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the-creeper

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#101 the-creeper
Member since 2003 • 6641 Posts

I'm about halfway through part 2, this is brilliant! I'll be back to comment more after I've finished watching it.

EDIT: watched it all the way, you were right, it is total abuse. The extreme room skip at medusa has left with you with unlimited magic for medusa's gaze? That is insane. Any reason why you didn't do this run on god mode?

MistryMan

I chose to follow along *on God Mode* so as to test each for myself.

~Very nice results thus far

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satvara

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#102 satvara
Member since 2007 • 25 Posts
PART 3: http://www.gametrailers.com/player/usermovies/96356.html PART 4: http://www.gametrailers.com/player/usermovies/96379.html
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booyakasha128

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#103 booyakasha128
Member since 2006 • 135 Posts
O_o That Medusa glitch is horribly broke. It makes the whole game a joke. Entertaining to watch though. I look forward to seeing more new exploits in the coming videos.
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#104 MistryMan
Member since 2003 • 348 Posts

O_o That Medusa glitch is horribly broke. It makes the whole game a joke. Entertaining to watch though.booyakasha128

It really is. The use of the various high jumps everywhere is great. THIS is probably the reason why the level designers begged to have the high jump removed!

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the-creeper

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#105 the-creeper
Member since 2003 • 6641 Posts

[QUOTE="booyakasha128"]O_o That Medusa glitch is horribly broke. It makes the whole game a joke. Entertaining to watch though.MistryMan

It really is. The use of the various high jumps everywhere is great. THIS is probably the reason why the level designers begged to have the high jump removed!

I honestly don't see why it had to be done though. It adds a certain extra depth to the game for those of us that know of it and how to use it. It doesn't effect the casual players. Although it would be annoying for a determined casual player to use the regenerating magic along with all magic upgrades to breeze through God without at least doing it "fairly" first. I see no reason for Homerun to have been taken out. Spike is still alive in the game but it wasn't like "Punt" or "Homerun" in that it didn't knock enemies past invisible walls..worse yet, they added MOAR invisible walls after making "Punt" and "Homerun" unavailable by effect. A double launch of any compination will not cause a Homerun nor Punt. Spike is only good when a wall can be cleared to begin with..they **** all over that exploit for no reason that I'd accept....At any rate:

Part 3

I expected that High Jump during the Conveyor Belt as it is an easy one to abuse.

The instant you started leveling the Blades I had to consider why you would. Hermes Rush is a better means of fast travel then quick rolling, Apollo's Ascension can be better for setting up H. Jumps, you may desire the Infinite Magic bonus of RotG much later on despite recovery and it doesn't hurt to have lvl5 Blades during the Ares 1 fight *for the ballofsnow method of killing Ares which I have no doubts about it being faster then pure magic use*. Care to give a preview..an answer before the conclusion of the vids is reached?

After seeing your jump trick in Athens *which I could perform without losing my composure due to my poor timing* I had expected this one as you came down the rope.*this one being infinetely easier then the Athens instance* As I had already done the Shield of Zeus locale with the basic H. Jump in NURs*hard to do* it wasn't a stretch to imagine you would do it using your variation.

Liked how you rolled/rushed through the saw blade room. You went through the climbing section pre-Atlas Handle quite well. Even the room was cleaned up quite quickly *for Hero*.

Part 4

I do the same thing for the ledge, afterpullingboth levers, *getting on* but failed todo as you do to get off it.

After putting the handle on the crank, I had expected you to use the ledge nearest you *on the left*to get up there. *As I had done/suspected*Is it faster to do it as you demonstrated?

I really should have seen that ladder H. Jump coming yet Ihadn't until you were at it mid-jump. Funway to save lots of time. After that it was mostly predicatable *standardSpeedrun affairs* which isn'tto say it was bad..just that it was doneto standard.

~I'm hoping your next installement will succeed in using a H. Jump to negate most of the section before the Boss Minotaur. I had no luck reaching that point..I'm not sure it is grapplable at that point or not so I suppose I'll be seeing it secondhand one way or the other.

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#106 satvara
Member since 2007 • 25 Posts
The use of the various high jumps everywhere is great. THIS is probably the reason why the level designers begged to have the high jump removed!MistryMan
Really? Where did you hear that?
The instant you started leveling the Blades I had to consider why you would. Hermes Rush is a better means of fast travel then quick rolling, Apollo's Ascension can be better for setting up H. Jumps, you may desire the Infinite Magic bonus of RotG much later on despite recovery and it doesn't hurt to have lvl5 Blades during the Ares 1 fight *for the ballofsnow method of killing Ares which I have no doubts about it being faster then pure magic use*. Care to give a preview..an answer before the conclusion of the vids is reached?the-creeper
Lv. 2 Blades are required for some skips in parts 5 and 6. Hermes Rush is just a bonus. Ares 1 is consequently slower as I don't have much to fight him with, although leveling anything up past what I had would have taken more time in the end, at least in my opinion.
After putting the handle on the crank, I had expected you to use the ledge nearest you *on the left*to get up there. *As I had done/suspected*Is it faster to do it as you demonstrated?the-creeper
You can grab a ledge there? I must have I missed that. Anything like that would probably save five seconds.
~I'm hoping your next installement will succeed in using a H. Jump to negate most of the section before the Boss Minotaur. I had no luck reaching that point..I'm not sure it is grapplable at that point or not so I suppose I'll be seeing it secondhand one way or the other.the-creeper
I didn't have the time to upload today but I would have had Part 5 up yesterday if gametrailers.com hadn't screwed me. Oh, and I appreciate the comments you've been leaving at GT. I'll be more willing to discuss the run once it's all up.
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the-creeper

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#107 the-creeper
Member since 2003 • 6641 Posts

[QUOTE="MistryMan"]The use of the various high jumps everywhere is great. THIS is probably the reason why the level designers begged to have the high jump removed!satvara
Really? Where did you hear that?

The combat guys had loose tongues at times. LINKMuch was said there.

The instant you started leveling the Blades I had to consider why you would. Hermes Rush is a better means of fast travel then quick rolling, Apollo's Ascension can be better for setting up H. Jumps, you may desire the Infinite Magic bonus of RotG much later on despite recovery and it doesn't hurt to have lvl5 Blades during the Ares 1 fight *for the ballofsnow method of killing Ares which I have no doubts about it being faster then pure magic use*. Care to give a preview..an answer before the conclusion of the vids is reached?the-creeper
Lv. 2 Blades are required for some skips in parts 5 and 6. Hermes Rush is just a bonus. Ares 1 is consequently slower as I don't have much to fight him with, although leveling anything up past what I had would have taken more time in the end, at least in my opinion.

I suppose we'll see first hand what those are soon enough. A bonus..I can see it as only thus when you put it that way. I really couldn't see any way pure magic would be faster against him. GoW1's leveling system is punishingly slower then GoWII's..even then we both know that menu keeps the timer going so that's NO GOOD.

After putting the handle on the crank, I had expected you to use the ledge nearest you *on the left*to get up there. *As I had done/suspected*Is it faster to do it as you demonstrated?

The part I grabbed suprised me as I didn't think it was grapplable *you can't normally interact with it.the-creeper

You can grab a ledge there? I must have I missed that. Anything like that would probably save five seconds.
~I'm hoping your next installement will succeed in using a H. Jump to negate most of the section before the Boss Minotaur. I had no luck reaching that point..I'm not sure it is grapplable at that point or not so I suppose I'll be seeing it secondhand one way or the other.the-creeper
I didn't have the time to upload today but I would have had Part 5 up yesterday if gametrailers.com hadn't screwed me. Oh, and I appreciate the comments you've been leaving at GT. I'll be more willing to discuss the run once it's all up.

I try not to let my comments be the standard type one can expect: "Sucks", "Awesome", "Hax", HOW U DO DAT?", etc. It bothers me when a skill exhibition in God of War gets less then a 10. In my case, I get huge knocks for the low quality of the camera I use and sometimes the audio as not everyone will love just any song...I could understand ifit was a Music Video I was making but seriously..I'm showing exploits and they only care about how pretty things are. Until then.

I'm quite pleased that you've come here as I had run out of things to do in GoWII for the moment *though I could make more CotF* and hearing of new things in GoW1 is a welcome change up to me.

~This settles the concern over a potential troll to deal with. "Actions speak louder then words"..not a saying I like but it applies here.

NOTE: As I had expected with the Necklace of Aphrodite, you can simply super H. Jump to the platform before the vine wall to ignore the trap there. Sadly I could figure a bypass for the Necklace of Hera *which I had REALLY wanted*

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satvara

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#108 satvara
Member since 2007 • 25 Posts
I uploaded parts 5 and 6 yesterday but they both ended up having a "compression error." Thanks a lot, GT! PART 5: http://www.gametrailers.com/player/usermovies/97232.html Note: It's possible to get up to the Minotaur crank early, but the option to pull it isn't available because the room isn't fully loaded until you've gone all the way through the Hades Challenge, at least in my experience.
GoW1's leveling system is punishingly slower then GoWII's..even then we both know that menu keeps the timer going so that's NO GOOD.the-creeper
Menu doesn't take time.
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#109 the-creeper
Member since 2003 • 6641 Posts

I uploaded parts 5 and 6 yesterday but they both ended up having a "compression error." Thanks a lot, GT! PART 5: http://www.gametrailers.com/player/usermovies/97232.html Note: It's possible to get up to the Minotaur crank early, but the option to pull it isn't available because the room isn't fully loaded until you've gone all the way through the Hades Challenge, at least in my experience. [QUOTE="the-creeper"]GoW1's leveling system is punishingly slower then GoWII's..even then we both know that menu keeps the timer going so that's NO GOOD.satvara
Menu doesn't take time.

I know the feeling all too well. GameSpot is far more reliable *strangely* and YouTube does a good job as well.

A pity about the crank not 'working' until well after that point..would have been a HUGE skip.

~I've made my comments there as per usual

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#110 satvara
Member since 2007 • 25 Posts
PART 6: http://www.gametrailers.com/player/usermovies/97761.html Note: I wasn't having any luck avoiding the arrows on the rotating bridge, so I decided to preserve my sanity and use RotG as a shield. The cost is that I lose 10 seconds on Ares 1, though if you factor in human limitation the time loss is probably 3 seconds. Tell me if the video has any problem, because I noticed some user made a weird comment and gave a 1.0 rating. Edit: Forget the above note. What I should have did was cast AoH there and that would have taken care of everything. Damn!
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#111 the-creeper
Member since 2003 • 6641 Posts

PART 6: http://www.gametrailers.com/player/usermovies/97761.html Note: I wasn't having any luck avoiding the arrows on the rotating bridge, so I decided to preserve my sanity and use RotG as a shield. The cost is that I lose 10 seconds on Ares 1, though if you factor in human limitation the time loss is probably 3 seconds. Tell me if the video has any problem, because I noticed some user made a weird comment and gave a 1.0 rating. Edit: Forget the above note. What I should have did was cast AoH there and that would have taken care of everything. Damn!satvara

WTF is with these low ratings skill videosare getting attimes? My "10" was only enough to boost it to "7".

The first thing I think of when I see Archers that far away is AoH. It is asilly oversight that I'm sure you'll be laughing at yourself for.

~I've watched the movie and it glitches at 14:15 *stopping*. This was my comment up until then

-Nice "Long Jump" *what I'll be calling such maneuvers from now on*
-Very nice skip over the "shortcut" room
-Skipped the puzzle as expected
-A shame others can't see the brilliance of exploiting the load screens
-We've already covered what should have been done concerning the RotG over the bridges thing
-I'm simply amazed at the uses of H. Jump to make Hera's necklace unnecessary
-Another "Long Jump" to hasten the jump between the ropes prior to the Cliffs of Madness
-Beautiful H. Jump on the barrel
-A pity I never figured out the glitch *likely a 1 time deal* where I fell through the ground above the Architect's 'Chamber" and skipped the process of unlocking the door
-The Harpy Conveyor Belt Skip went much faster then I expected

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#112 satvara
Member since 2007 • 25 Posts
~I've watched the movie and it glitches at 14:15 *stopping*.the-creeper
There's nothing after that but the cutscene and the save at Hades. So, I think I'll go ahead with Part 7 and then try Part 6 later. However, there is a chance that this isn't my latest upload of Part 6, but one of the messed up ones from before that I didn't get around to canceling, as I still have another in compression.
-A pity I never figured out the glitch *likely a 1 time deal* where I fell through the ground above the Architect's 'Chamber" and skipped the process of unlocking the doorthe-creeper
Can you describe how it happened?
-I'm simply amazed at the uses of H. Jump to make Hera's necklace unnecessarythe-creeper
I was pleased when I found that because I never found any fun in that block puzzle. It was totally uninspired, imo.
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#113 the-creeper
Member since 2003 • 6641 Posts

[QUOTE="the-creeper"]~I've watched the movie and it glitches at 14:15 *stopping*.satvara
There's nothing after that but the cutscene and the save at Hades. So, I think I'll go ahead with Part 7 and then try Part 6 later. However, there is a chance that this isn't my latest upload of Part 6, but one of the messed up ones from before that I didn't get around to canceling, as I still have another in compression.

In any event, THAT is the one I saw. When the other loads, please informme so that I mightinspect it to the best of my abilities.

-A pity I never figured out the glitch *likely a 1 time deal* where I fell through the ground above the Architect's 'Chamber" and skipped the process of unlocking the doorthe-creeper
Can you describe how it happened?

It was from over a year ago so memory isn't the best. I rememberI had actually beenfighting the Cerberus Seeds of that area and let one grow up.I don't remember what I was doing/did but during one of the Breeders attacks I get knocked through the ground. Thisoccured whileEternal *anotherofficer here*andI had been playing the game. Itannoyed me at the time as I had been wanting to kill everyone, but it would now have a place if it were repeatable.

-I'm simply amazed at the uses of H. Jump to make Hera's necklace unnecessarythe-creeper
I was pleased when I found that because I never found any fun in that block puzzle. It was totally uninspired, imo.

I was hoping you would find some way around it..you did..better yet you never had to go near that room.

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#114 MrEmpirical
Member since 2006 • 60 Posts

satvara,

How long did it take for you to master the Medusa glitch to get infinite magic? I did it the other day and it took me an hour to get it right. I was wondering because there are no save points near the Medusa fight so you would have to be really confident in your ability to nail it every time, or else that's a lot of frustration fighting past the Minotaurs (and sitting through the cutscene)and Cyclops to get to Medusa every time you make a mistake. My biggest problem was not having enough precision in my jumping when Kratos is half-way through the wall in the Medusa room. I kept either jumping back into the room or falling into a black void. Eventually I did it though, but it was trial and error. Did you have to practice a lot or do you have natural skill at keeping the thumbstick in the right spot?

edit: Awesome run btw

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#115 satvara
Member since 2007 • 25 Posts
PART 7: http://www.gametrailers.com/player/usermovies/98264.html
How long did it take for you to master the Medusa glitch to get infinite magic? [...] Did you have to practice a lot or do you have natural skill at keeping the thumbstick in the right spot?MrEmpirical
It was more about understanding how it worked rather than anything else.
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#116 etrnalconundrum
Member since 2006 • 1527 Posts
PART 7: http://www.gametrailers.com/player/usermovies/98264.html [QUOTE="MrEmpirical"]How long did it take for you to master the Medusa glitch to get infinite magic? [...] Did you have to practice a lot or do you have natural skill at keeping the thumbstick in the right spot?satvara
It was more about understanding how it worked rather than anything else.

I enjoyed your series. Lots of cool tricks. Mad props, yo!
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the-creeper

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#117 the-creeper
Member since 2003 • 6641 Posts

[QUOTE="satvara"]PART 7: http://www.gametrailers.com/player/usermovies/98264.html [QUOTE="MrEmpirical"]How long did it take for you to master the Medusa glitch to get infinite magic? [...] Did you have to practice a lot or do you have natural skill at keeping the thumbstick in the right spot?etrnalconundrum
It was more about understanding how it worked rather than anything else.

I enjoyed your series. Lots of cool tricks. Mad props, yo!

I've finally gotten around to commenting on your video satvara.

~It's been interesting

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#118 satvara
Member since 2007 • 25 Posts
I put up another Part 6 because the last one had an error. This one seems to be fine. PART 6: http://www.gametrailers.com/player/usermovies/98731.html
-Ares1..regrettabl you didn't have RotG amirite?GodModeGOD at GT
I'm not too upset about it as it only saves 10 seconds, and even those 10 seconds rely a bit on randomness. I was more upset with why I lost those 10 seconds more than anything else.
-As you know, could have been handled better but the performance was still goodGodModeGOD at GT
I'm not sure what you are talking about in that comment. The overall run?
~It's been interestingthe-creeper
And so has gametrailers.com. Have you heard anything about stage6.divx.com?
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#119 MistryMan
Member since 2003 • 348 Posts

Thanks for sharing that speedrun with us satvara. I really didn't think there would be that many uses for the 'extra' jump. Let alone one that gives infinite magic! You basically tore apart all the level design and combat balancing. I like that your GoW1 speedrun is all about extreme exploits/glitches and massive section-skipping. I think the one I enjoyed seeing most was the one at the first satyr fight. He does those flips and you're like LOL IM OUT. So much abuse of the loading screen too, threw me off at time cause that is one I keep forgetting about. I noticed how you set yourself up in a favourable direction just before you hit R2 to save.

As far as I am aware, no *extreme* exploits exist like these in GoW2 (high jump or infinite magic), and as such the GoW2 speedrun is mainly about well-chosen upgrades and efficient battling IMO. Out of curiousity, what is your experience with GoW 1 and 2 outside of this speedrun - NURs etc (if GMG hasn't already asked you)?

Cheers for the sirlin link GMG, I remember reading that a while back when I was a full-tiem lurker. Blue Kratos lol.

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#120 etrnalconundrum
Member since 2006 • 1527 Posts

Thanks for sharing that speedrun with us satvara. I really didn't think there would be that many uses for the 'extra' jump. Let alone one that gives infinite magic! You basically tore apart all the level design and combat balancing. I like that your GoW1 speedrun is all about extreme exploits/glitches and massive section-skipping. I think the one I enjoyed seeing most was the one at the first satyr fight. He does those flips and you're like LOL IM OUT. So much abuse of the loading screen too, threw me off at time cause that is one I keep forgetting about. I noticed how you set yourself up in a favourable direction just before you hit R2 to save.

As far as I am aware, no *extreme* exploits exist like these in GoW2 (high jump or infinite magic), and as such the GoW2 speedrun is mainly about well-chosen upgrades and efficient battling IMO. Out of curiousity, what is your experience with GoW 1 and 2 outside of this speedrun - NURs etc (if GMG hasn't already asked you)?

Cheers for the sirlin link GMG, I remember reading that a while back when I was a full-tiem lurker. Blue Kratos lol.

MistryMan

I second that. You are a god among insects.

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#121 MistryMan
Member since 2003 • 348 Posts

AimForTheHead, if you're still reading, Shinobier has just finished uploading his latest NUR and he finished with a final time of around 4:27! 0 Deaths, 2 saves and his save just before Zeus is 4:12:42. Absolutely insane, he's set a high bar for subsequent runs. By avoiding all chests/gifts, no saving, and some very efficient battling he's knocked off approx 15 mins of time from our runs without upgrades. Considering that I got 18 feathers, plenty of red orb chests after the 18, gift of exp, gift of magic, secret message, and I saved far too many times - it must have been clocking up the minutes bit by bit.

At least we now have a picture of the kind of time offered by not chasing chests, not saving, and battling extremely well. Spending red orbs will only speed up the affair.

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#122 satvara
Member since 2007 • 25 Posts
Out of curiousity, what is your experience with GoW 1 and 2 outside of this speedrun - NURs etc (if GMG hasn't already asked you)?MistryMan
I already covered most of that in my initial posts but I'll go over it again anyway. Not much. I started playing the original about 2-3 months ago and all I've done outside of regular play is the speed run. As for the sequel, I haven't played it and don't intend to anytime soon because I prefer having a break between sequels.
Cheers for the sirlin link GMG, I remember reading that a while back when I was a full-tiem lurker. Blue Kratos lol.MistryMan
Yeah, it was a good read and I liked what was said about GoW II.
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#123 MrEmpirical
Member since 2006 • 60 Posts
lol, i watched part 7 of satvara's speedrun today, and the number of views was exactly 1337, how fitting. But now I want to see a similar performance on God Mode.
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the-creeper

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#124 the-creeper
Member since 2003 • 6641 Posts

MistryMan: No problem. I happen to have many such old links.

I put up another Part 6 because the last one had an error. This one seems to be fine. PART 6: http://www.gametrailers.com/player/usermovies/98731.html

I finished my comment there too.[QUOTE="GodModeGOD at GT"]-Ares1..regrettabl you didn't have RotG amirite?satvara

I'm not too upset about it as it only saves 10 seconds, and even those 10 seconds rely a bit on randomness. I was more upset with why I lost those 10 seconds more than anything else.

Understandable. The overall time was good enough to eclipse something so minor..although it would be annoying if it had been my work and I went back to see Part 6..just to see a mistake on my part. I like to rewatch my old videos from time to time.

-As you know, could have been handled better but the performance was still goodGodModeGOD at GT
I'm not sure what you are talking about in that comment. The overall run?

Hardly. I speak of the Ares2 fight. You even started off getting hit by him..can't possibly be the ideal set-up. THe overall run was fantastic. In GoWII we don't have Homerun, "Long Jump", "High Jump", easy access to wall clipping, etc. Infinite Orb gltiches continue to exist along with other minor glitches but really harnassing them is tough. There aren't a whole lot of ways to shorten/skip sections and no glitches allowing it come to mind for the sequel as that was something they tried quite hard to remedy sadly...I rather liked that aspect..a hidden game inside the game..'find all the exploits.'

~It's been interestingthe-creeper
And so has gametrailers.com. Have you heard anything about stage6.divx.com?

HAHAHA LULZ I totally misunderstood what Stage6 was. Now that I've joined, I can watch Stage6 vids on TVLinks. Nice. As far as downloading/uploading capabilities there..I haven't had any time even lurking amongst them so I really don't have anything to say on the matter. From what little I hear..they have good quality in general. Sadly I'd need to run my files through "Dr. DivX" to set them up for proper uploading there aparently....

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#125 satvara
Member since 2007 • 25 Posts
I don't know if anybody else is aware of this but my videos vanished about a day or two ago. I just found out who was responsible, though I'm not going to get into it. I must admit it's very frustrating, although it's a minor problem considering I still have the original DVD copy. I'll see what I can do though I am very busy.
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#126 the-creeper
Member since 2003 • 6641 Posts

I don't know if anybody else is aware of this but my videos vanished about a day or two ago. I just found out who was responsible, though I'm not going to get into it. I must admit it's very frustrating, although it's a minor problem considering I still have the original DVD copy. I'll see what I can do though I am very busy.satvara

It would have been a few more days before I noticed as I last watched them 2-3 days ago when I was with Eternal *showing it to his friend Zack after watching "The Thing" and "The Protector"*. So you don't 'care to share'..might I inquire as to why you are unwilling to do so? Perhaps you dislike the DRAMA that may come from such a disclosure? Perhaps you feel above such things. I'd find the answer as an interesting substitute for knowledge of the "who" in this case.

~There is always YouTube, GameSpot, Stage 6, freaking every other upload site, etc.

NOTE: You came here to display this run of yours..but I can't help but think there had to have been at least one other place you had spoke of this run *those videos to be precise* at...I don't believe an TUGOWU members would have it taken down so I'd have to assume it was someone you knew IRL, a jeolous fool from GameTrailers itself or someone you had exchanges with at another site.It just aggrivates me thatI favorited them for nothing...now I have to make amendments to my account again.

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#127 satvara
Member since 2007 • 25 Posts
So you don't 'care to share'..might I inquire as to why you are unwilling to do so? Perhaps you dislike the DRAMA that may come from such a disclosure? Perhaps you feel above such things. I'd find the answer as an interesting substitute for knowledge of the "who" in this case.the-creeper
It's just an angry family member trying to cause me trouble. I won't get into the "why" because it's personal. I'd like to leave it at that.
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the-creeper

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#128 the-creeper
Member since 2003 • 6641 Posts

[QUOTE="the-creeper"]So you don't 'care to share'..might I inquire as to why you are unwilling to do so? Perhaps you dislike the DRAMA that may come from such a disclosure? Perhaps you feel above such things. I'd find the answer as an interesting substitute for knowledge of the "who" in this case.satvara
It's just an angry family member trying to cause me trouble. I won't get into the "why" because it's personal. I'd like to leave it at that.

That is sufficient information for me to form an idea of what went down. Thank you for the answer.

~So I somewhat have a "who", can make up an abstraction for the 'why' of your attacker, but will remain in the dark as to why you prefer not to speak further on the matter *if that is indeed the reason..that you prefer it*, the exact 'who' *no desire to know* and the overall scenario. Good enough.

NOTE: This family member (extended/direct)..I trust they keep some sort of tabs on where you go online then? I can make many assumptions from this but forming an opinion really seems out of reach for the moment. Sort of reminds me of Shinobier's issue with a younger female cousin *different sort of trouble..lesser*. My suggestions are generally joking unless I feal the need to be serious..more often then not I offer up advice along the lines of 'intimidation' or outright killing them because it amuses me. I sort of get the feeling you wish to treat the situation as my elder cousin would..privately and quiet. Almost like it didn't exist at all..a minor grievance to be ignored.

At any rate I'll leave it at that unless you opt to release more information for whatever reason. See you around.

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AimForTheHead

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#129 AimForTheHead
Member since 2005 • 76 Posts

Holy! That is amazing. We can probably duplicate his time if we were able to do what he did, and it was a NUR.

Btw, I need tips on wave 5 of the Endurance Run. How do I deal with it the fast way? I have Euryale maxed, Cronos and the Hammer at 2, and blades at 3. I changed the upgrade priority to the blades to see whether there is a difference in the Zeus Battle.

Thanks.

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etrnalconundrum

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#130 etrnalconundrum
Member since 2006 • 1527 Posts

[QUOTE="satvara"][QUOTE="the-creeper"]So you don't 'care to share'..might I inquire as to why you are unwilling to do so? Perhaps you dislike the DRAMA that may come from such a disclosure? Perhaps you feel above such things. I'd find the answer as an interesting substitute for knowledge of the "who" in this case.the-creeper

It's just an angry family member trying to cause me trouble. I won't get into the "why" because it's personal. I'd like to leave it at that.

That is sufficient information for me to form an idea of what went down. Thank you for the answer.

~So I somewhat have a "who", can make up an abstraction for the 'why' of your attacker, but will remain in the dark as to why you prefer not to speak further on the matter *if that is indeed the reason..that you prefer it*, the exact 'who' *no desire to know* and the overall scenario. Good enough.

NOTE: This family member (extended/direct)..I trust they keep some sort of tabs on where you go online then? I can make many assumptions from this but forming an opinion really seems out of reach for the moment. Sort of reminds me of Shinobier's issue with a younger female cousin *different sort of trouble..lesser*. My suggestions are generally joking unless I feal the need to be serious..more often then not I offer up advice along the lines of 'intimidation' or outright killing them because it amuses me. I sort of get the feeling you wish to treat the situation as my elder cousin would..privately and quiet. Almost like it didn't exist at all..a minor grievance to be ignored.

At any rate I'll leave it at that unless you opt to release more information for whatever reason. See you around.

So, there all gone? Will they ever be put back up? YouTube, you know...
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the-creeper

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#131 the-creeper
Member since 2003 • 6641 Posts

Holy! That is amazing. We can probably duplicate his time if we were able to do what he did, and it was a NUR.

The only part I cannot duplicate is the "Long Jump". Damn things are too difficult for me to get a good feel for.

Btw, I need tips on wave 5 of the Endurance Run. How do I deal with it the fast way? I have Euryale maxed, Cronos and the Hammer at 2, and blades at 3. I changed the upgrade priority to the blades to see whether there is a difference in the Zeus Battle.

"The fast way" you say?The way I usedcosts 100MP (a full non-upgraded bar)..Gorgon Rage between the 2 Satyrs/Hades Minotaur then a quick use of "Titan Storm" *lvl3 Typhon's Bane*. You could use a lvl2/3 "Lethal Vortex" instead but you must have them lined up/close together for that'perfect shot' to be possible. It would reduce the totalmagic cost to 70 instead.Leaving you enough to do some more harm if you had a non-upgraded bar. IF you are working with a fully upgrade bar you canprobably afford to use "Titan Storm" but pefecting the set-up/use of "Lethal Vortex" would definately be in your best interest. Theless chests you have to open and trips back you have to make..the better. *clearly*

Since you didn't list Typhon's Bane as an upgraded spell..there isn't muchI can suggest in ways of"the fast way" as that is what I consider the quickest. If you can even level it to 2 you can try out the auto-break awesomeness that is "Lethal Vortex". *I've of course tested it to be quite certain that itwasn't someerror of perception..it does break any petrified enemy under any condition*

You haven't refreshed my memory as to what you've upgraded Health/Magic wise though. I don't see much reason to upgrade the Blades at all. It is nice to have the Hammer leveled if you plan on using it outside RotT often for HUGE damage..which is in fact a valid course of action. MAX Euryale has obvious benefits. Cronos is a nice extra...better choice then Atlas Quake in my opinion.

As for what you should do..hard for me to say this time. I'm just now getting to the Endurance Run in my current GK:TM:NUR w/ SoD. *absolute dedication to the weapon* Did pretty well at the 1st Translator section, destroyed the Pre-Atropos Translator section and annihilated Atropops and Lahkesis respectively. The Kraken was a bit hard to deal with under these conditions but I managed to find a good way of handling it. I absolutely hated fighting Titan Minotaur 3 this way..if I had used up all my magic to hasten that fight I would have damned myself to a very difficult fight later on that should only be of moderate concern.

Thanks.

No trouble. I enjoy these sort of conversations.

AimForTheHead

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#132 MistryMan
Member since 2003 • 348 Posts
How are you doing for time so far AFTH? Or are you keeping that under wraps until you show us the vids?
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AimForTheHead

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#133 AimForTheHead
Member since 2005 • 76 Posts
I am having trouble with the TV's speaker at the moment, so the videos would have to wait.
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#134 MistryMan
Member since 2003 • 348 Posts
Aw thats a shame no worries.
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the-creeper

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#135 the-creeper
Member since 2003 • 6641 Posts

I am having trouble with the TV's speaker at the moment, so the videos would have to wait.AimForTheHead

You too? Mine is linked to the video of the TV itself in some way. The higher the volume, the more frequent/higher the chance of a blurred screen appearing and a terrible noize occuring. It is quite bothersome.

NOTE: I just got to Zeus in my SoD focus GK:TM:NUR. I truely feel I've got SoD combat down almost to the very limit. Before I felt I wasn't qutie good enough but I'm confident in my patience/skill/tactics using said weapon. I don't have absolute mastery because I don't have combat mastery but I'm damn good with it..I have no problem saying that much.

I was thinking of trying to work with the BoO next..doing what I helped do for the SoD for it too..the weapons is basically a "lulz laser sword" that isn't considered a pro weapon while being considered *wrongly* too good to bea serious statement of skill. I'd like to have some skill/$tyle play done with it rather then sticking back and whoring Divine Retribution. *as good as that is..and how similiar it is too whoring Piercing Shards..there needs to be MOAR to it then that overall*

NOTE2: I don't fully understand it...but when using Hydra Armor I noticed that despite the attack poweron Titanbeing reduced from 75% to 33% (100% reduced to 50% reduced by25% of that new power *basically 75% of the 50% power level*) where the collisions should deliver 100 points of damage..instead it was only doing 25 damage which is equal to the 100% power value...it is puzzling as it is the ONLY costume to defy the'rules' ofhow collision damage isgoverned.

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#136 etrnalconundrum
Member since 2006 • 1527 Posts

[QUOTE="AimForTheHead"]I am having trouble with the TV's speaker at the moment, so the videos would have to wait.the-creeper

You too? Mine is linked to the video of the TV itself in some way. The higher the volume, the more frequent/higher the chance of a blurred screen appearing and a terrible noize occuring. It is quite bothersome.

NOTE: I just got to Zeus in my SoD focus GK:TM:NUR. I truely feel I've got SoD combat down almost to the very limit. Before I felt I wasn't qutie good enough but I'm confident in my patience/skill/tactics using said weapon. I don't have absolute mastery because I don't have combat mastery but I'm damn good with it..I have no problem saying that much.

I was thinking of trying to work with the BoO next..doing what I helped do for the SoD for it too..the weapons is basically a "lulz laser sword" that isn't considered a pro weapon while being considered *wrongly* too good to bea serious statement of skill. I'd like to have some skill/$tyle play done with it rather then sticking back and whoring Divine Retribution. *as good as that is..and how similiar it is too whoring Piercing Shards..there needs to be MOAR to it then that overall*

NOTE2: I don't fully understand it...but when using Hydra Armor I noticed that despite the attack poweron Titanbeing reduced from 75% to 33% (100% reduced to 50% reduced by25% of that new power *basically 75% of the 50% power level*) where the collisions should deliver 100 points of damage..instead it was only doing 25 damage which is equal to the 100% power value...it is puzzling as it is the ONLY costume to defy the'rules' ofhow collision damage isgoverned.

You're the chosen one.
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#137 MrEmpirical
Member since 2006 • 60 Posts

GodModeGOD,

Nice going on your GK:TM:NUR Spear-only. You said you had 'total dedication' to the Spear. Does that mean no Orion's Harpoon? If so, how did you pwn the Cerberus Breeders before the 2nd translator?

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#138 the-creeper
Member since 2003 • 6641 Posts

GodModeGOD,

Nice going on your GK:TM:NUR Spear-only. You said you had 'total dedication' to the Spear. Does that mean no Orion's Harpoon? If so, how did you pwn the Cerberus Breeders before the 2nd translator?

MrEmpirical

As it stands:

1st GK:TM:NUR Spear run - used OH and sometimes deviated away from the plan *magic use was liberal*

2nd GK:TM:NUR Spear run - same with improved tactics

1st GK:TM Spear run - no use of OH *magic use was liberal at 1st Translator, Pre-2nd Translator, Endurance Run*

3rd *most recent* GK:TM:NUR Spear - use of OH reduced *but still there*

4th *pending* GK:TM:NUR Spear - not yet started

It was judged as fair game between DP, cat and myself for a SoD run as the move OH *and the alternate version* are likened to grapples *air grapples too*. IF I were to battle them without it I'd likely use a lot of grapples on pups aimed at the breeders *killing 1 of the two, wait for the 3rd, kill it, fight the 2nd one-on-one *I'd have to brush up on my Spear VS Cerb skills again* Afterwards the 4th would appear with the two Fates Juggernauts. *I never really try for the exploit granting just 3 Breeders so I may try to use that* IF it came to me fighting a Breeder and two Juggernauts I may wish to keep my distance from the Breeder as the Juggernauts would make it difficult to get any damage in on it. I'd try to Petrify and crush *PS* one of them then I may decide to deal with the Breeder. If at anytime a puppy is spawned, it becomes my top priority of course. After I've dealt with the Breeder it would just be an exchange of PS and blocking against the final Juggernaut. THIS IS ALL THEORY of course. I'll get my chance to test it soon enough amirite?

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#139 etrnalconundrum
Member since 2006 • 1527 Posts
[QUOTE="MrEmpirical"]

GodModeGOD,

Nice going on your GK:TM:NUR Spear-only. You said you had 'total dedication' to the Spear. Does that mean no Orion's Harpoon? If so, how did you pwn the Cerberus Breeders before the 2nd translator?

the-creeper

As it stands:

1st GK:TM:NUR Spear run - used OH and sometimes deviated away from the plan *magic use was liberal*

2nd GK:TM:NUR Spear run - same with improved tactics

1st GK:TM Spear run - no use of OH *magic use was liberal at 1st Translator, Pre-2nd Translator, Endurance Run*

3rd *most recent* GK:TM:NUR Spear - use of OH reduced *but still there*

4th *pending* GK:TM:NUR Spear - not yet started

It was judged as fair game between DP, cat and myself for a SoD run as the move OH *and the alternate version* are likened to grapples *air grapples too*. IF I were to battle them without it I'd likely use a lot of grapples on pups aimed at the breeders *killing 1 of the two, wait for the 3rd, kill it, fight the 2nd one-on-one *I'd have to brush up on my Spear VS Cerb skills again* Afterwards the 4th would appear with the two Fates Juggernauts. *I never really try for the exploit granting just 3 Breeders so I may try to use that* IF it came to me fighting a Breeder and two Juggernauts I may wish to keep my distance from the Breeder as the Juggernauts would make it difficult to get any damage in on it. I'd try to Petrify and crush *PS* one of them then I may decide to deal with the Breeder. If at anytime a puppy is spawned, it becomes my top priority of course. After I've dealt with the Breeder it would just be an exchange of PS and blocking against the final Juggernaut. THIS IS ALL THEORY of course. I'll get my chance to test it soon enough amirite?

Extra time mutch? BTW, euerite.
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#140 MrEmpirical
Member since 2006 • 60 Posts

^

True dat. GMG is rite.

I may try a spear-only GK:TM:NUR myself; it sounds like a good challenge. I've been playing a lot of DMC3 lately, but I'm getting a little bored of it and I can feel God of War 2 calling me back for new challenges!

Off the top of my head, I'd say that the only part where I'd feel the need to use Orion's Harpoon would be against the Cerberus Breeders. I'm sure it is possible to beat them without using OH, but I don't know if I'd have the patience to pull it off. We'll see, I guess.

Now that I think of it, GMG's proposed strat for killing the Cerberus Breeders without using OH sounds very promising. Throwing the Seeds into the Breeders would probably work very well, but the annoying thing is that you can't throw the Seeds in any old direction; you've got to be in a certain position to throw a Seed in a certain direction (unlike God of War 1). Oh well, I guess that's part of the strategy: positioning yourself in the ideal place from which to throw a Seed in the desired direction.

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#142 the-creeper
Member since 2003 • 6641 Posts

^

True dat. GMG is rite.

I may try a spear-only GK:TM:NUR myself; it sounds like a good challenge. I've been playing a lot of DMC3 lately, but I'm getting a little bored of it and I can feel God of War 2 calling me back for new challenges!

Good to hear.

Off the top of my head, I'd say that the only part where I'd feel the need to use Orion's Harpoon would be against the Cerberus Breeders. I'm sure it is possible to beat them without using OH, but I don't know if I'd have the patience to pull it off. We'll see, I guess.

It will likely be a bit patience taxing..

Now that I think of it, GMG's proposed strat for killing the Cerberus Breeders without using OH sounds very promising. Throwing the Seeds into the Breeders would probably work very well, but the annoying thing is that you can't throw the Seeds in any old direction; you've got to be in a certain position to throw a Seed in a certain direction (unlike God of War 1). Oh well, I guess that's part of the strategy: positioning yourself in the ideal place from which to throw a Seed in the desired direction.

Sadly I already know that the throws *though they offer the chance to do multiple collisions* miss more often then not despite myself being able to aim them..again a matter of circumstance (enemy activity, positioning, timing, etc.) I'd try and give it another go..I'd also try and give air grapples on pups a try but I don't expect much from such tactics..not enough to replace the alt. OH method anyway.

MrEmpirical
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#143 MrEmpirical
Member since 2006 • 60 Posts

Ok, I've started a Spear-only GK:TM:NUR and I've just beaten the Barbarian King. I probably shouldn't be talking about this run on this thread, coz it's a speed run thread, but since I heard about GMG's spear-only runs on this thread I thought I'd just continue the discussion here.

I haven't used OH at all so far, which meant that Theseus was a pain and the 3 Cyclops before the BK took a while to beat. Other than that, it's been smooth sailing. Actually, there was this really random glitch when I was fighting the Colossus for the final time. I pulled out the Blade of Olympus, but of course I still had the Spear equipped, which was cool. So I start wailing on the Colossus' arm until the circle icon appear. So I press circle, and Kratos leaps forward to jump through the hole in the Colossus' side. But then all of a sudden Kratos falls into this black void (basically, he fell outside the game world), and after a few seconds he died, so I had to fight the Colossus all over again.

Anyway, I found Theseus was a bit of a pain. When the Minotaurs first spawn, I line them up and use PS to knock one into the other. Then I usually run up to them and use a launcher to knock one of them away so I can concentrate on the other one. Then I use PS over and over against one of the Minotaurs until it minigames (usually I trap it against a wall so I can rape it with PS), then rinse and repeat with the other Minotaur. If I can get a second collision, I'll go for it. With the 3 Cyclops, I just grabbed all the boars to death (since I wasn't using OH, and I couldn't be bothered trying to PS the boars into the Cyclops), then I just used aerial PS in the Cyclops face. After the first Cyclops was dead, I just ran around the courtyard leading the 2 Cyclops on a wild goose chase, until they roared, and then it was PS in the face time. I sometimes tried to get in a ground PS after an aerial PS to the face, because the aerial PS makes the Cyclops stagger, but half the time the bloody Cyclops would grab me after the second PS, so I usually stuck to a single PS per roar.

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#144 the-creeper
Member since 2003 • 6641 Posts

Ok, I've started a Spear-only GK:TM:NUR and I've just beaten the Barbarian King. I probably shouldn't be talking about this run on this thread, coz it's a speed run thread, but since I heard about GMG's spear-only runs on this thread I thought I'd just continue the discussion here.

It's fine. I tend to have such effects on threads...it is my nature.

I haven't used OH at all so far, which meant that Theseus was a pain and the 3 Cyclops before the BK took a while to beat. Other than that, it's been smooth sailing. Actually, there was this really random glitch when I was fighting the Colossus for the final time. I pulled out the Blade of Olympus, but of course I still had the Spear equipped, which was cool. So I start wailing on the Colossus' arm until the circle icon appear. So I press circle, and Kratos leaps forward to jump through the hole in the Colossus' side. But then all of a sudden Kratos falls into this black void (basically, he fell outside the game world), and after a few seconds he died, so I had to fight the Colossus all over again.

For the Collosus glitch I'd have to guess it didn't properly load *all the way* as that is the only thing I can imagine for explaining that. I'm assuming you used the hand at Stage 3 (of 4) in the fight then? I usually use it for the final fight in Bonus Play since the part that normally takes orbs actually gives them *health/magic full refills respectively*.

Theseus' isn't too bad w/o OH as a good mixing of the launcher and/or Piercing Shards works fairly well too *it was something I demonstrated in the SoD Theseus vid BEFORE dragonpwner decided to allow OH use*. The Cyclops Tyrants/Wild Boar fight isn't one of my favorites thanks to it being the last fight I did in my Speedrun *I really disliked that part when doing it as fast as possible for a Normal Play Titan Mode run*. In that sitaution it can be difficult/dangerous to go for collisions w/o OH or alt.OH. The way to still get the collisions is obvious but not exactly easy to do throughout the fight without making a mistake. I sometimes just grab all the Wild Boars, use the BoW Trick and PS on the single Tyrant, then I randomly decide what I'll do against the final two. I forget so much that I'd have to play AGAIN to remember.

I'm sure the BK was a breeze. For Stage 1 I like standing in front of him while using RotT and PS *not to make it stronger; rather I want to be able to keep attacking* and then a few CR orbs. *if memory serves..I can't wait to get catkiller's email so I can start writing down my GK:TM:NUR and NUR+ SoD strategies because I can barely remember them after the fact. Stage 2 is all grapples. Stage 3 is PS whoring and Stage 4 is PS whoring with optional whoring of CR orbs...basically

Anyway, I found Theseus was a bit of a pain. When the Minotaurs first spawn, I line them up and use PS to knock one into the other. Then I usually run up to them and use a launcher to knock one of them away so I can concentrate on the other one. Then I use PS over and over against one of the Minotaurs until it minigames (usually I trap it against a wall so I can rape it with PS), then rinse and repeat with the other Minotaur. If I can get a second collision, I'll go for it. With the 3 Cyclops, I just grabbed all the boars to death (since I wasn't using OH, and I couldn't be bothered trying to PS the boars into the Cyclops), then I just used aerial PS in the Cyclops face. After the first Cyclops was dead, I just ran around the courtyard leading the 2 Cyclops on a wild goose chase, until they roared, and then it was PS in the face time. I sometimes tried to get in a ground PS after an aerial PS to the face, because the aerial PS makes the Cyclops stagger, but half the time the bloody Cyclops would grab me after the second PS, so I usually stuck to a single PS per roar.

I do alot of Bow Tricking when dealing with a single Cyclops. Splitting those last two up isn't too difficult to pull off. I do what I can during the Theseus fight to make sure I get at least one collision on each Minotaur before doing other things...unless something is making it troublesome. A PS, roll, to launch to roll *around or under*, 180 degree spin to PS..that usually gets both if all goes well. After that I can just have my way with them...I have to be careful about causing any more collisions though as that would limit my orb recovery. The part I hate about that fight in a GK:TM:NUR is when you finally use up all your magic and have to fight 2-3 more pairs of Erebus Minotaurs to get enough magic back to mount a decent assault. Before I used to spam my blasts for that fight but now I listen to the advice I heard long ago about pacing the Bow shots. 28 casts to get him to phase 2 of stage 2. About 33 more to finish him I think..not sure about that one. I would only have enough magic for 22 shots. So after that I'd pretty much just leave him alone, kill his summons *about 4 more sets of them* and from there I might have enough to get him to "O"..or VERY nearly so. As you can see..there is a good reason why I like knowingall these number values..it helps me plot out a decent strategy for dealing with each fight. It is nice to know when you can expect your enemy to drop dead.

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#145 MrEmpirical
Member since 2006 • 60 Posts

Ok, GMG, I'm up to the first save at Atlas (right after the Icarus fight) on my spear-only GK:TM:NUR. So far, I haven't used a single OH.

The Cerberus Bastard took me ages to beat, not because I kept dying, but because I played cautiously so it took me many hits to bring him down. I'll have to watch your YouTube vid to see where I could have been more aggressive.

Against Euryale, I used your lulz exploit near the waterfall. At least it takes a little bit of skill to herd Euryale to the right spot. I walked up to where the pillars are so that she would follow me, then I'd run back to the waterfall and hide there, and 99% of the time she'd get stuck against the wall. Funny stuff.

The elevator before the 2nd Titan minotaur took me by surprise, because I'm so used to just pwning with the Hammer in that section. When it was down to dropping just two hounds, I would kick one into the other, throw the surviving hound once, and then use 2 PS to finish it off (I met my doom when I first attempted the elevator, because I tried to use a grab to finish off the surviving hound, and Kratos did the full animation, including throwing the dead hound over his shoulder, but then the ceiling crush animation kicked in and suddenly the hound wasn't dead and it bit me! I went "WTF?". Hence using 2 PS rather than a grab to finish off the second hound!).

Against the second Titan minotaur, I ran up and started to PS it during its ground pound animation, and then I did the following pattern: use Atlas Quake during its Lariat attack, then do 2 PS, by which time he will be starting another Lariat, so I do another 2 PS, and so on. It worked perfectly. The Atlas Quakes kept the Harpies away, and it worked out that I used all my magic just as the Titan minotaur minigamed, so that was satisfying.

The Wraiths of Asphodel were abreeze, having done the nine Wraiths of Rape challenge. I just sat next to the door and used Argo's Revenge to blast them. I didn't take a single hit. Then I just grabbed the fourth Wraith to death.

The Satyr Champions were fun to fight. I would launch one to get it out of the way, and then launch the other one, follow it up, and bring it slamming back down with an aerial grab. Rinse and repeat, throwing in the occasional roll to keep my distance so I could time my launchers properly, and of course the occasion Argo's Revenge. No magic or RotT needed.

The battles before Icarus were really fun. In the first cave, I killed one Siren without minigaming the other, to ensure that the thrid Siren would spawn right away. Then I killed the two Sirens, and then it was just a game of cat and mouse against the two Hades Minotaurs. I would lure one away from the other, and just block and PS while the other one sat back and roared, lol. If I got crowded by both of them, I'd just roll away, and entice one of them to chase me. They both died purely from PS.

In the second cave, I started out by doing four grabs on the first Satyr. Then I just turtled against the two Juggernauts. Their attacks are slow, which gave me plenty of time to do a PS in between blocking their attacks. If the Satyr got close, I just used an Atlas Quake or an Argo's Revenge to knock him away, so I could have some breathing room to PS the Juggernauts. The first Satyr died from one of the Atlas Quakes, and then eventually I killed one of the Juggernauts, and then it was just block and PS against the Juggernaut while keeping the Satyr away with Argo's Revenge. I find that the Satyr combo ending in an uppercut is very easy to fleece - I fleece the final uppercut and then blow him away with Argo's Revenge. While the Satyr gets back on his feet, I have time to do at least one PS against the Juggernaut.

Because the battles before Icarus took longer than theywould have if I'd used the Hammer or BoO, I noticed something that I hadn't noticed before: The tribal drum background music is just awesome in that section. It really fits with the brutal fighting and the atmosphere of the caves. GoW2 is a ****ing brilliant game.

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#146 the-creeper
Member since 2003 • 6641 Posts

Ok, GMG, I'm up to the first save at Atlas (right after the Icarus fight) on my spear-only GK:TM:NUR. So far, I haven't used a single OH.

Though it only makes things more $tylish/fun *also easier*..You know you want to, but good job thus far.

The Cerberus Bastard took me ages to beat, not because I kept dying, but because I played cautiously so it took me many hits to bring him down. I'll have to watch your YouTube vid to see where I could have been more aggressive.

Keep in mind that PS doesn't work even 1/3 as well as it should against him for some reason. There isn't much more one can do using the SoD against him in the GK:TM:NUR that wasn't shown in that MAX everything run. For theGK:TM:NUR:

Flamethrower: I'd use a cast of Atlas Quake inside the flames to be both invincible and on the offensive *or block*

square ender: Does only 4.125 damage here. With RotT it goes up to 12.375.

triangle ender: Does only 5.25 damage. With RotT it goes up to 15.75.

4x Square *not counting potential ender*: Does 6 damage. With RotT it does 18. Getting all 6 hits can be asking too much.

2x Triangle *not counting potential ender*: Does equal damage to the triangle ender if all 5 hits connect. Same w/ RotT

REMEMBER: Atlas Quake lvl1 costs 20MP but deals 25 damage *that's if both pounds hit* per single target. While lvl1 CR costs 10MP per orb and deals 9 damage per enemy *a maximum of 9 hits w/ 1 damage each*. You can see plainly that using Atlas Quake here is a wiser choice.

RotT is precious for this fight as is Magic..for the process of speeding things up anyway. Using bursts of RotT during powerful enders and *when near 1/4 left* an entire combo can do a good deal of damage for how things are. Atlas Quake turns the flamethrowers that are so annoying..into openings to be exploited. This is a boss fight that's heavy on fighting tactics modeled around what attacks the boss is doing. *the SoD FAQ tips I made and the video that complements them should be enough*

Against Euryale, I used your lulz exploit near the waterfall. At least it takes a little bit of skill to herd Euryale to the right spot. I walked up to where the pillars are so that she would follow me, then I'd run back to the waterfall and hide there, and 99% of the time she'd get stuck against the wall. Funny stuff.

That's something I don't mention. IF things have her in a bad position for setting up the exploit, you need to lure her into her Stage 2 area then make a break for either waterfall to "set up shop".

The elevator before the 2nd Titan minotaur took me by surprise, because I'm so used to just pwning with the Hammer in that section. When it was down to dropping just two hounds, I would kick one into the other, throw the surviving hound once, and then use 2 PS to finish it off (I met my doom when I first attempted the elevator, because I tried to use a grab to finish off the surviving hound, and Kratos did the full animation, including throwing the dead hound over his shoulder, but then the ceiling crush animation kicked in and suddenly the hound wasn't dead and it bit me! I went "WTF?". Hence using 2 PS rather than a grab to finish off the second hound!).

I accidentally did the same thing..too many grapples during the homestretch. The strategy I use is the same unless I'm mixing things up. Sometimes you can get lucky when you kick it far enough away from you that it won't have time to nip you.

Against the second Titan minotaur, I ran up and started to PS it during its ground pound animation, and then I did the following pattern: use Atlas Quake during its Lariat attack, then do 2 PS, by which time he will be starting another Lariat, so I do another 2 PS, and so on. It worked perfectly. The Atlas Quakes kept the Harpies away, and it worked out that I used all my magic just as the Titan minotaur minigamed, so that was satisfying.

Very nice. When using alt. OH here, I like to toss the Harpies into the non-sleeping TM. If for any reason you should not have enough magic to mount an assault, you can always retreat to the back of the room to put the TM to bed whilst dealing with the Harpies before proceeding back.

The Wraiths of Asphodel were abreeze, having done the nine Wraiths of Rape challenge. I just sat next to the door and used Argo's Revenge to blast them. I didn't take a single hit. Then I just grabbed the fourth Wraith to death.

I'm glad you, like me, were able to put that challenge's skills to use. Funneling them there allows for "sweet collisions damage MAGIC" to happen. Another thing I do if I wish to have a spot of fun there is to use the OH that you've forbidden yourself from using. Grabs to finish the fight. When it is down to a last Wraith, I like to get it against a wall, then grab to PS spamming..they love it when I do that. Of course it isn't the only enemy I do that to...because it is funny and effective.. faster then using OH against a single enemy of this level too.

The Satyr Champions were fun to fight. I would launch one to get it out of the way, and then launch the other one, follow it up, and bring it slamming back down with an aerial grab. Rinse and repeat, throwing in the occasional roll to keep my distance so I could time my launchers properly, and of course the occasion Argo's Revenge. No magic or RotT needed.

I like to clear house with this fight quickly since I'm often rushing through. I'd use OH or PS to knock them into each other but I usually just lauch one, petrify the other and crush him. For the survivor I like to blast him into a corner and PS spam him to death there. If they block I may go for a grab to prevent a counterattack from potentially making it through..an occassional luanch will keep it off balance.

The battles before Icarus were really fun. In the first cave, I killed one Siren without minigaming the other, to ensure that the thrid Siren would spawn right away. Then I killed the two Sirens, and then it was just a game of cat and mouse against the two Hades Minotaurs. I would lure one away from the other, and just block and PS while the other one sat back and roared, lol. If I got crowded by both of them, I'd just roll away, and entice one of them to chase me. They both died purely from PS.

When Siren1 and Siren2 *the one nearest the barrier* spawn, I like to lauch Siren2, do 5 air grapples, "O" her, launch for 3 more air grapples before the final "O". *know that in either air grapple frenzy I can replace the final one with a PS hit for lulz* With Siren2 dead, Siren3 will spawn. The way things usually are, I'll work over Siren1 a little *or already have done so* just to keep her near death. Siren3 will get Siren2 treatment and after killed, Siren1 will too. *playing it safe/efficient amirite?*

With the Hades Minotaurs I do basically the same thing. When they charge at me I'll PS them twice in a row and depending on the situation, either flank the beast for another PS *alone* or retreat *together* for another pair of PS to the face of the charging fools. When it is one-on-one though..I don't really need to do any running as I can use the BoW Trick for its attack or a parry to knock it off balance.

Know that in some cases I don't fully kill Siren 1 but leave it at death's door for a single collision attempt on the Hades Minotaurs. Usually OH is the desired move but you could use PS *less effective here* to achieve the same damage bonus. Once I scored perfect OH with the Hades Minotaur being trapped with a rolling Siren inside it causing what I'd assume had to have been at least 2 collisions rather then one *meaning it got hit for at least 200 damage with just one Siren*..they died together leaving me just a single Hades Minotaur to deal with..that went absurdly well..I'll be trying for that one again to be certain.

In the second cave, I started out by doing four grabs on the first Satyr. Then I just turtled against the two Juggernauts. Their attacks are slow, which gave me plenty of time to do a PS in between blocking their attacks. If the Satyr got close, I just used an Atlas Quake or an Argo's Revenge to knock him away, so I could have some breathing room to PS the Juggernauts. The first Satyr died from one of the Atlas Quakes, and then eventually I killed one of the Juggernauts, and then it was just block and PS against the Juggernaut while keeping the Satyr away with Argo's Revenge. I find that the Satyr combo ending in an uppercut is very easy to fleece - I fleece the final uppercut and then blow him away with Argo's Revenge. While the Satyr gets back on his feet, I have time to do at least one PS against the Juggernaut.

I like pwning the 1st Satyr against a wall with PS *spammed 15 times*..or 9 sets of launch to OH. If it takes too long and the Juggernauts appear I line up the Satyr to be used for collision damage be it by PS or OH. In either case it is good for having some fun with the situation.

Because the battles before Icarus took longer than theywould have if I'd used the Hammer or BoO, I noticed something that I hadn't noticed before: The tribal drum background music is just awesome in that section. It really fits with the brutal fighting and the atmosphere of the caves. GoW2 is a ****ing brilliant game.

Very true.

MrEmpirical
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#147 MrEmpirical
Member since 2006 • 60 Posts

Okay, now I'm up to the save point in the Phoenix Chamber.

I've found that the Spear is a phenomenal weapon to use against flying enemies. A quick launcher will stun them and cause them to fall to the ground, so that you can kill them with an easy ground-based grab. Or you can run away from them, and then as they fly towards you, do an aerial PS to stun them, (and sometimes even get some collision damage) followed by a ground grab. I used the latter tactic against the Harpies and Satyr champions inside Atlas's body. I just quick-rolled from one end of the passage to the other, waited for the Harpies to catch up, and then aerial PS. Rinse and repeat. Often, one of the harpies would collide with another, killing it. When all of the harpies were dead, it was PS rape against the wall for the Satyr champions.

The third Titan minotaur was easy, but took a while to beat. In the first phase, I would double-jump towards it and PS it in the face, then run away to avoid his lariat. In the third phase, I used the same tactic but I had to roll away rather than run away when he did a ground pound.

The platform with the three Legionnaire Captains was easy. Stone and PS, stone and PS, stone and PS, then use the launcher/ground-grab tactic to mop up the remaining harpies.

The spike-floor room was a pain as always, but it was no harder than on a normal GK:TM:NUR. Rather than use jumping grabs followed by ground grabs, I just used the Spear launcher followed by a ground grab. I think it's a more precise tactic anyway, because it's easier to aim the launcher as opposed to trying to time a jumping grab (where you have to consider vertical as well as horizontal distances).

The first translator was highly irritating. The first phase was a breeze, of course. Just kick hounds into Sentries, kick hounds into hounds, and then PS to finish off the last hound.

The second phase was lulz. I hid behind the closed door and used PS to knock the Sentries into the Satyrs. If the Satyr was standing in front of the Sentries, I would use square attacks on the Satyr until he blocked and did a backflip counter, which placed him behind the Sentries. Then I could PS the Sentries into the Satyr easily. Eventually, the Sentries were all dead, so I used multiple grabs to finish off the final Satyr.

It took me many attempts to beat phase 3, because I really had to adjust my tactics to win without the Hammer. You see, when I use the Hammer, I don't mind when the Priest teleports near me and the Translator. I just activate RotT and hammer the Priest for rapid damage, and if I see the other enemies getting too close to the Translator, I just drop an Atlas Quake and then continue hammering the Priest. But with the Spear only, the last thing I wanted was for the Priest to come anywhere near me or the Translator, unless there was a nearby hound (and even then you can't always be sure if the hound will have enough health, and it's risky to kick dogs at the Priest when he gets too close to the Translator). So I needed a number of attempts before the Priest would 'cooperate' and stay the **** away from me and Translator.

I ended up modifying my tactics for phase 3. Normally, I run to the top right, kick the hound into the two Sentries that jump over the balcony, and then run to the top left and grab the hound again, to kick it into the Sentry that runs from the left. But I didn't like the pattern of enemy attacks that unfolded whenI used this opening tactic. So insteadI did this: I ran to the middle of the top section (in between the two hounds). Then, I would grab the right-hand hound and aim it at the Sentry jumping over the balcony. But, because Kratos is standing in the middle of the balcony, the Sentry is 'deflected' by Kratos' body over to the left. This causes the hound to miss the Sentry - but that's what I want. Now, I've forced two Sentries and one hound to be located in the top right, so I can go ahead and grab the left-hand houndand kill ALL THREE with one kick.Then I dropped an Atlas Quake to keep the Priest-spawned Sentry away and kill the remaining hound. So now, two hounds are spawning in the top of the screen at roughly the same time. In other words, I've got plenty of hound 'ammo' to kill the rest of the Sentries that spawn at the balcony. Eventually, all of the normal spawning enemies were dead, leaving only the Priests and the Sentries that they spawned. I stood directly below the Translator and used Argo's Revenge to keep the Sentries at bay, and to knock the Sentries into the Priests for big damage. When I was down to one Priest, he teleported right next to the Translator, so I activated RotT and started to PS him. Fortunately, he decided to **** off back to the corner of the screen, and he met his doom with a fleeced Sentry hurtling towards him. Then, I only had to mop up two Sentries.

The Spear is a fantastic weapon for the Siren sacrifice - PS rape FTW.

Alas, I needed to use the alt. OH against the Breeders. I tried to use normal grabs to throw the Seeds into the Breeders, but the best I did was killing two out of four Breeders before I ran out of health. So I used OH to throw the Seeds to kill the first three Breeders, thenI just kept my distance from the Juggernauts and waited for Seeds to finish off the fourth Breeder. Then Juggernauts were then easy, lure one away, block and PS while the other one roars impotently lol.

The Spike Ceiling elevator was obviously a breeze with the Spear.

Now I'm taking a break... I was addicted, but I gotta eat heh heh.

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#148 the-creeper
Member since 2003 • 6641 Posts

Okay, now I'm up to the save point in the Phoenix Chamber.

I've found that the Spear is a phenomenal weapon to use against flying enemies. A quick launcher will stun them and cause them to fall to the ground, so that you can kill them with an easy ground-based grab. Or you can run away from them, and then as they fly towards you, do an aerial PS to stun them, (and sometimes even get some collision damage) followed by a ground grab. I used the latter tactic against the Harpies and Satyr champions inside Atlas's body. I just quick-rolled from one end of the passage to the other, waited for the Harpies to catch up, and then aerial PS. Rinse and repeat. Often, one of the harpies would collide with another, killing it. When all of the harpies were dead, it was PS rape against the wall for the Satyr champions.

Of course when you allow yourself to..it is quite easy to go for OH/alt. OH with the launcher playing set-up. I can't remember what I did exactly to handle that part now..It wasn't alt. OH using the Hades Harpies on the Satyr Champions Idon't think..Probably something similiar to what you did as I don't like giving the Hades Harpies a chance to do their bombing crap.. yes I could have sworn I destroyed the two Satyr Champions first..I likely won't remember until I get back to that part..THIS sort of thing is why I like writing down tactics so much..I can't remember all the alternative methods I use...there is just too much to recall.

The third Titan minotaur was easy, but took a while to beat. In the first phase, I would double-jump towards it and PS it in the face, then run away to avoid his lariat. In the third phase, I used the same tactic but I had to roll away rather than run away when he did a ground pound.

I didn't enjoy that fight in the least due to the length.

For the first phase I would roll *into his 'lariat' just ashis fist made the last revolution*to 'attack cancel' into a 2 PS then roll away. *hitting him at point blank twice* This takes so much time..

Phase three can be an even bigger pain thanks to his ability to move/adjust his attacks *to a point*. It is hard to do from certain camera angles, but when he choose to do the ground pounds I'd wait until just after the initial blow then roll at an agle to reach his side and get 1-2 PS hits in. I'm pretty sure I didn't risk going for 2 during the 'lariat' in this stage due to potentially messing up if he did a ground pound. *If my reaction timing was better I wouldn't falter so much in such sitautions*

The platform with the three Legionnaire Captains was easy. Stone and PS, stone and PS, stone and PS, then use the launcher/ground-grab tactic to mop up the remaining harpies.

I don't fully recall what I did for Hades Legionnaire 2 and 3 for this fight *the alternative method I used*. One was to stone them but that can be difficult to pull off.

The spike-floor room was a pain as always, but it was no harder than on a normal GK:TM:NUR. Rather than use jumping grabs followed by ground grabs, I just used the Spear launcher followed by a ground grab. I think it's a more precise tactic anyway, because it's easier to aim the launcher as opposed to trying to time a jumping grab (where you have to consider vertical as well as horizontal distances).

This is another place I don't perform well in. I generally look to avoid getting impaled as I often find myself losing focus as that sections drags on a bit longer then my ability to concentrate generally lasts.

The first translator was highly irritating. The first phase was a breeze, of course. Just kick hounds into Sentries, kick hounds into hounds, and then PS to finish off the last hound.

LAWL

The second phase was lulz. I hid behind the closed door and used PS to knock the Sentries into the Satyrs. If the Satyr was standing in front of the Sentries, I would use square attacks on the Satyr until he blocked and did a backflip counter, which placed him behind the Sentries. Then I could PS the Sentries into the Satyr easily. Eventually, the Sentries were all dead, so I used multiple grabs to finish off the final Satyr.

It isn't necessary to use the door but it is far less likely *see: Not going to happen* to have you or the translator getting hit which is a nice up side to it being slower.

It took me many attempts to beat phase 3, because I really had to adjust my tactics to win without the Hammer. You see, when I use the Hammer, I don't mind when the Priest teleports near me and the Translator. I just activate RotT and hammer the Priest for rapid damage, and if I see the other enemies getting too close to the Translator, I just drop an Atlas Quake and then continue hammering the Priest. But with the Spear only, the last thing I wanted was for the Priest to come anywhere near me or the Translator, unless there was a nearby hound (and even then you can't always be sure if the hound will have enough health, and it's risky to kick dogs at the Priest when he gets too close to the Translator). So I needed a number of attempts before the Priest would 'cooperate' and stay the **** away from me and Translator.

For the GK:TM:NUR w/ SoD I focus on switching between puppy kicks *with CARE*, a single CR orb, MOAR puppy kicks, another orb, etc. *all the while carefully using the SoD and if necessary, Argo's Revenge..* Collisions are a powerful ally..but it is also a deadly enemy if you don't use it with caution. I like going for Natural Spawns first, but things can become crazy if a Priest gets too close. I'd use Atlas Quake but it is a bit sloppy and too risky as I don't fully control what happens when I use it..if I'm not right next to the Translator I can find myself propelling somebody at him. RotT is largely unused if things go right.

I ended up modifying my tactics for phase 3. Normally, I run to the top right, kick the hound into the two Sentries that jump over the balcony, and then run to the top left and grab the hound again, to kick it into the Sentry that runs from the left. But I didn't like the pattern of enemy attacks that unfolded whenI used this opening tactic. So insteadI did this: I ran to the middle of the top section (in between the two hounds). Then, I would grab the right-hand hound and aim it at the Sentry jumping over the balcony. But, because Kratos is standing in the middle of the balcony, the Sentry is 'deflected' by Kratos' body over to the left. This causes the hound to miss the Sentry - but that's what I want. Now, I've forced two Sentries and one hound to be located in the top right, so I can go ahead and grab the left-hand houndand kill ALL THREE with one kick.Then I dropped an Atlas Quake to keep the Priest-spawned Sentry away and kill the remaining hound. So now, two hounds are spawning in the top of the screen at roughly the same time. In other words, I've got plenty of hound 'ammo' to kill the rest of the Sentries that spawn at the balcony. Eventually, all of the normal spawning enemies were dead, leaving only the Priests and the Sentries that they spawned. I stood directly below the Translator and used Argo's Revenge to keep the Sentries at bay, and to knock the Sentries into the Priests for big damage. When I was down to one Priest, he teleported right next to the Translator, so I activated RotT and started to PS him. Fortunately, he decided to **** off back to the corner of the screen, and he met his doom with a fleeced Sentry hurtling towards him. Then, I only had to mop up two Sentries.

Sounds like you had a good time.

The Spear is a fantastic weapon for the Siren sacrifice - PS rape FTW.

RAEP APE'S GOT A HOT DATE WITH JAILBAIT. IT'S GOING TO BE THE HOTTEST RAPE TO DATE.

Alas, I needed to use the alt. OH against the Breeders. I tried to use normal grabs to throw the Seeds into the Breeders, but the best I did was killing two out of four Breeders before I ran out of health. So I used OH to throw the Seeds to kill the first three Breeders, thenI just kept my distance from the Juggernauts and waited for Seeds to finish off the fourth Breeder. Then Juggernauts were then easy, lure one away, block and PS while the other one roars impotently lol.

Did you not see the method I posted at the GoWII boards? I'd have thought it would work well enough in the GK:TM:NUR. It went as follows:

"It should be clear which fight I'm doing some tests for..I've improved my method of doing one-on-one SoD VS Breeder fights and got an alternative to OH/altOH for netting collisions while staying relatively safe and preventing Seed growth....simply grab *aim at enemy*, hop to air grab *be sure to put SoD away when doing air grapples in case a block is needed*, grab, air grab, grab kill *get the SoD back out* and then all will be well in the universe. I don't think I'd need to use magic for that fight but I may petrify and crush one of the two Fates Juggernauts to make things simpler *also to save time*" - *Gasp* topic

The collisions I was working with on did 50 damage and things went fairly well. I've got my batteries and tomorrow is likely to be a sunny day..should be able to start recording and making some head way into advancing the SoD FAQ.

The Spike Ceiling elevator was obviously a breeze with the Spear.

I should think so. How did you choose to handle the 4 Cyclops Brutes before it? I like to make them all fall of the cliff personally.

Now I'm taking a break... I was addicted, but I gotta eat heh heh.

TRUTH

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#149 MrEmpirical
Member since 2006 • 60 Posts

^

*Lulz @ RAEP APE*

Ahem...

Yeah I got the Cyclops to fall off the edge, like in your YT vid. Ain't no way I'm gonna run around for half an hour PSing four Cyclops in the face, lol.

I tried to use the air grab strategy on the Cerberus Seeds, but the Breeders were almost never close enough to get hit by the collision with the falling Seed. If it were easier to aim the Seeds with a ground grab, I would have been able to throw the Seeds towards the Breeders to set up for the air grab strat. But of course the aiming is very imprecise. Is there something I'm not doing right?

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#150 the-creeper
Member since 2003 • 6641 Posts

^

*Lulz @ RAEP APE*

Ahem...

Yeah I got the Cyclops to fall off the edge, like in your YT vid. Ain't no way I'm gonna run around for half an hour PSing four Cyclops in the face, lol.

Fun stuff.

I tried to use the air grab strategy on the Cerberus Seeds, but the Breeders were almost never close enough to get hit by the collision with the falling Seed. If it were easier to aim the Seeds with a ground grab, I would have been able to throw the Seeds towards the Breeders to set up for the air grab strat. But of course the aiming is very imprecise. Is there something I'm not doing right?

grab to air grab. Not much else to it. Just positioning/timing *where you start the throw in context to where/who the enemy is and what they are doing* and guiding *aiming the throw so that it can have the highest chance for hitting*. If the problem is guiding them or you..I doubt a video demonstration would do much good. I intend to record the fight when I get to it but I'm only just now setting up to record *a few parts here and there* so it will be awhile seeing as I have to write down the methods as well as record some.

MrEmpirical