@dynamitecop said:
Well if you want to hold a double think, then so be it, let's expose that.
The games are all UWP unified code regardless of Xbox or PC with executable strings launched depending on the device it's used on, and the operating system is Windows 10 regardless of Xbox or PC, that makes the difference hardware.
So, what does that make the PlayStation 4 Pro?
The games are unified code with executable strings launched depending on the device it's used on, the operating system is the same regardless of device, that makes the difference hardware.
If you're going to say something it has to be consistent for everything around it, you can't pander double standards and expect to get away with it.
Speaking on Twitter, Gneiting said that developers using DirectX 12 over Vulkan ‘literally makes no sense.’ Elaborating on his stance, and in response to some questions, Gneiting pointed out that with Windows 7 forming a major chunk of the PC gaming market, and with DirectX 12 being incompatible with Windows 7, using DirectX in an attempt to have ‘one codebase’ makes no sense, since developers would need to create two separate ones anyway. He pointed out that the argument that programming for Xbox One and Windows 10 becomes easier by using DirectX 12 is moot too, because DirectX 12 on Windows and on Xbox is very different, necessitating two separate code paths anyway.
http://gamingbolt.com/id-software-dev-puzzled-by-devs-choosing-dx12-over-vulkan-claims-xbox-one-dx12-is-different-than-pc#bjofb5UrMwotPbvS.99
And Just like that your whole 1 code argument is completely Destroy..
DX12 requires a different code on xbox one vs PC that is because PC uses hundreds of configurations while the xbox use just 1.
If you atleast could play XBO games on PC and install them and PC game on xbox you may begin to have a point but the xbox one and PC are totally fu**ing incompatible,what you get on PC is a version tailor made for PC that works at the same time with the console version.
You can't run Nvidia code on the xbox which is holded on that PC copy of the game.
@dynamitecop said:
On this single game disc, there's Pro only code, you're aware of this right? It's code only the Pro can execute that the PlayStation 4 cannot. How do you think games will look better or operate at higher resolution/framerate? It's not magic, it's extended software and capabilities only the Pro can run.
And we see this ^^ how hypocrite you are with your double ass standards,here you try to argue that the pro has a different code when in reality what it has like on PC is a different set of assets and settings,the PS4 can't run it for the same reason a 7850 can't run 1080p ultra on games,because it lack the power to do so,not because it is a different code.
And the funny thing is that you want to argue Pro is a different console,when it has 90% the same components as the PS4,and the only thing different is the GPU power,but at the same time you argue this.
@dynamitecop said:
The games are all UWP unified code regardless of Xbox or PC with executable strings launched depending on the device it's used on, and the operating system is Windows 10 regardless of Xbox or PC, that makes the difference hardware.
Yes because running code on a i7 and a 1080 is the same as running code on the shitty xbox one jaguar with 7770 like GPU,so wait Pro has a different code because of the power difference,but some how tons of PC out there don't vs the xbox one code even when most PC have intel CPU and Nvidia cards.?
You are a total buffoon a blind fanboy.
Oh and lets not forget how you want to claim the same doesn't apply to the XBOS,which has stronger GPU and can upscale to 4k which the OG xbox one can't do...hahaha
Is like your double standard are so freaking hilarious and sad at the same time..lol
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