Yeah because an obsecure, "insanely powerful" CPu in the PS3 really helped it so much. The graphics card is the big daddy of the gaming world and it always will be. I bet that CPU couldn't outperform an I7-2600 when it comes to gaming anyway.
This topic is locked from further discussion.
Yeah because an obsecure, "insanely powerful" CPu in the PS3 really helped it so much. The graphics card is the big daddy of the gaming world and it always will be. I bet that CPU couldn't outperform an I7-2600 when it comes to gaming anyway.
[QUOTE="04dcarraher"][QUOTE="PC_Otter"] Very much so a vector processor, but IIRC it's much more flexible. Not sure where the latest CUDA and AMD GCN architectures sit in terms of flexibility in comparison to Cell. However, Cell is still a terrible CPU for actually managing a system or server, hence why Cell based servers and supercomputers always had a general processor paired with it. The single PPE really was never enough for anything beyond a gaming console.tormentos
Problem is that also you can not gauge a CPU with GFLOPS performance charts because that performance is for singular/parallel workloads, and that a processing unit never reach's its theoretical peak. Like the PS3's Cell has a theoretical peak of 230 GFLOPS but in reality its only about 180 GFLOPS. the correct form to gauge a cpu's performance is instructions per seconds. And again the 360's cpu is nearly 2x faster then PS3's Cell which is why the PS3 has less multitasking abilites like being able to download a demo and still be able to play a game while playing music.
Stop believing everything you hear from MS ,even if their system was wii like they would still claim superiority,Cell destroy the xbox 360 CPU no matter how you slice it,is 2012 i can't believe people actually think that the xbox 360 has a better CPU than the PS3,no just no you can't look at Cell in benchmark numbers,because Cell can handle tons of task which up until Cell were been handle by the GPU. Again logic here. The xbox 360 is.. Easier to code. Has 10 extra MB of ram. Has a smaller footprint OS which mean more free ram for resources. Stronger GPU. Has been 1 year longer on developers hands than the PS3. And by your argument has an equal CPU. Whit this ^^ it would be impossible that any PS3 game look better than a 360 game,impossible period the PS3 doesn't ave this hide power that helped over come the 360 advantages,the difference is Cell a CPU that can handle tons of GPU task,unlike the 360 CPU,no speed test can change that.This is funny.... Im a Pc gamer and have no bias towards to either brand of console, so im not influenced by MS or Sony...... The Cell in some ways does kill the 360's Xenon cpu however in other ways the Xenon kills the Cell. For singular/parallel jobs =Cell, for all other CPU jubs= Xenon. The Xenon does 19,000 MIPS while the Cell only does 10,000.
Again the Cell was designed to a general purpose cpu handling all jobs including rendering, but they realized that it couldnt do the job so that is when they added the RSX to save the console they didnt want to scrap the Cell because of their investment into it. Also they had no plans to have the SPE's to supplement the RSX. until years after release. Also you need to realize also that the Cell does not do a ton of GPU tasks, The RSX still does 95% of the rendering. The Cell's SPE's supplement the RSX to allow graphical abilities to be on par with the Xenos in the 360. the Xenos is faster , but both gpu's are limited to 256mb around of video memory and a slow memory bus speed and both use Pixel Shader 3. So both do not really dont get a leg up from one another based on their specs.
[QUOTE="skrat_01"]It's a mass produced consumer electronics product. Don't ever hold your breath.loosingENDS
It is not unlike xbox 360 that runs Withcer 2 with better graphics than PC though
So, will probably deliver
Hahahaha, no, no you're just delusional. It'll deliver like consoles have in the past - a change in hardware and fidelity.They would need a powerful CPU for the built in Kinect sensor. A big problem with kinect is that it's very CPU dependent and it sucks away a lot of the power from the game.
Wasdie
True but.
Kinect 2 is going to have it's own CPU built in, first Kinect would have had this except cost would have been much higher.
[QUOTE="Wasdie"]
They would need a powerful CPU for the built in Kinect sensor. A big problem with kinect is that it's very CPU dependent and it sucks away a lot of the power from the game.
Deevoshun
True but.
Kinect 2 is going to have it's own CPU built in, first Kinect would have had this except cost would have been much higher.
sweet, kinect 2 can be $250 now
[QUOTE="Wasdie"]
They would need a powerful CPU for the built in Kinect sensor. A big problem with kinect is that it's very CPU dependent and it sucks away a lot of the power from the game.
Deevoshun
True but.
Kinect 2 is going to have it's own CPU built in, first Kinect would have had this except cost would have been much higher.
I would assume MS has already factored Kinect's CPU usage into the CPU for the nextbox. It would be better (overall I think) to have as little processing silicon in the Kinect and instead aim for more in the actual system. It's more performance for non-Kinect games and cheaper for producing the actual Kinect device. Even with Kinect's success, outside of adopters of Kinect 1.0, MS still needs to be able to draw in Kinect 2 buyers, and getting the device as cheap as possible would be better in that regard.[QUOTE="loosingENDS"]It is not unlike xbox 360 that runs Withcer 2 with better graphics than PC though:|.....:lol: I second that! Too funny.So, will probably deliverkuraimen
They probably gonna use PowerPC, the reject slow cpus that Apple threw away for superior Intel chips.
[QUOTE="Xtasy26"]Certainly possible, though I would rather see such silicon budget diffused too the GPU, but an APU would be a better solution than a single large GPU used for GPGPU as well as graphics. You know, that's actually a good idea.I am guessing a AMD's Trinity based APU.
PC_Otter
Even if the Xbox 720 launches with Microsoft taking a heavy lost per consoles, expect to pay that sum plus more back to Microsoft in the long run.ShadowDeathXwait...so you lemmings are praising the same strategy ps3 had that you guys constantly diss? if ms and ps4 ship at the same price...im really scared of owning the ms console
CELL doesn't handle "tons" of GPU task i.e. it doesn't even include GPU's fix functions that RSX provides. CELL's 1X PPE and 2X SPEs covers Xbox 360's PPE X3 while 4 SPEs "patches" RSX's aging design.XBox 360 and PS3 is about the same in power.ronvalenciaYou are loosing your time,i know you know a thing or 2 about hardware,but it has been posted here endless times,that Cell can handle GPU task,i am not saying that cell does every single thing the RSX does,but it has been know,coming from developer own mouth,that they have use SPE to handle several task that other wise would have to be handle by the already weak RSX. Look at it this way,either MS lie about their specs or Cell is actually sony's advantage,there is no other way around it. Like i say logic. By what people claim not a single PS3 game should look better than a 360 one,because the CPU is the same and the GPU on 360 is stronger,the 360 has a very small os,which does leave more ram for resources,and even has a 10MB Edram to help with AA,there is no way in hell that the PS3 could have a better looking game than the 360 with this ^^ set up here,something doesn't add up period. And i know both are about the same in power,but Cell is what keep the PS3 up there with the 360,because the RSX,ram and OS surely don't help the PS3 case much.
This is funny.... Im a Pc gamer and have no bias towards to either brand of console, so im not influenced by MS or Sony...... The Cell in some ways does kill the 360's Xenon cpu however in other ways the Xenon kills the Cell. For singular/parallel jobs =Cell, for all other CPU jubs= Xenon. The Xenon does 19,000 MIPS while the Cell only does 10,000. Again the Cell was designed to a general purpose cpu handling all jobs including rendering, but they realized that it couldnt do the job so that is when they added the RSX to save the console they didnt want to scrap the Cell because of their investment into it. Also they had no plans to have the SPE's to supplement the RSX. until years after release. Also you need to realize also that the Cell does not do a ton of GPU tasks, The RSX still does 95% of the rendering. The Cell's SPE's supplement the RSX to allow graphical abilities to be on par with the Xenos in the 360. the Xenos is faster , but both gpu's are limited to 256mb around of video memory and a slow memory bus speed and both use Pixel Shader 3. So both do not really dont get a leg up from one another based on their specs.04dcarraherStats are useless every one knows Cell actually in gaming applications actually beat the Xenon,is not about mips is about how helpful Cell is to the RSX,contrary to how little the Xenon help the Xenos... Every single task the Xenos has to do for it self consume resources,the more you do the more you consume,once you start applying multiple FX like AA,HDR,and so on the performance take even an even bigger hit,which is why games like Gears of War 3 don't have AA,even that the xbox 360 has more ram available to use than the PS3,the Xenos is push in such a way doing everything that even implementing AA on its smaller form would cause problems. The analogy is simple,Cell helps the RSX is such a way,that it actually becomes a fair fight even when the 360 GPU is stronger. Think about it this way you are a great weight lifter,and you have to run with 250 pounds over your shoulders,sure you are incredibly strong,but here am i also a weight lifter not as strong as you,and instead of carrying 250 pounds i carry 265 pounds,but there is catch i get help from some one who is not a weight lifter at all,but he take 65 pounds out of my back,so even that you are stronger than me,i am now carrying 50 pounds less than you are,and the race becomes a fair one. That is basically Cell help for the RSX,or the other way around if you like,since we all know cell was develop first and use as CPU because as a GPU alone it could not cut it.
Stats are useless every one knows Cell actually in gaming applications actually beat the Xenon,is not about mips is about how helpful Cell is to the RSX,contrary to how little the Xenon help the Xenos...Isnt thispoor excuse of back peddling..... performance numbers tell you in what areas where something is stronger or not. With normal computing/gaming the CPU only provides the data the GPU is to process, not to help it. However the Cell is not a normal cpu which is why it is harder to code for. Again the Cell was designed to be a general purpose cpu handling all jobs including rendering. The PPE is the cpu core the main driving force, and its slower then the Xenon. The only reason they started to use the SPE's was because the PS3 with only the PPE and RSX was inferior to the 360 in everyway. And they had to figure out a way to use those unsused co processors
Every single task the Xenos has to do for it self consume resources,the more you do the more you consume,once you start applying multiple FX like AA,HDR,and so on the performance take even an even bigger hit,which is why games like Gears of War 3 don't have AA,even that the xbox 360 has more ram available to use than the PS3,the Xenos is push in such a way doing everything that even implementing AA on its smaller form would cause problems.Even though th Xenos is 25% faster then the RSX the SPE's + RSX do not get any clear advantage of the Xenos because of the fact that both have the same amount of memory which puts them in the same area for graphics detail and resolutions. The PS3 was not able to use much AA if any at all until they used MLAA which is inferior to to normal AA methods but is less demanding. However both consoles have issues with AA, as they push the consoles to the breaking limit in what they can do things getsacrificed. Gears 2 has 2x AA while UC2 had 2xAA. But with Gears 3 had no AA, UC 3 had only edge detect based AA which is basically improves the quality of large objects withstraight edges, but thin objects or odd shapes do get the method of AA.
The analogy is simple,Cell helps the RSX is such a way,that it actually becomes a fair fight even when the 360 GPU is stronger.
Problem is that this is not the case for most games, only a handful of games actually use the SPE's with any degree that makes a real difference
That is basically Cell help for the RSX,or the other way around if you like,since we all know cell was develop first and use as CPU because as a GPU alone it could not cut it.Um no Again the Cell was designed to be a general purpose cpu handling all jobs including rendering, but the SPE's were designed to do all the rendering not the main cpu core the PPE. as a standard cpu the Cell sucks, so does the Xenon but not as bad as the Cell.the only reason Dev's started figure out how to code workloads for the SPE's is because they were desperate for processing powwer to offset the weak RSX.
tormentos
Needless to say it seems you dont understand that both the PS3 and 360 are nearly identical when all resources are being used. also with the PS4 it looks like to use a normal setup because the Cell is a pain in the butt to code for and more expensive to use.
[QUOTE="PC_Otter"][QUOTE="Xtasy26"]Certainly possible, though I would rather see such silicon budget diffused too the GPU, but an APU would be a better solution than a single large GPU used for GPGPU as well as graphics. You know, that's actually a good idea. You could also do an APU with a very large GPU area on the die, with 4 x86 modules, and on the order of ~800 GCN SPs @ high clock. Problem is that the larger the chip, the more likely the chip will have defects, and with a larger chip, the fewer per wafer. So every defective chip on a wafer lost is a bigger loss than normal. However, there is the advantage of having a single piece of silicon to handle CPU, GPU, northbridge, etc of course with a more simple motherboard. APUs of course benefit from having the CPU and GPU cores so close knit if you want to leverage GPGPU, plus Trinity does not require system RAM separated into specific video memory, it's all available for whatever. The only thing that concerns me with an APU is memory bandwidth, which means either expanding the bus, or really pushing the memory speed. A 128 bit bus is likely, but XDR2 would be necessary to get the bandwidth needed to make full use of the APU. 192 or 256 bit bus could happen, and I honestly think APUs in a couple years from AMD will be triple channel (3 x 64 bit). On such a bus size, GDDR5 would be practical.I am guessing a AMD's Trinity based APU.
mitu123
The only reason why they would equip their next product with a powerful CPU is because they want to implement some form of motion control technology as most games on the console market are not RTS (basically the only type of games that is CPU intensive).
When they invest in a powerful CPU and do not reciprocate with a powerful GPU, you get games that render shadows via CPU (like Skyrim).
Well, Skyrim PC didn't use DX11's Direct Compute... Note that Kinect workload can be done on the GpGPU.The only reason why they would equip their next product with a powerful CPU is because they want to implement some form of motion control technology as most games on the console market are not RTS (basically the only type of games that is CPU intensive).
When they invest in a powerful CPU and do not reciprocate with a powerful GPU, you get games that render shadows via CPU (like Skyrim).
Adversary16
Needless to say it seems you dont understand that both the PS3 and 360 are nearly identical when all resources are being used. also with the PS4 it looks like to use a normal setup because the Cell is a pain in the butt to code for and more expensive to use.04dcarraherFunny how Cell sucks,the 360 GPU is stronger,easier,has more available ram,and still nothing on 360 touch Uncharted 3.. It most be that the PS3 can do magic. Were ever you want to admit it or not,Cell kick the living crap out of the Xenon,and unlike what you think tons of games do use then SPE,Cell was design with graphics task in mind,sony wanted to use it as a GPU,is well know it did not live to sonys expectations,reason why sony used the RSX,and drop the idea of 2 Cell units,that say Cell still is able to handle GPU task,and it does take out load out of the RSX back,it has been stated many times. Funny how Cell sucks,the 360 has a stronger GPU and more resources available,yet they are nearly identical in power,that really does not compute.
[QUOTE="04dcarraher"]Needless to say it seems you dont understand that both the PS3 and 360 are nearly identical when all resources are being used. also with the PS4 it looks like to use a normal setup because the Cell is a pain in the butt to code for and more expensive to use.tormentosFunny how Cell sucks,the 360 GPU is stronger,easier,has more available ram,and still nothing on 360 touch Uncharted 3.. It most be that the PS3 can do magic. Were ever you want to admit it or not,Cell kick the living crap out of the Xenon,and unlike what you think tons of games do use then SPE,Cell was design with graphics task in mind,sony wanted to use it as a GPU,is well know it did not live to sonys expectations,reason why sony used the RSX,and drop the idea of 2 Cell units,that say Cell still is able to handle GPU task,and it does take out load out of the RSX back,it has been stated many times. Funny how Cell sucks,the 360 has a stronger GPU and more resources available,yet they are nearly identical in power,that really does not compute. Of course you bypass all the facts..... All I have to say is stop being a PS3 fanboy and take off your goggles... both the 360 and PS3 graphical abilities are nearly identical. The Cell does not kick the crap out of the Xenon in all areas as I told you. You think because the Cell's SPE's helping out RSX makes the Cell faster when doing all other normal cpu jobs? Wrong,
Its no different , then someone comparing an Intel i5 750 with a 6670 gpu vs an AMD A8 3850 with a 6570 gpu just because the AMD cpu has gpu that works with that 6570 does not mean that 3850 cpu is faster overall then the i5 750.
Funny how Cell sucks,the 360 GPU is stronger,easier,has more available ram,and still nothing on 360 touch Uncharted 3.. It most be that the PS3 can do magic. Were ever you want to admit it or not,Cell kick the living crap out of the Xenon,and unlike what you think tons of games do use then SPE,Cell was design with graphics task in mind,sony wanted to use it as a GPU,is well know it did not live to sonys expectations,reason why sony used the RSX,and drop the idea of 2 Cell units,that say Cell still is able to handle GPU task,and it does take out load out of the RSX back,it has been stated many times. Funny how Cell sucks,the 360 has a stronger GPU and more resources available,yet they are nearly identical in power,that really does not compute. Of course you bypass all the facts..... All I have to say is stop being a PS3 fanboy and take off your goggles... both the 360 and PS3 graphical abilities are nearly identical. The Cell does not kick the crap out of the Xenon in all areas as I told you. You think because the Cell's SPE's helping out RSX makes the Cell faster when doing all other normal cpu jobs? Wrong,[QUOTE="tormentos"][QUOTE="04dcarraher"]Needless to say it seems you dont understand that both the PS3 and 360 are nearly identical when all resources are being used. also with the PS4 it looks like to use a normal setup because the Cell is a pain in the butt to code for and more expensive to use.04dcarraher
Its no different , then someone comparing an Intel i5 750 with a 6670 gpu vs an AMD A8 3850 with a 6570 gpu just because the AMD cpu has gpu that works with that 6570 does not mean that 3850 cpu is faster overall then the i5 750.
Aside from MIPS being an archaic and useless metric that hasn't been seriously used for decades, there are some severe problems with your chart. Playstation 3 and Xbox 360 are improperly labeled leading to the false conclusion that the whole of the machine is considered. Secondly, only the PPE is considered for the PS3 and then compared to the entirety of other chips.
Of course you bypass all the facts..... All I have to say is stop being a PS3 fanboy and take off your goggles... both the 360 and PS3 graphical abilities are nearly identical. The Cell does not kick the crap out of the Xenon in all areas as I told you. You think because the Cell's SPE's helping out RSX makes the Cell faster when doing all other normal cpu jobs? Wrong,[QUOTE="04dcarraher"]
[QUOTE="tormentos"] Funny how Cell sucks,the 360 GPU is stronger,easier,has more available ram,and still nothing on 360 touch Uncharted 3.. It most be that the PS3 can do magic. Were ever you want to admit it or not,Cell kick the living crap out of the Xenon,and unlike what you think tons of games do use then SPE,Cell was design with graphics task in mind,sony wanted to use it as a GPU,is well know it did not live to sonys expectations,reason why sony used the RSX,and drop the idea of 2 Cell units,that say Cell still is able to handle GPU task,and it does take out load out of the RSX back,it has been stated many times. Funny how Cell sucks,the 360 has a stronger GPU and more resources available,yet they are nearly identical in power,that really does not compute.asylumni
Its no different , then someone comparing an Intel i5 750 with a 6670 gpu vs an AMD A8 3850 with a 6570 gpu just because the AMD cpu has gpu that works with that 6570 does not mean that 3850 cpu is faster overall then the i5 750.
Aside from MIPS being an archaic and useless metric that hasn't been seriously used for decades, there are some severe problems with your chart. Playstation 3 and Xbox 360 are improperly labeled leading to the false conclusion that the whole of the machine is considered. Secondly, only the PPE is considered for the PS3 and then compared to the entirety of other chips.
MIPS is not a useless nor archaic method , and its still used to gauge cpu performance, yes there are better tests to show cpu's integer processing power but for generalize usage to show processing differences MIPS is just fine. How is the chart mislabeled? its just the cpu performance based upon the specs of the processors. Also the SPE's do not include Out-of-order execution, branch prediction or caches so it is left to the programmer to effectively do those functions in code. Which means the PPE handles most of the computational workload, and leaves the SPE's to do the floating point code execution. Even with all the cell's processing power with the SPE's its still less then half the processing power of a Q6600 with Folding@home which means at best it does only 6 clock cycles per second.
But another way to look at the cpu's between the consoles is clock cycles per second where the Xenon does 6.0, while the Cell's PPE does 3.2 while a modern dual core does 9.0+, however each core on the Xenon is rated at 2.0.
[QUOTE="asylumni"]
[QUOTE="04dcarraher"] Of course you bypass all the facts..... All I have to say is stop being a PS3 fanboy and take off your goggles... both the 360 and PS3 graphical abilities are nearly identical. The Cell does not kick the crap out of the Xenon in all areas as I told you. You think because the Cell's SPE's helping out RSX makes the Cell faster when doing all other normal cpu jobs? Wrong,
Its no different , then someone comparing an Intel i5 750 with a 6670 gpu vs an AMD A8 3850 with a 6570 gpu just because the AMD cpu has gpu that works with that 6570 does not mean that 3850 cpu is faster overall then the i5 750.
04dcarraher
Aside from MIPS being an archaic and useless metric that hasn't been seriously used for decades, there are some severe problems with your chart. Playstation 3 and Xbox 360 are improperly labeled leading to the false conclusion that the whole of the machine is considered. Secondly, only the PPE is considered for the PS3 and then compared to the entirety of other chips.
MIPS is not a useless nor archaic method , and its still used to gauge cpu performance, yes there are better tests to show cpu's integer processing power but for generalize usage to show processing differences MIPS is just fine. How is the chart mislabeled? its just the cpu performance based upon the specs of the processors. Also the SPE's do not include Out-of-order execution, branch prediction or caches so it is left to the programmer to effectively do those functions in code. Which means the PPE handles most of the computational workload, and leaves the SPE's to do the floating point code execution. Even with all the cell's processing power with the SPE's its still less then half the processing power of a Q6600 with Folding@home which means at best it does only 6 clock cycles per second.
But another way to look at the cpu's between the consoles is clock cycles per second where the Xenon does 6.0, while the Cell's PPE does 3.2 while a modern dual core does 9.0+, however each core on the Xenon is rated at 2.0.
The in order execution is actually optimized act compile time, which you can do with the consoles because they all have the same CPU that the code is being compiled for. also your probably mixing up clock cycles per second because that is the very definition of frequency, both the CPU in ps3 and 360 are 3.2 ghz thats 3,200,000,000 clock cycles/second[QUOTE="asylumni"]
[QUOTE="04dcarraher"] Of course you bypass all the facts..... All I have to say is stop being a PS3 fanboy and take off your goggles... both the 360 and PS3 graphical abilities are nearly identical. The Cell does not kick the crap out of the Xenon in all areas as I told you. You think because the Cell's SPE's helping out RSX makes the Cell faster when doing all other normal cpu jobs? Wrong,
Its no different , then someone comparing an Intel i5 750 with a 6670 gpu vs an AMD A8 3850 with a 6570 gpu just because the AMD cpu has gpu that works with that 6570 does not mean that 3850 cpu is faster overall then the i5 750.
04dcarraher
Aside from MIPS being an archaic and useless metric that hasn't been seriously used for decades, there are some severe problems with your chart. Playstation 3 and Xbox 360 are improperly labeled leading to the false conclusion that the whole of the machine is considered. Secondly, only the PPE is considered for the PS3 and then compared to the entirety of other chips.
MIPS is not a useless nor archaic method , and its still used to gauge cpu performance, yes there are better tests to show cpu's integer processing power but for generalize usage to show processing differences MIPS is just fine. How is the chart mislabeled? its just the cpu performance based upon the specs of the processors. Also the SPE's do not include Out-of-order execution, branch prediction or caches so it is left to the programmer to effectively do those functions in code. Which means the PPE handles most of the computational workload, and leaves the SPE's to do the floating point code execution. Even with all the cell's processing power with the SPE's its still less then half the processing power of a Q6600 with Folding@home which means at best it does only 6 clock cycles per second.
But another way to look at the cpu's between the consoles is clock cycles per second where the Xenon does 6.0, while the Cell's PPE does 3.2 while a modern dual core does 9.0+, however each core on the Xenon is rated at 2.0.
Well, it's mislabeled since it lists Playstation 3 and 360 but only measures one or part of one component of the whole with no indication of what is actually being compared.
And yes, MIPS is useless. It's inerantly undefined and doesn't give an actual indication of the performance of the chip. That is why FLOPS is used, it's an actual defined task instead of just anything that the chip does.
This is what also makes it even more obsurd to only count the PPE. The SPE's contribute to processing power of the Cell chip, so if you actually wanted to compare the processing power among CPU's, they should be included, not excluded to make others seem better. Pure FUD.
Clock cycles per second is the metric measured in Hz and most modern cpu's can be measured in millions (or even billions) of Hz. Perhaps you're thinking of operations per clock cycle? This is ok, but you run into issues with varying architectures since it counts some of the luxries included in modern x86 cpu's that involve instruction handling whereas the numbers for the Xenon and Cell would be more skewed towards actual execution operations.
"The processor benchmark called MIPS has nothing to do with the company name. In the context of CPU performance measurement, MIPS stands for 'Million Instructions Per Second' and is probably the most useless benchmark ever invented. The rest of this page concerns MIPS as a benchmark, not the company (also discussed here are the MFLOPS and SPEC benchmarks, plus a comment on memory bandwidth).
The MIPS rating of a CPU refers to how many low-level machine code instructions a processor can execute in one second. Unfortunately, using this number as a way of measuring processor performance is completely pointless because no two chips use exactly the same kind of instructions, execution method, etc. For example: on one chip, a single instruction may do many things when executed (CISC = Complex Instruction Set Computing), whereas on another chip a single instruction may do very little but is dealt with more efficiently (RISC = Reduced Instruction Set Computing). Also, different instructions on thesamechip often do vastly different amounts of work (eg. a simple arithmetic instruction might take just 1 clock cycle to complete, whereas doing something like floating point division or a square root operation might take 20 to 50 clock cycles)."
[QUOTE="ronvalencia"]CELL doesn't handle "tons" of GPU task i.e. it doesn't even include GPU's fix functions that RSX provides. CELL's 1X PPE and 2X SPEs covers Xbox 360's PPE X3 while 4 SPEs "patches" RSX's aging design.XBox 360 and PS3 is about the same in power.tormentosYou are loosing your time,i know you know a thing or 2 about hardware,but it has been posted here endless times,that Cell can handle GPU task,i am not saying that cell does every single thing the RSX does,but it has been know,coming from developer own mouth,that they have use SPE to handle several task that other wise would have to be handle by the already weak RSX. Look at it this way,either MS lie about their specs or Cell is actually sony's advantage,there is no other way around it. Like i say logic. By what people claim not a single PS3 game should look better than a 360 one,because the CPU is the same and the GPU on 360 is stronger,the 360 has a very small os,which does leave more ram for resources,and even has a 10MB Edram to help with AA,there is no way in hell that the PS3 could have a better looking game than the 360 with this ^^ set up here,something doesn't add up period. And i know both are about the same in power,but Cell is what keep the PS3 up there with the 360,because the RSX,ram and OS surely don't help the PS3 case much. There is no denying the fact that the PS3's Cell chip helps push the load on it's games, and help with a lot of the tasks. Yeah, from what I've read from multiple sources, the Cell is a bit more powerful, or productive , than the 360s cpu, but the 360s gpu is favorable when compared to the PS3's gpu. I think a lot of gamers are now aware of this and I think that's why most of the games look about the same. I haven't seen one game on either platform which leads me to believe the other couldn't produce it. I would like to hear more about Microsofts Firebird kit, which was rumored over 1yr 1/2 ago, and was supposed to be a new tool to help devs , or give them a unique engine to take advantage of the 360's architecture.
MIPS is useless. It's inerantly undefined and doesn't give an actual indication of the performance of the chip. That is why FLOPS is used, it's an actual defined task instead of just anything that the chip does.asylumniFLOPS are not the best measurement of true speed, only raw execution rate.. Actual processor speed is dependant on many other factors such as response time, number of pipelines, pipeline length, cache size, cache latency, cache associativity, instruction sets, register size, number of registers, and more.. Because of that, Flops should NOT be used as a measurement of CPU performance.
[QUOTE="asylumni"] MIPS is useless. It's inerantly undefined and doesn't give an actual indication of the performance of the chip. That is why FLOPS is used, it's an actual defined task instead of just anything that the chip does.RyviusARCFLOPS are not the best measurement of true speed, only raw execution rate.. Actual processor speed is dependant on many other factors such as response time, number of pipelines, pipeline length, cache size, cache latency, cache associativity, instruction sets, register size, number of registers, and more.. Because of that, Flops should NOT be used as a measurement of CPU performance. Also Flops ratings tends to be for full processing power on a singular/parallel workload. while Cpu's in general handle multiple and different workloads at the same time making the rating worthless in showing the strengths and differences in a cpu.
One may have factor in the hybrid processor designs i.e. both CISC and RISC e.g. modern X86 CPUs or GPUs. GPUs has some complex yet fix length instruction/fix functions."The processor benchmark called MIPS has nothing to do with the company name. In the context of CPU performance measurement, MIPS stands for 'Million Instructions Per Second' and is probably the most useless benchmark ever invented. The rest of this page concerns MIPS as a benchmark, not the company (also discussed here are the MFLOPS and SPEC benchmarks, plus a comment on memory bandwidth).
The MIPS rating of a CPU refers to how many low-level machine code instructions a processor can execute in one second. Unfortunately, using this number as a way of measuring processor performance is completely pointless because no two chips use exactly the same kind of instructions, execution method, etc. For example: on one chip, a single instruction may do many things when executed (CISC = Complex Instruction Set Computing), whereas on another chip a single instruction may do very little but is dealt with more efficiently (RISC = Reduced Instruction Set Computing). Also, different instructions on thesamechip often do vastly different amounts of work (eg. a simple arithmetic instruction might take just 1 clock cycle to complete, whereas doing something like floating point division or a square root operation might take 20 to 50 clock cycles)."
savagetwinkie
[QUOTE="04dcarraher"]
[QUOTE="asylumni"]
Aside from MIPS being an archaic and useless metric that hasn't been seriously used for decades, there are some severe problems with your chart. Playstation 3 and Xbox 360 are improperly labeled leading to the false conclusion that the whole of the machine is considered. Secondly, only the PPE is considered for the PS3 and then compared to the entirety of other chips.
asylumni
MIPS is not a useless nor archaic method , and its still used to gauge cpu performance, yes there are better tests to show cpu's integer processing power but for generalize usage to show processing differences MIPS is just fine. How is the chart mislabeled? its just the cpu performance based upon the specs of the processors. Also the SPE's do not include Out-of-order execution, branch prediction or caches so it is left to the programmer to effectively do those functions in code. Which means the PPE handles most of the computational workload, and leaves the SPE's to do the floating point code execution. Even with all the cell's processing power with the SPE's its still less then half the processing power of a Q6600 with Folding@home which means at best it does only 6 clock cycles per second.
But another way to look at the cpu's between the consoles is clock cycles per second where the Xenon does 6.0, while the Cell's PPE does 3.2 while a modern dual core does 9.0+, however each core on the Xenon is rated at 2.0.
Well, it's mislabeled since it lists Playstation 3 and 360 but only measures one or part of one component of the whole with no indication of what is actually being compared.
And yes, MIPS is useless. It's inerantly undefined and doesn't give an actual indication of the performance of the chip. That is why FLOPS is used, it's an actual defined task instead of just anything that the chip does.
This is what also makes it even more obsurd to only count the PPE. The SPE's contribute to processing power of the Cell chip, so if you actually wanted to compare the processing power among CPU's, they should be included, not excluded to make others seem better. Pure FUD.
Clock cycles per second is the metric measured in Hz and most modern cpu's can be measured in millions (or even billions) of Hz. Perhaps you're thinking of operations per clock cycle? This is ok, but you run into issues with varying architectures since it counts some of the luxries included in modern x86 cpu's that involve instruction handling whereas the numbers for the Xenon and Cell would be more skewed towards actual execution operations.
Actually, SGEMM benchmark is better than just theoretical FLOPs. For example, AMD RV770 reaching 1000GFLOPs in SGEMM SGEMM benchmark was ported to AMD Radeon HD.
If one going to include CELL's SPUs, then one must factor in AMD Llano's 400 stream processors or AMD Trinity's 384 stream processors. It's funny that PPC fanboys repeatedly doesn't factor in AMD's Radeon HD math array processors.
From the certain Linux based application benchmarks, IBM PPE @ 3.2Ghz performs like PowerPC 970 @ 1.6 Ghz. In terms of CPU design, IBM PPE is like Intel Atom i.e. both are in-order dual instruction issue per cycle and designed to be cheap.
PS; I have tangled with Blachford on serveral occasions (not in this forum).
[QUOTE="04dcarraher"]Needless to say it seems you dont understand that both the PS3 and 360 are nearly identical when all resources are being used. also with the PS4 it looks like to use a normal setup because the Cell is a pain in the butt to code for and more expensive to use.tormentosFunny how Cell sucks,the 360 GPU is stronger,easier,has more available ram,and still nothing on 360 touch Uncharted 3.. It most be that the PS3 can do magic. Were ever you want to admit it or not,Cell kick the living crap out of the Xenon,and unlike what you think tons of games do use then SPE,Cell was design with graphics task in mind,sony wanted to use it as a GPU,is well know it did not live to sonys expectations,reason why sony used the RSX,and drop the idea of 2 Cell units,that say Cell still is able to handle GPU task,and it does take out load out of the RSX back,it has been stated many times. Funny how Cell sucks,the 360 has a stronger GPU and more resources available,yet they are nearly identical in power,that really does not compute. Well, NVIDIA RSX is not completely useless.
[QUOTE="tormentos"][QUOTE="04dcarraher"]Needless to say it seems you dont understand that both the PS3 and 360 are nearly identical when all resources are being used. also with the PS4 it looks like to use a normal setup because the Cell is a pain in the butt to code for and more expensive to use.ronvalenciaFunny how Cell sucks,the 360 GPU is stronger,easier,has more available ram,and still nothing on 360 touch Uncharted 3.. It most be that the PS3 can do magic. Were ever you want to admit it or not,Cell kick the living crap out of the Xenon,and unlike what you think tons of games do use then SPE,Cell was design with graphics task in mind,sony wanted to use it as a GPU,is well know it did not live to sonys expectations,reason why sony used the RSX,and drop the idea of 2 Cell units,that say Cell still is able to handle GPU task,and it does take out load out of the RSX back,it has been stated many times. Funny how Cell sucks,the 360 has a stronger GPU and more resources available,yet they are nearly identical in power,that really does not compute. Well, NVIDIA RSX is not completely useless. The RSX is not completely useless that is agreed but most people acknowledge that it is inferior to the R500 GPU in the Xbox 360.
[QUOTE="asylumni"] MIPS is useless. It's inerantly undefined and doesn't give an actual indication of the performance of the chip. That is why FLOPS is used, it's an actual defined task instead of just anything that the chip does.RyviusARCFLOPS are not the best measurement of true speed, only raw execution rate.. Actual processor speed is dependant on many other factors such as response time, number of pipelines, pipeline length, cache size, cache latency, cache associativity, instruction sets, register size, number of registers, and more.. Because of that, Flops should NOT be used as a measurement of CPU performance.
Not to mention the various ways to measure FLOPS and the tendancy for hardware venders to choose methods favoring their own equipment (hence Sony's 2 teraFLOPS rating for the PS3). I'm not saying it's perfect, just a better option than MIPS and there are ways it can be used to get a general idea of comparative performance.
[QUOTE="asylumni"]
[QUOTE="04dcarraher"]
MIPS is not a useless nor archaic method , and its still used to gauge cpu performance, yes there are better tests to show cpu's integer processing power but for generalize usage to show processing differences MIPS is just fine. How is the chart mislabeled? its just the cpu performance based upon the specs of the processors. Also the SPE's do not include Out-of-order execution, branch prediction or caches so it is left to the programmer to effectively do those functions in code. Which means the PPE handles most of the computational workload, and leaves the SPE's to do the floating point code execution. Even with all the cell's processing power with the SPE's its still less then half the processing power of a Q6600 with Folding@home which means at best it does only 6 clock cycles per second.
But another way to look at the cpu's between the consoles is clock cycles per second where the Xenon does 6.0, while the Cell's PPE does 3.2 while a modern dual core does 9.0+, however each core on the Xenon is rated at 2.0.
ronvalencia
Well, it's mislabeled since it lists Playstation 3 and 360 but only measures one or part of one component of the whole with no indication of what is actually being compared.
And yes, MIPS is useless. It's inerantly undefined and doesn't give an actual indication of the performance of the chip. That is why FLOPS is used, it's an actual defined task instead of just anything that the chip does.
This is what also makes it even more obsurd to only count the PPE. The SPE's contribute to processing power of the Cell chip, so if you actually wanted to compare the processing power among CPU's, they should be included, not excluded to make others seem better. Pure FUD.
Clock cycles per second is the metric measured in Hz and most modern cpu's can be measured in millions (or even billions) of Hz. Perhaps you're thinking of operations per clock cycle? This is ok, but you run into issues with varying architectures since it counts some of the luxries included in modern x86 cpu's that involve instruction handling whereas the numbers for the Xenon and Cell would be more skewed towards actual execution operations.
Actually, SGEMM benchmark is better than just theoretical FLOPs. For example, AMD RV770 reaching 1000GFLOPs in SGEMM SGEMM benchmark was ported to AMD Radeon HD.
If one going to include CELL's SPUs, then one must factor in AMD Llano's 400 stream processors or AMD Trinity's 384 stream processors. It's funny that PPC fanboys repeatedly doesn't factor in AMD's Radeon HD math array processors.
From the certain Linux based application benchmarks, IBM PPE @ 3.2Ghz performs like PowerPC 970 @ 1.6 Ghz. In terms of CPU design, IBM PPE is like Intel Atom i.e. both are in-order dual instruction issue per cycle and designed to be cheap.
PS; I have tangled with Blachford on serveral occasions (not in this forum).
I've got not problem with including the graphics hardware integrated in APU's. If it's on the die it should be accounted. It's the same issue I had with that chart, excluding part of the processor to make others appear better.
And of course, as with any comparison, a bit of rationality helps. Ie., even with the Cell able to outperform, say the FX-60, in processing power, that doesn't mean it would be suitable for a PC environment or is a direct threat to the x86 architecture, there are always more factors involved.
Of course you bypass all the facts..... All I have to say is stop being a PS3 fanboy and take off your goggles... both the 360 and PS3 graphical abilities are nearly identical. The Cell does not kick the crap out of the Xenon in all areas as I told you. You think because the Cell's SPE's helping out RSX makes the Cell faster when doing all other normal cpu jobs? Wrong, Its no different , then someone comparing an Intel i5 750 with a 6670 gpu vs an AMD A8 3850 with a 6570 gpu just because the AMD cpu has gpu that works with that 6570 does not mean that 3850 cpu is faster overall then the i5 750.04dcarraherGPU and Cell/B.E. are close cousins from a hardware architecture point of view. They both rely on Single Instruction Multiple Data (SIMD) parallelism a.k.a vector processing, and they both run at high clock speed (>3GHz) and implement floating point operations using RISC technology achieving single cycle execution even for complex operations like reciprocal or square root estimates. These come in very handy for 3D transformations and distance calculations (used a lot both in 3D graphics and scientific modeling). They both manage to pack over 200 GFlops (billions of floating point operations per second) into a single chip. They are excellent choices for applications like 3D molecular modeling, MM force field computations, docking, scoring, flexible ligand overlay, protein folding. There are some subtle differences between the two, e.g. Cell/B.E. support double precision calculations while GPUs do not (there is some work being done in that direction at Nvidia though), which makes the Cell/B.E. the only suitable choice for quantum chemistry calculations. There is a difference in memory handling too: GPUs rely on caching just like CPUs, while the Cell/B.E. puts complete control into the hands of the programmers via direct DMA programming. This allows the developers to keep feeding the beast with data using double buffering techniques without ever hitting a cache-miss causing stalls in the computation. Another difference is that GPUs use wider registers 256 bits, while the Cell/B.E. uses 128 bits, but using a double-pipe which allows two operations to execute in a single cycle. The two approach may sound like equivalent on a cursory look, but again provides a subtle difference. 128 bit houses 4 floats, enough for a 3D transformation row or point coordinate (typically extended to 4 instead of 3 to handle perspective), so you can execute 2 different operations on them on the Cell/B.E. while the GPU can only do the same operation on more data. If the purpose is to apply an operation to a lot of data, that comes down to the same, but a more complex computation series on a single 3D matrix can be done twice as fast on the Cell/B.E. The 8 Synergetic Processor Units of the Cell/B.E. can transfer data between each others memory via a 192GB/s bandwidth bus, while the fastest GPU (GeForce 8800 Ultra) has a bandwidth of 103.7 GB/s and all others fall well below 100GB/s. The high end GPUs have over 300GFlops theoretical throughput, but due to the memory bus speed limitations and cache miss latency, the practical throughput falls far short of that, while the Cell/B.E. has demonstrated benchmark results (e.g. for real-time ray tracing application) far superior to that of the G80 GPU despite the theoretical throughput being lower than the GPU. http://www.simbiosys.ca/blog/2008/05/03/the-fast-and-the-furious-compare-cellbe-gpu-and-fpga/ You are the one who should take your goggles,on the 360 Physics are handle by the GPU on PS3 they are done by Cell,see the difference.? Those physics are a load on the 360 GPU,Cell is great for physics reason why Gears of war 3 use crappy looking water,and in Uncharted 3 is basically one of the most realistic water effect a console has ever push. Now the xbox 360 moves 500 million polygons,every single thing the GPU does lower that count greatly,which is the reason why both units look so alike,but with a small edge in favor of the PS3,because on 360 almost everything is handle by the GPU,while Cell handle many of the task that other wise the RSX would have to handle. In fact if you use even an once of logic you would see it,the Xenos push 500 million polygons,the RSX 275 millions polygons,the Xenos almost double the RSX in polygons,yet some how the PS3 has the best looking games how so.? Something doesn't add up. I don't know if you can actually calculate things,but if the Xenos out perform the RSX so badly,and the Xenon is better in mips than Cell,and the OS on the 360 is smaller,and the 360 has 10 extra MB of ram,+ is easier to code for and has been on developers hand 1 year ahead of the PS3,how in hell Uncharted 3 beat anything on 360.. How.. I just want to hear a logical explanation on how the PS3 has the best looking game on consoles,when the 360 has everything going for it,including a GPU that almost double the PS3 GPU in polygons...
I just want to hear a logical explanation on how the PS3 has the best looking game on consoles,when the 360 has everything going for it,including a GPU that almost double the PS3 GPU in polygons...tormentos
360 has demonstrated superiority over PS3 concerning multiplats. So, look inward and ask yourself why a system capable of pushing such exquisite gfx in what, 2-3 games, can barely keep pace with the 360 in scores(hundreds?) of games.
As for your assertion that PS3's 2 or 3 amazing games are sooo much better than what's on the 360...
[QUOTE="04dcarraher"] Of course you bypass all the facts..... All I have to say is stop being a PS3 fanboy and take off your goggles... both the 360 and PS3 graphical abilities are nearly identical. The Cell does not kick the crap out of the Xenon in all areas as I told you. You think because the Cell's SPE's helping out RSX makes the Cell faster when doing all other normal cpu jobs? Wrong, Its no different , then someone comparing an Intel i5 750 with a 6670 gpu vs an AMD A8 3850 with a 6570 gpu just because the AMD cpu has gpu that works with that 6570 does not mean that 3850 cpu is faster overall then the i5 750.tormentosSnip Lol so many your facts are wrong in this post not even going to try to explain whats is wrong Long story short the 360 and PS3 are nearly the same graphically when all resources are being used.
[QUOTE="Adversary16"]The only reason why they would equip their next product with a powerful CPU is because they want to implement some form of motion control technology as most games on the console market are not RTS (basically the only type of games that is CPU intensive).When they invest in a powerful CPU and do not reciprocate with a powerful GPU, you get games that render shadows via CPU (like Skyrim).ronvalenciaWell, Skyrim PC didn't use DX11's Direct Compute... Note that Kinect workload can be done on the GpGPU. And just how is motion control related to graphical rendering?
What would've been a superior setup to Cell + RSX would've been a truly combined single chip system sporting a large array of SPEs to operate in lieu of the pixel and vertex shaders on the RSX as well as how SPEs are used now. TMUs and ROPs would've been directly on the processor itself, with a 128 bit memory bus running to 512 MB of XDR2 memory.
Such a processor would've gone against the Cell consortium in terms of making a single processor made for many uses, as the TMUs and ROPs would've gone to waste in some applications, but for a console or visual computing system, a "graphics Cell processor" would've been amazing. For example it could have 2 PPEs feeding 16 SPEs running at 3.2 GHz tied to 16 TMUs and 8 ROPs running at I guess quarter speed (I'm not too sure how different clock domains would've effected the actual processing).
Developers could allocate the 16 SPEs as they desired for graphics or whatever else like physics/animation/sound/etc.
So not only a single VERY powerful processor capable of handling the expected loads encountered for a console of this generation (and would've been superior to Xenon + Xenos), but with greater flexibility and functionality for developers, and a greatly simplified motherboard for Sony, instead of the patch work that began with the failed dual-Cell concept that Sony threw out the window.
And I got bored so I made this monster:
360 has demonstrated superiority over PS3 concerning multiplats. So, look inward and ask yourself why a system capable of pushing such exquisite gfx in what, 2-3 games, can barely keep pace with the 360 in scores(hundreds?) of games. As for your assertion that PS3's 2 or 3 amazing games are sooo much better than what's on the 360...gamecubepadMultiplatforms are not a good metric every one know this,the are reviews of games for the original xbox in this very site,that complain about how games looked just like its PS2 counter part,and we all know the xbox was a more capable machine. Developers will just not go the extra mile and spend extra money to fine tune both version,even so there had been cases were multiplatforms actually look better on PS3,also still say nothing i have play both of those games,and Uncharted 3 beat Gears of war 3 when it comes to graphics,animation and effects. By specs and word of mouth the PS3 should not have a single game that actually surpass the 360,hell not one even coming close,if we go by the Xenos and RSX alone,500 million polygons vs 275 is a great different,great enough to show in favor of the 360 every single time,yet it doesn't...
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