No game is ever going to use Nividia's proprietary Ray Tracing unless it's implemented as an alternative rendering API to DX or Vulkan. Even in that case I would bet it would be sponsored by Nvidia.
Put it this way. Until there is a graphics rendering API that's not specifically tied to a brand of graphic cards, raytracing specific hardware that can be accessed by said API is Nvidia, AMD, and Intel GPUs (cpus now, but Intel is making a GPU), and the consoles have these GPUs, we will NOT see a major game with raytracing options. We may see very small indie titles sponsored by Nvidia or done by little teams purely as a proof-of-concept, but raytracing isn't realistic for at least 20 years.
Anybody arguing anything about raytracing needs to come back to reality. PCs aren't going to be using this tech for a decade at the minimum and we won't see any developer wasting time on their multiplatform game with a renderer 2/3rds of the playerbase can't even use (and probably even less within the remaining PC gamer pool).
It's super cool tech, but that's about it. It's not practical in the slightest.
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