC can sustain its own AAA videogame market, I'm guessing you've constantly heard in this thread that PC has more AAA exclusives than consoles. That alone is proof that consoles aren't always needed.

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Thunderdrone

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#422 Thunderdrone
Member since 2009 • 7154 Posts

@phantomfire335 said:

Higher resolution does have practical value, it can drastically improve the level of quality of textures, shadows and visuals overall. You speak like you've never seen a game ran at higher than 1080p.

High end AAA PC development isn't existent? What about the Crysis series, Arma, Metro games, Star Citizen, Unreal Tournament, Total War series and even The Witcher series.

Lol at how you mentioned COD and EA Sports games but then excluded MMOs...guessing they don't count? You think consoles would have all the games it does now without PC?

You putting two consoles together really makes PC like look a juggernaut.

PC can sustain its own AAA videogame market, I'm guessing you've constantly heard in this thread that PC has more AAA exclusives than consoles. That alone is proof that consoles aren't always needed.

1- When I mean resolution and fps of impractical value I'm talking about the same shit you see phone warriors bumping their chests at when they champion 4k screens on a fucking phone. Games made with consoles in mind have a very specific technical ceilling that high end, expensive PC cards can mostly only expand on by sometimes skyrocketing fps and resolution numbers way beyond what is needed. The game doesnt suddenly become larger and more ambitious because a Titan is running it. It only looks smoother and runs faster, because thats the only thing the tech chasm can offer when shit isnt built with the high end card in mind. Its running at 200fps and 8k resolution whoopty-fucking-doo, is this the Master Race dream? These high end PCs are not being pushed because AAA development needs to cater to console hardware in order to survive. You see it. Devs say it. Only the stans live in denial.

2- I didnt exclude MMOs. I mentioned them as the exception. Another would be Blizzard games.

3- PC has those exclusives because consoles exist. PC is the dumping ground for console-bound projects, regardless of how well they might run on it. You think the current most expensive list of games would be greenlit without consoles in the scene? lol. Cuz I can tell you I am almost 100% sure they would still exist without PC. In fact many of the biggest games and franchises around do, and that is because the big players support PC but are mostly worried in making it or breaking it on consoles. Priorities.

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#424  Edited By -God-
Member since 2004 • 3627 Posts

PC has Blizzard, Sega, Creative, Epic, Firaxis, NCSOFT, Valve, etc. exclusives in MMO/RTS/TBS/Moba/Sim/FPS genres because consoles exist?

Link? Why no citation for these bold claims?

Also, 60 fps > 20/30 fps. It isn't beyond what is needed. 20/30 is fucking low. It's what most demanding games run at on consoles, sadly.

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#425 Jereb31
Member since 2015 • 2025 Posts

@Thunderdrone said:

I look forward to the console friendly Witcher 4 and Cyberpunk 2077. Designed in scope to work around the PS4Xone tech range, while Masturd Race knob slobbers are quick to proclaim world domination.... by being happy to play a console-target piece of software at 200fps on their overly expensive and super under-utilized GTX TITANS.

It trully is a sign of ultimate superiority and undisputed influence when the best you get is a better running and sharper looking versions of software limited to what consoles allow devs to reproduce. Trully the sign of an industry leading platform when people struggle to buy shit that pushes their expensive rigs ..... lol

Now excuse me as I go entertain myself by reading PCMR followers crying about how nobody uses high end PC gaming as a basis for anything whatsoever, and how console design keeps creeping in on their PC-bred franchises.

Are you actually advocating that developers lock their games to the lowest common denominator?? Or are you just venting?

Or are you saying that developers should purposely reduce the PS4 version to be in-line with the Xbox at 900p 19fps etc.

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#426 Jereb31
Member since 2015 • 2025 Posts

@Thunderdrone said:
@PurpleMan5000 said:
@Suppaman100 said:

"Bu..Bu..Bu...masteraaacceeee!!!!!"

Lol no wonder PC has sh*t exclusives. Devs need consoles to sell games to since consolites aren't pirates like the beggar race.

The game is on 3 platforms and the PC has about 1/3 of the sales.

Not enough to relegate "console limitations and design" to the background. CDPR's canvas is now console shaped. Sorry

Master Race should have bought three copies each to keep the PC-bred franchise pure and unrestricted by the limited technical reach of the peasant's console lol

Do the phrase's "Best on PC" and "Most revenue achieved on PC" mean anything to you?

Must be some awesome "Console Centric" development going on if it wasn't best on console.

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#427 Jereb31
Member since 2015 • 2025 Posts
@Thunderdrone said:

The fact that you can easily run most games and can hardly push high end PCs unless you go for retarded resolutions that have little to no practical value, is proof that none of these games are built with those specs in mind.

High end AAA PC development is almost non-existant. These powerful gfx cards are not being pushed and games will NEVER be optimized to take full advantage of them. Instead you have games that target console hardware and THEN can take advantage of the extra power of high end PCs to run those assets better, with minimal effort from the devs part.

--

PC AAA gaming almost fully depends on consoles. Period. GTA, MGS, COD, RDR, Arkham Games, Fighting games, EA Sports games, Final Fantasy, and almost every single one of the most expensive games ever made (except MMOs) would cease to exist as we know them if you removed consoles from the equation.

And before people go "buh buh 2 vs 1, not fair", shouldnt matter since apparently PC is the largest market and a $20 PC game makes more money for the devs than a $60 retail console release amirite?

Admit it, PC can NOT sustain its own dedicated AAA videogame market and needs to ride on the back of high budget titles primarily built to sell and fit within the framework provided by consoles. The fact that your high end grafics card can run it better and the open nature of PC gives you mods means jack shit regarding where dev priorities lie. Your PC runs W3 so much better because its running software that was built to push cheaper, console hardware and not your rig, genius. Consoles provide the framework and establish the scope and basic design, not PC. Deal with it.

That's not a sign of console centric development, that is a sign of an imminent change in resolution just like all the previous ones, 480p, 720p, 1080p, 1440p..... 4k. That is governed by the available hardware. I mean look at the previous generation, PS3 and Xbox 360 were stuck largely in the realm of 720p whilst PC had been on 1080p for years already. Now it's just another transition. How old are you? Seriously even if you are a kid you should be old enough to have seen this happen at least once?

"High end AAA PC development is almost non-existant."

Hahah wow, that is crazy uninformed, you know what isn't hard for most graphics cards to push, 1080p with no special effects (AA, AF, etc.). As soon as you start running that extra eye candy then all those "unused" resources from the graphics cards are swallowed up very quickly. Even quicker if you up the resolution with these features enabled.

How can you even make that statement when there are already plenty of PC exclusive titles out there that chew all the resources of these cards already?? Are you that daft?

You know what I believe that devs are doing, they are focusing on making a game that is able to be played by the widest audience possible, that's PC and Consoles.

Big budget games have never been just the realm of console?? Where have you gotten that idea from? Just look at how many MORE AAA/AA exclusives PC gets than all of the consoles and really think about whether PC can't sustain it's own development, how thick are you trying to be man?

Honestly it's consoles that fit into the PC framework, nearly always has been. Each new console generation the consoles pick from the available PC tech, that PC hardware developed to put together closed system that is soooo similar to a PC it's ridiculous now.

Consoles can't even support there own development without using PC's. If it was upto consoles alone all you would have is mario maker to develop your own games on, after it was first developed on a PC for consoles to use.

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#428 Thunderdrone
Member since 2009 • 7154 Posts

@jereb31 said:
@Thunderdrone said:

I look forward to the console friendly Witcher 4 and Cyberpunk 2077. Designed in scope to work around the PS4Xone tech range, while Masturd Race knob slobbers are quick to proclaim world domination.... by being happy to play a console-target piece of software at 200fps on their overly expensive and super under-utilized GTX TITANS.

It trully is a sign of ultimate superiority and undisputed influence when the best you get is a better running and sharper looking versions of software limited to what consoles allow devs to reproduce. Trully the sign of an industry leading platform when people struggle to buy shit that pushes their expensive rigs ..... lol

Now excuse me as I go entertain myself by reading PCMR followers crying about how nobody uses high end PC gaming as a basis for anything whatsoever, and how console design keeps creeping in on their PC-bred franchises.

Are you actually advocating that developers lock their games to the lowest common denominator??

Advocating? I'm saying its necessary for the well being of AAA development, since the glorious Master Race by itself cant sustain jack shit once budgets go up.

Now I ask YOU; Why arent developers making even bigger games on PC while cutting things out for the inferior console afterthoughts? Why DO developers lock their games to the lowest common denominator, leaving high-end PC gamers to spend that costly, extra juice on basically performance and visual clarity?

Surely the leading, all providing super sayan 4 of the gaming platform world could sustain a healthy market of dedicated high end AAA software, instead of MGSV and W3 at uncapped fps as its showcase.

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#429  Edited By Thunderdrone
Member since 2009 • 7154 Posts
@jereb31 said:

Honestly it's consoles that fit into the PC framework, nearly always has been.

loool

Consoles can't even support there own development without using PC's. If it was upto consoles alone all you would have is mario maker to develop your own games on, after it was first developed on a PC for consoles to use.

"Consels wouldnt haev gaemz without PC to develop dem on!"

Really? This stupid shit is what you are chosing to go with?

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#430  Edited By Wizard
Member since 2015 • 940 Posts

@AM-Gamer:

"The water quality on the console is one step below the max settings according to DF "it's equivalent to the high preset" . So the console version has tesselation in the water as well."

This is what DF claims:

"Added to that, physics are greatly improved on the PC release. Water quality is set to high on PS4 and Xbox One, enabling water simulation that has boats rocking with oncoming waves. However the water detail is of a much higher quality on PC, with ripples rendered with a higher precision grade of tessellation. Nevertheless, console users still get a good return here; anything less than the high setting looks very strange indeed, with boats and characters entirely unaffected by the tide. in nvidia hairworks was a paid gimmick by nvidia made exclusively on PC and even runs bad on capable AMD cards."

The high preset enables water simulation, as DF mentions twice, but claiming the high preset's 32x tessellation when DF states that it is lower than the PC is speculation. You'll have to argue that they were comparing to ultra instead of high, which throughout the article they broke down the custom console settings in relation to the PC presets (the foliage section for example). Even more convincing is that older AMD hardware architecture is abysmal at performing tessellation. Imagine 32x water tessellation with the addition of foliage and NPC's in the swamps or island levels, the framerate would single digit. Sure, like the texture filtering, it is more ambiguous, but unlike the AF settings, too much evidence points towards borrowed configurations from the PC high preset, similar to the claimed "high foliage."

https://www.youtube.com/watch?v=SBvNzISb8uQ (The water section is 3/4 the way through the video)

https://www.youtube.com/watch?v=GUtquPxjp7w (skip to 2:15ish)

Video evidence further supports reduced tessellation on the PS4 copy. Side by side the high preset and ultra are almost indistinguishable even at close range. Youtube videos are compressed, but even at a distance, the PS4 water is very noticeably more two dimensional then PC ultra, and PC high although with similar animations. Other videos in different scenes support similar hypothesis. DF was most likely comparing PS4 tessellation to PC high, not ultra.

"Tesselation in nvidia hairworks was a paid gimmick by nvidia made exclusively on PC and even runs bad on capable AMD cards."

Irrelevant. It's tessellation.

Also from DF:

"By comparison, PS4 and Xbox One treat each of these variables individually; trees use an equivalent to its medium setting, while foliage is on high, and shadow draw distance is low. It's a hybrid setup that can only be matched on PC by tweaking its .inifile variables manually." and "The Umbra 3 plugin in particular is crucial to performance, defining the parameters at which objects become visible, and culling detail intelligently (using a frustum) on PS4 and Xbox One to keep pop-in as discrete as possible."

It is reduced in quality compared to the PC high foliage preset, therefore it is not on high. It is running an enhanced medium at best. Low shadow draw greatly effects the overall image.

Framerate effects visual quality of scenes in motion, and is a preset setting on the PC version, which we are comparing it to. The PS4 often fails to meet 30fps, and this should be considered lower than medium because the console is scaling it back, similar to occlusion culling of assets. If a PC player was experiencing less than 30, they would usually drop settings. Medium/low is more accurate than medium/high.

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#431  Edited By -God-
Member since 2004 • 3627 Posts

@speak_low said:

So you're making these huge off-topic victim card essays because SW is being SW? Wrong forum, Are you new here? Sony and MS fanboys do this to each other more than any other "War" here.....have you clicked on any non PC related thread, which happen to make up 99% of threads??? IT's usually cow/lemming/sheep going at it far more fiercely....

Your bias is showing. Every faction does what you are describing....You seem to be picking at the faction who uses most facts and data (PCMR).

1. "MMOs no one cares about". Link? MMO are a purely valid genre. You seem to be butting your own opinion into this arguement.

2. My point is to say PC is the best system. Like all other groups do here for their own system. Take your long winded, opinionated, and pointless essays to General Forums. This section is designed for that crap you were lamenting, and is far heavier in use by Sony/MS cultists.

4. PC has several AAA genres, and has the most AAAe every gen. It'll do just fine.

5. 30% of 3 systems sales is great. I fully expect Cyberpunk to be vastly superior on PC, like Witcher3. Problem?

@speak_low said:
I think we all know that consoles cannot match PC.

I'm glad we agree on something.

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#432 Jereb31
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@Thunderdrone said:
@phantomfire335 said:

Higher resolution does have practical value, it can drastically improve the level of quality of textures, shadows and visuals overall. You speak like you've never seen a game ran at higher than 1080p.

High end AAA PC development isn't existent? What about the Crysis series, Arma, Metro games, Star Citizen, Unreal Tournament, Total War series and even The Witcher series.

Lol at how you mentioned COD and EA Sports games but then excluded MMOs...guessing they don't count? You think consoles would have all the games it does now without PC?

You putting two consoles together really makes PC like look a juggernaut.

PC can sustain its own AAA videogame market, I'm guessing you've constantly heard in this thread that PC has more AAA exclusives than consoles. That alone is proof that consoles aren't always needed.

1- When I mean resolution and fps of impractical value I'm talking about the same shit you see phone warriors bumping their chests at when they champion 4k screens on a fucking phone. Games made with consoles in mind have a very specific technical ceilling that high end, expensive PC cards can mostly only expand on by sometimes skyrocketing fps and resolution numbers way beyond what is needed. The game doesnt suddenly become larger and more ambitious because a Titan is running it. It only looks smoother and runs faster, because thats the only thing the tech chasm can offer when shit isnt built with the high end card in mind. Its running at 200fps and 8k resolution whoopty-fucking-doo, is this the Master Race dream? These high end PCs are not being pushed because AAA development needs to cater to console hardware in order to survive. You see it. Devs say it. Only the stans live in denial.

2- I didnt exclude MMOs. I mentioned them as the exception. Another would be Blizzard games.

3- PC has those exclusives because consoles exist. PC is the dumping ground for console-bound projects, regardless of how well they might run on it. You think the current most expensive list of games would be greenlit without consoles in the scene? lol. Cuz I can tell you I am almost 100% sure they would still exist without PC. In fact many of the biggest games and franchises around do, and that is because the big players support PC but are mostly worried in making it or breaking it on consoles. Priorities.

1. So, not all games are made to max out the hardware. The same is true on consoles. Look at castle crashers. Heaps of fun, simple game. What matters is that more devs are starting to make the jump to 4k because the hardware is almost at an affordable level for the masses to use.

2. ....

3. PC's have exclusives because consoles exist??? Are you saying that all those PC exclusives would disappear if consoles didn't exist?? The hell are you talking about? Why are you focussed on the cost of development so much. So if consoles have the most expensive games in the history of everything that makes them better?

You know what would happen if consoles just disappeared tomorrow, some developers would fold, the rest would just keep on developing but for PC. Do you think they purposely avoid releasing games to PC without MS or Sony giving them incentives (probably some do but most don't).

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#433  Edited By -God-
Member since 2004 • 3627 Posts

@Thunderdrone said:

Really? This stupid shit is what you are chosing to go with?

@Thunderdrone said:

since the glorious Master Race by itself cant sustain jack shit once budgets go up.

2- I didnt exclude MMOs. I mentioned them as the exception. Another would be Blizzard games.

3- PC has those exclusives because consoles exist.

Irony.

We're tell you PC has several AAA exclusive GENRE's. You can't actually believe they exist because of consoles.

You're taking this 2nd place stuff really hard.

Don't worry, I'm sure you'll eventually find a link showing how PC is being negatively effected by 30% multiplat sales.

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#434  Edited By deactivated-5c8ff6a32bb23
Member since 2012 • 3185 Posts

Sounds solid to me.

1/3 on PC

1/3 on PS4

1/3 on XBone

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#435 Thunderdrone
Member since 2009 • 7154 Posts

@jereb31 said:

So if consoles have the most expensive games in the history of everything that makes them better?

No, it paints them as more viable for AAA development, which is the point of all of this.

I dont give a shit about what you think is better or worse, as that is pretty worthless to a discussion based on industry tendencies and priorities.

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#436 Jereb31
Member since 2015 • 2025 Posts
@speak_low said:

But it's already been shown that PC sales are too limp..I mean weak on their own to take the steering wheel themselves. They can't, when some of their 1-3 million unit sales almost look like Wii U software sales.

So if you're going to constantly be on the ASS of console gamers and PS4 for not reaching up higher for that bar you set above their heads, there's no reason for consolites to go easy on PCMR, and no reason they shouldn't turn the attack back around. Why isn't the 700+ million PC gamers helping out with better sales? Why isn't the 15%-20% average I see (the most pathetic, smallest piece of the pie) more like 51%-71%? When I see "Master" I want to see a show of force and leadership, because they sure talk a lot about how the PS4 fails everything and can't meet expectations. You want PS4 to "rise higher" so I won't stop asking for PC sales to "rise higher."

~ 1/3 of Sales of this game, most revenue generated for this game. People are going to buy what they want man, to say that "lol only 2% of the PC market bought this game lol" is just dumb. If 2% of the PC market bought the game that means that only 2% of the PC market were interested in the game, obviously. Do you think that it's a PC or console owners "Duty" to purchase games just because they are released??

I mean look at how much bigger PC revenue is to the consoles as a whole fro chr*st's sake. There is no competition except the one you are trying to conflagrate right here by making these comparisons.

When you see "Master" you see a system that is dominating consoles in nearly every metric and then getting all annoyed when someone rubs it in. Your doing the same whenever you find a metric that swings your way, hooray for us, we are all cynical @ssholes, PC and console user alike.

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#437  Edited By -God-
Member since 2004 • 3627 Posts

@PonchoTaco said:

Sounds solid to me.

1/3 on PC

1/3 on PS4

1/3 on XBone

Not to a mind of a delusional fanboy like the OP.

Can't wait for Cyberpunk to run like shit on low settings on consoles, clearly the designated systems,

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#438 deactivated-5a8875b6c648f
Member since 2015 • 954 Posts
@Thunderdrone said:
@phantomfire335 said:

Higher resolution does have practical value, it can drastically improve the level of quality of textures, shadows and visuals overall. You speak like you've never seen a game ran at higher than 1080p.

High end AAA PC development isn't existent? What about the Crysis series, Arma, Metro games, Star Citizen, Unreal Tournament, Total War series and even The Witcher series.

Lol at how you mentioned COD and EA Sports games but then excluded MMOs...guessing they don't count? You think consoles would have all the games it does now without PC?

You putting two consoles together really makes PC like look a juggernaut.

PC can sustain its own AAA videogame market, I'm guessing you've constantly heard in this thread that PC has more AAA exclusives than consoles. That alone is proof that consoles aren't always needed.

1- When I mean resolution and fps of impractical value I'm talking about the same shit you see phone warriors bumping their chests at when they champion 4k screens on a fucking phone. Games made with consoles in mind have a very specific technical ceilling that high end, expensive PC cards can mostly only expand on by sometimes skyrocketing fps and resolution numbers way beyond what is needed. The game doesnt suddenly become larger and more ambitious because a Titan is running it. It only looks smoother and runs faster, because thats the only thing the tech chasm can offer when shit isnt built with the high end card in mind. Its running at 200fps and 8k resolution whoopty-fucking-doo, is this the Master Race dream? These high end PCs are not being pushed because AAA development needs to cater to console hardware in order to survive. You see it. Devs say it. Only the stans live in denial.

2- I didnt exclude MMOs. I mentioned them as the exception. Another would be Blizzard games.

3- PC has those exclusives because consoles exist. PC is the dumping ground for console-bound projects, regardless of how well they might run on it. You think the current most expensive list of games would be greenlit without consoles in the scene? lol. Cuz I can tell you I am almost 100% sure they would still exist without PC. In fact many of the biggest games and franchises around do, and that is because the big players support PC but are mostly worried in making it or breaking it on consoles. Priorities.

"Games with consoles in mind", like what? Only games I know that definitely have consoles only in mind are EA Sports games like you said. Other than that, there are VERY few games in in which on the highest/higher settings and higher resolution the PC version doesn't absolutely triumph the console versions. Would you be so kind as to list some more and the reasons why you think they are made particularly for consoles?

High End PCs are pushed, i just listed you some games/series that do so that didn't cater to console and are significantly better on PC, I can list some more if you want.

Are Valve, Firaxis, Creative Assembly, Epic, etc also an exception?

Don't know how the hell the existence on consoles means PC exclusives exist. If an AA/AAA PC exclusive was console bound, it would make it's way to consoles simple as. Not like it's a bad thing that it goes to consoles, it just means more money for the developer, the same way a console game coming to PC would make more money for the developer. And you're last statement is just BS so i'll leave that out.

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#439 Jereb31
Member since 2015 • 2025 Posts

@Thunderdrone said:
@jereb31 said:
@Thunderdrone said:

I look forward to the console friendly Witcher 4 and Cyberpunk 2077. Designed in scope to work around the PS4Xone tech range, while Masturd Race knob slobbers are quick to proclaim world domination.... by being happy to play a console-target piece of software at 200fps on their overly expensive and super under-utilized GTX TITANS.

It trully is a sign of ultimate superiority and undisputed influence when the best you get is a better running and sharper looking versions of software limited to what consoles allow devs to reproduce. Trully the sign of an industry leading platform when people struggle to buy shit that pushes their expensive rigs ..... lol

Now excuse me as I go entertain myself by reading PCMR followers crying about how nobody uses high end PC gaming as a basis for anything whatsoever, and how console design keeps creeping in on their PC-bred franchises.

Are you actually advocating that developers lock their games to the lowest common denominator??

Advocating? I'm saying its necessary for the well being of AAA development, since the glorious Master Race by itself cant sustain jack shit once budgets go up.

Now I ask YOU; Why arent developers making even bigger games on PC while cutting things out for the inferior console afterthoughts? Why DO developers lock their games to the lowest common denominator, leaving high-end PC gamers to spend that costly, extra juice on basically performance and visual clarity?

Surely the leading, all providing super sayan 4 of the gaming platform world could sustain a healthy market of dedicated high end AAA software, instead of MGSV and W3 at uncapped fps as its showcase.

Hahah lock it in man, the next patch for the Witcher 3 will drop the res down to 480/720p so the WiiU can keep up. Hahahahah.

Uhhhhh, Star Citizen??? Also you know, all those games that were released on PC then on console. Crysis, Metro, Farcry etc.

What do you think those costly extra juice does except graphics and performance??? Size and scope of the game can get as big as it wants (within reason) and all you need is more hard drive space.

Who says MGSV and W3 are the showcases of the PC Super Saiyan 4 platform? You?

I'm more keen for Starcraft 2 and Eternal Crusade than MGSV (everything is overly dramatic in those Japanese games).

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#440 Jereb31
Member since 2015 • 2025 Posts

@Thunderdrone said:
@jereb31 said:

Honestly it's consoles that fit into the PC framework, nearly always has been.

loool

Consoles can't even support there own development without using PC's. If it was upto consoles alone all you would have is mario maker to develop your own games on, after it was first developed on a PC for consoles to use.

"Consels wouldnt haev gaemz without PC to develop dem on!"

Really? This stupid shit is what you are chosing to go with?

No, it's just what you chose to focus on.

It's a play on words that you started with "PC has those exclusives because consoles exist." That you mentioned earlier.

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#441 -God-
Member since 2004 • 3627 Posts

lol he thinks Total Warhammer would run on PS4.

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#442 Jereb31
Member since 2015 • 2025 Posts

@Thunderdrone said:
@jereb31 said:

So if consoles have the most expensive games in the history of everything that makes them better?

No, it paints them as more viable for AAA development, which is the point of all of this.

I dont give a shit about what you think is better or worse, as that is pretty worthless to a discussion based on industry tendencies and priorities.

It's only more viable if you have the revenue to back it up, and if the majority of the revenue (on the Witcher 3) was earnt on PC then.....

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#443  Edited By Thunderdrone
Member since 2009 • 7154 Posts

@jereb31 said:
@Thunderdrone said:
@jereb31 said:
@Thunderdrone said:

I look forward to the console friendly Witcher 4 and Cyberpunk 2077. Designed in scope to work around the PS4Xone tech range, while Masturd Race knob slobbers are quick to proclaim world domination.... by being happy to play a console-target piece of software at 200fps on their overly expensive and super under-utilized GTX TITANS.

It trully is a sign of ultimate superiority and undisputed influence when the best you get is a better running and sharper looking versions of software limited to what consoles allow devs to reproduce. Trully the sign of an industry leading platform when people struggle to buy shit that pushes their expensive rigs ..... lol

Now excuse me as I go entertain myself by reading PCMR followers crying about how nobody uses high end PC gaming as a basis for anything whatsoever, and how console design keeps creeping in on their PC-bred franchises.

Are you actually advocating that developers lock their games to the lowest common denominator??

Advocating? I'm saying its necessary for the well being of AAA development, since the glorious Master Race by itself cant sustain jack shit once budgets go up.

Now I ask YOU; Why arent developers making even bigger games on PC while cutting things out for the inferior console afterthoughts? Why DO developers lock their games to the lowest common denominator, leaving high-end PC gamers to spend that costly, extra juice on basically performance and visual clarity?

Surely the leading, all providing super sayan 4 of the gaming platform world could sustain a healthy market of dedicated high end AAA software, instead of MGSV and W3 at uncapped fps as its showcase.

Hahah lock it in man, the next patch for the Witcher 3 will drop the res down to 480/720p so the WiiU can keep up. Hahahahah.

Uhhhhh, Star Citizen??? Also you know, all those games that were released on PC then on console. Crysis, Metro, Farcry etc.

What do you think those costly extra juice does except graphics and performance??? Size and scope of the game can get as big as it wants (within reason) and all you need is more hard drive space.

Who says MGSV and W3 are the showcases of the PC Super Saiyan 4 platform? You?

I'm more keen for Starcraft 2 and Eternal Crusade than MGSV (everything is overly dramatic in those Japanese games).

1- High budget development seems to sustain itself with PS4X1 (previously PS360) just well enough. GTAV one of the most expensive games ever made, released on 4 different consoles and more than made its budget back before R* bothered with PC. In fact, it made huge profits just on PS360.

Wii U is not needed or financially smart to develop for due to small userbase, but you know that.

2- Dont be daft. Size, scope and what you do or what happens in it requires more than hard drive space. But you also know that.

Also, I woudnt really mention Crysis if I were you. We all know where the sequels went...

3- I never said MGSV and W3 were PC graphical showcases. They are not. And you know why? They were built to fit within the ballpark permited by console tech first! LOL

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#444  Edited By Thunderdrone
Member since 2009 • 7154 Posts

@jereb31 said:
@Thunderdrone said:
@jereb31 said:

So if consoles have the most expensive games in the history of everything that makes them better?

No, it paints them as more viable for AAA development, which is the point of all of this.

I dont give a shit about what you think is better or worse, as that is pretty worthless to a discussion based on industry tendencies and priorities.

It's only more viable if you have the revenue to back it up, and if the majority of the revenue (on the Witcher 3) was earnt on PC then.....

So we are going from the industry in general to this specific situation where the company happens to own the digital storefront, and you also assume all digital sales were from GoG?

You know the reason for the thread was that the PC percentage is too low for a PC-bred IP, on supposedly the biggest, most financially generous platform. Almost 1/3 should not be enough right? Everything seems to be pointing to PC taking the lead according to Master Race flag wavers, yet here we have PC gem-developer extraordinaire CDPR saying W3 would not exist without consoles. hmmm

I mean, we already know GTA and the likes dont need PC for shit, but W3 being split this way... man that must sting for the fanatics who believe in this fantasy, self-sustaining PC dominated utopia :)

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#446  Edited By -God-
Member since 2004 • 3627 Posts

@Thunderdrone said:
man that must sting for the fanatics who believe in this fantasy PC utopia :)

The PC Utopia I beleive in is the most aaa/aa/a and AAA/AA/A games, best online, best multiplats, most developer support, best gfx/performance, and mods.

I'm glad nothing in this thread threatens that Utopia.

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#447 Jereb31
Member since 2015 • 2025 Posts

@Thunderdrone said:
@jereb31 said:
@Thunderdrone said:
@jereb31 said:
@Thunderdrone said:

I look forward to the console friendly Witcher 4 and Cyberpunk 2077. Designed in scope to work around the PS4Xone tech range, while Masturd Race knob slobbers are quick to proclaim world domination.... by being happy to play a console-target piece of software at 200fps on their overly expensive and super under-utilized GTX TITANS.

It trully is a sign of ultimate superiority and undisputed influence when the best you get is a better running and sharper looking versions of software limited to what consoles allow devs to reproduce. Trully the sign of an industry leading platform when people struggle to buy shit that pushes their expensive rigs ..... lol

Now excuse me as I go entertain myself by reading PCMR followers crying about how nobody uses high end PC gaming as a basis for anything whatsoever, and how console design keeps creeping in on their PC-bred franchises.

Are you actually advocating that developers lock their games to the lowest common denominator??

Advocating? I'm saying its necessary for the well being of AAA development, since the glorious Master Race by itself cant sustain jack shit once budgets go up.

Now I ask YOU; Why arent developers making even bigger games on PC while cutting things out for the inferior console afterthoughts? Why DO developers lock their games to the lowest common denominator, leaving high-end PC gamers to spend that costly, extra juice on basically performance and visual clarity?

Surely the leading, all providing super sayan 4 of the gaming platform world could sustain a healthy market of dedicated high end AAA software, instead of MGSV and W3 at uncapped fps as its showcase.

Hahah lock it in man, the next patch for the Witcher 3 will drop the res down to 480/720p so the WiiU can keep up. Hahahahah.

Uhhhhh, Star Citizen??? Also you know, all those games that were released on PC then on console. Crysis, Metro, Farcry etc.

What do you think those costly extra juice does except graphics and performance??? Size and scope of the game can get as big as it wants (within reason) and all you need is more hard drive space.

Who says MGSV and W3 are the showcases of the PC Super Saiyan 4 platform? You?

I'm more keen for Starcraft 2 and Eternal Crusade than MGSV (everything is overly dramatic in those Japanese games).

1- High budget development seems to sustain itself with PS4X1 (previously PS360) just well enough. GTAV one of the most expensive games ever made, released on 4 different consoles and more than made its budget back before R* bothered with PC. In fact, it made huge profits just on PS360.

Wii U is not needed or financially smart to develop for due to small userbase, but you know that.

2- Dont be daft. Size, scope and what you do or what happens in it requires more than hard drive space. But you also know that.

Also, I woudnt really mention Crysis if I were you. We all know where the sequels went...

3- I never said MGSV and W3 were PC graphical showcases. They are not. And you know why? They were built to fit within the ballpark permited by console tech first! LOL

1. So the most expensive game ever made was a success, "Huzzah". If R* was aiming for "we would like to cover our costs and then some" they would have stayed with console only true? But they released the better version on PC and even took the time to polish it up. Obviously also viable for PC.

Yeah, ok. Dev's only focus on the consoles you say they focus on. Unlucky WiiU, Thunderdrome says you are the lame mule and are being put out to pasture for holding back Xone and PS4.

2. That's the "Within Reason" part. It stands to reason that if all these console centric multiplats were limited by the X1 and PS4 (sorry WiiU "U suck") then you wouldn't have a better version on the PC, would you. Do you think the developers go, ahh we don't have enough system resources to have more NPC's running around this town cause that's the limit of the PS4/X1, better tone it back for everyone. Or do they go, hmmm we can actually make this a selectable sliding scale like they actually did in the witcher 3.

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#448 Jereb31
Member since 2015 • 2025 Posts

@Thunderdrone said:
@jereb31 said:
@Thunderdrone said:
@jereb31 said:

So if consoles have the most expensive games in the history of everything that makes them better?

No, it paints them as more viable for AAA development, which is the point of all of this.

I dont give a shit about what you think is better or worse, as that is pretty worthless to a discussion based on industry tendencies and priorities.

It's only more viable if you have the revenue to back it up, and if the majority of the revenue (on the Witcher 3) was earnt on PC then.....

So we are going from the industry in general to this specific situation where the company happens to own the digital storefront, and you also assume all digital sales were from GoG?

You know the reason for the thread was that the PC percentage is too low for a PC-bred IP, on supposedly the biggest, most financially generous platform. Almost 1/3 should not be enough right? Everything seems to be pointing to PC taking the lead according to Master Race flag wavers, yet here we have PC gem-developer extraordinaire CDPR saying W3 would not exist without consoles. hmmm

I mean, we already know GTA and the likes dont need PC for shit, but W3 being split this way... man that must sting for the fanatics who believe in this fantasy, self-sustaining PC dominated utopia :)

Well you started the thread specifically about the witcher 3 so I'm guilty of using the witcher 3 as an example somehow? But sure use the industry in general again. In General, PC contributes more revenue to the industry.

I'm not sure who you are trying to hurt in this thread anymore? Me? PC people in general? PC still has the most revenue, AAA/AA titles etc. etc. unless that changes there isn't much you can argue about. If the point you were trying to make was that "lol PC only made up 30% of the sales of the witcher 3" then yeap, guilty as charged. Point made.

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#449 Thunderdrone
Member since 2009 • 7154 Posts

You keep randomly putting oddly placed jabs at Wii U in your posts, and for what reason I still dont know lol

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#450 Jereb31
Member since 2015 • 2025 Posts

@Thunderdrone said:

You keep randomly putting oddly placed jabs at Wii U in your posts, and for what reason I still dont know lol

This one,

"Wii U is not needed or financially smart to develop for due to small userbase, but you know that."