Xbox One wins NPD, UK, Forza Horizon 3 #1 exclusive

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#152 dynamitecop
Member since 2004 • 6395 Posts

@biack_goku said:
@dynamitecop said:
@biack_goku said:

A PS4 Pro is a PS4. They play the exact same games on the same disc without any sort of emulation. It's no different than an Xbox One S and an Xbox One. Both have them have slightly better specs than their predecessor but are still the same system. They're just console revisions like we've had previous gens except now they add some extra features on top.

You can't seriously tell me that's the same as a PC and Xbox One. Never seen people confuse new platforms with console revisions like this before.

Extended hardware capabilities, and the Pro makes use of extended code completely locked out to the PlayStation 4, that's software pal.

It's exactly the same thing, but only to a lesser degree, I don't care about terms, I care about logic.

What extended code? You're making it seem like a much bigger deal than it is. Sony said developers aren't even allowed to implement any gameplay features exclusive to Pro owners, only better performance and graphics allowed, which most of the games out there don't even utilize.

Your logic makes no sense. It goes completely against what Sony and Microsoft are saying these console revisions are. They're not new platforms, you don't get to decide that.

Don't tell me you also think Xbox One S isn't an Xbox One?

On this single game disc, there's Pro only code, you're aware of this right? It's code only the Pro can execute that the PlayStation 4 cannot. How do you think games will look better or operate at higher resolution/framerate? It's not magic, it's extended software and capabilities only the Pro can run.

Scorpio is not a revision either, it falls under the same veil as the Pro.

The Xbox One S? It's still an Xbox One, the internal operating hardware is all spec'd the same with a slight overclock to the GPU and the games are still the same string of code, you're not actually executing anything different.

Avatar image for biack_goku
BIack_Goku

724

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#153 BIack_Goku
Member since 2016 • 724 Posts

@dynamitecop said:
@biack_goku said:

What extended code? You're making it seem like a much bigger deal than it is. Sony said developers aren't even allowed to implement any gameplay features exclusive to Pro owners, only better performance and graphics allowed, which most of the games out there don't even utilize.

Your logic makes no sense. It goes completely against what Sony and Microsoft are saying these console revisions are. They're not new platforms, you don't get to decide that.

Don't tell me you also think Xbox One S isn't an Xbox One?

On this single game disc, there's Pro only code, you're aware of this right? It's code only the Pro can execute that the PlayStation 4 cannot. How do you think games will look better or operate at higher resolution/framerate? It's not magic, it's extended software and capabilities only the Pro can run.

Scorpio is not a revision either, it falls under the same veil as the Pro.

The Xbox One S? It's still an Xbox One, the internal operating hardware is all spec'd the same with a slight overclock to the GPU and the games are still the same string of code, you're not actually executing anything different.

The majority of games don't even have code for the pro on the discs. You're making this extended code stuff seem bigger than it really is. They're still running the same games on the same discs.

In the end, Pro and Scorpio are still just hardware revisions. We're not going to see any PS4 Pro exclusive games. They are still just PS4 games. When we get actual new consoles, then we'll see current gen dropped.

PS4 has its own games that run only on PS4, PS4 slim, and PS4 Pro. Xbox One has its own games that run only on Xbox One and Xbox One S. PC has their own games. It's really not so hard to distinguish between different platforms. You're making it so much more complicated than it has to be.

Sony and Microsoft are clear about them being hardware revisions. The majority of people understand that they are just hardware revisions. Then there's you that just can't seem to understand.

PS4 is not a separate platform from PS4 Pro. Xbox One and PC are separate platforms.

Avatar image for cainetao11
cainetao11

38076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#154 cainetao11
Member since 2006 • 38076 Posts

@blueinheaven: Agreed. Don't know how October will go, but I think Nov will be PS 4 due to Pro. I'm a buyer on launch.

None of this really matters except as I look at my SNE and MSFT, I'm in profit on both so yay.

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#155  Edited By dynamitecop
Member since 2004 • 6395 Posts

@biack_goku said:
@dynamitecop said:
@biack_goku said:

What extended code? You're making it seem like a much bigger deal than it is. Sony said developers aren't even allowed to implement any gameplay features exclusive to Pro owners, only better performance and graphics allowed, which most of the games out there don't even utilize.

Your logic makes no sense. It goes completely against what Sony and Microsoft are saying these console revisions are. They're not new platforms, you don't get to decide that.

Don't tell me you also think Xbox One S isn't an Xbox One?

On this single game disc, there's Pro only code, you're aware of this right? It's code only the Pro can execute that the PlayStation 4 cannot. How do you think games will look better or operate at higher resolution/framerate? It's not magic, it's extended software and capabilities only the Pro can run.

Scorpio is not a revision either, it falls under the same veil as the Pro.

The Xbox One S? It's still an Xbox One, the internal operating hardware is all spec'd the same with a slight overclock to the GPU and the games are still the same string of code, you're not actually executing anything different.

The majority of games don't even have code for the pro on the discs. You're making this extended code stuff seem bigger than it really is. They're still running the same games on the same discs.

In the end, Pro and Scorpio are still just hardware revisions. We're not going to see any PS4 Pro exclusive games. They are still just PS4 games. When we get actual new consoles, then we'll see current gen dropped.

PS4 has its own games that run only on PS4, PS4 slim, and PS4 Pro. Xbox One has its own games that run only on Xbox One and Xbox One S. PC has their own games. It's really not so hard to distinguish between different platforms. You're making it so much more complicated than it has to be.

Sony and Microsoft are clear about them being hardware revisions. The majority of people understand that they are just hardware revisions. Then there's you that just can't seem to understand.

PS4 is not a separate platform from PS4 Pro. Xbox One and PC are separate platforms.

I personally think people are making it less intricate than it actually is and over-simplifying it to do away with the comparatives or the illogical lines which must be crossed to rationalize something as being less than it actually is or the same.

Take pure bred dogs for example, they are genetically and 100% of their breed of origin, so for example lets use a German Shepard as our base and let's say that is the PlayStation 4. Not let's say you directly breed a pure bred GS with a pure bred Doberman Pinscher, you now have a 50%/50% mix of GS and DP, now if you only breed the offspring of these dogs with GS's from this point on out, it will forever bode a different breed of dog. Now after numerous breeds you may have a dog that looks the same as a German Shepard, but is it one? No, it's still an off bred mixed dog, that is the Pro in this scenario.

It's very similar to a PlayStation 4 in a lot ways, and it takes from one, but is it one? No, and that's my point, people are grossly simplifying the situation and just saying the Pro is a German Shepard when it's actually more complicated than that and it's actually this mixed dog that may resemble a German Shepard, but it is not one.

That's the point man, I may be overly analytical, but regardless it is correct. I don't like to over-simplify a more complicated situation to fit a narrative or cave to people who like to dumb things down to rudimentary levels where they can call a mixed dog a German Shepard. People take too many things at face value, I'm not one of them.

I'm not trying to take anything away from anyone, I simply want things to be acknowledged as they actually are instead of overly simplified where a Pro can just be called a PlayStation 4 and that's somehow okay, well that's not okay because it's not one.

Avatar image for blueinheaven
blueinheaven

5567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#156 blueinheaven
Member since 2008 • 5567 Posts

@cainetao11 said:

@blueinheaven: Agreed. Don't know how October will go, but I think Nov will be PS 4 due to Pro. I'm a buyer on launch.

None of this really matters except as I look at my SNE and MSFT, I'm in profit on both so yay.

I'm constantly up and down about whether to get a Pro or not. I think I'm in wait and see mode at the moment. I want reviews to tell me how much it does (or doesn't) transform PS4 exclusives. 4K and HDR is definitely a big leap but there aren't too many devs jumping on the bandwagon from what I can see, not yet at least. What has made you go for it at launch?

It would have been day one for me if they went for a 4K bluray player as standard. Still mystified about that decision.

Avatar image for cainetao11
cainetao11

38076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#157 cainetao11
Member since 2006 • 38076 Posts

@blueinheaven said:
@cainetao11 said:

@blueinheaven: Agreed. Don't know how October will go, but I think Nov will be PS 4 due to Pro. I'm a buyer on launch.

None of this really matters except as I look at my SNE and MSFT, I'm in profit on both so yay.

I'm constantly up and down about whether to get a Pro or not. I think I'm in wait and see mode at the moment. I want reviews to tell me how much it does (or doesn't) transform PS4 exclusives. 4K and HDR is definitely a big leap but there aren't too many devs jumping on the bandwagon from what I can see, not yet at least. What has made you go for it at launch?

It would have been day one for me if they went for a 4K bluray player as standard. Still mystified about that decision.

A few weeks back I walked a fellow vet from my college to the nearest Gamestop because he wanted a PS4. When we were there the clerk talked him into waiting for the pro and my friend talked me into trading up to it. Had no desire to get it, but like my buddy said its only going to be like $250 and the government is paying for it anyway LOL

Avatar image for blueinheaven
blueinheaven

5567

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#158 blueinheaven
Member since 2008 • 5567 Posts

@cainetao11 said:
@blueinheaven said:
@cainetao11 said:

@blueinheaven: Agreed. Don't know how October will go, but I think Nov will be PS 4 due to Pro. I'm a buyer on launch.

None of this really matters except as I look at my SNE and MSFT, I'm in profit on both so yay.

I'm constantly up and down about whether to get a Pro or not. I think I'm in wait and see mode at the moment. I want reviews to tell me how much it does (or doesn't) transform PS4 exclusives. 4K and HDR is definitely a big leap but there aren't too many devs jumping on the bandwagon from what I can see, not yet at least. What has made you go for it at launch?

It would have been day one for me if they went for a 4K bluray player as standard. Still mystified about that decision.

A few weeks back I walked a fellow vet from my college to the nearest Gamestop because he wanted a PS4. When we were there the clerk talked him into waiting for the pro and my friend talked me into trading up to it. Had no desire to get it, but like my buddy said its only going to be like $250 and the government is paying for it anyway LOL

Well for sure it's going to be better than the PS4, it just is. But I have a good PC so it's really PS4 exclusives that will or won't be transformed that I'm interested in. All round for me it's just a disappointment and their terrible press conference told me in my gut to stay away. Then the realisation there is no 4k bluray action... actually I have just talked myself out of it lol.

A few hundred quid isn't a big deal to me but installing all my PS4 games again and finding not much has changed even though I have a 4K HDR TV... I would be pissed off.

I'm going to wait for reviews before jumping in.

Avatar image for cainetao11
cainetao11

38076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 77

User Lists: 1

#159 cainetao11
Member since 2006 • 38076 Posts

@blueinheaven said:
@cainetao11 said:
@blueinheaven said:
@cainetao11 said:

@blueinheaven: Agreed. Don't know how October will go, but I think Nov will be PS 4 due to Pro. I'm a buyer on launch.

None of this really matters except as I look at my SNE and MSFT, I'm in profit on both so yay.

I'm constantly up and down about whether to get a Pro or not. I think I'm in wait and see mode at the moment. I want reviews to tell me how much it does (or doesn't) transform PS4 exclusives. 4K and HDR is definitely a big leap but there aren't too many devs jumping on the bandwagon from what I can see, not yet at least. What has made you go for it at launch?

It would have been day one for me if they went for a 4K bluray player as standard. Still mystified about that decision.

A few weeks back I walked a fellow vet from my college to the nearest Gamestop because he wanted a PS4. When we were there the clerk talked him into waiting for the pro and my friend talked me into trading up to it. Had no desire to get it, but like my buddy said its only going to be like $250 and the government is paying for it anyway LOL

Well for sure it's going to be better than the PS4, it just is. But I have a good PC so it's really PS4 exclusives that will or won't be transformed that I'm interested in. All round for me it's just a disappointment and their terrible press conference told me in my gut to stay away. Then the realisation there is no 4k bluray action... actually I have just talked myself out of it lol.

A few hundred quid isn't a big deal to me but installing all my PS4 games again and finding not much has changed even though I have a 4K HDR TV... I would be pissed off.

I'm going to wait for reviews before jumping in.

totally understand. i keep mulling it back and forth since i put the $50 down. I can always back out.

Avatar image for Pedro
Pedro

73973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#160 Pedro
Member since 2002 • 73973 Posts

@lolzman said:

@Pedro:

I'm so glad that you proved how Xbone community here are twisting hypocrites. You guys claimed that there is no such a thing as console exclusive in System Wars. Or it is exclusive or it isn't.

Console exclusive you say. Gents, back to basics! Street Fighter V is a PS4 console exclusive. No Man's Sky is a PS4 console exclusive and so on.

Yes. I don't understand the confusion.

Avatar image for FLOPPAGE_50
FLOPPAGE_50

4500

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#161  Edited By FLOPPAGE_50
Member since 2004 • 4500 Posts

thank you MS for giving us the best console exclusive racer this gen.

making gaming great again.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#162 tormentos
Member since 2003 • 33793 Posts

@Antwan3K said:

Great news for the Xbox team.. Well deserved..

As far as Forza Horizon 3, it is indeed an exclusive for Microsoft and their Xbox brand.. Here are the facts:

1) the game requires an Xbox Live account..

2) the game can only be downloaded from Microsoft's Windows Store..

No is not.

1-So does Call of duty on xbox one and any game that has online functions on xbox that doesn't make call of duty exclusive,a live account is require for all games on xbox.

2-Yeah you say the same shit about Quantum Break and 2 months latter it showed on steam a MS publish game..lol

3-Live accounts are free on PC vs the xbox one where you pay $60.

So yeah not an exclusive is a multiplatform game is on more than 1 platform PC is not compatible with xbox one nor xbox one with PC the end.

Avatar image for lolzman
lolzman

371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#163 lolzman
Member since 2016 • 371 Posts

@Pedro:

@Pedro:

Wow! Just wow! Now you, Xboner, claim that NMS is a console exclusive. Can't wait when some Xboner will say in next post for some PS4 game that it's not exclusive only because game is available on PC.

Anyway :

Sep 16 | X1 332,800 | PS4 285,300

X1 reduced the lead by about 170k in 3 months in US.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#164 tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

On this single game disc, there's Pro only code, you're aware of this right? It's code only the Pro can execute that the PlayStation 4 cannot. How do you think games will look better or operate at higher resolution/framerate? It's not magic, it's extended software and capabilities only the Pro can run.

Scorpio is not a revision either, it falls under the same veil as the Pro.

The Xbox One S? It's still an Xbox One, the internal operating hardware is all spec'd the same with a slight overclock to the GPU and the games are still the same string of code, you're not actually executing anything different.

BULLSHIT i already shoot down this shitty ^^ notion games on PC uses different codes different assets for more than 100 configurations and their games are still consider exclusive windows 10 is more incompatible with windows 7 than Pro and normal PS4 that is a fact 100% correct after all several windows 10 games don't work on windows 7 because MS inserted a DX12 flag just to force people to move to windows 10,as we already saw Quantum Break on steam is superior to the windows 10 version..lol and run faster on DX11 and works on windows 7 which the MS store version doesn't do.

Games will look better because you will fu**ing download a patch to add the extra assets or the game will come with them built in.

NO Scorpio has exclusive games that the XBOS or original can't play so yeah it is a different platform if all was the same they could call it xbox one X or another shit but fact is VR doesn't work on XBO but does on scorpio.

It has higher clock speed and upscale games to 4k which the normal xbox can't do by your pathetic argument about the Pro the XBOS is not an xbox hypocrite.

@dynamitecop said:

I'm not trying to take anything away from anyone, I simply want things to be acknowledged as they actually are instead of overly simplified where a Pro can just be called a PlayStation 4 and that's somehow okay, well that's not okay because it's not one.

The point is you are a hypocrite the only thing that change inside the Pro is its GPU which is even GCN like the normal PS4.

So going by your logic of more powerful GPU mean something new the xbox one s is another platform,oh should i quote digital foundry latest test were the XBOS is faster than the XBO thanks to its clock increase.? Can the XBO run games in 4k upscale like the One S.?

Well then following your rules it is a different platform.

I don't have a problem tagging FH3 as an exclusive but that mean TLOU is a PS4 exclusive to and should be accounted in the list of 90+ games for the PS4 so does Journey you can't have it both ways as i remember how lemmings including your self on your other accounts downplayed TLOU on 2014 because it was on PS4,only to see you hypocrites hype MCC which all were on xbox or xbox 360.

So what is going to be do they count for both or for non.?

Avatar image for lolzman
lolzman

371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#165 lolzman
Member since 2016 • 371 Posts

@FLOPPAGE_50:

Quote :

thank you MS for giving us the best console exclusive racer this gen.

.....

Hahaha. What a dumb HYPOCRITE!

Avatar image for Bikouchu35
Bikouchu35

8344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#166  Edited By Bikouchu35
Member since 2009 • 8344 Posts

@delta3074 said:
@dakur said:
@Bikouchu35 said:

Does the xbone have exclusives anymore or is it just fisher price version of a pc? I'm considering of selling it for the quad.

Best decision ever. The Quad + PC winner combo like always and you get the best from all worlds. Meanwhile the xbone is irrelevant with no exclusives whatsoever.

No exclusives whatsoever?

Halo 5, you can only get forge mode on PC.

Forza 5

crimson dragon

Boy thats a long list. I guess I have to reconsider keeping the bone.

@dakur Ikr. I traded my quad for the bone over a year ago just because it had the forza series (going pc), kinect for dancing games(kinect completely abandoned), sunset overdrive, bc, etc. I didn't think they would port their prized exclusives to pc, me being a hermit first knowing this had rendered my bone uselessly limp. Meanwhile the quad is getting exclusives that stay exclusive, vr, and japanese games.

Avatar image for Pedro
Pedro

73973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#167  Edited By Pedro
Member since 2002 • 73973 Posts

@lolzman said:

@Pedro:

@Pedro:

Wow! Just wow! Now you, Xboner, claim that NMS is a console exclusive. Can't wait when some Xboner will say in next post for some PS4 game that it's not exclusive only because game is available on PC.

Anyway :

Sep 16 | X1 332,800 | PS4 285,300

X1 reduced the lead by about 170k in 3 months in US.

Sorry but don't bundle me in your stupid name calling. If something this simple is wrecking your brain then gaming is not for you. I don't understand what is so hard to understand. Some games can ONLY be experience one console. What is so freaking hard to understand.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#168 tormentos
Member since 2003 • 33793 Posts

@lolzman said:

@Pedro:

@Pedro:

Wow! Just wow! Now you, Xboner, claim that NMS is a console exclusive. Can't wait when some Xboner will say in next post for some PS4 game that it's not exclusive only because game is available on PC.

Anyway :

Sep 16 | X1 332,800 | PS4 285,300

X1 reduced the lead by about 170k in 3 months in US.

That is the actual gap for september 47K.? Hahahahaaaa

Let me illustrate how pathetic that is so that they can understand it.

183,896 PS4 well sold on September on Japan.

641 xbox one were sold on september on Japan...

Sony won japan by 183,255 units that is basically 4 times the gap MS won september in US,so basically MS if you account US and Japan sony won easy,worse since they won UK it should be noted as well that mainland EU i am sure sold way more PS4 than UK sold xbox one.

This is another month where word wide the gap widen.

Avatar image for Antwan3K
Antwan3K

9385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#169 Antwan3K
Member since 2005 • 9385 Posts

@tormentos:

1) Call of Duty can be played on PC and console (PS4) without a Xbox Live account.. Therefore, it is not exclusive to the Xbox brand/service.. Forza Horizon 3 cannot be played without an Xbox Live account.. Period.. Therefore, it is exclusive to the Xbox brand/service..

2) yep and until Forza Horizon 3 shows up on Steam, it is exclusive to the Windows Store..

3). On a console, your online gaming is a part of a closed service and there are subscription fees for online play as a result of no competition on that singular device.. On a PC, there are numerous online gaming solutions and as such, by virtue of competition, there is no subscription fee for online play.. Your point?.. At the end of the day, if someone purchases Forza Horizon 3 on PC, that's a benefit for Microsoft and the Xbox Live community.. End of story..

So yea, if you purchase and play Forza Horizon 3, you're supporting an Xbox branded game from Microsoft that's exclusive to Xbox Live and the Windows Store.. If you decide to pick it up on PC, lemmie know your Xbox Live username so we can race..

Avatar image for lolzman
lolzman

371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#170 lolzman
Member since 2016 • 371 Posts

@dynamitecop:

In terms of power compared to PS4/XOne, Scorpio is next-gen console. It will be a completely new arhictecture

Avatar image for lolzman
lolzman

371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#171 lolzman
Member since 2016 • 371 Posts

@Pedro:

Quote :

Sorry but don't bundle me in your stupid name calling. If something this simple is wrecking your brain then gaming is not for you. I don't understand what is so hard to understand. Some games can ONLY be experience one console. What is so freaking hard to understand..

.....

You dumbass hypocrite. You fuc**** hypocrite! What an hypocrite Xboner. Now Forza Horizon 3 and No Man's Sky are console exclusives even there is a PC version too. LOL!

This is your posts here, HYPOCRITE!

http://www.gamespot.com/forums/system-wars-314159282/ps-now-is-coming-to-pc-100-and-also-ds4-wireless-a-33353399/?page=6

Quote :

Person X: I want to play some PS3 games, do I need a PS3?

Sony: Not anymore with our new PS Now you can play PS3 games on your PS4 and PC.

Person X: Thats great news. I don't need to own PS3 then?

Sony: Thats correct. You can now play PS3 games without the need of owning a PS3. PSNow is available on a MULTIPLE hardware platforms. Allowing games to have access to the great selection on PS3 games.

Person X: Thank you Sony for making your games multiplatform.

Sony: You are welcome. However, be mindful of our crazed fanboys for they have not accepted this reality.

http://www.gamespot.com/forums/system-wars-314159282/ps-now-is-coming-to-pc-100-and-also-ds4-wireless-a-33353399/?page=7

Quote :

PS Now is a software that allows you to play games.

PS Now is available on the PS4 and PC.

PS Now allows users to play games.

PS Now allows users to play PS3 games.

PS3 games that can be played using PS Now on MULTIPLE platforms are now multi-platform.

PS Now Multi-platform.

PS Now games are multi-platform.

Any questions?

.....

Suddenly, games are exclusives. LOL! What a pathetic creature!

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#172  Edited By tormentos
Member since 2003 • 33793 Posts

@Antwan3K said:

@tormentos:

1) Call of Duty can be played on PC and console (PS4) without a Xbox Live account.. Therefore, it is not exclusive to the Xbox brand/service.. Forza Horizon 3 cannot be played without an Xbox Live account.. Period.. Therefore, it is exclusive to the Xbox brand/service..

2) yep and until Forza Horizon 3 shows up on Steam, it is exclusive to the Windows Store..

3). On a console, your online gaming is a part of a closed service and there are subscription fees for online play as a result of no competition on that singular device.. On a PC, there are numerous online gaming solutions and as such, by virtue of competition, there is no subscription fee for online play.. Your point?.. At the end of the day, if someone purchases Forza Horizon 3 on PC, that's a benefit for Microsoft and the Xbox Live community.. End of story..

So yea, if you purchase and play Forza Horizon 3, you're supporting an Xbox branded game from Microsoft that's exclusive to Xbox Live and the Windows Store.. If you decide to pick it up on PC, lemmie know your Xbox Live username so we can race..

1-Hahahaha the spin... all games require live on xbox because it is MS platform,being exclusive have nothing to do with that,and on PC again the same because it is MS store,which they force so that people move from windows 7 and 8..lol

2-No is not exclusive the game is on 2 completely different platforms so it is by definition a multiplatform game..

Multiplatform definition.

Compatible with or involving more than one type of computer or operating system.

‘a multiplatform software package’‘an all-new multiplatform video game’

Hahahaaa...

3-Live is enclosed on PC as well confined to windows stores game..lol and is free.

No if i purchase forza on PC i am buying a multiplatform game for my PC much like it would be from activision or any other company who get my money,the real point here is that i don't need an xbox any more to play MS exclusive games which wasn't that way 3 years ago..

Hahahaa

Avatar image for Pedro
Pedro

73973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#173  Edited By Pedro
Member since 2002 • 73973 Posts

@lolzman: I am glad that I can get you to spend all that time searching and getting worked up. I am flattered. But that doesn't negate games being console exclusive to which both systems share. But you are still incapable of understanding this. Have fun with your meltdown. Being a fanboy must be hard.

Avatar image for Antwan3K
Antwan3K

9385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#174  Edited By Antwan3K
Member since 2005 • 9385 Posts

@tormentos: The real and only point I'm making is that if you buy Forza Horizon 3 on PC, you'll be giving Microsoft your money and you'll be gaming on Xbox Live.. Period..

That's a win for Microsoft and that's a win for the Xbox Live community no matter how you try and spin it..

If you can't understand that if you can only download the game from ONE store and play it on only ONE service, that game is EXCLUSIVE to that store and that service, then you're just being a blind fanboy (as usual).. It's just that simple..

The game is indeed available on different sets of hardware but it is also digitally exclusive to one store and one service (Windows Store and Xbox Live).. I'm not sure why you can't wrap your head around this simple truth..

Avatar image for dynamitecop
dynamitecop

6395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#175  Edited By dynamitecop
Member since 2004 • 6395 Posts

@tormentos said:
@Antwan3K said:

@tormentos:

1) Call of Duty can be played on PC and console (PS4) without a Xbox Live account.. Therefore, it is not exclusive to the Xbox brand/service.. Forza Horizon 3 cannot be played without an Xbox Live account.. Period.. Therefore, it is exclusive to the Xbox brand/service..

2) yep and until Forza Horizon 3 shows up on Steam, it is exclusive to the Windows Store..

3). On a console, your online gaming is a part of a closed service and there are subscription fees for online play as a result of no competition on that singular device.. On a PC, there are numerous online gaming solutions and as such, by virtue of competition, there is no subscription fee for online play.. Your point?.. At the end of the day, if someone purchases Forza Horizon 3 on PC, that's a benefit for Microsoft and the Xbox Live community.. End of story..

So yea, if you purchase and play Forza Horizon 3, you're supporting an Xbox branded game from Microsoft that's exclusive to Xbox Live and the Windows Store.. If you decide to pick it up on PC, lemmie know your Xbox Live username so we can race..

2-No is not exclusive the game is on 2 completely different platforms so it is by definition a multiplatform game..

Multiplatform definition.

Compatible with or involving more than one type of computer or operating system.

‘a multiplatform software package’‘an all-new multiplatform video game’

Hahahaaa...

Well if you want to hold a double think, then so be it, let's expose that.

The games are all UWP unified code regardless of Xbox or PC with executable strings launched depending on the device it's used on, and the operating system is Windows 10 regardless of Xbox or PC, that makes the difference hardware.

So, what does that make the PlayStation 4 Pro?

The games are unified code with executable strings launched depending on the device it's used on, the operating system is the same regardless of device, that makes the difference hardware.

If you're going to say something it has to be consistent for everything around it, you can't pander double standards and expect to get away with it.

Avatar image for dakur
Dakur

3275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#176 Dakur
Member since 2014 • 3275 Posts

@dynamitecop said:
operating system is Windows 10 regardless of Xbox or PC, that makes the difference hardware.

Lol you're such a moron, the OS of the Xbone is not Windows 10, it is based on Windows 10 (https://en.wikipedia.org/wiki/Xbox_One_system_software). Following your moronic logic then since the PS4 uses a Unix-based OS then all Unix-based systems are the same as the PS4 including Mac and Linux. You're singlehandedly bringing the collective IQ of SW down towards single digits. TLHBO

Avatar image for tdkmillsy
tdkmillsy

6617

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#177 tdkmillsy
Member since 2003 • 6617 Posts

@dynamitecop said:
@tormentos said:
@Antwan3K said:

@tormentos:

1) Call of Duty can be played on PC and console (PS4) without a Xbox Live account.. Therefore, it is not exclusive to the Xbox brand/service.. Forza Horizon 3 cannot be played without an Xbox Live account.. Period.. Therefore, it is exclusive to the Xbox brand/service..

2) yep and until Forza Horizon 3 shows up on Steam, it is exclusive to the Windows Store..

3). On a console, your online gaming is a part of a closed service and there are subscription fees for online play as a result of no competition on that singular device.. On a PC, there are numerous online gaming solutions and as such, by virtue of competition, there is no subscription fee for online play.. Your point?.. At the end of the day, if someone purchases Forza Horizon 3 on PC, that's a benefit for Microsoft and the Xbox Live community.. End of story..

So yea, if you purchase and play Forza Horizon 3, you're supporting an Xbox branded game from Microsoft that's exclusive to Xbox Live and the Windows Store.. If you decide to pick it up on PC, lemmie know your Xbox Live username so we can race..

2-No is not exclusive the game is on 2 completely different platforms so it is by definition a multiplatform game..

Multiplatform definition.

Compatible with or involving more than one type of computer or operating system.

‘a multiplatform software package’‘an all-new multiplatform video game’

Hahahaaa...

Well if you want to hold a double think, then so be it, let's expose that.

The games are all UWP unified code regardless of Xbox or PC with executable strings launched depending on the device it's used on, and the operating system is Windows 10 regardless of Xbox or PC, that makes the difference hardware.

So, what does that make the PlayStation 4 Pro?

The games are unified code with executable strings launched depending on the device it's used on, the operating system is the same regardless of device, that makes the difference hardware.

If you're going to say something it has to be consistent for everything around it, you can't pander double standards and expect to get away with it.

Nicely put and if you actually take a minute to look into it, completely correct. The universal windows platform allows developers to build apps and games for one ecosystem that includes PC, Xbox One, phone and tablet.

Some on here wont accept that fact because they are unable to move with the times.

Avatar image for dakur
Dakur

3275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#178 Dakur
Member since 2014 • 3275 Posts

@tdkmillsy said:

Nicely put and if you actually take a minute to look into it, completely correct. The universal windows platform allows developers to build apps and games for one ecosystem that includes PC, Xbox One, phone and tablet.

Some on here wont accept that fact because they are unable to move with the times.

With Unity3D you can create the same app for Windows, Mac, Linux, PS4, Xbox, Android and iPhone, you just have to compile them for each product just like compiling it for PC is different than compiling it for Xbox or a Windows Phone. Does that mean that all those platforms are the same? I'm not sure if you guys are too dumb to understand how software development works or are just playing dumb. Help me here.

Avatar image for tdkmillsy
tdkmillsy

6617

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#179  Edited By tdkmillsy
Member since 2003 • 6617 Posts

@dakur said:
@tdkmillsy said:

Nicely put and if you actually take a minute to look into it, completely correct. The universal windows platform allows developers to build apps and games for one ecosystem that includes PC, Xbox One, phone and tablet.

Some on here wont accept that fact because they are unable to move with the times.

With Unity3D you can create the same app for Windows, Mac, Linux, PS4, Xbox, Android and iPhone, you just have to compile them for each product just like compiling it for PC is different than compiling it for Xbox or a Windows Phone. Does that mean that all those platforms are the same? I'm not sure if you guys are too dumb to understand how software development works or are just playing dumb. Help me here.

Ok Mr Clever clogs, what makes the PS4 and PS4 Pro the same and not multiplatform?

and by the same token what makes developing for PC and all its hardware variations the same and not multiplatform?

Avatar image for dakur
Dakur

3275

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#180 Dakur
Member since 2014 • 3275 Posts

@tdkmillsy said:
@dakur said:
@tdkmillsy said:

Nicely put and if you actually take a minute to look into it, completely correct. The universal windows platform allows developers to build apps and games for one ecosystem that includes PC, Xbox One, phone and tablet.

Some on here wont accept that fact because they are unable to move with the times.

With Unity3D you can create the same app for Windows, Mac, Linux, PS4, Xbox, Android and iPhone, you just have to compile them for each product just like compiling it for PC is different than compiling it for Xbox or a Windows Phone. Does that mean that all those platforms are the same? I'm not sure if you guys are too dumb to understand how software development works or are just playing dumb. Help me here.

Ok Mr Clever clogs, what makes the PS4 and PS4 Pro the same and not multiplatform?

and by the same token what makes developing for PC and all its hardware variations the same and not multiplatform?

The fact that you can play all PS4 games on a PS4 Pro and viceversa. With the xbone you can play all games that you can play on the xbone on a PC but not all the PC games on the xbone. That's why the xbone doesn't have exclusives while the PC does. If they were the same platform they would have exactly the same games and they would be interchangeable seamlessly between each other. I thought this was general, common sense knowledge but lems really push the boundary of ridiculousness and absurdness LOL.

Avatar image for lolzman
lolzman

371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#181  Edited By lolzman
Member since 2016 • 371 Posts

@Pedro:

Quote :

I am glad that I can get you to spend all that time searching and getting worked up. I am flattered. But that doesn't negate games being console exclusive to which both systems share. But you are still incapable of understanding this. Have fun with your meltdown. Being a fanboy must be hard.

......

Me fanboy? Meltdown? LOL! WTF are you then, dumb Xboner? Doens't negate games being console exclusive? According to your quotes from before, there is no such a thing as console exclusive. I just proved your hipocrisy at its finest, Xboner!

HYPOCRITE!

Guys, look at Xbone community here. Their hypocrisy at its finest.

Avatar image for Pedro
Pedro

73973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#182  Edited By Pedro
Member since 2002 • 73973 Posts

@lolzman said:

@Pedro:

Quote :

I am glad that I can get you to spend all that time searching and getting worked up. I am flattered. But that doesn't negate games being console exclusive to which both systems share. But you are still incapable of understanding this. Have fun with your meltdown. Being a fanboy must be hard.

......

Me fanboy? Meltdown? LOL! WTF are you then, dumb Xboner? Doens't negate games being console exclusive? According to your quotes from before, there is no such a thing as console exclusive. I just proved your hipocrisy at its finest, Xboner!

HYPOCRITE!

Guys, look at Xbone community here. Their hypocrisy at its finest.

Your meltdown is quite juicy so don't stop on my behalf. Now take the time to read and comprehend and when you are done you will realize two things that your meltdown is real and that you just made an ass of yourself. Thank you for playing. :) BTW keep searching. I love when people spend time searching through my posts.

Avatar image for lolzman
lolzman

371

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#183  Edited By lolzman
Member since 2016 • 371 Posts

@Pedro:

Meltdown because Xboners are hypocrites? LOL! What an hypocritical dumbass! Even i really enjoy how you, Xboners, are exposed to everyone as hypocrites.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#184 tormentos
Member since 2003 • 33793 Posts

@dynamitecop said:

Well if you want to hold a double think, then so be it, let's expose that.

The games are all UWP unified code regardless of Xbox or PC with executable strings launched depending on the device it's used on, and the operating system is Windows 10 regardless of Xbox or PC, that makes the difference hardware.

So, what does that make the PlayStation 4 Pro?

The games are unified code with executable strings launched depending on the device it's used on, the operating system is the same regardless of device, that makes the difference hardware.

If you're going to say something it has to be consistent for everything around it, you can't pander double standards and expect to get away with it.

Speaking on Twitter, Gneiting said that developers using DirectX 12 over Vulkan ‘literally makes no sense.’ Elaborating on his stance, and in response to some questions, Gneiting pointed out that with Windows 7 forming a major chunk of the PC gaming market, and with DirectX 12 being incompatible with Windows 7, using DirectX in an attempt to have ‘one codebase’ makes no sense, since developers would need to create two separate ones anyway. He pointed out that the argument that programming for Xbox One and Windows 10 becomes easier by using DirectX 12 is moot too, because DirectX 12 on Windows and on Xbox is very different, necessitating two separate code paths anyway.

http://gamingbolt.com/id-software-dev-puzzled-by-devs-choosing-dx12-over-vulkan-claims-xbox-one-dx12-is-different-than-pc#bjofb5UrMwotPbvS.99

And Just like that your whole 1 code argument is completely Destroy..

DX12 requires a different code on xbox one vs PC that is because PC uses hundreds of configurations while the xbox use just 1.

If you atleast could play XBO games on PC and install them and PC game on xbox you may begin to have a point but the xbox one and PC are totally fu**ing incompatible,what you get on PC is a version tailor made for PC that works at the same time with the console version.

You can't run Nvidia code on the xbox which is holded on that PC copy of the game.

@dynamitecop said:

On this single game disc, there's Pro only code, you're aware of this right? It's code only the Pro can execute that the PlayStation 4 cannot. How do you think games will look better or operate at higher resolution/framerate? It's not magic, it's extended software and capabilities only the Pro can run.

And we see this ^^ how hypocrite you are with your double ass standards,here you try to argue that the pro has a different code when in reality what it has like on PC is a different set of assets and settings,the PS4 can't run it for the same reason a 7850 can't run 1080p ultra on games,because it lack the power to do so,not because it is a different code.

And the funny thing is that you want to argue Pro is a different console,when it has 90% the same components as the PS4,and the only thing different is the GPU power,but at the same time you argue this.

@dynamitecop said:

The games are all UWP unified code regardless of Xbox or PC with executable strings launched depending on the device it's used on, and the operating system is Windows 10 regardless of Xbox or PC, that makes the difference hardware.

Yes because running code on a i7 and a 1080 is the same as running code on the shitty xbox one jaguar with 7770 like GPU,so wait Pro has a different code because of the power difference,but some how tons of PC out there don't vs the xbox one code even when most PC have intel CPU and Nvidia cards.?

You are a total buffoon a blind fanboy.

Oh and lets not forget how you want to claim the same doesn't apply to the XBOS,which has stronger GPU and can upscale to 4k which the OG xbox one can't do...hahaha

Is like your double standard are so freaking hilarious and sad at the same time..lol

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#185 tormentos
Member since 2003 • 33793 Posts

@tdkmillsy said:

Nicely put and if you actually take a minute to look into it, completely correct. The universal windows platform allows developers to build apps and games for one ecosystem that includes PC, Xbox One, phone and tablet.

Some on here wont accept that fact because they are unable to move with the times.

Speaking on Twitter, Gneiting said that developers using DirectX 12 over Vulkan ‘literally makes no sense.’ Elaborating on his stance, and in response to some questions, Gneiting pointed out that with Windows 7 forming a major chunk of the PC gaming market, and with DirectX 12 being incompatible with Windows 7, using DirectX in an attempt to have ‘one codebase’ makes no sense, since developers would need to create two separate ones anyway. He pointed out that the argument that programming for Xbox One and Windows 10 becomes easier by using DirectX 12 is moot too, because DirectX 12 on Windows and on Xbox is very different, necessitating two separate code paths anyway.

http://gamingbolt.com/id-software-dev-puzzled-by-devs-choosing-dx12-over-vulkan-claims-xbox-one-dx12-is-different-than-pc#bjofb5UrMwotPbvS.99

NO... The XBO and PC use different codes..lol

Is a custom made version for each device,using UWP,and i just quoted ID software on it you know the guys who make DOOM on xbox one,PC and PS4.?

Yeah DX12 on xbox one and PC are very different.

So the whole UWP shit was already call out by developers,what MS is doing is using their bullshit as always to reel developers in,Quantum Break steam version works on DX11 faster than on DX12 and works on windows 7 as well,the whole DX12 windows 10 UWP is a total charade to move people and developers to windows 10...lol

I take ID word over yours,different assets have existed on PC for generations what the PS4 is doing is just that and what the 3DS is also doing already before the PS4 and no one here claim the new 3DS is another portable and that 3DS games are not exclusives.

The xbox one and PC are 100% incompatible even when they use the same OS windows the xbox one version is lock,and nothing you make for PC works on xbox without MS saying so.

Avatar image for Antwan3K
Antwan3K

9385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#186 Antwan3K
Member since 2005 • 9385 Posts

@tormentos said:
@tdkmillsy said:

Nicely put and if you actually take a minute to look into it, completely correct. The universal windows platform allows developers to build apps and games for one ecosystem that includes PC, Xbox One, phone and tablet.

Some on here wont accept that fact because they are unable to move with the times.

Speaking on Twitter, Gneiting said that developers using DirectX 12 over Vulkan ‘literally makes no sense.’ Elaborating on his stance, and in response to some questions, Gneiting pointed out that with Windows 7 forming a major chunk of the PC gaming market, and with DirectX 12 being incompatible with Windows 7, using DirectX in an attempt to have ‘one codebase’ makes no sense, since developers would need to create two separate ones anyway. He pointed out that the argument that programming for Xbox One and Windows 10 becomes easier by using DirectX 12 is moot too, because DirectX 12 on Windows and on Xbox is very different, necessitating two separate code paths anyway.

http://gamingbolt.com/id-software-dev-puzzled-by-devs-choosing-dx12-over-vulkan-claims-xbox-one-dx12-is-different-than-pc#bjofb5UrMwotPbvS.99

NO... The XBO and PC use different codes..lol

Is a custom made version for each device,using UWP,and i just quoted ID software on it you know the guys who make DOOM on xbox one,PC and PS4.?

Yeah DX12 on xbox one and PC are very different.

So the whole UWP shit was already call out by developers,what MS is doing is using their bullshit as always to reel developers in,Quantum Break steam version works on DX11 faster than on DX12 and works on windows 7 as well,the whole DX12 windows 10 UWP is a total charade to move people and developers to windows 10...lol

I take ID word over yours,different assets have existed on PC for generations what the PS4 is doing is just that and what the 3DS is also doing already before the PS4 and no one here claim the new 3DS is another portable and that 3DS games are not exclusives.

The xbox one and PC are 100% incompatible even when they use the same OS windows the xbox one version is lock,and nothing you make for PC works on xbox without MS saying so.

please point out in that quote (and entire article) where it talks about UWP.. as has been stated countless times before as you continue to trot out that same quote, DirectX12 and UWP are two different things. Until you let that fact sink in, you will continue to look really dumb when you keep posting that same quote over and over again..

When you code for UWP, you can code once and distribute everywhere (using the unified Windows Store).. DirectX12 is a tool that can be used in that process but DirectX12 isn't the entirety of UWP. Xbox Play Anywhere games are UWP titles that use the same code and exist in the same store across console and PC.. of course the PC version has extra graphical options thanks to the increased hardware power of a PC just like PS4 Pro games have extra graphical options over the PS4 versions.. But just like the PS4 Pro and PS4 use the same code for their share games, the Windows 10 PC and Xbox One use the same code for their shared UWP games..

The devs are literally coding one game and putting it on the Windows Store.. from there, depending on the device you download it to, you'll get the proper options and performance.. this same logic will extend over to Project Scorpio as well.. One game and one store across the Xbox One, Project Scorpio, and Windows 10 PC.. so yea, 100% of the games available across PC and Xbox One aren't compatible.. But 100% of UWP Xbox Play Anywhere games are compatible across PC and Xbox One..

those are the facts.. again, your quote only talks about DirectX12.. it does not talk about UWP.. DirectX12 and UWP are two different things dude.. I mean wow, this is almost as bad as you not knowing the Surface Pro was a full Windows 10 PC.. Anyway, quote something that directly says "UWP" in the post or we're done here.. get it through your thick skull: DirectX12 =/= UWP

Avatar image for 3rdbass
3rdbass

3301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#187  Edited By 3rdbass
Member since 2009 • 3301 Posts

I bought an XBOX One S Halo Bundle for $165 so that was too hard not to buy. I then got rid of Halo 5 for $43 so basically got the system for $122 plus tax. They are practically giving away XBOX One's at this time and PS4 Slim is not much of a step up for most people. It is no surprise XBOX One is winning. I got it for the 4K Blu-ray but there are a few games I will play. GEOW 4, Sunset Overdrive, and Quantum Break.

I know I will get a PS4 Pro in November too so I'm sure we will see Sony back on top based on the good pre-orders in the stores charts of that version. Either way congrats to Microsoft for staying on top.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#188  Edited By tormentos
Member since 2003 • 33793 Posts

@Antwan3K said:

please point out in that quote (and entire article) where it talks about UWP.. as has been stated countless times before as you continue to trot out that same quote, DirectX12 and UWP are two different things. Until you let that fact sink in, you will continue to look really dumb when you keep posting that same quote over and over again..

When you code for UWP, you can code once and distribute everywhere (using the unified Windows Store).. DirectX12 is a tool that can be used in that process but DirectX12 isn't the entirety of UWP. Xbox Play Anywhere games are UWP titles that use the same code and exist in the same store across console and PC.. of course the PC version has extra graphical options thanks to the increased hardware power of a PC just like PS4 Pro games have extra graphical options over the PS4 versions.. But just like the PS4 Pro and PS4 use the same code for their share games, the Windows 10 PC and Xbox One use the same code for their shared UWP games..

The devs are literally coding one game and putting it on the Windows Store.. from there, depending on the device you download it to, you'll get the proper options and performance.. this same logic will extend over to Project Scorpio as well.. One game and one store across the Xbox One, Project Scorpio, and Windows 10 PC.. so yea, 100% of the games available across PC and Xbox One aren't compatible.. But 100% of UWP Xbox Play Anywhere games are compatible across PC and Xbox One..

those are the facts.. again, your quote only talks about DirectX12.. it does not talk about UWP.. DirectX12 and UWP are two different things dude.. I mean wow, this is almost as bad as you not knowing the Surface Pro was a full Windows 10 PC.. Anyway, quote something that directly says "UWP" in the post or we're done here.. get it through your thick skull: DirectX12 =/= UWP

DX12 is the tool to use make UWP games you buffoon.

He pointed out that the argument that programming for Xbox One and Windows 10 becomes easier by using DirectX 12 is moot too, because DirectX 12 on Windows and on Xbox is very different, necessitating two separate code paths anyway.

Different code... Deal with it.

FH3 and QB both are DX12 games and the code between xbox one and PC is different.

You can't run xbox games on PC or PC games on xbox one PERIOD FU**ING PERIOD,no matter the amount of damage control you make will change that when you can physically insert xbox games into a PC and play them,then i will admit it is a unified environment,until that what MS does is a multiplatform version of their games tailor to each device.

OH please the Vita allowed that with the PS4 as well some games you could continue your save on PS4 and the other way around,and you don't see me claiming the Vita and PS4 are the same shit.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#189 tormentos
Member since 2003 • 33793 Posts

@3rdbass said:

I bought an XBOX One S Halo Bundle for $165 so that was too hard not to buy. I then got rid of Halo 5 for $43 so basically got the system for $122 plus tax. They are practically giving away XBOX One's at this time and PS4 Slim is not much of a step up for most people. It is no surprise XBOX One is winning. I got it for the 4K Blu-ray but there are a few games I will play. GEOW 4, Sunset Overdrive, and Quantum Break.

I know I will get a PS4 Pro in November too so I'm sure we will see Sony back on top based on the good pre-orders in the stores charts of that version. Either way congrats to Microsoft for staying on top.

Where in hell did you bought an xbox ones with halo 5 for $165.?

Avatar image for Pedro
Pedro

73973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 72

User Lists: 0

#190 Pedro
Member since 2002 • 73973 Posts

@lolzman said:

@Pedro:

Meltdown because Xboners are hypocrites? LOL! What an hypocritical dumbass! Even i really enjoy how you, Xboners, are exposed to everyone as hypocrites.

You try to make a claim and wasted your time searching for data to back up your claim and you were still wrong. That must hurt a lot.

Avatar image for tdkmillsy
tdkmillsy

6617

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#191  Edited By tdkmillsy
Member since 2003 • 6617 Posts

@tormentos said:
@Antwan3K said:

please point out in that quote (and entire article) where it talks about UWP.. as has been stated countless times before as you continue to trot out that same quote, DirectX12 and UWP are two different things. Until you let that fact sink in, you will continue to look really dumb when you keep posting that same quote over and over again..

When you code for UWP, you can code once and distribute everywhere (using the unified Windows Store).. DirectX12 is a tool that can be used in that process but DirectX12 isn't the entirety of UWP. Xbox Play Anywhere games are UWP titles that use the same code and exist in the same store across console and PC.. of course the PC version has extra graphical options thanks to the increased hardware power of a PC just like PS4 Pro games have extra graphical options over the PS4 versions.. But just like the PS4 Pro and PS4 use the same code for their share games, the Windows 10 PC and Xbox One use the same code for their shared UWP games..

The devs are literally coding one game and putting it on the Windows Store.. from there, depending on the device you download it to, you'll get the proper options and performance.. this same logic will extend over to Project Scorpio as well.. One game and one store across the Xbox One, Project Scorpio, and Windows 10 PC.. so yea, 100% of the games available across PC and Xbox One aren't compatible.. But 100% of UWP Xbox Play Anywhere games are compatible across PC and Xbox One..

those are the facts.. again, your quote only talks about DirectX12.. it does not talk about UWP.. DirectX12 and UWP are two different things dude.. I mean wow, this is almost as bad as you not knowing the Surface Pro was a full Windows 10 PC.. Anyway, quote something that directly says "UWP" in the post or we're done here.. get it through your thick skull: DirectX12 =/= UWP

DX12 is the tool to use make UWP games you buffoon.

He pointed out that the argument that programming for Xbox One and Windows 10 becomes easier by using DirectX 12 is moot too, because DirectX 12 on Windows and on Xbox is very different, necessitating two separate code paths anyway.

Different code... Deal with it.

FH3 and QB both are DX12 games and the code between xbox one and PC is different.

You can't run xbox games on PC or PC games on xbox one PERIOD FU**ING PERIOD,no matter the amount of damage control you make will change that when you can physically insert xbox games into a PC and play them,then i will admit it is a unified environment,until that what MS does is a multiplatform version of their games tailor to each device.

OH please the Vita allowed that with the PS4 as well some games you could continue your save on PS4 and the other way around,and you don't see me claiming the Vita and PS4 are the same shit.

So the PS4 and PS4 Pro use exactly the same code for everything.

and the PS4 pro will have nothing on it (not just games) that you wont be able to get on PS4

Avatar image for SecretPolice
SecretPolice

45682

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#192 SecretPolice  Online
Member since 2007 • 45682 Posts

Cows changing the subject from NPD to exclusives FTL....

TCHBO

lol :P

Avatar image for dz8t2t
dz8t2t

318

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#193  Edited By dz8t2t
Member since 2004 • 318 Posts

Avatar image for SecretPolice
SecretPolice

45682

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#194  Edited By SecretPolice  Online
Member since 2007 • 45682 Posts

@dz8t2t said:

Laughing mah ass off, good stuff. :D

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#195 tormentos
Member since 2003 • 33793 Posts

@tdkmillsy said:

So the PS4 and PS4 Pro use exactly the same code for everything.

and the PS4 pro will have nothing on it (not just games) that you wont be able to get on PS4

Yes i am sure aside from a few different lines that is for different assets and settings,telling your GPU to max out or run medium requires different codes,and assets if high or ultra quality textures and other assets are not available your game can't run on those settings regardless of the PS4 Pro having the power to run it.

Think of it in the lines of a 7850 vs a R380X both can run the same code but one does it better as simple as that,in this case since PS4 games were done to PS4 specs if you want higher assets than those already available,you had to download a patch or like it is the case with new games after october include a Pro code to tell the machine to use the extra settings.

PC games support a barrage of assets and settings and just because your are running a 1080 with an i7 (example) and i am running a FX6350 with a R270 doesn't mean that what i have is not a PC or that any game make for PC exclusively suddenly it isn't.

In the case of the XBO this is different as you can't run xbox games on PC even if the game is supported on PC like QB or FH3 you need a tailor made version which will only download to the corresponding platform in other words a different version which will not run across devices.

Avatar image for Antwan3K
Antwan3K

9385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#196 Antwan3K
Member since 2005 • 9385 Posts

@tormentos said:
@Antwan3K said:

please point out in that quote (and entire article) where it talks about UWP.. as has been stated countless times before as you continue to trot out that same quote, DirectX12 and UWP are two different things. Until you let that fact sink in, you will continue to look really dumb when you keep posting that same quote over and over again..

When you code for UWP, you can code once and distribute everywhere (using the unified Windows Store).. DirectX12 is a tool that can be used in that process but DirectX12 isn't the entirety of UWP. Xbox Play Anywhere games are UWP titles that use the same code and exist in the same store across console and PC.. of course the PC version has extra graphical options thanks to the increased hardware power of a PC just like PS4 Pro games have extra graphical options over the PS4 versions.. But just like the PS4 Pro and PS4 use the same code for their share games, the Windows 10 PC and Xbox One use the same code for their shared UWP games..

The devs are literally coding one game and putting it on the Windows Store.. from there, depending on the device you download it to, you'll get the proper options and performance.. this same logic will extend over to Project Scorpio as well.. One game and one store across the Xbox One, Project Scorpio, and Windows 10 PC.. so yea, 100% of the games available across PC and Xbox One aren't compatible.. But 100% of UWP Xbox Play Anywhere games are compatible across PC and Xbox One..

those are the facts.. again, your quote only talks about DirectX12.. it does not talk about UWP.. DirectX12 and UWP are two different things dude.. I mean wow, this is almost as bad as you not knowing the Surface Pro was a full Windows 10 PC.. Anyway, quote something that directly says "UWP" in the post or we're done here.. get it through your thick skull: DirectX12 =/= UWP

DX12 is the tool to use make UWP games you buffoon.

He pointed out that the argument that programming for Xbox One and Windows 10 becomes easier by using DirectX 12 is moot too, because DirectX 12 on Windows and on Xbox is very different, necessitating two separate code paths anyway.

Different code... Deal with it.

FH3 and QB both are DX12 games and the code between xbox one and PC is different.

You can't run xbox games on PC or PC games on xbox one PERIOD FU**ING PERIOD,no matter the amount of damage control you make will change that when you can physically insert xbox games into a PC and play them,then i will admit it is a unified environment,until that what MS does is a multiplatform version of their games tailor to each device.

OH please the Vita allowed that with the PS4 as well some games you could continue your save on PS4 and the other way around,and you don't see me claiming the Vita and PS4 are the same shit.

again, you said it right there: DirectX12 is a tool used in the development of UWP games.. a tool used to make something isn't the same thing as the end product..

And DirectX12 can be used to make non-UWP games too.. which obviously means DirectX12 =/= UWP.. provide a quote saying that UWP isn't a universal platform that provides a single code path for varying Win10 devices, or stop talking.. it's just that simple.. your quote talks about DirectX12, not UWP.. so that's the end of the discussion..

UWP Xbox Play Anywhere games share the same code, are put in the same unified Windows Store, and distributed to both consoles and PCs.. that's a fact.. provide a credible link that says otherwise or accept it.. there's nothing else that really needs to be discussed.. you're just plain wrong..

Avatar image for Antwan3K
Antwan3K

9385

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#197 Antwan3K
Member since 2005 • 9385 Posts

@tormentos: by the way, here's a quote from Mike Rayner, Technical Director for The Coalition, in an interview with Eurogamer concerning Gears of War 4, UWP, and multiple Win10 devices:

"As a developer I find it very attractive having a universal platform to target and optimize our game across multiple Windows Devices: Xbox One, Xbox One S, Project Scorpio, and Windows 10. With the universal platform, we can do this in a manner that allows everyone to play together over Xbox Live without compromising our ability to push each device to its full potential while leaving none of our fans behind, no matter what device they play on." -Mike Rayner

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-tech-interview

Period.. Mic drop.. Game over.. accept that you have been owned and leave this thread with some dignity..

Avatar image for davillain
DaVillain

58716

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

#198 DaVillain  Moderator
Member since 2014 • 58716 Posts

Well this thread went downhill fast lol.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#199 tormentos
Member since 2003 • 33793 Posts

@Antwan3K said:

@tormentos: by the way, here's a quote from Mike Rayner, Technical Director for The Coalition, in an interview with Eurogamer concerning Gears of War 4, UWP, and multiple Win10 devices:

"As a developer I find it very attractive having a universal platform to target and optimize our game across multiple Windows Devices: Xbox One, Xbox One S, Project Scorpio, and Windows 10. With the universal platform, we can do this in a manner that allows everyone to play together over Xbox Live without compromising our ability to push each device to its full potential while leaving none of our fans behind, no matter what device they play on." -Mike Rayner

http://www.eurogamer.net/articles/digitalfoundry-2016-gears-of-war-4-tech-interview

Period.. Mic drop.. Game over.. accept that you have been owned and leave this thread with some dignity..

Gears of war 4 = MS.... So yeah more bullshit from MS working developers i quoted ID there are 2 codes period.

Call me when you can run Quantum Break XBO disc on PC then i will admit it is the same.

Doesn't use the same version is not the same code period.

Avatar image for howmakewood
Howmakewood

7838

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#200  Edited By Howmakewood
Member since 2015 • 7838 Posts

DirectX 12 support

UWP on Xbox One supports DirectX 11 Feature Level 10. DirectX 12 is not supported at this time.

Xbox One, like all traditional games consoles, is a specialized piece of hardware that requires a specific SDK to access its full potential. If you are working on a game that requires access to the maximum potential of the Xbox One hardware, you can register with the ID@XBOX program to get access to that SDK, which includes DirectX 12 support.

so the Xbox one SDK's dx12 is different than the pc one? Too bad the only game devs I personally know are from Housemarque and they don't work with UWP :/