I've found a wikipedia portal dedicated to Stargate worlds. Link below :). Sorry if someone has posted this before.
Stargate Worlds Wiki portal
New stargate worlds interview on some radio channel
New stuff that i heard: -
release: mid-late next year
Changeable hosts for the goauld have been confirmed
Time travel will exist to go back to different states of the same worlds
Voice Acting
2 typres of jaffa you can play as: jaffa resistance & goa'uld loyal jaffa
directx 10 / 64bit / vista compatible
play in groups or by yourself
I think they only make the quad core for AM2 or you can get whatever intel core duo 2 has. Also if you look at the prices for AMD cpu's they are now WAY WAY low. You can get an X2 6000 for like 250 or so which is crazy since just a year ago i bought my 3500 for that much.
Joe Ybarra, vice president of product development at CME talks about puzzles solving in the game
When asked about the puzzles in SGW, Joe was eager to explain why they were a fundamental part of the gameplay experience that had been considered from the very beginning of SGW's development. "When we were first coming up with features to implement into the game, we wanted a non-combat gameplay mechanism to really reinforce some of the things in the show that were non-combat related," he said.
According to Joe, CME currently has seven different mini-games that players encounter within SGW. These games are triggered by different activities that the players engage in when they are exploring the various worlds. "Imagine that there are alien ruins on the planet you're exploring," he began. "You're an Archaeologist archetype character. What are you going to do when you walk into these ruins? You'll walk in and there will be areas you can click on, such as a "rune totem" or another sort of aged script. The Ancients were notorious for leaving those things scattered about the universe."
"When the player clicks on these areas, there will be a little casual mini-game that will pop up that the player will engage in and try to decipher what it says," he said. "The game might have the player match icons or orient different sections of a puzzle to beat the game. These sort of mini-games are scattered throughout the world, and you might need to do them to unlock a new area or expand an ability." These puzzles, according to Joe, will also level up, getting even more complex as you progress farther into the game.
But what Joe described was oriented more towards a solo-play activity. There are also puzzles that will be sharable with other members of a player's party. So if you're in a situation that's particularly nasty and you have a really complex puzzle in front of you, your party members will be able to help you through it.
For players that are really interested in the "puzzle-solving" gameplay, you don't need to fret about the puzzles in SGW being an afterthought of the game's design. Joe was acutely aware that puzzles were a core part of the TV show, and therefore are being incorporated as a core part of the gameplay in SGW. "We have puzzles for everything from reverse engineering to mini-games that are inherent to the crafting system," he added. "These puzzles are intertwined within the storylines, the playing fields, and the resource management portions of our game. We're trying to make a really robust environment for that type of gameplay."
Read more at TenTonHammer
cuz they usually set unrealistic release dates that are dictated more by the upper managment than the developers.mgmeek
And then we all get pissed at the developers when they announce the game is delayed but it was probably the publishers fault in the first place. However, one company that doesn't have any excuses is Valve. Whenever they give a release date I take it with a huge grain of salt because I know it will end up getting delayed. They have been doing this for years, they did it with Half-Life 2, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Half-Life 2: Episode Two/Team Fortress 2/Portal. Them announcing false release dates will never end.
One company that has learned from this is Blizzard. They never announce release dates until the game is DONE. StarCraft II for example, which was just announced has no release date and when asked about the release date, they responded "when its done". I guess it's better not having a real release date until the game is almost finished, rather than having an estimated release date that ends up being wrong by a year and a 3 months (valve with Half-Life 2). Half-Life 2 was originally announced to be released in Septermber 2003, and didn't end up coming out until November 2004.
[QUOTE="mgmeek"]cuz they usually set unrealistic release dates that are dictated more by the upper managment than the developers.KnightsofRound
And then we all get pissed at the developers when they announce the game is delayed but it was probably the publishers fault in the first place. However, one company that doesn't have any excuses is Valve. Whenever they give a release date I take it with a huge grain of salt because I know it will end up getting delayed. They have been doing this for years, they did it with Half-Life 2, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Half-Life 2: Episode Two/Team Fortress 2/Portal. Them announcing false release dates will never end.
One company that has learned from this is Blizzard. They never announce release dates until the game is DONE. StarCraft II for example, which was just announced has no release date and when asked about the release date, they responded "when its done". I guess it's better not having a real release date until the game is almost finished, rather than having an estimated release date that ends up being wrong by a year and a 3 months (valve with Half-Life 2). Half-Life 2 was originally announced to be released in Septermber 2003, and didn't end up coming out until November 2004.
He didnt help when the source code got stolen. They gaming community did end up finding the guy and he did get in alot of trouble which is great lol.
[QUOTE="KnightsofRound"][QUOTE="mgmeek"]cuz they usually set unrealistic release dates that are dictated more by the upper managment than the developers.Kurushio
And then we all get pissed at the developers when they announce the game is delayed but it was probably the publishers fault in the first place. However, one company that doesn't have any excuses is Valve. Whenever they give a release date I take it with a huge grain of salt because I know it will end up getting delayed. They have been doing this for years, they did it with Half-Life 2, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Episode One, Half-Life 2: Episode Two/Team Fortress 2/Portal. Them announcing false release dates will never end.
One company that has learned from this is Blizzard. They never announce release dates until the game is DONE. StarCraft II for example, which was just announced has no release date and when asked about the release date, they responded "when its done". I guess it's better not having a real release date until the game is almost finished, rather than having an estimated release date that ends up being wrong by a year and a 3 months (valve with Half-Life 2). Half-Life 2 was originally announced to be released in Septermber 2003, and didn't end up coming out until November 2004.
He didnt help when the source code got stolen. They gaming community did end up finding the guy and he did get in alot of trouble which is great lol.
Yeah, that guy got what he deserved.
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