Good graphics cards are cheep now. You can get a DX10 card for $300 now.shockwave04
Grrrr!!! I hate when how many people are buying the low end DX10 cards thinking that games are going to look awesome. How is a LOW END dx10 card supposed to make games even run at max. Not to mention you have to have vista to get DX10 and there are no games really that use DX10 quite yet and none that will require it for years. Most of the low end DX10 cards dont even run DX9 that well. Some of the newer ones can do fairly well HD stuff but not great in games. I would still hold off a while before getting DX10 and get a good mid range now or high range of last gen DX9 card until you can afford a higher end DX10 card.
^ all that tech talk was a little confusing. :)mgmeek
Oh, lol
They were only talking about graphics cards though, but ya I know what you mean :P
It wasnt that bad lol. It's not like i went into micro processors or even ram or anything lol.Kurushio
RAM i understand, but all these new-fangled graphics cards confuse me. maybe when i have more time i'll learn about them, so i can equip my computer properly.
I had to being my computer to the shop, it wouldn't boot up.shockwave04
That explains why you went missing;)
[QUOTE="shockwave04"]I had to being my computer to the shop, it wouldn't boot up.KnightsofRound
That explains why you went missing;)
That, and there is a crap load of work I'm doing.
[QUOTE="KnightsofRound"][QUOTE="shockwave04"]I had to being my computer to the shop, it wouldn't boot up.shockwave04
That explains why you went missing;)
That, and there is a crap load of work I'm doing.
Ya same, I've been working all day until like 5pm for the past week that is why I've only been posting at night time recently.
Well this time MGM is in charge of it, not some no name publisher.shockwave04
:lol:
By the way, I don't think we will see anything at TGS, but guaranteed we will see something at next year's E3. The game has only been in development for about a year and they probably didn't have anything worth while to show us, they probably want to show us a game that has a ton of stuff already working really well instead of a 20% finished buggy mess.
One of the major story arcs from the Stargate SG-1 television series that the in-development MMOG Stargate Worlds will pick up is the continuing story of Tollana. The home of a civilization once allied to Earth, the Tollans tried to bargain with Earth's enemies, only to be betrayed and (apparently) wiped out themselves. But Stargate Worlds will continue the story where one of the longest running sci-fi shows in TV history left off, and here are some screenshots and concept art to tease your imagination! TenTonHammer
Check out more pics of tollan & ancient architecture
2 more pics at IGN
Yeah its one of the things I wish they wraped up durring the show.shockwave04
They pretty much did wrap up the Tollan story, their planet was destroyed and their escape ships were shot down. We can only assume that they were all destroyed by the Goa'uld. There is a small chance they could have survived but I doubt it.
News is coming thick and fast now:
From Multiplayer Online Games Directory
MPOGD: We know that Stargate Worlds wants to be more story driven, but is that in regards to the experience of the characters, or will they feel a part of some grand over-arcing story? Is there a major story that players will be following, and if so can you give us an inkling of what that might consist of?
When we talk about Stargate Worlds being story driven, we mean that we want the players to feel like their characters have stepped into the series and that their actions are meaningful in more ways than just gaining XP and cool stuff. There will be an overarching storyline for each faction and each archetype has a major role in. We believe these stories are so compelling that players will want to play through the game multiple times to get the whole picture.
I would love to give some details about the story, but if I did that I wouldn't have anything to tell you later.
MPOGD: Some of the ****s won't be strictly guns blazing action heroes, as that isn't how everyone is in the show. We know for the more Daniel type character ****s out there, they'll have some new, inherent gameplay like deciphering runes or block puzzles. How are these elements going to naturally fit into the game of exploration? Is there a minigame of sorts that you'll play to decipher a rune, for instance, to actually read them?
There are a number of game play elements that can be made more interactive by adding a minigame interface. In most MMORPGs, if there's a lock on a door, you, the player, click on it and the software determines whether or not your character can open it. You may get some sort of animation while you wait for the "dice to roll," but essentially you're just clicking and waiting. In Stargate Worlds, when the scientist needs to decipher the writing on an Ancient device to make it work, the player will get an interactive puzzle or minigame that keeps him engaged in the game rather than taking the result out of his hands.
In fact, it will be possible for a character to advance from day one to level cap and never take part in combat if that's how the player wants to experience Stargate Worlds.
MPOGD: With all the worlds in the game, will players have to go through a natural progression to reach certain areas, or can you go to any planet you want? How will these planets unlock? In the show, the Stargate will take you across the galaxy almost instantaneously, but first you need to get the address of your destination. In Stargate Worlds, the most obvious way to get gate addresses is to take missions that send you to other planets. That's not the only way to get an address, but it will get the players started.
In the show, the Stargate will take you across the galaxy almost instantaneously, but first you need to get the address of your destination. In Stargate Worlds, the most obvious way to get gate addresses is to take missions that send you to other planets. That's not the only way to get an address, but it will get the players started.
MPOGD: How will Stargate Worlds be balancing what fans are familiar with (characters, enemies, planets) versus new content perhaps not seen in the show? Where do you stop complete fan service and look more towards what would make a great game?
This is something we touched on a little bit in question one, but to go into a little more detail, our No. 1 priority is to create a fun game. If the game isn't fun, it doesn't matter how true we are to the source material, no one will play it.
We are currently in negotiations with several actors for voice work, so I can't give you any specifics on that, but I am sure that fans will be pleased when they step through the gate and visit Tollana or the interior of a Ha'tak mothership.
MPOGD: I've heard that you had to change up a few things because of the Stargate SG-1 series finale. One such thing read included the fact that the game is supposed to be set between seasons three through eight. If that is true, how will the Ori factor in, if the plan is still for them to factor in since the cancellation announcement of the show? Because in the mythology of the show, the Ori weren't introduced until season nine?
Stargate Worlds will not be retelling the story of Stargate SG-1. We've got our own story to tell that lives alongside the events of the television series, but allows players to become the heroes and win the field. Our original story allows players to get out of the shadow of SG-1 and become the stars of the show.
We are working side by side with MGM and Bridge Studios - the team behind the Stargate series - to ensure that our story meets the high standards set by Stargate SG-1 and Stargate Atlantis.
MPOGD: With Stargate Worlds, are only Stargate SG-1 elements being considered at the time, or will Stargate Atlantis factor into play either right off the bat or perhaps through expansion plans?
Thematically, Stargate Worlds will be closer to SG-1 than to Atlantis, but the story will be original. Players will visit locations familiar from episodes of Stargate SG-1 in the Milky Way rather than in Pegasus Galaxy.
Once the game is launched, our live team will be adding new content on a regular basis, allowing us to advance the storyline up to the point where our first expansion will be released. The content of that expansion pack hasn't been set yet, but Atlantis offers a unique set of possibilities that make it an attractive option.
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