Xbox 720 to ship with "insanely powerful CPU"

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RyviusARC

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#351 RyviusARC
Member since 2011 • 5708 Posts
The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPS04dcarraher
Remember comparing GFLOPS from Nvidia to ATI or visa versa is not correct. ATI would have much higher GFLOPS to an Nvidia card that performs similar to it. A regular x1900xt was reported to be over 400GFLOPS.
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04dcarraher

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#352 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="04dcarraher"] The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPSRyviusARC
Remember comparing GFLOPS from Nvidia to ATI or visa versa is not correct. ATI would have much higher GFLOPS to an Nvidia card that performs similar to it. A regular x1900xt was reported to be over 400GFLOPS.

I know, you cant directly compare desktop Nvidia vs ATI GFLOPS with performance, however it gives you a basic idea with the difference between a 7800GTX vs 360's Xenos is small because of the fact that the geforce 7's were the last chipset that did not use a unified architecture. While the X1900 was using a preset amount of shader and vertex processors. while the Xenos can allocate its unified processors for what ever job.
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4dr1el

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#353 4dr1el
Member since 2012 • 2380 Posts

[QUOTE="4dr1el"]

[QUOTE="loosingENDS"]

Gears 3 image quality is like a generation ahead of U3 jaggies fest

loosingENDS

Lol. You really want your arguments to sound legit with comments like these? Try harder you pathetic lem

I posted pics, Uncharted 3 looks horrible and is full of jaggies like a PS1 game

/facepalm

I dont know why I do even bother. Its like talking to a Neanderthal...

If you're a troll congratulations, you managed to p*ss me off as none other before you. Now if you're talking serious and believe the sh*t that comes from your mouth then you're trully a pathetic excuse of a human being.

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FashionFreak

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#354 FashionFreak
Member since 2004 • 2326 Posts

It's "insanely powerful"....for reading spreadsheets. ;)

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tormentos

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#355 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="RyviusARC"] The PS3's RSX was way gimped. It's ROPs and bandwidth was cut in half down to 7600gt levels. Offloading certain GPU tasks to the Cell is what gave it a performance boost. Also....no the 360 does not have an X1900xt. It was based on the same series but there are a whole lots of GPUs from that series. The Xbox 360 actually used something like a mid end GPU spec wise. Probably something like a X1650XT. The reason it perform better than that is because it used unified shader tech. If you were somehow able to make an actual X1900xt utilize unified shaders then it would blow away the Xbox 360. The best way to see this is to compare not shader intensive games and you will see the X1900xt easily performs at much higher results than the Xbox 360's Xenos.04dcarraher

No in fact MS in it own power point about making cross platform games for windows and 360 actually state that the 7800GTX and the X1900 are equivalent to the 360 GPU,go back a page or 2 you will see it i posted it with a link and instructions on how to find it. Even MS admit it,the RSX at $129 wasn't a bad deal,it doesn't have all the performance of the top of the line cards,but it wasn't a cheap GPU in 2006.

The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPS

Actually the RSX is a 7900 with limited bandwidth,in other words it would be more like a gimped 7900,the thing is that the price was right,sony is no fool when to hardware.
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tormentos

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#356 tormentos
Member since 2003 • 33793 Posts
[QUOTE="savagetwinkie"] you do realize that the xenon was only $135 i think to manufacture, you can't compare the cost of the RSX to something like a x1900 because its just the chip vs an entire graphics card

The Xenon is the CPU in the xbox 360 it did not cost $135 dollars. Yes and that is the reason it doesn't cost $550 because it just a chip not a whole card,the price was right those chips on 2006 were not 5 dollars like some want to believe.
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tormentos

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#358 tormentos
Member since 2003 • 33793 Posts
[QUOTE="04dcarraher"] The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPSRyviusARC
Remember comparing GFLOPS from Nvidia to ATI or visa versa is not correct. ATI would have much higher GFLOPS to an Nvidia card that performs similar to it. A regular x1900xt was reported to be over 400GFLOPS.

Yes but the X1900XT is a early 2006 card,the 7800GTX is a summer 2005 one,there is six month of difference between the 2 that is a series of cards in PC time.
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ronvalencia

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#359 ronvalencia
Member since 2008 • 29612 Posts

Remember comparing GFLOPS from Nvidia to ATI or visa versa is not correct. ATI would have much higher GFLOPS to an Nvidia card that performs similar to it. A regular x1900xt was reported to be over 400GFLOPS.04dcarraher

Radeon HD x1900xt has superior GpGPU compute over Geforce 79x0. Fat Radeons are usually bottlenecked by it's raster hardware.

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ronvalencia

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#360 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"][QUOTE="RyviusARC"] The PS3's RSX was way gimped. It's ROPs and bandwidth was cut in half down to 7600gt levels. Offloading certain GPU tasks to the Cell is what gave it a performance boost. Also....no the 360 does not have an X1900xt. It was based on the same series but there are a whole lots of GPUs from that series. The Xbox 360 actually used something like a mid end GPU spec wise. Probably something like a X1650XT. The reason it perform better than that is because it used unified shader tech. If you were somehow able to make an actual X1900xt utilize unified shaders then it would blow away the Xbox 360. The best way to see this is to compare not shader intensive games and you will see the X1900xt easily performs at much higher results than the Xbox 360's Xenos.04dcarraher

No in fact MS in it own power point about making cross platform games for windows and 360 actually state that the 7800GTX and the X1900 are equivalent to the 360 GPU,go back a page or 2 you will see it i posted it with a link and instructions on how to find it. Even MS admit it,the RSX at $129 wasn't a bad deal,it doesn't have all the performance of the top of the line cards,but it wasn't a cheap GPU in 2006.

The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPS

AMD Xenos is equiped with decoupled texture and math operations design i.e. similar NVIDIA's GigaThreads. AMD Xenos has 64 threads over 48 unified shader pipelines.

Geforce 7900 still has ROPs advantage over Xenos.

Decoupled.jpg

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nameless12345

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#361 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="savagetwinkie"] you do realize that the xenon was only $135 i think to manufacture, you can't compare the cost of the RSX to something like a x1900 because its just the chip vs an entire graphics cardtormentos
The Xenon is the CPU in the xbox 360 it did not cost $135 dollars. Yes and that is the reason it doesn't cost $550 because it just a chip not a whole card,the price was right those chips on 2006 were not 5 dollars like some want to believe.

People don't know the hardware they have is actually worth 5 dollars to produce, be it the GTX 680 (the chip itself) or the Wii graphics chip (modified Radeon 7200 from 2000). The prices are set by the companies that make them and usually far bigger than what they're actually worth. It's just the development that is expensive but the technicians who design them don't nearly get all the profits from the sales. Console makers usually get them a lot cheaper than retail consumers (OEM) and only pay for the licenses (the chips themselves are produced in Foxconn by Chinese workers who are underpayed and overworked).

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Spinnerweb

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#362 Spinnerweb
Member since 2009 • 2995 Posts
Ha-very-ha. The console's success depends on its library and marketing. As long as those are good, the rest don't matter.
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ronvalencia

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#363 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="tormentos"] Let's reiterate all this once again. 1-Cell+RSX good enough to match and surpass the 360 in graphics. 2-The PS3 as the edge already proven(Uncharted 3) 3-Uncharted 3 says high. http://www.psu.com/VGA-2011--Uncharted-3-wins-Best-PS3-Game-Best-Graphics--a013874-p0.php

You haven't negated artwork subjectivity. This is bad practise when it comes to hardware performance benchmarking.
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nameless12345

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#364 nameless12345
Member since 2010 • 15125 Posts

Ha-very-ha. The console's success depends on its library and marketing. As long as those are good, the rest don't matter.Spinnerweb

True, not even one console succeeded because it was "insanely powerful". The amount of people who buy consoles because they are powerful is marginal.

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tormentos

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#365 tormentos
Member since 2003 • 33793 Posts

[QUOTE="tormentos"][QUOTE="savagetwinkie"] you do realize that the xenon was only $135 i think to manufacture, you can't compare the cost of the RSX to something like a x1900 because its just the chip vs an entire graphics cardnameless12345

The Xenon is the CPU in the xbox 360 it did not cost $135 dollars. Yes and that is the reason it doesn't cost $550 because it just a chip not a whole card,the price was right those chips on 2006 were not 5 dollars like some want to believe.

People don't know the hardware they have is actually worth 5 dollars to produce, be it the GTX 680 (the chip itself) or the Wii graphics chip (modified Radeon 7200 from 2000). The prices are set by the companies that make them and usually far bigger than what they're actually worth. It's just the development that is expensive but the technicians who design them don't nearly get all the profits from the sales. Console makers usually get them a lot cheaper than retail consumers (OEM) and only pay for the licenses (the chips themselves are produced in Foxconn by Chinese workers who are underpayed and overworked).

That is actually true,is funny how a video card which is just a graphics chip,on a small PCB with ram can cost more than a complete PC.
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tormentos

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#366 tormentos
Member since 2003 • 33793 Posts
[QUOTE="ronvalencia"][QUOTE="tormentos"] Let's reiterate all this once again. 1-Cell+RSX good enough to match and surpass the 360 in graphics. 2-The PS3 as the edge already proven(Uncharted 3) 3-Uncharted 3 says high. http://www.psu.com/VGA-2011--Uncharted-3-wins-Best-PS3-Game-Best-Graphics--a013874-p0.php

You haven't negated artwork subjectivity. This is bad practise when it comes to hardware performance benchmarking.

Uncharted 3 doesn't look better than Gears of war 3 based on art,Uncharted 3 port some serious animations in its characters,and some intensive physics going on,Uncharted 3 port water effects that i have only see only in high en PC games,fire,hell the sand stage was incredible. If you tell me Kirby on wii won best graphics sure it was the art,but Uncharted 3 port some effect that games like Gears of war 3 basically don't have.
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ronvalencia

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#367 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="tormentos"] Let's reiterate all this once again. 1-Cell+RSX good enough to match and surpass the 360 in graphics. 2-The PS3 as the edge already proven(Uncharted 3) 3-Uncharted 3 says high. http://www.psu.com/VGA-2011--Uncharted-3-wins-Best-PS3-Game-Best-Graphics--a013874-p0.php tormentos
You haven't negated artwork subjectivity. This is bad practise when it comes to hardware performance benchmarking.

Uncharted 3 doesn't look better than Gears of war 3 based on art,Uncharted 3 port some serious animations in its characters,and some intensive physics going on,Uncharted 3 port water effects that i have only see only in high en PC games,fire,hell the sand stage was incredible. If you tell me Kirby on wii won best graphics sure it was the art,but Uncharted 3 port some effect that games like Gears of war 3 basically don't have.

PC's water effects are ussually coupled with larger scale environments.

Uncharted 3's play in the pool water effects

uncharted318859water-gasp_530x298.jpg


VS

Crysis 2 PC DX11's water effects


Crysis PC's water effects

Alan Wake PC's water effects.

Battlefield 3's Xbox 360 vs PC water effects

Skyrim PC + ENB mod watter effects

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ronvalencia

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#368 ronvalencia
Member since 2008 • 29612 Posts

No in fact MS in it own power point about making cross platform games for windows and 360 actually state that the 7800GTX and the X1900 are equivalent to the 360 GPU,go back a page or 2 you will see it i posted it with a link and instructions on how to find it. Even MS admit it,the RSX at $129 wasn't a bad deal,it doesn't have all the performance of the top of the line cards,but it wasn't a cheap GPU in 2006.

tormentos

On more recent game 3D engines, 7800 GTX being equal to X1900 is a LOL material.

15786.png

NVIDIA's "The Way It's Meant To Be Played Games" during Geforce 7900 era avoids the G7X's design issues as highlighted by Joker.

NVIDIA Geforce 7800 GTX playing Crysis 2 with jerky frame rates

AMD Radeon X1950 playing Crysis 2 with reasonability smooth frame rates

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ronvalencia

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#369 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="04dcarraher"]

[QUOTE="tormentos"] No in fact MS in it own power point about making cross platform games for windows and 360 actually state that the 7800GTX and the X1900 are equivalent to the 360 GPU,go back a page or 2 you will see it i posted it with a link and instructions on how to find it. Even MS admit it,the RSX at $129 wasn't a bad deal,it doesn't have all the performance of the top of the line cards,but it wasn't a cheap GPU in 2006.tormentos

The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPS

Actually the RSX is a 7900 with limited bandwidth,in other words it would be more like a gimped 7900,the thing is that the price was right,sony is no fool when to hardware.

RSX is not quite a desktop 7900 since it's lower clocked, reduced ROPs and VRAM bandwidth.
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nameless12345

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#370 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="tormentos"]

No in fact MS in it own power point about making cross platform games for windows and 360 actually state that the 7800GTX and the X1900 are equivalent to the 360 GPU,go back a page or 2 you will see it i posted it with a link and instructions on how to find it. Even MS admit it,the RSX at $129 wasn't a bad deal,it doesn't have all the performance of the top of the line cards,but it wasn't a cheap GPU in 2006.

ronvalencia

On more recent game 3D engines, 7800 GTX being equal to X1900 is a LOL material.

15786.png

NVIDIA's "The Way It's Meant To Be Played Games" during Geforce 7900 era avoids the G7X's design issues as highlighted by Joker.

NVIDIA Geforce 7800 GTX playing Crysis 2 with jerky frame rates

AMD Radeon X1950 playing Crysis 2 with reasonability smooth frame rates

PS3 should have had a 8800 and more RAM tbh. Even if it ment a lower performance CPU. It would provide true 1080p visuals and could run a game like Crysis on high details.

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04dcarraher

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#371 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

[QUOTE="tormentos"] No in fact MS in it own power point about making cross platform games for windows and 360 actually state that the 7800GTX and the X1900 are equivalent to the 360 GPU,go back a page or 2 you will see it i posted it with a link and instructions on how to find it. Even MS admit it,the RSX at $129 wasn't a bad deal,it doesn't have all the performance of the top of the line cards,but it wasn't a cheap GPU in 2006.tormentos

The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPS

Actually the RSX is a 7900 with limited bandwidth,in other words it would be more like a gimped 7900,the thing is that the price was right,sony is no fool when to hardware.

If the RSX is a 7900 its very very gimped... also just to let you know the RSX is not based on the 7900, the RSX is based on the G70 chipset aka (NV47) or the 7800's, the 7900's are based on the G71 chipset's. The 7900 GTX for example can do up to 250 GFLOPS while the RSX is in the 160 GFLOPS range, thats big difference.The RSX has cut down features like lower memory bandwidth and only as many ROPs as the lower end 7600's. You might as well call it a 7800GS not quite a 7800 nor is it a 7600......

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layton2012

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#372 layton2012
Member since 2011 • 3489 Posts
So it's going to be the most powerful so what?, has the most powerful console ever won the gen, not in the last 3, wasn't the PSX,PS2, and Wii were all the weakest consoles yet they won their gens.
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#373 gamecubepad
Member since 2003 • 7214 Posts

1-Cell+RSX good enough to match and surpass the 360 in graphics.

2-The PS3 as the edge already proven(Uncharted 3)

3-Uncharted 3 says high.tormentos

1."I'm going to have to answer with an 'it depends,'" laughs Shippy, after a pause. "Again, they're completely different models. So in the PS3, you've got this Cell chip which has massive parallel processing power, the PowerPC core, multiple SPU cores? it's got a GPU that is, in the model here, processing more in the Cell chip and less in the GPU. So that's one processing paradigm -- a heterogeneous paradigm."

"With the Xbox 360, you've got more of a traditional multi-core system, and you've got three PowerPC cores, each of them having dual threads -- so you've got six threads running there, at least in the CPU. Six threads in Xbox 360, and eight or nine threads in the PS3 -- but then you've got to factor in the GPU," Shippy explains. "The GPU is highly sophisticated in the Xbox 360."

"At the end of the day, when you put them all together, depending on the software, I think they're pretty equal, even though they're completely different processing models," he concludes.

-David Shippy. Chief Architect Cell CPU, Xenon CPU

2. That's what Cows said about MGS4. lol. The difference in gfx fidelity is nominal at best. T10 is MS's only 1st-party that pushes gfx. FM4 beats GT5 in gfx. Your point?

Carmacks reply:

@Desmiothe differences between the
PS3 and 360 are modest enough that
differences between developers is a much
larger factor
.

Most respected gfx programmer in the industry, perhaps Tim Sweeney is up there as well.

3. Yes. Uncharted 3 says you're high. You are correct. I've posted a plethora of like-for-like scenes from both games that show my point. You're all conjecture.

I'm a fake boy.? I am a member of this site before you were,don't get confuse by my low post count.tormentos

If anything that assertion would cement your status as a troll/fakeboy. lol. I've been on since my sophomore year in HS when it was videogames.com, which would have been 1998.

You've been owned more times in this thread than anybody I've ever seen. Congrats!!!

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04dcarraher

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#374 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="ronvalencia"]

[QUOTE="tormentos"]

No in fact MS in it own power point about making cross platform games for windows and 360 actually state that the 7800GTX and the X1900 are equivalent to the 360 GPU,go back a page or 2 you will see it i posted it with a link and instructions on how to find it. Even MS admit it,the RSX at $129 wasn't a bad deal,it doesn't have all the performance of the top of the line cards,but it wasn't a cheap GPU in 2006.

nameless12345

On more recent game 3D engines, 7800 GTX being equal to X1900 is a LOL material.

15786.png

NVIDIA's "The Way It's Meant To Be Played Games" during Geforce 7900 era avoids the G7X's design issues as highlighted by Joker.

NVIDIA Geforce 7800 GTX playing Crysis 2 with jerky frame rates

AMD Radeon X1950 playing Crysis 2 with reasonability smooth frame rates

PS3 should have had a 8800 and more RAM tbh. Even if it ment a lower performance CPU. It would provide true 1080p visuals and could run a game like Crysis on high details.

Well it could not have not had a Geforce 8, because Design and testing a console can take years of planing. 360 was started in 2003, and the PS3 was started in 2003. Sony did postpone the PS3 having a 2005 release to fix issues that were present like heating issues. The Geforce 8800's were hot and power hungry cards compared to the Geforce 7800's. The 8800GTX used nearly 2x the power which means nearly 2x the heat production but also was nearly 3x faster. It would have been nice to see the PS3 with a 8800 and that would have made MS come out with another console years ago. But having a 8800 would have made the PS3 more expensive because of the pcb, power supply, and the extra cooling that would have been needed would have caused the PS3 instead of a $500-$600 console into a $800+ console and would have cost Sony nearly $1000 to make per unit.
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nameless12345

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#375 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="ronvalencia"]

On more recent game 3D engines, 7800 GTX being equal to X1900 is a LOL material.

15786.png

NVIDIA's "The Way It's Meant To Be Played Games" during Geforce 7900 era avoids the G7X's design issues as highlighted by Joker.

NVIDIA Geforce 7800 GTX playing Crysis 2 with jerky frame rates

AMD Radeon X1950 playing Crysis 2 with reasonability smooth frame rates

04dcarraher

PS3 should have had a 8800 and more RAM tbh. Even if it ment a lower performance CPU. It would provide true 1080p visuals and could run a game like Crysis on high details.

Well it could not have not had a Geforce 8, because Design and testing a console can take years of planing. 360 was started in 2003, and the PS3 was started in 2003. Sony did postpone the PS3 having a 2005 release to fix issues that were present like heating issues. The Geforce 8800's were hot and power hungry cards compared to the Geforce 7800's. The 8800GTX used nearly 2x the power which means nearly 2x the heat production but also was nearly 3x faster. It would have been nice to see the PS3 with a 8800 and that would have made MS come out with another console years ago. But having a 8800 would have made the PS3 more expensive because of the pcb, power supply, and the extra cooling that would have been needed would have caused the PS3 instead of a $500-$600 console into a $800+ console and would have cost Sony nearly $1000 to make per unit.

PS3 could have come out in 2007 instead of 2006 as the PS2 was still going strong in 2006 and they could give the basic model a DVD drive instead of a blu-ray drive (the blu-ray model would cost more).

8800 GT was a good P/P GPU.

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04dcarraher

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#376 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"][QUOTE="nameless12345"]

PS3 should have had a 8800 and more RAM tbh. Even if it ment a lower performance CPU. It would provide true 1080p visuals and could run a game like Crysis on high details.

nameless12345

Well it could not have not had a Geforce 8, because Design and testing a console can take years of planing. 360 was started in 2003, and the PS3 was started in 2003. Sony did postpone the PS3 having a 2005 release to fix issues that were present like heating issues. The Geforce 8800's were hot and power hungry cards compared to the Geforce 7800's. The 8800GTX used nearly 2x the power which means nearly 2x the heat production but also was nearly 3x faster. It would have been nice to see the PS3 with a 8800 and that would have made MS come out with another console years ago. But having a 8800 would have made the PS3 more expensive because of the pcb, power supply, and the extra cooling that would have been needed would have caused the PS3 instead of a $500-$600 console into a $800+ console and would have cost Sony nearly $1000 to make per unit.

PS3 could have come out in 2007 instead of 2006 as the PS2 was still going strong in 2006 and they could give the basic model a DVD drive instead of a blu-ray drive (the blu-ray model would cost more).

8800 GT was a good P/P GPU.

The 8800GT did use 50 watts less then 8800GTX and did trade blows with it too. But as many have found out after three years of use the single slot cooler on the 8800GT's were not enough to keep the card alive longer keeping the temps down.
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Mystery_Writer

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#377 Mystery_Writer
Member since 2004 • 8351 Posts

RSX is not quite a desktop 7900 since it's lower clocked, reduced ROPs and VRAM bandwidth.ronvalencia

What's your prediction of the next X720 hardware (based on rumors)?

I'm a bit worried that it might be under powered compared to PS4 as 16 cores out of order PPC usually not that much powerful when compared to in order X86 CPUs.

What do you think?

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ronvalencia

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#378 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"] RSX is not quite a desktop 7900 since it's lower clocked, reduced ROPs and VRAM bandwidth.Mystery_Writer

What's your prediction of the next X720 hardware (based on rumors)?

I'm a bit worried that it might be under powered compared to PS4 as 16 cores out of order PPC usually not that much powerful when compared to in order X86 CPUs.

What do you think?

720 may follow Xbox1 and XBox 360 when it comes to 128bit wired VRAM PCB.
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savagetwinkie

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#379 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="tormentos"][QUOTE="savagetwinkie"] you do realize that the xenon was only $135 i think to manufacture, you can't compare the cost of the RSX to something like a x1900 because its just the chip vs an entire graphics card

The Xenon is the CPU in the xbox 360 it did not cost $135 dollars. Yes and that is the reason it doesn't cost $550 because it just a chip not a whole card,the price was right those chips on 2006 were not 5 dollars like some want to believe.

I'm pretty sure the "xenos" was the most expensive part in the 360 at $135 at launch at any rate, any one that believes it cost them $5 to manufacture chips is stupid, not only is there a HUGE investment in R&D then setting up a factory, after that you have matariels cost, growing silicon, shooting atoms at it... $5 for the materials maybe.
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savagetwinkie

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#380 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="04dcarraher"]

[QUOTE="tormentos"] No in fact MS in it own power point about making cross platform games for windows and 360 actually state that the 7800GTX and the X1900 are equivalent to the 360 GPU,go back a page or 2 you will see it i posted it with a link and instructions on how to find it. Even MS admit it,the RSX at $129 wasn't a bad deal,it doesn't have all the performance of the top of the line cards,but it wasn't a cheap GPU in 2006.ronvalencia

The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPS

AMD Xenos is equiped with decoupled texture and math operations design i.e. similar NVIDIA's GigaThreads. AMD Xenos has 64 threads over 48 unified shader pipelines.

Geforce 7900 still has ROPs advantage over Xenos.

Decoupled.jpg

the xenos can't run 64 threads, it has 48 processors that can be broken up into 3 groups that each run 1 execution thread each, basicilly 3 operations over many processors, each group of 16 have to run the same thread
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ronvalencia

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#381 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="04dcarraher"] The Xenos is faster in some ways then a 7800GTX because of it unified architecture, The 7800GTX has 512mb of memory with 54 GB/s memory bandwidth and gpu performance is about 200 GFLOPS, while the Xenos, has around 256mb of memory with only 21 GB/s bandwidth and can do 240 GFLOPS, While the RSX is a gimped Geforce 7800 chipset it only has 25GB/s of memory bandwidth, has only 256mb of memory along with only 8 ROPS (while 7800GTX has 16 ROPS)and only can perform about 160 GFLOPS

savagetwinkie

AMD Xenos is equiped with decoupled texture and math operations design i.e. similar NVIDIA's GigaThreads. AMD Xenos has 64 threads over 48 unified shader pipelines.

Geforce 7900 still has ROPs advantage over Xenos.

Decoupled.jpg

the xenos can't run 64 threads, it has 48 processors that can be broken up into 3 groups that each run 1 execution thread each, basicilly 3 operations over many processors, each group of 16 have to run the same thread

You are still thinking of old school GPU or CPU.

Link Xenos has 64 (SMT like ) threads over 48 shader pipelines.

XENOS is capable of processing 64 threads simultaneously, this is to make
sure that all elements are being utilized and so there is minimal or no
stalling of the graphics architecture. So even if a ALU may be waiting for a
texture sample to be achieved, that thread would not stall the ALU as it
would be working on something else from another thread. This effectively
hides tasks that would normally have a large latency penalty attached to
them. ATI suggests that their testing achieves an average of 95% efficiency
of the shader array in general purpose graphics usage conditions. The
throughput is said to be two loops, two texture instructions, 6 ALU
instructions, per pixel, per cycle at Xeno's peak fill rate

This is similar to NVIDIA's Gigathreads and AMD's Ultra-Threads tech.

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Mystery_Writer

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#382 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]

What's your prediction of the next X720 hardware (based on rumors)?

I'm a bit worried that it might be under powered compared to PS4 as 16 cores out of order PPC usually not that much powerful when compared to in order X86 CPUs.

What do you think?

ronvalencia

720 may follow Xbox1 and XBox 360 when it comes to 128bit wired VRAM PCB.

So if both X720 & PS4 had similar dual GPUs (HD 7670), with X720 having 16 cores PPC and an extra HD 6550D GPU and the PS4 havingAMD A8 3850 with built-in HD 6550D GPU.

Which one is more likely to have the slight edge in performance?

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ronvalencia

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#383 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="Mystery_Writer"]

What's your prediction of the next X720 hardware (based on rumors)?

I'm a bit worried that it might be under powered compared to PS4 as 16 cores out of order PPC usually not that much powerful when compared to in order X86 CPUs.

What do you think?

Mystery_Writer

720 may follow Xbox1 and XBox 360 when it comes to 128bit wired VRAM PCB.

So if both X720 & PS4 had similar dual GPUs (HD 7670), with X720 having 16 cores PPC and an extra HD 6550D GPU and the PS4 havingAMD A8 3850 with built-in HD 6550D GPU.

Which one is more likely to have the slight edge in performance?

There's no confirmation on the final AMD GPU setup i.e. core design, clockspeed and memory can change. AMD Llano is pretty much EOL(End Of Life) in Q2 2012 i.e. AMD Trinity APU has replaced it.

Both AMD Trinity and Llano APUs still runs similar AMD Radeon HD Virtual Machine (AMD IL). Radeon HD's Virtual Machine is based on LLVM (Low Level Virtual Machine) open source project.

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Mystery_Writer

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#384 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]

[QUOTE="ronvalencia"] 720 may follow Xbox1 and XBox 360 when it comes to 128bit wired VRAM PCB.ronvalencia

So if both X720 & PS4 had similar dual GPUs (HD 7670), with X720 having 16 cores PPC and an extra HD 6550D GPU and the PS4 havingAMD A8 3850 with built-in HD 6550D GPU.

Which one is more likely to have the slight edge in performance?

There's no confirmation on the final AMD GPU setup i.e. clockspeed and memory can change.

ok, let's assume the PS4 has a 4 core 2.9Ghz A8 3850 CPU, and the X720 16 core PPC is at 3.2Ghz (with both console's dual GPU setups clocked at the same frequencies)

which one in this case is more likely to have the performance edge?

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ronvalencia

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#385 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

[QUOTE="Mystery_Writer"]

So if both X720 & PS4 had similar dual GPUs (HD 7670), with X720 having 16 cores PPC and an extra HD 6550D GPU and the PS4 havingAMD A8 3850 with built-in HD 6550D GPU.

Which one is more likely to have the slight edge in performance?

Mystery_Writer

There's no confirmation on the final AMD GPU setup i.e. clockspeed and memory can change.

ok, let's assume the PS4 has a 4 core 2.9Ghz A8 3850 CPU, and the X720 16 core PPC is at 3.2Ghz (with both console's dual GPU setups clocked at the same frequencies)

which one in this case is more likely to have the performance edge?

What kind of PPC? For example, 16 PowerPC 440, 16 PPE, 16 PowerPC 970, 16 PowerPC A2, 16 Power7.

Is your scenario's PS4 has A8-3850 APU + Dual 7670 VS X720 has 16 PPC(unknown) + Dual 7670?

----

At 32nm fab, A8-3850 APU has a die size of 228 mm^2.

At 45nm fab, IBM Power7 8-core has a die size of 567mm^2 or ~403.2 mm^2 at 32nm fab.

You can remove L3 cache and replace it with more Power7 cores(e.g. 16 core setup) and die size would be still to large for a home console.

Power7Die.jpg

Both AMD/GoFlo and IBM shares the same fab tech.

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Mystery_Writer

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#386 Mystery_Writer
Member since 2004 • 8351 Posts

[QUOTE="Mystery_Writer"]

ok, let's assume the PS4 has a 4 core 2.9Ghz A8 3850 CPU, and the X720 16 core PPC is at 3.2Ghz (with both console's dual GPU setups clocked at the same frequencies)

which one in this case is more likely to have the performance edge?

ronvalencia

What kind of PPC? For example, 16 PowerPC 440, 16 PPE, 16 PowerPC 970, 16 PowerPC A2, 16 Power7.

Is your scenario's PS4 has A8-3850 APU + Dual 7670 VS X720 has 16 PPC(unknown) + Dual 7670?

----

At 32nm fab, A8-3850 APU has a die size of 228 mm^2.

At 45nm fab, IBM Power7 8-core has a die size of 567mm^2 or ~403.2 mm^2 at 32nm fab.

You can remove L3 cache and replace it with more Power7 cores(e.g. 16 core setup) and die size would be still to large for a home console.

Both AMD/GoFlo and IBM shares the same fab tech.

No not dual discrete GPUs + A8-3850 APU, just one discrete GPU (HD 7670) and the other one is in-chip of the APU itself (i.e. the HD 6550D)

As for X720, two asymetrical discrete GPUs and a 16 core PPC, the asymetrical GPUs are HD 7670 and HD 6550

As for which PPC, let's pick whichever the cheapest (that is capable of achieving 16 cores), let's say 16 cores PPE.

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wis3boi

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#387 wis3boi
Member since 2005 • 32507 Posts

ITT: Fighting over 2nd place

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Elann2008

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#388 Elann2008
Member since 2007 • 33028 Posts

ITT: Fighting over 2nd place

wis3boi
:lol: /thread
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kraken2109

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#389 kraken2109
Member since 2009 • 13271 Posts

The fight continues.

XR-282_SECOND_PLACE1.jpg

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PC_Otter

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#390 PC_Otter
Member since 2010 • 1623 Posts

[QUOTE="ronvalencia"]

[QUOTE="Mystery_Writer"]

So if both X720 & PS4 had similar dual GPUs (HD 7670), with X720 having 16 cores PPC and an extra HD 6550D GPU and the PS4 havingAMD A8 3850 with built-in HD 6550D GPU.

Which one is more likely to have the slight edge in performance?

Mystery_Writer

There's no confirmation on the final AMD GPU setup i.e. clockspeed and memory can change.

ok, let's assume the PS4 has a 4 core 2.9Ghz A8 3850 CPU, and the X720 16 core PPC is at 3.2Ghz (with both console's dual GPU setups clocked at the same frequencies)

which one in this case is more likely to have the performance edge?

Depends on the width of the PPC cores. If anything, a 16 core PPC in a console probably would just be a modified A2. I don't know how wide the vector/floating unit on each of the A2's core is. If it's 64 bit, you might as well just go with a quad core Power7 modified for VSX 256 bit. If it's 128 bit on the A2, then you're playing with a **** load of vector/floating capability. Problem is having so many dual issue cores would be a **** for developers. Wide out of order CPU cores are great for developers, in terms of ease of use, very little system stall, and not having to split your code up so damn much.

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loosingENDS

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#391 loosingENDS
Member since 2011 • 11793 Posts

Very nice news

Especially now that Sony is going bunkrupt and PS4 will have a 2008 GPU at best case scenario

XBox 720 will be the only next gen system as it seems

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04dcarraher

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#392 04dcarraher
Member since 2004 • 23858 Posts

Very nice news

Especially now that Sony is going bunkrupt and PS4 will have a 2008 GPU at best case scenario

XBox 720 will be the only next gen system as it seems

loosingENDS
Keep dreaming.... but its what you do best isnt it?
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04dcarraher

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#393 04dcarraher
Member since 2004 • 23858 Posts

Very nice news

Especially now that Sony is going bunkrupt and PS4 will have a 2008 GPU at best case scenario

XBox 720 will be the only next gen system as it seems

loosingENDS
Keep dreaming.... but its what you do best isnt it?
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#394 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Don't know why this thread is still going on. Seems to be more about general market CPUs and GPUs, than what's going to (supposedly) be in the next box... of which we have NO information about. Time to put this one to sleep.