yes the new tech demo has confirmed the ssd

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osan0

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#201 osan0
Member since 2004 • 18214 Posts

@gifford38: Sony hasn't lied (from what i have seen) but i think you have taken what Sony have said and moved it to an absolute extreme. Seems to be a common theme here :P.

You (and correct me of i'm wrong) seem to be under the impression that the SSD allows the developer to use all the Vram for only what the player sees right in front of them and only what they see in front of them. as they turn and the SSD can refill ram as needed in real time with new assets/data to keep the framerate high. this, i think, is where you are getting confused.

it's a nice idea. Devs would certainly love to have the entire game installed to storage as fast as Vram.....but its not technically possible (unless there is such a thing as a Vram drive :P. i have heard of ram drives which are neat).

The SSD in both consoles are great....but nowhere near that good. not even remotely close. compared to DDR4 or GDDR6, the SSDs are still laughably slow. that would only be workable if the PS5 had the graphical capacity of something like a 3DS...maybe a vita at a push. or if the PS5 had around 55 of those SSDs working in parallel maybe (though latency would probably still be rough).

ultimately the SSDs make memory management easier for the developers and allow them to reduce the amount of ram they need to use for buffers. it allows them more control over what is retrieved when from the SSD. But it only reduces the need for those buffers, not eliminates.

at the end of the day the closer a piece of data is to the player, the higher the system requirements for processing that data becomes. If it is in the player vicinity then it still cannot be on the SSD waiting to be retrieved. it has to be in Vram to be processed by the CPU and GPU. If it is still on the SSD then the game will stutter as it waits for the data to be retrieved. That stutter would be smaller than a HDD, sure, but it would still be noticeable and would be a pretty shoddy experience if it happened a lot.

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loe12k

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#202  Edited By loe12k
Member since 2013 • 3465 Posts

@IgGy621985 said:

lol

https://kotaku.com/epic-and-microsoft-aren-t-saying-whether-that-unreal-ps-1843477495

Nah. I'm pretty sure Epic made sure Unreal Engine 5 can run only on PS5

Playstation fans actually do believe PS5 is the only console can run the demo. Sony knows many of their fans have the brain of a insect and will believe anything. Harsh comment, but i have been reading this online for days now and some of them believe this stupid stuff. Here you have an article pushing that narrative.

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IgGy621985

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#203 IgGy621985
Member since 2004 • 5922 Posts

@loe12k said:

@IgGy621985 said:

lol

https://kotaku.com/epic-and-microsoft-aren-t-saying-whether-that-unreal-ps-1843477495

Nah. I'm pretty sure Epic made sure Unreal Engine 5 can run only on PS5

Playstation fans actually do believe PS5 is the only console can run the demo. Sony knows many of their fans have the brain of a insect and will believe anything. Harsh comment, but i have been reading this online for days now and some of them believe this stupid stuff. Here you have an article pushing that narrative.

Well, everyone with a bit of sense and logic will tell this is a marketing gimmick.

I remember that Need for Speed Most Wanted presentation on MS (or was it EA) press conference when the guy said that normal maps are possible only on Xbox 360.

Everyone, besides Xbox fanboys, of course, knew that was a load of shit, but that marketing stunt was indeed Xbox 360 exclusive. The PC version got the PS2 port lol

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tdkmillsy

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#204 tdkmillsy
Member since 2003 • 6617 Posts

Tim Sweeny tweet

The Unreal Engine 5 demo on PlayStation 5 was the culmination of years of discussions between Sony and Epic on future graphics and storage architectures.

The Nanite and Lumen tech powering it will be fully supported on both PS5 and Xbox Series X and will be awesome on both.

Thats the end of that then

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loe12k

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#206 loe12k
Member since 2013 • 3465 Posts

@IgGy621985 said:
@loe12k said:

@IgGy621985 said:

lol

https://kotaku.com/epic-and-microsoft-aren-t-saying-whether-that-unreal-ps-1843477495

Nah. I'm pretty sure Epic made sure Unreal Engine 5 can run only on PS5

Playstation fans actually do believe PS5 is the only console can run the demo. Sony knows many of their fans have the brain of a insect and will believe anything. Harsh comment, but i have been reading this online for days now and some of them believe this stupid stuff. Here you have an article pushing that narrative.

Well, everyone with a bit of sense and logic will tell this is a marketing gimmick.

I remember that Need for Speed Most Wanted presentation on MS (or was it EA) press conference when the guy said that normal maps are possible only on Xbox 360.

Everyone, besides Xbox fanboys, of course, knew that was a load of shit, but that marketing stunt was indeed Xbox 360 exclusive. The PC version got the PS2 port lol

It was a demo build for the PS5.

The issue was many online held the X would not be able to run the demo and the features were limited to PlayStation

Microsoft uses unreal engine 4 and rumoured to be using unreal engine 5 for Hellblade 2 so the theory was nonsense. Epic would not cut their revenue just for Sony.

Yes the demo used the Playstation strengths for this showcase, the SSD is superior to the X SSD but you still have to render assets using the GPU for high end physics computations.

I suspect the X will be able to have more frames when there computation power is 2tf+ more. There extra headroom to push it on the X.

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Howmakewood

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#207 Howmakewood
Member since 2015 • 7813 Posts

Epic China engineers’ interview, if you know Chinese you can confirm it by yourself.

https://www.bilibili.com/video/BV1kK411W7fK

  • 53:00, he said his notebook could run at 1440p 40fps+, optimization target is 60fps for next-gen.
  • 2:08:00, SSD bandwidth (for the flying part) isn’t as that high as ppl said, not need a stricted spec SSD (decent SSD is ok).
  • Someone at TGFCer forum said, the engineer just confirmed to him: RTX 2080 GPU notebook but forgot the exact SSD model, maybe 970 EVO Plus. (http://club.tgfcer.com/thread-8307013-7-1.html 94th post)

sauce

I'm sure the Sony ssd is great but people pls

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PC_Rocks

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#208 PC_Rocks
Member since 2018 • 8601 Posts

@howmakewood said:

Epic China engineers’ interview, if you know Chinese you can confirm it by yourself.

https://www.bilibili.com/video/BV1kK411W7fK

  • 53:00, he said his notebook could run at 1440p 40fps+, optimization target is 60fps for next-gen.
  • 2:08:00, SSD bandwidth (for the flying part) isn’t as that high as ppl said, not need a stricted spec SSD (decent SSD is ok).
  • Someone at TGFCer forum said, the engineer just confirmed to him: RTX 2080 GPU notebook but forgot the exact SSD model, maybe 970 EVO Plus. (http://club.tgfcer.com/thread-8307013-7-1.html 94th post)

sauce

I'm sure the Sony ssd is great but people pls

I'm sure cows will like to downplay it a lot. Just wait for LOL Chinese source, excuses.

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mattbbpl

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#209  Edited By mattbbpl
Member since 2006 • 23315 Posts

@osan0 said:

@gifford38: Sony hasn't lied (from what i have seen) but i think you have taken what Sony have said and moved it to an absolute extreme. Seems to be a common theme here :P.

You (and correct me of i'm wrong) seem to be under the impression that the SSD allows the developer to use all the Vram for only what the player sees right in front of them and only what they see in front of them. as they turn and the SSD can refill ram as needed in real time with new assets/data to keep the framerate high. this, i think, is where you are getting confused.

it's a nice idea. Devs would certainly love to have the entire game installed to storage as fast as Vram.....but its not technically possible (unless there is such a thing as a Vram drive :P. i have heard of ram drives which are neat).

The SSD in both consoles are great....but nowhere near that good. not even remotely close. compared to DDR4 or GDDR6, the SSDs are still laughably slow. that would only be workable if the PS5 had the graphical capacity of something like a 3DS...maybe a vita at a push. or if the PS5 had around 55 of those SSDs working in parallel maybe (though latency would probably still be rough).

ultimately the SSDs make memory management easier for the developers and allow them to reduce the amount of ram they need to use for buffers. it allows them more control over what is retrieved when from the SSD. But it only reduces the need for those buffers, not eliminates.

at the end of the day the closer a piece of data is to the player, the higher the system requirements for processing that data becomes. If it is in the player vicinity then it still cannot be on the SSD waiting to be retrieved. it has to be in Vram to be processed by the CPU and GPU. If it is still on the SSD then the game will stutter as it waits for the data to be retrieved. That stutter would be smaller than a HDD, sure, but it would still be noticeable and would be a pretty shoddy experience if it happened a lot.

What you're referring to is pretty similar to the "universal memory" holy grail of RAM/storage. They've been working towards that goal for a while now with tech like 3d xpoint, but it's pricey, it's capacity is still limited (in semi-reasonable price ranges - here's one with half the capacity of the PS5 drive for roughly the projected cost of the PS5 in it's entirety), and it's still significantly slower than RAM at this stage.

What's being alluded to in this thread is something significantly beyond what's available in enthusiast level PC Tech. Perhaps this will be the time that bucks the trend, but we've heard these claims several times before when the truth that is born out is usually far more boring - that performance differentials between two systems competing for the performance crown in the same year with similar price and form factor constraints will be very small.

These companies are bigger slaves to the limits of the progression of their underlying technologies than we like to think.

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deactivated-5ec561f06de43

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#210 deactivated-5ec561f06de43
Member since 2020 • 111 Posts

@loe12k said:

@IgGy621985 said:

lol

https://kotaku.com/epic-and-microsoft-aren-t-saying-whether-that-unreal-ps-1843477495

Nah. I'm pretty sure Epic made sure Unreal Engine 5 can run only on PS5

Playstation fans actually do believe PS5 is the only console can run the demo. Sony knows many of their fans have the brain of a insect and will believe anything. Harsh comment, but i have been reading this online for days now and some of them believe this stupid stuff. Here you have an article pushing that narrative.

Wasn't the demo specifically made for the PS5? It would make sense that only the PS5 could run it :P

As for Unreal Engine 5 "only" running on PS5, I am wondering if that was sarcasm hahaha.

The Unreal Engine has always been, to my knowledge, a pretty scaleable game engine capable of running on a broad spectrum of systems.

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IgGy621985

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#211 IgGy621985
Member since 2004 • 5922 Posts

@jangles said:
@loe12k said:

@IgGy621985 said:

lol

https://kotaku.com/epic-and-microsoft-aren-t-saying-whether-that-unreal-ps-1843477495

Nah. I'm pretty sure Epic made sure Unreal Engine 5 can run only on PS5

Playstation fans actually do believe PS5 is the only console can run the demo. Sony knows many of their fans have the brain of a insect and will believe anything. Harsh comment, but i have been reading this online for days now and some of them believe this stupid stuff. Here you have an article pushing that narrative.

Wasn't the demo specifically made for the PS5? It would make sense that only the PS5 could run it :P

As for Unreal Engine 5 "only" running on PS5, I am wondering if that was sarcasm hahaha.

The Unreal Engine has always been, to my knowledge, a pretty scaleable game engine capable of running on a broad spectrum of systems.

Nope. Unreal Engine 5 can run only on PS5. Because only PS5's SSD can render all those triangles.

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tdkmillsy

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#212 tdkmillsy
Member since 2003 • 6617 Posts

https://www.gamespot.com/forums/system-wars-314159282/chinese-epic-engineer-on-the-ue5-demo-sony-is-upse-33494182/

Sony over selling the SSD, sorry op you have been played

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#213 BlackShirt20
Member since 2005 • 2631 Posts

@gifford38: https://youtu.be/8f8Vhoh9Y3Q

22 min mark on.

“The SSD in the PS5 is irrelevant and will do nothing to out perform Xbox in terms of power or graphics.”

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#214  Edited By ronvalencia
Member since 2008 • 29612 Posts

@mattbbpl said:
@osan0 said:

@gifford38: Sony hasn't lied (from what i have seen) but i think you have taken what Sony have said and moved it to an absolute extreme. Seems to be a common theme here :P.

You (and correct me of i'm wrong) seem to be under the impression that the SSD allows the developer to use all the Vram for only what the player sees right in front of them and only what they see in front of them. as they turn and the SSD can refill ram as needed in real time with new assets/data to keep the framerate high. this, i think, is where you are getting confused.

it's a nice idea. Devs would certainly love to have the entire game installed to storage as fast as Vram.....but its not technically possible (unless there is such a thing as a Vram drive :P. i have heard of ram drives which are neat).

The SSD in both consoles are great....but nowhere near that good. not even remotely close. compared to DDR4 or GDDR6, the SSDs are still laughably slow. that would only be workable if the PS5 had the graphical capacity of something like a 3DS...maybe a vita at a push. or if the PS5 had around 55 of those SSDs working in parallel maybe (though latency would probably still be rough).

ultimately the SSDs make memory management easier for the developers and allow them to reduce the amount of ram they need to use for buffers. it allows them more control over what is retrieved when from the SSD. But it only reduces the need for those buffers, not eliminates.

at the end of the day the closer a piece of data is to the player, the higher the system requirements for processing that data becomes. If it is in the player vicinity then it still cannot be on the SSD waiting to be retrieved. it has to be in Vram to be processed by the CPU and GPU. If it is still on the SSD then the game will stutter as it waits for the data to be retrieved. That stutter would be smaller than a HDD, sure, but it would still be noticeable and would be a pretty shoddy experience if it happened a lot.

What you're referring to is pretty similar to the "universal memory" holy grail of RAM/storage. They've been working towards that goal for a while now with tech like 3d xpoint, but it's pricey, it's capacity is still limited (in semi-reasonable price ranges - here's one with half the capacity of the PS5 drive for roughly the projected cost of the PS5 in it's entirety), and it's still significantly slower than RAM at this stage.

What's being alluded to in this thread is something significantly beyond what's available in enthusiast level PC Tech. Perhaps this will be the time that bucks the trend, but we've heard these claims several times before when the truth that is born out is usually far more boring - that performance differentials between two systems competing for the performance crown in the same year with similar price and form factor constraints will be very small.

These companies are bigger slaves to the limits of the progression of their underlying technologies than we like to think.

AM4 X570+Zen 2 has access to RAID 0/1/10 NVME PCIe 4.0 (dual to four NVMEs) and it's a higher scale for TRX40 (Zen 2 Threadripper).

AM4 X570 four NVME PCIe 4.0 setup

Two NVMEs on the motherboard

Two NVMEs on PEG_02 slot (may not be available for lower cost X570 motherboards) with the adapter card.

Current, 5 GB/s x four = 20 GB/s raw performance before DXT decompression.

Near future, 7 GB/s x four = 28‬ GB/s raw performance before DXT decompression.

My ASUS ROG X570 Strix has RAM Cache III driver software with 8GB of system RAM allocated for disk cache.

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#215 mattbbpl
Member since 2006 • 23315 Posts

@ronvalencia: What's your point?

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ronvalencia

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#216 ronvalencia
Member since 2008 • 29612 Posts

@mattbbpl said:

@ronvalencia: What's your point?

My point

https://www.pcgamer.com/unreal-engine-5-tech-demo/

Would this demo run on my PC with a RTX 2070 Super? Yes, according to Libreri, and I should get "pretty good" performance.

Epic Games chief technical officer Kim Libreri.

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#217  Edited By mattbbpl
Member since 2006 • 23315 Posts

@ronvalencia said:
@mattbbpl said:

@ronvalencia: What's your point?

My point

https://www.pcgamer.com/unreal-engine-5-tech-demo/

Would this demo run on my PC with a RTX 2070 Super? Yes, according to Libreri, and I should get "pretty good" performance.

Epic Games chief technical officer Kim Libreri.

If you're telling me that the tech demo can run on a PC with good performance, then I agree with you that that's likely. In no way was I saying that the PS5/XSX is likely to outperform PCs. Quite the opposite, actually.

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#218 Gifford38
Member since 2020 • 7866 Posts

see it's not the ssd itself its how its wired to the i/o depression block around the ssd is what is impressive.