Sorry my friend you have fallen for the marketing talk.
Man, it's so easy to sell every kind of bullshit to console owners.
I like your enthusiasm, man. I really do. But don't be that naive. Wait for the actual games.
Yeah, happens every gen.
Don't have to believe us now, but try to save yourself from disappointment later.
Yes, consoles moving to faster SSDs as a default is a good thing. It's not the magical PS5 game changer you're expecting tho.
People, please stop overhyping tech demos.
Also, please stop overhyping SSDs.
You console users did the same thing when you got 1080p. And 4k. And now SSDs.
Please stop.
please stop over hyping a ssd not even pc today have? go to ign and read what they had to say about the ssd. this is not sony first party saying this. it's far ahead of pc's today. sony will push the pc market to go this rout.
I see you haven't been around here when TEH MIGHTY CELL CPU was the next big thing and something PC will have to catch up for years to come. Look it up.
Hear that? Yeah, that. A voice whispers: Marketing bullshit.
the cell lol. is for crunching numbers that is why mark made the tempest chip the same spu architecture for the 3d audio.
the ssd marketing bullshit? just like Microsoft is marketing teraflops bullshit? ok that is why every developer is praising the ssd in ps5.
it's ssd will be on the market when the ps5 comes out.
it's not the ssd it the fact that sony made it to run at 100x faster than the hdd in the ps4 when in realty the ssd run only 10x faster than hdd today.
why is this so hard to understand? the ps5 ssd is 100x faster than the hdd in the ps4.
also they can use this to load in assets just like this video frame by frame or while the game is in motion.
they said they used the ssd to stream in triangles as the game is in motion. frame by frame loading in the triangles.
@adsparky: its not. 12gb sas drives and uber end of the spectrum 48gb transfer etc speed drives for server said.
so yeah what you said was blanket wrong .
also they can use this to load in assets just like this video frame by frame or while the game is in motion.
they said they used the ssd to stream in triangles as the game is in motion. frame by frame loading in the triangles.
No! They can't. The SSD is too slow. You cannot use the SSD as a replacement for memory. The SSD is SOLEY used for filling memory. Nothing more nothing less.
I can tell you now, they are NOT processing the data directly from the SSD. I don't care who said that they are, they are lying.
Streaming triangles = streaming meshes = streaming data = every hard drive on the planet.
the cell lol. is for crunching numbers that is why mark made the tempest chip the same spu architecture for the 3d audio.
the ssd marketing bullshit? just like Microsoft is marketing teraflops bullshit? ok that is why every developer is praising the ssd in ps5.
it's ssd will be on the market when the ps5 comes out.
it's not the ssd it the fact that sony made it to run at 100x faster than the hdd in the ps4 when in realty the ssd run only 10x faster than hdd today.
why is this so hard to understand? the ps5 ssd is 100x faster than the hdd in the ps4.
also they can use this to load in assets just like this video frame by frame or while the game is in motion.
they said they used the ssd to stream in triangles as the game is in motion. frame by frame loading in the triangles.
Well, yeah - both Sony and Microsoft are basically telling bullshit and talking out of their asses. Even NVIDIA was selling hot shit with its overpriced RTX cards.
Man, PS5 can have a million times faster SSD than PS4, and it will still mean shit until we see some actual games.
Man, PS5 can have a million times faster SSD than PS4, and it will still mean shit until we see some actual games.
also they can use this to load in assets just like this video frame by frame or while the game is in motion.
they said they used the ssd to stream in triangles as the game is in motion. frame by frame loading in the triangles.
No! They can't. The SSD is too slow. You cannot use the SSD as a replacement for memory. The SSD is SOLEY used for filling memory. Nothing more nothing less.
I can tell you now, they are NOT processing the data directly from the SSD. I don't care who said that they are, they are lying.
Streaming triangles = streaming meshes = streaming data = every hard drive on the planet.
wow ok if you say so. mark is lying every one and so is epic they are not streaming in triangles frame by frame like the said they are. pedro said its impossible. even though epic are not the only ones saying it. that ssd sony managed to get it to work 100x faster than ever hard drive on the planet.
can't wait until they prove you wrong. they are loading in assets while the game is in motion not only that the scrubber chip series x has one scrubs everything around you out and loads back in as you turn. but the difference is the ps5 ssd can load some of those assets back in. in that moment as your turning or moving.
but sony is lying about it so is epic and every other developer that talked about it.
also they can use this to load in assets just like this video frame by frame or while the game is in motion.
they said they used the ssd to stream in triangles as the game is in motion. frame by frame loading in the triangles.
No! They can't. The SSD is too slow. You cannot use the SSD as a replacement for memory. The SSD is SOLEY used for filling memory. Nothing more nothing less.
I can tell you now, they are NOT processing the data directly from the SSD. I don't care who said that they are, they are lying.
Streaming triangles = streaming meshes = streaming data = every hard drive on the planet.
wow ok if you say so. mark is lying every one and so is epic they are not streaming in triangles frame by frame like the said they are. pedro said its impossible. even though epic are not the only ones saying it. that ssd sony managed to get it to work 100x faster than ever hard drive on the planet.
can't wait until they prove you wrong. they are loading in assets while the game is in motion not only that the scrubber chip series x has one scrubs everything around you out and loads back in as you turn. but the difference is the ps5 ssd can load some of those assets back in. in that moment as your turning or moving.
but sony is lying about it so is epic and every other developer that talked about it.
the cell lol. is for crunching numbers that is why mark made the tempest chip the same spu architecture for the 3d audio.
the ssd marketing bullshit? just like Microsoft is marketing teraflops bullshit? ok that is why every developer is praising the ssd in ps5.
it's ssd will be on the market when the ps5 comes out.
it's not the ssd it the fact that sony made it to run at 100x faster than the hdd in the ps4 when in realty the ssd run only 10x faster than hdd today.
why is this so hard to understand? the ps5 ssd is 100x faster than the hdd in the ps4.
also they can use this to load in assets just like this video frame by frame or while the game is in motion.
they said they used the ssd to stream in triangles as the game is in motion. frame by frame loading in the triangles.
Well, yeah - both Sony and Microsoft are basically telling bullshit and talking out of their asses. Even NVIDIA was selling hot shit with its overpriced RTX cards.
Man, PS5 can have a million times faster SSD than PS4, and it will still mean shit until we see some actual games.
omg we just seen a tech demo that was being played. might not be a actual game but they was playing it. it was not a video saying in game footage. it was actual gameplay or movement. they said the triangle court was to high for memory so they used they ssd to load in triangles while it was in motion frame by frame.
also they can use this to load in assets just like this video frame by frame or while the game is in motion.
they said they used the ssd to stream in triangles as the game is in motion. frame by frame loading in the triangles.
No! They can't. The SSD is too slow. You cannot use the SSD as a replacement for memory. The SSD is SOLEY used for filling memory. Nothing more nothing less.
I can tell you now, they are NOT processing the data directly from the SSD. I don't care who said that they are, they are lying.
Streaming triangles = streaming meshes = streaming data = every hard drive on the planet.
wow ok if you say so. mark is lying every one and so is epic they are not streaming in triangles frame by frame like the said they are. pedro said its impossible. even though epic are not the only ones saying it. that ssd sony managed to get it to work 100x faster than ever hard drive on the planet.
can't wait until they prove you wrong. they are loading in assets while the game is in motion not only that the scrubber chip series x has one scrubs everything around you out and loads back in as you turn. but the difference is the ps5 ssd can load some of those assets back in. in that moment as your turning or moving.
but sony is lying about it so is epic and every other developer that talked about it.
so your saying that they are lying to us? they used the ssd to load in triangles frame by frame.
let me guess your pc can't do that so it must be a lie. tell why is this impossible when they are doing it?
@firedrakes: I didn't say it is, it is what i read, here's the quote:
"Sony's storage system is absolutely world-class," said CEO Tim Sweeney in an interview with Geoff Keighley. "Not only the best in class in console but also the best in class on any platform--better than high-end PC. This is going to enable the types of immersion we've only dreamed of in the past. The world of loading screens is over. The days of pop-in and geometry popping up as you're going through these game environments are ended. The resulting effect is the ability to build games that are fully immersive from start to finish over hundreds of hours of gameplay."
And here is the article:
https://www.gamespot.com/articles/epic-games-says-ps5-tech-is-game-changing/1100-6477224/
@gifford38: Since everyone is giving you a hard time (well deserved btw) ill go easy on you and explain.
You are misinterpreting what Epic is saying in the video, probably because they purposefully left it vague due to the obvious marketing deal with Sony.
You cant actually load data from any SSD into memory and immediately display it on screen fast enough without adding an astronomical amount of lag. The fastest NVME drive is dwarfed by even the slowest RAM.
What they REALLY mesn is that they can load in data fast enough to not need aggressive LODs as we have traditionally known them. But this is predictive, meaning it is done in the background BEFORE the player reaches an area.
So, in a linear game(and depending on frame rate) i might start loading assets in 100 meters away on an hdd, and 25 on an ssd sincebi csn load it faster. It just allows me to get more data faster
In terms of designing a game world, maybe all my buildings can be entered since i can load in data faster, or can have characters fly faster or drive faster, see more objects in distance, etc.
Since it is predictive, the difference between PS5 and Series X will be non existent in practice. Like i load 26 or 27 meters away instead of 25.
This whole practice frees up ram since you dont have to hold data that you dont immediately need due to slow HDDs, and you can have more triangles on screen.....but your gpu still has to be able to render them.....so youre not getting a free graphics uplift
How much read speed is being utilised while doing that will vary... You WONT see a difference if the game is only using 1-1.2GB/s from the NVME.
Which is why you can't see a difference between a SSD and NVME on PC because no game uses more than 300MB/s.
5GB/s NVME already exist on PC... 6.5GB/s NVME's are on the way from Samsung with room for improvement as PCIe 4x NVME's can hit 7.8GB/s.
Sony doesn't own this technology, it will be universal and will depend on the developer how much is needed based on their game.
Same reason why 30FPS is still a thing on a 12TFLOP Navi console.
You guys fall for the tech so much every generation.
In late 2020 you guys still have 30FPS games... Your PS5 GPU will be slower than a RTX 3060 and 6.5GB/s NVME's will exist and 10 core CPU's will be standard high end with 5GHz boost clocks on PC.
Get over your selves.
That same tech demo will be running on PC with 2x the framerate of the PS5.
You can't compare those drive on PC with the PS5 one,for one those ones have only 2 channel lane the PS5 has 12 and the i/o is custom as well.
But the most important part is the PS5 isn't help back by mechanical drives like PC is,you can't make a game to fully take advantage of NVE without hurting mechanical drives.
Please like the 2080ti can't be drop to 30FPS that is totally dependant on the game design,man the only way to keep as high as you can is buying a new GPU each year,then reality kicks in they are over priced as hell on PC.
That 2080ti goes for more than $1,000 a 2080 normal more than $600,the price gap for the performance you get between those 2 GPU is absurd.
The PS5 or xbox could have dual 3080RTS on sli and still would run games on 30FPS because developers will always chose image quality over frames it has always been like that on consoles it has nothing to do with how weak or strong the hardware is.
Fact is most PC gamers play in 1080p and don't have machine as powerful as this period that is a fact so you bragging about something almost no one will have on your own faction is basically lol worthy PC will always be stronger but at a cost so high that most PC gamers simply will not go there.
Which is why the 2060 and 1060 the most popular model but not much further than the much weaker 1050ti.
This demo has you even you chanking.
wow ok if you say so. mark is lying every one and so is epic they are not streaming in triangles frame by frame like the said they are. pedro said its impossible. even though epic are not the only ones saying it. that ssd sony managed to get it to work 100x faster than ever hard drive on the planet.
can't wait until they prove you wrong. they are loading in assets while the game is in motion not only that the scrubber chip series x has one scrubs everything around you out and loads back in as you turn. but the difference is the ps5 ssd can load some of those assets back in. in that moment as your turning or moving.
but sony is lying about it so is epic and every other developer that talked about it.
When you are ignorant its easy to be mislead. I am not sure how Mark Cerny got into this conversation but Sweeney is pushing marketing bullshit. You are devouring that bullshit like caramel ice-cream. You should take the time to understand the technology. Folks are not making fun of you because you are right. 😉
But the most important part is the PS5 isn't help back by mechanical drives like PC is,you can't make a game to fully take advantage of NVE without hurting mechanical drives.
Please share the details of how mechanical drives are holding things back and how supporting NVMe would hurt mechanical drives?
No! They can't. The SSD is too slow. You cannot use the SSD as a replacement for memory. The SSD is SOLEY used for filling memory. Nothing more nothing less.
I can tell you now, they are NOT processing the data directly from the SSD. I don't care who said that they are, they are lying.
Streaming triangles = streaming meshes = streaming data = every hard drive on the planet.
I think that is the part they are talking about since there is not SSD as fast as this with a i/o like this feeding ram,you can load 9GB of ram in 1 second,compare that to mechanica drives the gap is astronomical.
This is what i once argue,developer don't have to guess no more what they need to render from ram,even better ram is basically a storage you use for the GPU to be have information close to it all the time,i think the reason ram jump so little this gen as well is because now this machines even the xbox load assets so fast now into the ram that the need to have a huge pool that you fill by slowing streaming isn't require anymore.
@tormentos
When did developers have to guess? That is all managed with algorithms. Data still needs to be managed. In fact it needs to be managed more than before to enable anything seamless. Developers generally prefer to take the easy route and just perform a data dump into memory (loading) than actively manage data in and out of RAM continuously. This is why I have been telling you that none of this comes automatic. Games have to be specifically design for seamless loading. This design benefits any type of storage device.
How much read speed is being utilised while doing that will vary... You WONT see a difference if the game is only using 1-1.2GB/s from the NVME.
Which is why you can't see a difference between a SSD and NVME on PC because no game uses more than 300MB/s.
5GB/s NVME already exist on PC... 6.5GB/s NVME's are on the way from Samsung with room for improvement as PCIe 4x NVME's can hit 7.8GB/s.
Sony doesn't own this technology, it will be universal and will depend on the developer how much is needed based on their game.
Same reason why 30FPS is still a thing on a 12TFLOP Navi console.
You guys fall for the tech so much every generation.
In late 2020 you guys still have 30FPS games... Your PS5 GPU will be slower than a RTX 3060 and 6.5GB/s NVME's will exist and 10 core CPU's will be standard high end with 5GHz boost clocks on PC.
Get over your selves.
That same tech demo will be running on PC with 2x the framerate of the PS5.
You can't compare those drive on PC with the PS5 one,for one those ones have only 2 channel lane the PS5 has 12 and the i/o is custom as well.
But the most important part is the PS5 isn't help back by mechanical drives like PC is,you can't make a game to fully take advantage of NVE without hurting mechanical drives.
Please like the 2080ti can't be drop to 30FPS that is totally dependant on the game design,man the only way to keep as high as you can is buying a new GPU each year,then reality kicks in they are over priced as hell on PC.
That 2080ti goes for more than $1,000 a 2080 normal more than $600,the price gap for the performance you get between those 2 GPU is absurd.
The PS5 or xbox could have dual 3080RTS on sli and still would run games on 30FPS because developers will always chose image quality over frames it has always been like that on consoles it has nothing to do with how weak or strong the hardware is.
Fact is most PC gamers play in 1080p and don't have machine as powerful as this period that is a fact so you bragging about something almost no one will have on your own faction is basically lol worthy PC will always be stronger but at a cost so high that most PC gamers simply will not go there.
Which is why the 2060 and 1060 the most popular model but not much further than the much weaker 1050ti.
This demo has you even you chanking.
You really don't understand what you are saying do you?...
So developers will create a special version of the game for PS5 and its NVME but then the PC version will be held back by mechanical drives?...
Right, you do realise that what you are saying just means that the only games that will take advantage of NVME in PS5 are the exclusive games made for it... Because why would the developer make two version of a game? since Multi-platforms are on PC also.
Also stop worry about price and power and using statistics to argue things its a cheap side step to a basic topic of power... I can bring up statistics that 90% of console gamer's in the world are using a 32-42" 1080p LCD TV's with no HDR and no sound system what so ever.
Man, Nvidia and AMD have been lying to us all. SSDs are the ones that render the triangles, not the GPU.
Man, Nvidia and AMD have been lying to us all. SSDs are the ones that render the triangles, not the GPU.
If you slice your bread just right you can get two triangles... Not sure if its important information to digest but you can't go wrong with toast while you game in the morning.
Even if PC does not have the same IO abilities as the PS5 SSD....... all devs have to do is load more of the game assets into ram instead of streaming in assets.... Problem solved and it actually less work than to balance the preemption of data needing to stream,swap and manage. This is why back in the 360/PS3 days ports to PC used more ram than what the consoles had in total , because the need to finely manage and stream data of the optical drive and or hdd wasn't needed.
Also PS5 SSD can not be directly used as vram and the PS5 will always be limited by how much system memory will be available after OS and features are loaded. So the need of streaming in data will be needed more because as games get more complex , detailed and larger more resources will be needed. So a PC with 16-32gb with a good SSD(even sata based) will be fine.
Yes and the XboxSex has an SSD too plus a better GPU so imagine how much worse the PS5 version will be in comparison!
xbox can't stream data in while the game is in motion. streaming in triangles to give the game more detail.
https://www.pcgamer.com/unreal-engine-5-tech-demo/
The same UE5 tech demo was running on a PC with NVMe SSD and RTX 2070 Super at "pretty good performance".
Your PS5 was running the UE5 tech demo at mostly 1440p at 30 fps.
steamed triangles?
Load of PR BS from Sony, geometry amplification can be done via texture maps.
Man, it's so easy to sell every kind of bullshit to console owners.
I like your enthusiasm, man. I really do. But don't be that naive. Wait for the actual games.
I argue for fun with them.
Just play the waiting game, wait till the hardware is out then lol at them.
I remember only recently 90% of them where certain that 60FPS would be standard and 120FPS would be common.
Consoles aren't even out and there are 30FPS games every where.
Even the tech demo they are praising is 30FPS 1440p.
The worst part of all of this is people acting as if this ain't UE5. A multiplatform engine that should offer great scalability among a range of different hardware. Yeah, the internet right now is full of dumbasses like the TC, incredible...
Wait so your telling me that this tech demo can run on a XSX which has a better GPU?...
Its dangerous to base a console's power on just teraflops.
Microsoft made the big, dumb brute. Sony made the wise, smart thinking machine that will be the better next gen product
People, please stop overhyping tech demos.
Also, please stop overhyping SSDs.
You console users did the same thing when you got 1080p. And 4k. And now SSDs.
Please stop.
don't forget DDR5 and the powah of the cloud...
People, please stop overhyping tech demos.
Also, please stop overhyping SSDs.
You console users did the same thing when you got 1080p. And 4k. And now SSDs.
Please stop.
don't forget DDR5 and the powah of the cloud...
To be fair ddr5 do its job. Powah of the cloud and DX secret sauce tho....
sorry everyone i been using the word render. it streams in triangles as the game is moving to give it more detail
I'm sorry man, the visual difference we'll be able to tell side while in motion can't be too much of a difference. These two systems are going to be virtually identical like they always are, the only thing separating them being games.
they are using the ssd to render in more triangles as the game is in motion. i been telling xbox fans about this but told me the ssd is just for loading games. in other words the ssd is used as ram pool.
FS2020's ideal specs have SSD requirements.
Trying very hard to make a point that nobody disagrees with but is also available on other devices.
Sony can do it fast (suspect by the time it launches PC will have similar speed), but that doesn't mean the level isn't possible on other devices.
Not once does it say only available on PlayStation 5.
[The PS5] puts a vast amount of flash memory very, very close to the processor,” says Sweeney. “So much that it really fundamentally changes the trade-offs that games can make and stream in. And that’s absolutely critical to this kind of demo,” Sweeney explained.
“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.
this is on ign web site.
Sweeney says that Sony’s storage architecture is far ahead of “the best SSD solution you can buy on PC today. And so it’s really exciting to be seeing the console market push forward the high-end PC market in this way
this to
Its been a while since a console has done this and I like what I am seeing from both consoles to be honest.
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