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Kurushio

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#151 Kurushio
Member since 2004 • 10485 Posts
It will be one of the only MMORPG's that take place in the near presentwith sci fi. I can see it doing very well as long as they get some good pr behind it and some good previews and movies come out. I mean come on it should be running on the Unreal 3 engine which means it will look great and there are tons of fans of SG that may just pick it up because its stargate. The only thing i can see keeping it back is if somehow the dev team doesnt do a good job or the company cans it like alliance or they want to charge alot for a monthly fee (it's almost certainly expected but i hope it is maybe $5 a month since that could mean just skipping lunch one day a month to make up for it).
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mgmeek

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#152 mgmeek
Member since 2005 • 4079 Posts

hell, i'll buy it even if i don't have a computer to run it.

yeah, i'm hardcore :twisted: lol

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shockwave04

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#153 shockwave04
Member since 2002 • 19257 Posts
I'm going to but it and I'm on dial up :P
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mjk1

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#154 mjk1
Member since 2003 • 10309 Posts
i dont think my graphics card can handle it but i'll still buy it lol
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shockwave04

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#155 shockwave04
Member since 2002 • 19257 Posts
Good graphics cards are cheep now. You can get a DX10 card for $300 now.
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Kurushio

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#156 Kurushio
Member since 2004 • 10485 Posts

Good graphics cards are cheep now. You can get a DX10 card for $300 now.shockwave04

Grrrr!!! I hate when how many people are buying the low end DX10 cards thinking that games are going to look awesome. How is a LOW END dx10 card supposed to make games even run at max. Not to mention you have to have vista to get DX10 and there are no games really that use DX10 quite yet and none that will require it for years. Most of the low end DX10 cards dont even run DX9 that well. Some of the newer ones can do fairly well HD stuff but not great in games. I would still hold off a while before getting DX10 and get a good mid range now or high range of last gen DX9 card until you can afford a higher end DX10 card.

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shockwave04

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#157 shockwave04
Member since 2002 • 19257 Posts
I saw a GTX card at newegg.com for $300 tp $400
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Kurushio

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#158 Kurushio
Member since 2004 • 10485 Posts
If it was the 8800GTX then that is a fairly good card but even so i would rather wait and get a second gen that has been out for a little while so the price goes down. So probably the 9800 card or something or 3900 from ATI unless they change their naming for future cards.
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shockwave04

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#159 shockwave04
Member since 2002 • 19257 Posts
It was the 8800. I'm not going to upgrade to vista and DX10 till I get Crysis tho. By that time evan better cards will be evan cheeper.
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mgmeek

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#160 mgmeek
Member since 2005 • 4079 Posts
^^^ duuuhhh...uhh?? I like dogs. :|
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KnightsofRound

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#161 KnightsofRound
Member since 2004 • 5819 Posts

^^^ duuuhhh...uhh?? I like dogs. :|
mgmeek

huh? lol

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mgmeek

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#162 mgmeek
Member since 2005 • 4079 Posts
^ all that tech talk was a little confusing. :)
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Kurushio

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#163 Kurushio
Member since 2004 • 10485 Posts
It wasnt that bad lol. It's not like i went into micro processors or even ram or anything lol.
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KnightsofRound

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#164 KnightsofRound
Member since 2004 • 5819 Posts

^ all that tech talk was a little confusing. :)mgmeek

Oh, lol

They were only talking about graphics cards though, but ya I know what you mean :P

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mgmeek

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#165 mgmeek
Member since 2005 • 4079 Posts

It wasnt that bad lol. It's not like i went into micro processors or even ram or anything lol.Kurushio

RAM i understand, but all these new-fangled graphics cards confuse me. maybe when i have more time i'll learn about them, so i can equip my computer properly.

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shockwave04

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#166 shockwave04
Member since 2002 • 19257 Posts
I had to being my computer to the shop, it wouldn't boot up.
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KnightsofRound

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#167 KnightsofRound
Member since 2004 • 5819 Posts

I had to being my computer to the shop, it wouldn't boot up.shockwave04

That explains why you went missing;)

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shockwave04

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#168 shockwave04
Member since 2002 • 19257 Posts

[QUOTE="shockwave04"]I had to being my computer to the shop, it wouldn't boot up.KnightsofRound

That explains why you went missing;)

That, and there is a crap load of work I'm doing.

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KnightsofRound

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#169 KnightsofRound
Member since 2004 • 5819 Posts
[QUOTE="KnightsofRound"]

[QUOTE="shockwave04"]I had to being my computer to the shop, it wouldn't boot up.shockwave04

That explains why you went missing;)

That, and there is a crap load of work I'm doing.

Ya same, I've been working all day until like 5pm for the past week that is why I've only been posting at night time recently.

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Kurushio

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#170 Kurushio
Member since 2004 • 10485 Posts
Man still no new news at all about the game. If we dont hear anything by the TGS then im going to start to get worried if this is ever going to come out either.
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shockwave04

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#171 shockwave04
Member since 2002 • 19257 Posts
Well by the time the Tokyo game show comes around It would have only been in development for just about a year.
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Kurushio

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#172 Kurushio
Member since 2004 • 10485 Posts
Yeah but way back when they said they would tell us more info by E3 and though i understand them skipping it because of all the changes and how it basically sucks now i was hoping for something still. I dont think even the website has gotten any new content or info in months.
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mjk1

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#173 mjk1
Member since 2003 • 10309 Posts
yeah the website is lacking, no new screenshots and not much info on whats happening with the game
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mgmeek

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#174 mgmeek
Member since 2005 • 4079 Posts
yeah it's been so quiet. well hopefully none of the legal stuff that ended SG Alliance's life will happen here. there is a bonus vid on the series collection called 'the making of sg alliance' like it's still going to come out or something. :(
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shockwave04

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#175 shockwave04
Member since 2002 • 19257 Posts
Well this time MGM is in charge of it, not some no name publisher.
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KnightsofRound

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#176 KnightsofRound
Member since 2004 • 5819 Posts

Well this time MGM is in charge of it, not some no name publisher.shockwave04

:lol:

By the way, I don't think we will see anything at TGS, but guaranteed we will see something at next year's E3. The game has only been in development for about a year and they probably didn't have anything worth while to show us, they probably want to show us a game that has a ton of stuff already working really well instead of a 20% finished buggy mess.

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mgmeek

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#177 mgmeek
Member since 2005 • 4079 Posts

Finally some Stargate Worlds info.

Interview with the Carl Coss, head of the animation dept.

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mjk1

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#178 mjk1
Member since 2003 • 10309 Posts
Dosent really tell us much apart fro mthe fact their will be 75-100 NPC's
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mgmeek

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#179 mgmeek
Member since 2005 • 4079 Posts
au contrare. at least we know they are still working on it. :)
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mjk1

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#180 mjk1
Member since 2003 • 10309 Posts
yeah thats true lol
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shockwave04

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#181 shockwave04
Member since 2002 • 19257 Posts
^^^ damn right. And 100 NPCs are nice.
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mgmeek

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#182 mgmeek
Member since 2005 • 4079 Posts

^^^ damn right. And 100 NPCs are nice.shockwave04

good to know that's a good #. :?:D

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KnightsofRound

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#183 KnightsofRound
Member since 2004 • 5819 Posts
Does 100 NPC's mean like that there will be about 75-100 characters from the TV show to interact with?
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mjk1

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#184 mjk1
Member since 2003 • 10309 Posts

Does 100 NPC's mean like that there will be about 75-100 characters from the TV show to interact with?KnightsofRound

that would be nice but my guess is most of them will be farmer type people who we will meet offworld which we have never seen before

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shockwave04

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#185 shockwave04
Member since 2002 • 19257 Posts
yeah I doubt it will be people from the series. I bet a few of them will be tho.
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#186 mjk1
Member since 2003 • 10309 Posts
One of the major story arcs from the Stargate SG-1 television series that the in-development MMOG Stargate Worlds will pick up is the continuing story of Tollana. The home of a civilization once allied to Earth, the Tollans tried to bargain with Earth's enemies, only to be betrayed and (apparently) wiped out themselves. But Stargate Worlds will continue the story where one of the longest running sci-fi shows in TV history left off, and here are some screenshots and concept art to tease your imagination! TenTonHammer

Check out more pics of tollan & ancient architecture

2 more pics at IGN

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mjk1

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#187 mjk1
Member since 2003 • 10309 Posts
At least we get to see the tollans in the game lol
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shockwave04

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#188 shockwave04
Member since 2002 • 19257 Posts
Yeah its one of the things I wish they wraped up durring the show.
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KnightsofRound

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#189 KnightsofRound
Member since 2004 • 5819 Posts

Yeah its one of the things I wish they wraped up durring the show.shockwave04

They pretty much did wrap up the Tollan story, their planet was destroyed and their escape ships were shot down. We can only assume that they were all destroyed by the Goa'uld. There is a small chance they could have survived but I doubt it.

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mjk1

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#190 mjk1
Member since 2003 • 10309 Posts
We could have revisited the planet just to check on them
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KnightsofRound

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#191 KnightsofRound
Member since 2004 • 5819 Posts
If I remember correctly they did at the end of the episode and the gate wouldn't connect.
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shockwave04

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#192 shockwave04
Member since 2002 • 19257 Posts
Yes but now they have ships.
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mjk1

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#193 mjk1
Member since 2003 • 10309 Posts
Interview with Worlds PR Manager Kevin Balentine Now only roughly one year away from its intended launch in Q4 of 2008, the team is excited to finally get talking. So far, they've only released a handful of screenshots of some small areas. Expect that to change in a big way over the coming months. The game has six factions players can play as. The "good guys" are the Stargate Teams (SGC), the Free Jaffa and the Asgard. The "bad guys" are the Op-Core, the Loyal Jaffa and the Goa'uld. Most of these names are familiar to fans of the shows, but the Op-core are a new invention for the game, developed in close consultation with the show's writers. "[The Op-Core] are the SG teams without the morals," Balentine explained as he laid out the two sides. Obviously, with the races neatly organized into two opposing factions, it makes one wonder what kind of player vs. player opportunities the team has in mind. It's too early for them to say, unfortunately, but Balentine did acknowledge that they have a plan for it. Each of the six factions gets it own epic quest that is one small part of a larger overall storyline for the entire game. This hopefully allows those achievers who must see everything to see the same story in six different lights. The Cheyenne team intends to also offer free periodic content updates to the game that will include things like whole new worlds to explore. On top of that, they also hope to keep a regular place in retail channels with full on expansion packs. Their much hyped combat system seems to have survived the prototype phase. While they would not get into user interface or other questions like that, he did say that it remains a tactical, RPG system and is from the 3rd person point of view. The game is not an FPS and requires players to think tactically and take cover. Their enemies will. The artificial intelligence (AI) in Stargate Worlds evaluates situations in real-time. Too often, MMOs throw players into scripted encounters. Balentine told us that in Stargate, the enemies chose what to do based on the position of their enemy. Enter from one door and they act one way, enter from another and they do something else. If they pull this off, it promises to offer a lot of replayability. Finally, Balentine spoke of their concept of an "Evolving Galaxy". Cheyenne hopes to break the MMO paradigm of a static, unchanging universe through its quests. He gave the example of the Tollan and their home world Tollana. In the series, this world was eventually destroyed, but in the game, it begins intact. As players progress through their epic quests, the world is ultimately transformed. However, for those who join six months after launch, that world remains pristine. What the player sees is based on what they have done and a form of layered instancing ensures that everyone sees the right things. This creates several paradoxes for players at different levels, which Balentine didn't address directly, but did say they have a plan for. SOURCE: WARCRY.COM
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mgmeek

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#194 mgmeek
Member since 2005 • 4079 Posts
'tactical RPG' nice :)
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Kurushio

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#195 Kurushio
Member since 2004 • 10485 Posts
Excellent. Was getting a little concerned over the lack of new news.
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shockwave04

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#196 shockwave04
Member since 2002 • 19257 Posts
"remains a tactical, RPG system and is from the 3rd person point of view. The game is not an FPS and requires players to think tactically and take cover. Their enemies will." OMG yes !!!!!!!!!!
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mjk1

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#197 mjk1
Member since 2003 • 10309 Posts

News is coming thick and fast now:

From Multiplayer Online Games Directory

MPOGD: We know that Stargate Worlds wants to be more story driven, but is that in regards to the experience of the characters, or will they feel a part of some grand over-arcing story? Is there a major story that players will be following, and if so can you give us an inkling of what that might consist of?

When we talk about Stargate Worlds being story driven, we mean that we want the players to feel like their characters have stepped into the series and that their actions are meaningful in more ways than just gaining XP and cool stuff. There will be an overarching storyline for each faction and each archetype has a major role in. We believe these stories are so compelling that players will want to play through the game multiple times to get the whole picture.

I would love to give some details about the story, but if I did that I wouldn't have anything to tell you later.

MPOGD: Some of the ****s won't be strictly guns blazing action heroes, as that isn't how everyone is in the show. We know for the more Daniel type character ****s out there, they'll have some new, inherent gameplay like deciphering runes or block puzzles. How are these elements going to naturally fit into the game of exploration? Is there a minigame of sorts that you'll play to decipher a rune, for instance, to actually read them?

There are a number of game play elements that can be made more interactive by adding a minigame interface. In most MMORPGs, if there's a lock on a door, you, the player, click on it and the software determines whether or not your character can open it. You may get some sort of animation while you wait for the "dice to roll," but essentially you're just clicking and waiting. In Stargate Worlds, when the scientist needs to decipher the writing on an Ancient device to make it work, the player will get an interactive puzzle or minigame that keeps him engaged in the game rather than taking the result out of his hands.

In fact, it will be possible for a character to advance from day one to level cap and never take part in combat if that's how the player wants to experience Stargate Worlds.

MPOGD: With all the worlds in the game, will players have to go through a natural progression to reach certain areas, or can you go to any planet you want? How will these planets unlock? In the show, the Stargate will take you across the galaxy almost instantaneously, but first you need to get the address of your destination. In Stargate Worlds, the most obvious way to get gate addresses is to take missions that send you to other planets. That's not the only way to get an address, but it will get the players started.

In the show, the Stargate will take you across the galaxy almost instantaneously, but first you need to get the address of your destination. In Stargate Worlds, the most obvious way to get gate addresses is to take missions that send you to other planets. That's not the only way to get an address, but it will get the players started.

MPOGD: How will Stargate Worlds be balancing what fans are familiar with (characters, enemies, planets) versus new content perhaps not seen in the show? Where do you stop complete fan service and look more towards what would make a great game?

This is something we touched on a little bit in question one, but to go into a little more detail, our No. 1 priority is to create a fun game. If the game isn't fun, it doesn't matter how true we are to the source material, no one will play it.

We are currently in negotiations with several actors for voice work, so I can't give you any specifics on that, but I am sure that fans will be pleased when they step through the gate and visit Tollana or the interior of a Ha'tak mothership.

MPOGD: I've heard that you had to change up a few things because of the Stargate SG-1 series finale. One such thing read included the fact that the game is supposed to be set between seasons three through eight. If that is true, how will the Ori factor in, if the plan is still for them to factor in since the cancellation announcement of the show? Because in the mythology of the show, the Ori weren't introduced until season nine?

Stargate Worlds will not be retelling the story of Stargate SG-1. We've got our own story to tell that lives alongside the events of the television series, but allows players to become the heroes and win the field. Our original story allows players to get out of the shadow of SG-1 and become the stars of the show.

We are working side by side with MGM and Bridge Studios - the team behind the Stargate series - to ensure that our story meets the high standards set by Stargate SG-1 and Stargate Atlantis.

MPOGD: With Stargate Worlds, are only Stargate SG-1 elements being considered at the time, or will Stargate Atlantis factor into play either right off the bat or perhaps through expansion plans?

Thematically, Stargate Worlds will be closer to SG-1 than to Atlantis, but the story will be original. Players will visit locations familiar from episodes of Stargate SG-1 in the Milky Way rather than in Pegasus Galaxy.

Once the game is launched, our live team will be adding new content on a regular basis, allowing us to advance the storyline up to the point where our first expansion will be released. The content of that expansion pack hasn't been set yet, but Atlantis offers a unique set of possibilities that make it an attractive option.

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#198 mgmeek
Member since 2005 • 4079 Posts
thanks for that mjk. certainly is coming along.
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shockwave04

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#199 shockwave04
Member since 2002 • 19257 Posts
It nice to get more info.
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#200 snoopeymaster
Member since 2007 • 1081 Posts

will this sucks, i cant enver play this game....

who wants to pay for me so i can play? :D