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the-creeper

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#201 the-creeper
Member since 2003 • 6641 Posts
[QUOTE="the-creeper"]

To the extent that the Priest behaves..yes. I wouldn't advise Atlas Quake but in the end..it worked.

Me and Atlas Quake go way back, I find it hard to abandon him.

Atlas Quake and I don't really share much of a past really..I'm much closer to PR to be honest..GoW1 history you know.. sadly it was altered to not be as spammable as it once was. Euryale's Head is cool *I grew to like petrification LONG ago* but I tend to only attach myself to weapons/spells that are overlooked that I have SUCCESS in showing how NOT worthless they are if only to myself. So I tend to stick with Typhon's Bane and SoD right now. In GoW1, I intend to master the thunderbolts eventaully..that would be a nice feeling..to actually find them as being something other then crap for most sitautions.

I'm assuming he was too slow to activate it.

Yar. My brain stopped working momentarily.

I"d have just grabbed the last one to death, before using CR to hold the other two down and using 3x Square (RotT).

That is EXACTLY what I should have done, and if I'd failed at that attempt I would have looked back and said to myself "Why the *** did you use your Cronos Rage on the single Priest? Why didn't you grab him? ARGH". See what I mean about the unusual combination of stupidity and good luck? lol

Because I try so hard to avoid that, it takes me ages to make vids. I spend a lot of time figuring the fight out and getting things precise to the point that I feel I won't f*** up too often while actually recording as the camera doesn't hold battery charge long and I have just 1 minute for each file. It has to be planned fairly well or I frustrate myself greatly.

I find myself making similiar errors too..stupid things really.

I've been messing with the double jumping, air square SoD tactics *for longer jumps*..turns out that some platforms having invisible walls that are unnoticed until you try jumping on them whilst air attacking...it holds you out. Some don't have this. If you are just shy of the jump, you cannot grab the ledge..if only the ability to use Icarus Lift after an attack still existed.. such exploiting could be done.

MrEmpirical

As for vids (I believe MistryMan asked about whether I'll do MOAR), my friend whose comp I use to record vids added an extra hard disk recently, which solves the disk space prob that I had when I did my Endurance Run vids (only enough space to record one attempt, and it hardly showcased me playing at my best, but I couldn't capture additional runs coz of insufficient space). So I'm gonna go over to his place in good time and make some vids (I'm thinking of doing some vids of Spear-only Endurance Runs in NUR+ and GK:TM:NUR, plus some Zeus vids).

Sounds like things are looking up. It is 5am here so I should probably head to bed so I can wake up by noon and get to recording.

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#202 MistryMan
Member since 2003 • 348 Posts

As for vids (I believe MistryMan asked about whether I'll do MOAR), my friend whose comp I use to record vids added an extra hard disk recently, which solves the disk space prob that I had when I did my Endurance Run vids (only enough space to record one attempt, and it hardly showcased me playing at my best, but I couldn't capture additional runs coz of insufficient space). So I'm gonna go over to his place in good time and make some vids (I'm thinking of doing some vids of Spear-only Endurance Runs in NUR+ and GK:TM:NUR, plus some Zeus vids).

MrEmpirical

MOAR LOL

Spear-only endurance run vids would be awesome. You say you didn't have space to record? I guess you were recording as AVI then right? That takes up insane disk space - a short video will still get into the GB range. Anywho I like seeing any videos of good GoW1/2 gameplay, although mine may be on hold for a short while. I've got a lot of stuff to do over the next couple of days but I may be able to find time to squeeze in some hammar.

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#203 MrEmpirical
Member since 2006 • 60 Posts

Okay, I've finished my BoA-only GK:TM:NUR.

The Endurance Run was easy; I finished it on my first attempt and I didn't lose any health until Wave 7, where I took a couple of minor hits from a Fates Sentry. I was surprised by how powerful Spirit is even with the GK costume: Spamming Spirit across the force fields pwned the Satyrs quite rapidly during Wave 5.

Clotho was easy. I used nothing but Spirit anda few Cronos Rage orbs to take her out.

The BoO was my subweapon so when I faced Zeus I was equipped with it. When I faced the first phase of human-sized Zeus, I used bow-tricking to negate his retaliation punch, and it worked really well. In the first phase, I managed to get 8 or 9 Divine Retributions in a row on him.

The second phase was all Spirit from afar, plus some Atlas Quakes to speed things along.

The third phase was bizarre. It started normally, with me fleecing a couple of lightning bolts and tricking through a couple of retaliation punches, but then I was able to pin Zeus down with repeated Divine Retributions for the rest of the phase. I must have hit him with at least 15 Divine Retributions in a row, and he just kept taking it like the little biatch he was. Fastest third phase EVAR.

The fourth phase was just RotT square combos and one Spirit to finish things off.

Now that this run is complete, I definitely feel more in touch with the BoA, heh heh.

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the-creeper

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#204 the-creeper
Member since 2003 • 6641 Posts

Okay, I've finished my BoA-only GK:TM:NUR.

Lovely.

The Endurance Run was easy; I finished it on my first attempt and I didn't lose any health until Wave 7, where I took a couple of minor hits from a Fates Sentry. I was surprised by how powerful Spirit is even with the GK costume: Spamming Spirit across the force fields pwned the Satyrs quite rapidly during Wave 5.

I'd imagine it was. A good deal of my battle with it came down to pwning with collisions last time..it was good, "clean" fun.

Clotho was easy. I used nothing but Spirit anda few Cronos Rage orbs to take her out.

Spirit on those flabby arms..lol

The BoO was my subweapon so when I faced Zeus I was equipped with it. When I faced the first phase of human-sized Zeus, I used bow-tricking to negate his retaliation punch, and it worked really well. In the first phase, I managed to get 8 or 9 Divine Retributions in a row on him.

DR can hold him in a LONG LOOP of hits. Because it does 15 damage *no matter the settings*, it is like having a lvl2 PS.

The second phase was all Spirit from afar, plus some Atlas Quakes to speed things along.

I might have advised just using shots of the bow *strategic use* rather then Atlas Quake as its use is more efficient..and a far better choice for the run you were doing. 5 damage per shot..with enough magic for 50 total. You need to deal 375 damage and all your magic used through the bow would net you 250 of that..leaving just 125.

Using lvl5 Spirit *with all shots of the bow hitting* it could take between 5 and 10 hits of PS *depending on how direct they are. If you use JUST Spirit it could have taken between 14 and 29..at lvl1 it would have been between 42 and 84 hits of it.

The third phase was bizarre. It started normally, with me fleecing a couple of lightning bolts and tricking through a couple of retaliation punches, but then I was able to pin Zeus down with repeated Divine Retributions for the rest of the phase. I must have hit him with at least 15 Divine Retributions in a row, and he just kept taking it like the little biatch he was. Fastest third phase EVAR.

LAWL

The fourth phase was just RotT square combos and one Spirit to finish things off.

Expected.

Now that this run is complete, I definitely feel more in touch with the BoA, heh heh.

Feeling up the challenge of mastering BoO whilst leveling it up throughout that same run?..Of course with use of DR..though developing tactics that don't center around just that special would be a feat in of itself...Just using it well and NOT getting hit is doing great in my book.

MrEmpirical
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#205 MrEmpirical
Member since 2006 • 60 Posts

Feeling up the challenge of mastering BoO whilst leveling it up throughout that same run?..Of course with use of DR..though developing tactics that don't center around just that special would be a feat in of itself...Just using it well and NOT getting hit is doing great in my book.the-creeper

As a matter of fact, I do. I will load up a fresh GK:TM:NUR with lvl1 BoA, so that I can have everything at level 1 except the BoO. Actually, I'll keep the BoO at lvl1 throughout the run, unless I discover that I really need the upgrades (which I doubt, but who knows). I'll also try not to use any RotT or Magic, because the power and usefulness of DR should be enough to see me through. But we'll see.

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#206 the-creeper
Member since 2003 • 6641 Posts

[quote="the-creeper"]

Feeling up the challenge of mastering BoO whilst leveling it up throughout that same run?..Of course with use of DR..though developing tactics that don't center around just that special would be a feat in of itself...Just using it well and NOT getting hit is doing great in my book.MrEmpirical

As a matter of fact, I do. I will load up a fresh GK:TM:NUR with lvl1 BoA, so that I can have everything at level 1 except the BoO. Actually, I'll keep the BoO at lvl1 throughout the run, unless I discover that I really need the upgrades (which I doubt, but who knows). I'll also try not to use any RotT or Magic, because the power and usefulness of DR should be enough to see me through. But we'll see.

Interesting. So you've got a new run ahead of you. While messing with Divine Sacrifice, I found that if used after an enemy attack *in rare case, between them* it will either cause a knockback or a bounce effect. This of course still being limited to 3 times per enemy. You WILL find yourself getting hit far more often using this weapon. The physical part of DR does 30 damage at lvl3 on Spartan..here it will do 3.75 while the lovable laser does 15. If you keep it at level 1, DR will be the default focus of the run. If you allow yourself to level it, you may find some tricks using the others..maybe. With power reduced that much..I don't think you'll find yourself trying to hard for other means of dealing damage when you've got lasers. Perhaps in a non-GK run with BoO focus..who knows..Good luck.

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#207 MrEmpirical
Member since 2006 • 60 Posts
Ok, I've started my BoO-only GK:TM:NUR (with maximum avoidance of magic and RotT, and not even leveling up the BoO).
I'm up to the save before Theseus. Obviously I've  been using a lot of DR, but I've also used a lot of square x3 > bow cancel > square x3 > bow cancel combos. They are very effective against certain enemies, such as Erebus Minotaurs. The Erebus Minotaurs often get stuck in my infinite square combo cycle, as do Fates Guardians.
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#208 the-creeper
Member since 2003 • 6641 Posts

Ok, I've started my BoO-only GK:TM:NUR (with maximum avoidance of magic and RotT, and not even leveling up the BoO).

I wonder how things will go in Wave 3 of the Translator fight. Priests aren't easy prey for the BoO in groups..especially not when using GK. Even with RotT, lvl3 power isn't terribly impressive. Though it will help IF you can get the bastards ontheir back...then a CR orb can certainly hold them down as you pummel them. I've been doing practicing of my own with the BoO. I haven't yet tried lvl1 in a fight like:

1x Cerberus

1x Cerberus *respawn*

1x Cyclops Berserker

o: kill 3 Cerberus then the Cyclops w/o magic or RotT*

OR

1x Cerberus

1x Cerberus Breeder

1x Titan minotaur

o: Don't get hit, kill everyone w/o using any "O" *just the prompts rather then grapples in general*

I'll give those a go soon


I'm up to the save before Theseus. Obviously I've been using a lot of DR, but I've also used a lot of square x3 > bow cancel > square x3 > bow cancel combos. They are very effective against certain enemies, such as Erebus Minotaurs. The Erebus Minotaurs often get stuck in my infinite square combo cycle, as do Fates Guardians.

Damn I wish Homerun and/or Punt worked with the BoO..Having them and DR would be enough to excuse the weapon of its other shortcomings in my eyes.MrEmpirical

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#209 MistryMan
Member since 2003 • 348 Posts

Cool, you're going for the BoO only run MrEmpirical. You've been steaming through them recently lol.

I've just uploaded part 12 (cerberus bastard), and I was trying a few things with Euryale afterwards. It seems like shenminiu has upgraded hammer to lvl2 before the cerberus, but I'm saving orbs so I can bring Euryale's Head to level 2 straight away. Level 2 hammer isn't necessary with good use of rage imo. Also, I'm trying out a few different things with video conversion, I hate the choppy motion that my videos have, it's all the sh*tty frame rate conversion stuff. I'm trying to keep it at 25 fps from capture and through conversion, and I think I got it down now. Maybe the videos from part 13 onwards will be of better quality.

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#210 the-creeper
Member since 2003 • 6641 Posts

Cool, you're going for the BoO only run MrEmpirical. You've been steaming through them recently lol.

That he has.

I've been sort of stuck on what I want to do with the Euryale and Titan Minotaur 1 fights as far as editting the footage. I really think I could have shown Stage 2 Euryale *the only part covered* better with what I know, but I've never been good with timing so that may be asking for too much from myself. I was able to get 3-4 stuns in a row with the Bow in the vid and show off the proper procedure in one segment but I prefer having the whole of a video show off excellence in that it sticks to what SHOULD be done in any method I suggest. On two occassions I got all 25 stuns in a row on both pillars of stage 2 but neither time was recorded. *to my great regret* Things with the the mini-boss went fairly well as I showed all the things that needed showing without making too many repititiouspieces of footage.

In the mean time I've messes with lvl3 BoO in AotF *minor fights and using my CotF's* and gave myself a preview of the final fight using the lvl1 SoD. *also to acquire lvl1 everything for AofF again* I've gotten things fairly well down against Stage 1 (huge) to where if things go as they should I can quickly use just 9 bow shots to get to "O"..which is very efficient. I tried the idea of saving my magic for stage 3 (BoO) so I could try to power through with bow shots but that didn't help all that much. I was better off using shots up to the 1/2 point for Stage 2 (then using typical PS attacks) then most of the rest for Stage 4 (repeat). I really liked having enough to get a few in after getting rid of his lightning shield of Stage 5 so I don't use it all..even if things go GREAT with Stage 1, I will have used at least 9 of the shots and perhaps gained 1 back, leaving 42 at the start of the man-to-man encounter. I could use up to20 per phase where he is weaponless *hopefully hitting with them all when paced VERY WELL and lined up* IF all hit, that would be100 damage to work with.Leaving 300HP to attack..which would be 30PS..which is a lot. Alternately, I could just use the tried and true CR+SoD's PS method..with a limit on CR uses for the proper phases set to (8 for Stage 2/perhaps 9 for Stage 4). I'd certainly want to leave enough magic so I could 'trick' *with the Head at least* through Stage 4 attacks...I'd use the last of the magic as bow shots when the shield went down..if he needed more it would come to 1-3 PS shots. I haven't yet truely gotten this fight down to a science...it is harder then I thought to perfect.

I've just uploaded part 12 (cerberus bastard), and I was trying a few things with Euryale afterwards. It seems like shenminiu has upgraded hammer to lvl2 before the cerberus, but I'm saving orbs so I can bring Euryale's Head to level 2 straight away. Level 2 hammer isn't necessary with good use of rage imo. Also, I'm trying out a few different things with video conversion, I hate the choppy motion that my videos have, it's all the sh*tty frame rate conversion stuff. I'm trying to keep it at 25 fps from capture and through conversion, and I think I got it down now. Maybe the videos from part 13 onwards will be of better quality.

I'll check it out.Improved quality is always nice.

MistryMan

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#211 MrEmpirical
Member since 2006 • 60 Posts

Ok, I've finished my BoO-only GK:TM:NUR. I didn't level up the blade, because (a) I wanted more challenge and (b) DR is all that's really needed anyway.

I was meaning to post descriptions of my progress over the course of the last few days, but I've been away from my computer. I did have access to a lame old Mac at college, but for some bizarre reason Safari crashed every time I tried to post a new message or reply on GameSpot. Go figure.

The run was fun. I don't think the BoO is that bad a weapon. Sure, it's a one-trick pony, but boy is that trick effective. And while it may seem like the BoO requires little skill to use, there is definitely some skill in lining up the enemy to cause collision damage with DR. So yes, you can just sit back and spam DR all day, but if you want to finish fights more quickly and efficiently, it pays to line up a bunch of enemies first, to cause huge collision pwnage with the laser beam. But I'm sure all the vets already knew that. The defense of the BoO isn't all that bad either. The first four hits of the 5x square combo, and the first three hits of the 4x triangle combo, can be block-cancelled at any time (or bow-cancelled). And the air blocking issue can be solved by simply switching to the BoA (as with the other two subweapons). I got a Titan rank for the run, so I guess the game approves of the BoO too, hehe.

Anyway, I'll give a rundown of the most noteworthy fights. But first, I'll say that from the end of the Colossus battle onwards, I only used magic in the following parts: the third wave of the Translator (Atlas Quakes for breathing space), Atropos (Typhon's Bane from afar to speed things up), Lahkesis + Atropos (Cronos Rage in between grapples while Lahkesis was guarding the final mirror), and Giant Zeus (to dispel the Sirens and damage his fist). And I only used RotT in these parts: the third wave of the Translator (wasn't really needed, but I just activated it while DRing the priests because I was being cautious), against the Last Spartan (to speed things up), while climbing on the Kraken's tentacles (of course), to break the first two mirrors against Lahkesis + Atropos, against Clotho's right arm (to disable the flabby thing nice and fast), and of course to crush Zeus's Rage Orbs.

The third wave of the Translator was a bit of a pain, but I eventually found a pattern of attack that quickly brought success. You see, nomally when I do the third wave on a GK:TM:NUR, I start in the top right-hand corner and kick the hound into the two Guardians that jump over the balcony, and then run over to the left-hand corner to kick another hound, and thenI move to a more central location to repel the various enemies that come from different directions. Shinobier's GK:TM:NUR protect the translator vid on YouTube is good example of this pattern of play. But I didn't have any luck with that pattern when using the BoO. Too often, the Priest would teleport over to the translator and kill him with an energy well before I had time to do anything (and without the Hammer,I had no way of crushing him before he could summon the well).

So, I went with the following pattern: At the start, I rolled toward the Priest and used two DR. By this time, the hound that spawned in the top-left was coming towards me, so I kicked it into the Guardian summoned by the Priest. Then, I lured the enemies to the left-hand side of the translator for some Argo's Revenge lovin'. The rest is highly variable. I just kicked a hound whenever I could, used many Atlas Quakes to keep the enemies back, and used DR against the enemies (or in the general direction of the Priest if he was off-screen) whenever I got an opportunity. The funny thing was, I killed the first priest, and there were no enemies on screen, so I thought all the natural spawns were dead. So I ran over to where the next two priests spawned, and unfortunately I didn't have any magic left for Cronos Rage, so I just started alternating between them with DR blasts. Then I started to grab one of the Priests, and I suddenly realised that a Guardian AND a hound had naturally spawned, when I thought all the natural spawns were dead. So I dashed over (saying many expletives under my breath) and luckily the Translator was somehow still alive. I fleeced the two enemies away, and then BOTH the Priests decided to teleport near the Translator. That's when I activated RotT and started to DR them, then I grabbed one of the Priests right in front of the Translator, which sorta caused the other enemies to stay away. Fortunately, the Priest was killed by the grab. Now, there was only one Priest and two Guardians left (the Priest spawned a Guardian, and the hound was killed by one of my Rage DRs). The funny thing was, the Priest and Guardians were all right at the top of the screen, on the other side of the book to the translator. I line up an Argo's Revenge to send one of the Guardians hurtling into the Priest, killing him with collision damage and causing the Guardian to minigame. I threw the minigamed Guardian at the other Guardian, then I just used DR rape to finish off the final Guardian. As you can see it was quite a random fight, and things didn't go according to my expectations, but I was happy because there was very little luck involved (except for the fact that the Translator didn't get molested while I was off fighting the two Priests). But mostly, I just had really good instincts and reacted to everything that came my way, which doesn't always happen for me.

I used alt.OH against the Cerberus Breeders, which wasa small violation of the BoO-only stipulation (but it's arguably okay to use OH in subweapon-specific runs anyway).

Human-size Zeus got pwned big time. I found that the best thing to do is to time your DRs so that there is a small gap of time in between them (similar to spacing the Wind Blasts against Theseus, to keep him stunned). I was able to keep Zeus almost permanently stunned from DR. What a pansy, heh heh.

Phew, I think I'll leave it at that, but if I think of any other cool moments from the run (there were a few more, but this post is getting long) I'll mention them.

I think I'm gonna unwind and play a Titan Mode full-upgrade run now, just to enjoy some total domination, and so I can try out magical attacks and weapon attacks that I never experience in NURs. MistryMan's speedrun has reminded me of how much fun it can be to have upgrades; Euryale's Head FTW.

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#212 the-creeper
Member since 2003 • 6641 Posts

Ok, I've finished my BoO-only GK:TM:NUR. I didn't level up the blade, because (a) I wanted more challenge and (b) DR is all that's really needed anyway.

I can appreciate both of those..though a follow up run with focus on the leveled moves is desirable..DR just clears the house so easily..

I was meaning to post descriptions of my progress over the course of the last few days, but I've been away from my computer. I did have access to a lame old Mac at college, but for some bizarre reason Safari crashed every time I tried to post a new message or reply on GameSpot. Go figure.

Go figure indeed.

The run was fun. I don't think the BoO is that bad a weapon. Sure, it's a one-trick pony, but boy is that trick effective. And while it may seem like the BoO requires little skill to use, there is definitely some skill in lining up the enemy to cause collision damage with DR. So yes, you can just sit back and spam DR all day, but if you want to finish fights more quickly and efficiently, it pays to line up a bunch of enemies first, to cause huge collision pwnage with the laser beam. But I'm sure all the vets already knew that. The defense of the BoO isn't all that bad either. The first four hits of the 5x square combo, and the first three hits of the 4x triangle combo, can be block-cancelled at any time (or bow-cancelled). And the air blocking issue can be solved by simply switching to the BoA (as with the other two subweapons). I got a Titan rank for the run, so I guess the game approves of the BoO too, hehe.

It just doesn't handle welldefensively in my experiences...like when using lvl1 BoO against the 9 Wraiths..that just isn't a very good compliment to the challenge.

Anyway, I'll give a rundown of the most noteworthy fights. But first, I'll say that from the end of the Colossus battle onwards, I only used magic in the following parts: the third wave of the Translator (Atlas Quakes for breathing space), Atropos (Typhon's Bane from afar to speed things up), Lahkesis + Atropos (Cronos Rage in between grapples while Lahkesis was guarding the final mirror), and Giant Zeus (to dispel the Sirens and damage his fist). And I only used RotT in these parts: the third wave of the Translator (wasn't really needed, but I just activated it while DRing the priests because I was being cautious), against the Last Spartan (to speed things up), while climbing on the Kraken's tentacles (of course), to break the first two mirrors against Lahkesis + Atropos, against Clotho's right arm (to disable the flabby thing nice and fast), and of course to crush Zeus's Rage Orbs.

magic

-Can see that happening

-Atropos deserves every shot to the face she gets..despite the monstrous collision damage pwning her in a major way

-I do that sometimes..it jsut looks funny

-I'd suggest Typhon's Bane for efficient magic spending on large Zeus

RotT

-It really wouldn't do much more damage with the physical hit but every bit counts..not being interupted helps too

-Same here

-Of course

-Sensible

-LAWL

-No avoiding its use there

The third wave of the Translator was a bit of a pain, but I eventually found a pattern of attack that quickly brought success. You see, nomally when I do the third wave on a GK:TM:NUR, I start in the top right-hand corner and kick the hound into the two Guardians that jump over the balcony, and then run over to the left-hand corner to kick another hound, and thenI move to a more central location to repel the various enemies that come from different directions. Shinobier's GK:TM:NUR protect the translator vid on YouTube is good example of this pattern of play. But I didn't have any luck with that pattern when using the BoO. Too often, the Priest would teleport over to the translator and kill him with an energy well before I had time to do anything (and without the Hammer,I had no way of crushing him before he could summon the well).

Sounds like a good time.

So, I went with the following pattern: At the start, I rolled toward the Priest and used two DR. By this time, the hound that spawned in the top-left was coming towards me, so I kicked it into the Guardian summoned by the Priest. Then, I lured the enemies to the left-hand side of the translator for some Argo's Revenge lovin'. The rest is highly variable. I just kicked a hound whenever I could, used many Atlas Quakes to keep the enemies back, and used DR against the enemies (or in the general direction of the Priest if he was off-screen) whenever I got an opportunity. The funny thing was, I killed the first priest, and there were no enemies on screen, so I thought all the natural spawns were dead. So I ran over to where the next two priests spawned, and unfortunately I didn't have any magic left for Cronos Rage, so I just started alternating between them with DR blasts. Then I started to grab one of the Priests, and I suddenly realised that a Guardian AND a hound had naturally spawned, when I thought all the natural spawns were dead. So I dashed over (saying many expletives under my breath) and luckily the Translator was somehow still alive. I fleeced the two enemies away, and then BOTH the Priests decided to teleport near the Translator. That's when I activated RotT and started to DR them, then I grabbed one of the Priests right in front of the Translator, which sorta caused the other enemies to stay away. Fortunately, the Priest was killed by the grab. Now, there was only one Priest and two Guardians left (the Priest spawned a Guardian, and the hound was killed by one of my Rage DRs). The funny thing was, the Priest and Guardians were all right at the top of the screen, on the other side of the book to the translator. I line up an Argo's Revenge to send one of the Guardians hurtling into the Priest, killing him with collision damage and causing the Guardian to minigame. I threw the minigamed Guardian at the other Guardian, then I just used DR rape to finish off the final Guardian. As you can see it was quite a random fight, and things didn't go according to my expectations, but I was happy because there was very little luck involved (except for the fact that the Translator didn't get molested while I was off fighting the two Priests). But mostly, I just had really good instincts and reacted to everything that came my way, which doesn't always happen for me.

LAWL Reactions aren't my strong point. Thus the heavy dedication to planning.

I used alt.OH against the Cerberus Breeders, which wasa small violation of the BoO-only stipulation (but it's arguably okay to use OH in subweapon-specific runs anyway).

This is true...though it would be hard to avoid the use of the Blades for setting things up with the BoO or the Hammer. It would come down to unequipping the sub-weapon and using a grab for the set-up amirite?

Human-size Zeus got pwned big time. I found that the best thing to do is to time your DRs so that there is a small gap of time in between them (similar to spacing the Wind Blasts against Theseus, to keep him stunned). I was able to keep Zeus almost permanently stunned from DR. What a pansy, heh heh.

He doesn't do well at all against DR..SERIOUSLY..Theseus doesn't do well against DR either.

Phew, I think I'll leave it at that, but if I think of any other cool moments from the run (there were a few more, but this post is getting long) I'll mention them.

Please do.

I think I'm gonna unwind and play a Titan Mode full-upgrade run now, just to enjoy some total domination, and so I can try out magical attacks and weapon attacks that I never experience in NURs. MistryMan's speedrun has reminded me of how much fun it can be to have upgrades; Euryale's Head FTW.

GORGON RAGE!!!

MrEmpirical
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#213 satvara
Member since 2007 • 25 Posts
I put up two short God of War vids on YouTube. They basically go over what I think are the most significant speed breaks from my time attack. Again, tell me if they have any problems. http://www.youtube.com/watch?v=veIHOf6OAQc http://www.youtube.com/watch?v=Dtc_YpAPULs I've had DVD drive problems lately so putting up the full run is just too much of a problem right now, for those who care. I'm thinking FileFront might be good when I do because it allows for both streaming and downloading. Btw, why is MrEmpirical's GOW2 "Blades-Only" playthrough being discussed in this topic? I don't know anything about GOW2 but it doesn't seem to have much to do with speed and appears to be more in the spirit of NUR.
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#214 MistryMan
Member since 2003 • 348 Posts

MrEmpirical, you definitely love wave 3 of the translator lol. Vivid description too, it would be nice to see more videos of the translator battle being fought differently.

I put up two short God of War vids on YouTube. They basically go over what I think are the most significant speed breaks from my time attack. Again, tell me if they have any problems. http://www.youtube.com/watch?v=veIHOf6OAQc http://www.youtube.com/watch?v=Dtc_YpAPULs I've had DVD drive problems lately so putting up the full run is just too much of a problem right now, for those who care. I'm thinking FileFront might be good when I do because it allows for both streaming and downloading. Btw, why is MrEmpirical's GOW2 "Blades-Only" playthrough being discussed in this topic? I don't know anything about GOW2 but it doesn't seem to have much to do with speed and appears to be more in the spirit of NUR.satvara

I'm watching those videos right now, epic display of infinite magic against the clones! The speed tactics video is awesome, I forgot how often and how well you used the 'high jump'. It really is impressive to watch, thanks for re-upping those short clips! Shame about the DVD problems as you say, it would be great to see the run in its entirety again.

Not sure how the blade-only run started in this thread, but as there are only a handful of us active in this thread, I guess none of us minded that the discussion continued.

Also, if you are interested, I am in the middle of my own GOW2 speedrun. Unfortunately I don't know of any run-changing exploits such as the ones you've used in GOW1 - high jump/long jump, infinite magic, huge level skips etc. At the moment it's just been about speed of platforming and quick NUR combat (up until Euryale's Head). Vids are at:

www.youtube.com/maneshm84

I've just gotten Euryale's Head, and subsequently my first weapon upgrade. More will follow as I continue the run in whatever free time I can find.

GORGON RAGE!!!

the-creeper

MINE AFTER GIFT OF EXP LOL

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#215 the-creeper
Member since 2003 • 6641 Posts

MrEmpirical, you definitely love wave 3 of the translator lol. Vivid description too, it would be nice to see more videos of the translator battle being fought differently.

[QUOTE="satvara"]I put up two short God of War vids on YouTube. They basically go over what I think are the most significant speed breaks from my time attack. Again, tell me if they have any problems. http://www.youtube.com/watch?v=veIHOf6OAQc http://www.youtube.com/watch?v=Dtc_YpAPULs I've had DVD drive problems lately so putting up the full run is just too much of a problem right now, for those who care. I'm thinking FileFront might be good when I do because it allows for both streaming and downloading. Btw, why is MrEmpirical's GOW2 "Blades-Only" playthrough being discussed in this topic? I don't know anything about GOW2 but it doesn't seem to have much to do with speed and appears to be more in the spirit of NUR.

Good to see you're are indeed still around.MistryMan

I'm watching those videos right now, epic display of infinite magic against the clones! The speed tactics video is awesome, I forgot how often and how well you used the 'high jump'. It really is impressive to watch, thanks for re-upping those short clips! Shame about the DVD problems as you say, it would be great to see the run in its entirety again.

All true.

Not sure how the blade-only run started in this thread, but as there are only a handful of us active in this thread, I guess none of us minded that the discussion continued.

Quite right. We are sometimes quite tolerant of off-topic conversations.

Also, if you are interested, I am in the middle of my own GOW2 speedrun. Unfortunately I don't know of any run-changing exploits such as the ones you've used in GOW1 - high jump/long jump, infinite magic, huge level skips etc. At the moment it's just been about speed of platforming and quick NUR combat (up until Euryale's Head). Vids are at:

As far as we know. there aren't any huge skips possible by exploits/gltiches.

www.youtube.com/maneshm84

I've just gotten Euryale's Head, and subsequently my first weapon upgrade. More will follow as I continue the run in whatever free time I can find.

GORGON RAGE!!!

the-creeper

MINE AFTER GIFT OF EXP LOL

Quite right. Should prove interesting.

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#216 MrEmpirical
Member since 2006 • 60 Posts

Hey GMG,

I thought of another cool thing that occurred during my BoO-only run, which I thought I'd mention:

During the battle with the Cerberus Breeders, I got down to when I just fighting the two Juggernauts, and a very cool thing happened. I lined up both of the Juggernauts (so I could get two for one value with my DR), and then they both started to attack me at the same time. The funny thing was, they both did exactly the same attacks at exactly the same times. Even though one of them was further away from me than the other. It was awesome, because I was able to block, DR, block, DR, etc. and blast both of them at the same time over and over again. I never had to think "Should I attack this Juggernaut, and risk getting hit by the other one in the process?", I just got into the groove of blocking and countering with DR.

That's what I love about devoting so much time to GoW and GoW2. Every time I do another play-through, I discover something new and different, or I learn another of the game's nuances. It's almost like getting to know a real-life person: you can know them for years, but there'll always be more things to discover about them. I'm sure you are very familiar with this feeling, given all of the time you have devoted to mastering and cracking-open the GoW games.

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#217 AimForTheHead
Member since 2005 • 76 Posts

Good afternoon to all.

I have managed to get my speedrun vids up and running on the Tube. If you want to see it here it is:

http://www.youtube.com/watch?v=go6yWdK72Nk

Click on my profile to progress to the other parts. I just got done with Theseus so the rest of the game still needs recording.

Until then...

Any strategies or improvement is really appreciated.

Thank you.

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#218 the-creeper
Member since 2003 • 6641 Posts

Hey GMG,

I thought of another cool thing that occurred during my BoO-only run, which I thought I'd mention:

O RLY?

During the battle with the Cerberus Breeders, I got down to when I just fighting the two Juggernauts, and a very cool thing happened. I lined up both of the Juggernauts (so I could get two for one value with my DR), and then they both started to attack me at the same time. The funny thing was, they both did exactly the same attacks at exactly the same times. Even though one of them was further away from me than the other. It was awesome, because I was able to block, DR, block, DR, etc. and blast both of them at the same time over and over again. I never had to think "Should I attack this Juggernaut, and risk getting hit by the other one in the process?", I just got into the groove of blocking and countering with DR.

Very interesting..would be nice to keep them in sync in other cases.

That's what I love about devoting so much time to GoW and GoW2. Every time I do another play-through, I discover something new and different, or I learn another of the game's nuances. It's almost like getting to know a real-life person: you can know them for years, but there'll always be more things to discover about them. I'm sure you are very familiar with this feeling, given all of the time you have devoted to mastering and cracking-open the GoW games.

I know it well..it is a feeling that only my favorite games evoke from me.

MrEmpirical

Good afternoon to all.

I have managed to get my speedrun vids up and running on the Tube. If you want to see it here it is:

http://www.youtube.com/watch?v=go6yWdK72Nk

Click on my profile to progress to the other parts. I just got done with Theseus so the rest of the game still needs recording.

Until then...

Any strategies or improvement is really appreciated.

Thank you.

I'm making my way to your vid(s). Will comment as per usual.

AimForTheHead

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#219 MrEmpirical
Member since 2006 • 60 Posts

I know it well..it is a feeling that only my favorite games evoke from me.

the-creeper

Speaking of favorite games, have you ever mastered a game to the same extent as the GoW games? Personally, the God of War games have possessed me more than any others, with the possible exception of Red Faction 2 (I was obsessed with that game a few years back, especially four-player splitscreen). But the God of War games are all I really care to play these days, at least in a serious way. In fact, I can say without exaggeration that when I first played the original God of War, I thought "Damn, this is why I play videogames! This is what a videogame is supposed to be."
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#220 the-creeper
Member since 2003 • 6641 Posts

[QUOTE="the-creeper"]

I know it well..it is a feeling that only my favorite games evoke from me.

MrEmpirical

Speaking of favorite games, have you ever mastered a game to the same extent as the GoW games? Personally, the God of War games have possessed me more than any others, with the possible exception of Red Faction 2 (I was obsessed with that game a few years back, especially four-player splitscreen). But the God of War games are all I really care to play these days, at least in a serious way. In fact, I can say without exaggeration that when I first played the original God of War, I thought "Damn, this is why I play videogames! This is what a videogame is supposed to be."

To the "same extent". Not even close. I played other games just as obsessively *or almost as much so* but I hadn't actually "mastered" them pre-tell. I just played them alot. I got pretty good with these games as a product of all that time.

I never got very good at Armored Core, I became fairly good at Smackdown!/WWF No mercy, I became a veteran level player for Budokai..master if you only factor "VS computer" and combo making...I was always casual level in Tekken really..I only cheated in GTA games *unless Elliott insisted we didn't* so I really didn't develope pro skills..I just got good at a few things which the help of having everything right away..allowing me better access to potential glitches/exploits..like using a flying tank to cross islands before I was suppossed to.

God of War was the first game I had reach this level for.

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#221 AimForTheHead
Member since 2005 • 76 Posts
Fact-God of War is a classic.
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#222 the-creeper
Member since 2003 • 6641 Posts

Fact-God of War is a classic.AimForTheHead

Quite right.

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#223 MrEmpirical
Member since 2006 • 60 Posts

^ DUBLE AGREED

God of War and GoW2 are the only games for which I can say I've reached a real level of mastery, and I've not even done playing them and learning them yet. There's still a lot more for me to master. I've played other games to death, but I never really got that feeling of "whoa, I'm really pushing the boundaries of my skill and knowledge" with those other games (usually because I wasn't good enough at them; the GoW games aren't any easier than these other games, but the GoW games just gel with my personality for some reason).

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#224 AimForTheHead
Member since 2005 • 76 Posts

I know how you feel MrEmpirical. I now believe that I can do more with God of War than DMC3 even though the majority of action game fans say the latter has "infinite possibilities".

I myself believe that GoW has "infinite possibilities" too. And then some.

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#225 MistryMan
Member since 2003 • 348 Posts

Good afternoon to all.

I have managed to get my speedrun vids up and running on the Tube. If you want to see it here it is:

http://www.youtube.com/watch?v=go6yWdK72Nk

Click on my profile to progress to the other parts. I just got done with Theseus so the rest of the game still needs recording.

Until then...

Any strategies or improvement is really appreciated.

Thank you.

AimForTheHead

Hey AFTH, I got the subscription notice and I've had a flick through some of them, good stuff so far. I'll watch em in detail later and comment too, cya on the youtube comments pages... lol. I'm currently converting part 15 and 16 and will upload them soon.

Also, TRIPEL AGREED

Aside from God of War, I got pretty good with FPS before, especially cs:source when I used to play gungame all damn day. In terms of mastering games like GoW, I usually played games like Prince of Persia, MGS, SotC, Okami for the entire experience rather than mastering the gameplay right down to the last detail. But the combat in GoW is just that much better to me, and also finding like minded peers here at gamespot/gamefaqs encourages me to see how far we can take the gameplay in GoW.

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#226 MrEmpirical
Member since 2006 • 60 Posts

Also, TRIPEL AGREED

LOL

Aside from God of War, I got pretty good with FPS before, especially cs:source when I used to play gungame all damn day.

I too have quite a history with FPS games. I mentioned Red Faction 2, but I've also been keen on the Halo games, Wolfenstein Enemy Territory, and the Star Wars Battlefront games. The action adventure genre has only really taken hold of me in recent years, but boy have I been possessed, lol. I think I just needed the right game (i.e. GoW) to come along and make me realise how good the genre is.

In terms of mastering games like GoW, I usually played games like Prince of Persia, MGS, SotC, Okami for the entire experience rather than mastering the gameplay right down to the last detail. But the combat in GoW is just that much better to me, and also finding like minded peers here at gamespot/gamefaqs encourages me to see how far we can take the gameplay in GoW.

The GoW community is definitely a big factor in my dedication to mastering the GoW games. Without people like you and GMG pushing the limits of the games, doing NURs, speedruns, weapon-specific runs, etc., it would be hard to know just how far it is possible to take the games. And of course the great combat and gameplay of GoW must receive full credit for giving us all a reason to stay involved.

MistryMan

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#227 the-creeper
Member since 2003 • 6641 Posts
[QUOTE="MistryMan"]

Also, TRIPEL AGREED

LOL

Aside from God of War, I got pretty good with FPS before, especially cs:source when I used to play gungame all damn day.

I too have quite a history with FPS games. I mentioned Red Faction 2, but I've also been keen on the Halo games, Wolfenstein Enemy Territory, and the Star Wars Battlefront games. The action adventure genre has only really taken hold of me in recent years, but boy have I been possessed, lol. I think I just needed the right game (i.e. GoW) to come along and make me realise how good the genre is.

I have a history of cheating in FPS titles because I have no interest in becoming truely good at them by and large. I do what will net me the most enjoyment with the tile. So if it were just a multiplayer title..I'd d*ck around to annoy others. I'm more serious in action/adventure. I suppose I could try playing fair with a game like Resistance or Gears should the chance to play either come up for a good deal of time.

In terms of mastering games like GoW, I usually played games like Prince of Persia, MGS, SotC, Okami for the entire experience rather than mastering the gameplay right down to the last detail. But the combat in GoW is just that much better to me, and also finding like minded peers here at gamespot/gamefaqs encourages me to see how far we can take the gameplay in GoW.

The GoW community is definitely a big factor in my dedication to mastering the GoW games. Without people like you and GMG pushing the limits of the games, doing NURs, speedruns, weapon-specific runs, etc., it would be hard to know just how far it is possible to take the games. And of course the great combat and gameplay of GoW must receive full credit for giving us all a reason to stay involved.

I wasn't initially impressed by TUGOWU *first version*..I didn't see any really impressive players around and non-GoW related talk was higher then I'd have liked it to be. I eventaully saw ballofsnow's run which was a heavy influence in GoW1. Not long afterward, TUGOWU was reborn and I had a chance to change its mold to my liking..it was a huge improvement over the first to me. For GoWII it was a bit of a competition in the form of Shinobier that drove me foward until all these high level players seemed to appear from nowhere.

At two different points I had serious returns made to GoW1. I have another on slate but I just haven't been getting anywhere lately. I just want some decent tracks to my vids..that fit..

MrEmpirical

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#228 AimForTheHead
Member since 2005 • 76 Posts

Hey GMG I plan on doing a music video of Kratos' life using Megadeth's Symphony of Destruction. Think you can provide a link for the cutscenes?

Thanks.

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#229 the-creeper
Member since 2003 • 6641 Posts

Hey GMG I plan on doing a music video of Kratos' life using Megadeth's Symphony of Destruction. Think you can provide a link for the cutscenes?

GoW1 and GoWII I assume. I actually haven't done any search for GoWII cutscenes yet. I know where you can obtain GoW1 cutscenes inLow to Insance (Very High) Quality though..you would have to go through the vids *flash* to check for the proper ones you would be using for said videos.

Try this. *for GoW1*

I'll look around for GoWII cutscenes but it will likely have to wait until a GoWII Speedrun is captured in HIGH Quality and sent to this site. I don't believe StuckGamer vids can be downloaded..not sure.

Thanks.

AimForTheHead
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#230 MistryMan
Member since 2003 • 348 Posts
[QUOTE="MrEmpirical"][QUOTE="MistryMan"]

Also, TRIPEL AGREED

LOL

Aside from God of War, I got pretty good with FPS before, especially cs:source when I used to play gungame all damn day.

I too have quite a history with FPS games. I mentioned Red Faction 2, but I've also been keen on the Halo games, Wolfenstein Enemy Territory, and the Star Wars Battlefront games. The action adventure genre has only really taken hold of me in recent years, but boy have I been possessed, lol. I think I just needed the right game (i.e. GoW) to come along and make me realise how good the genre is.

Yeah God of War seems to have come along and put in the perfect mix of what we expect from an action/adventure game. You played the PoP series?

I have a history of cheating in FPS titles because I have no interest in becoming truely good at them by and large. I do what will net me the most enjoyment with the tile. So if it were just a multiplayer title..I'd d*ck around to annoy others. I'm more serious in action/adventure. I suppose I could try playing fair with a game like Resistance or Gears should the chance to play either come up for a good deal of time.

I really liked Gears when I first saw it and had a chance to play it, but my friend ruined it for me lol. He played the multiplayer religiously day and night until he got the 'Seriously...' achievement - 10k online kills. It just got really boring to watch and had nowhere near the level of coolness that the campaign offered.

In terms of mastering games like GoW, I usually played games like Prince of Persia, MGS, SotC, Okami for the entire experience rather than mastering the gameplay right down to the last detail. But the combat in GoW is just that much better to me, and also finding like minded peers here at gamespot/gamefaqs encourages me to see how far we can take the gameplay in GoW.

The GoW community is definitely a big factor in my dedication to mastering the GoW games. Without people like you and GMG pushing the limits of the games, doing NURs, speedruns, weapon-specific runs, etc., it would be hard to know just how far it is possible to take the games. And of course the great combat and gameplay of GoW must receive full credit for giving us all a reason to stay involved.

I wonder how long we will continue running through and whether more good players will make themselves known.

I wasn't initially impressed by TUGOWU *first version*..I didn't see any really impressive players around and non-GoW related talk was higher then I'd have liked it to be. I eventaully saw ballofsnow's run which was a heavy influence in GoW1. Not long afterward, TUGOWU was reborn and I had a chance to change its mold to my liking..it was a huge improvement over the first to me. For GoWII it was a bit of a competition in the form of Shinobier that drove me foward until all these high level players seemed to appear from nowhere.

At two different points I had serious returns made to GoW1. I have another on slate but I just haven't been getting anywhere lately. I just want some decent tracks to my vids..that fit..

I feel there isn't much left to show in GoW1 in terms of interesting exploits/tricks, particularly after what satvara showed us. I may go back to GoW1 soon to do a God Mode NUR+ for old times sake - to remember how hard it was the first time I did it! Maybe those clones want some love...

the-creeper

On the topic, I have put up parts 15 and 16 and part 17 (Perseus) is ready to be converted/uploaded. I managed to skip the middle grapple just before the secret message, and captured it too, just not in the final take. I think I'll save that for a 'glitch compilation' afterwards - including Theseus stuck by the door and some legionnaire that was just frozen in atlas.

Part 15

Part 16

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#231 AimForTheHead
Member since 2005 • 76 Posts

hey MistryMan think you can show me that grapple technique? I wanna do it in my vids.

Thanks.

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#232 MistryMan
Member since 2003 • 348 Posts

hey MistryMan think you can show me that grapple technique? I wanna do it in my vids.

Thanks.

AimForTheHead

Ok I can edit it and post it for you some time today.

I'm just fighting Titan Minotaur 3 at the moment. There's a few things I'm trying to get it over with as quick as possible. I go straight for the minotaur and smash relentless with hammer+bow, turn on rage just as he starts spinning with maybe 1 or 2 CR, then continue smashing. 50% of the time this seems to end the phase right here with only one spin attack. If I then quickroll and glide off very fast, I can skip the cutscene where it shows the wall breaking, but I've only managed this once in a number of tries. Then phase 3 is a case of flanking and using the hammer again. I'm gonna go ahead and record it now, I don't want to sit through Icarus too many times lol.

EDIT: I put the grapple video up, here's the link:

Grapple video

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#233 MrEmpirical
Member since 2006 • 60 Posts

I thought I'd better say something speedrun-related after all my posts about NURs, heh heh...

MistryMan, I don't know if shenminiu did this on his speedrun, and I'm sure you probably already know this, but after you get Icarus Wings, whenever there's a section where you have to hug a wall and slowly move across, it's much faster to double jump away from the wall and glide to the end of the wall. For example, when you are travelling towards the save point before the Siren sacrifice, this technique really comes in handy. I only mention this because Shinobier didn't do it in his speedy NUR, and I wondered if anyone had thought of it.

As for the PoP games, I've played a little bit of SoT and WW, but never finished them. I've never played Two Thrones though. I have played the original PoP though, back in day on my 486 (lol). I loved the original PoP, and I finished it on a number of occasions. Great platforming and movement puzzles in that game.

GMG, yesterday I finally managed to beat the 9 Wraiths under NUR conditions. I used nothing but the Hammer's triangle attacks and Argo's Revenge. No magic and no RotT, of course. I had a full third of my life remaining when I beat them, which I was happy about. It's funny, because the times when I've beaten the Wraiths using a level 3 Hammer my health was flashing red every time, and yet I was able to preserve a third of my health when using the level 1 Hammer. I also didn't use any bow-tricking/cancelling or EH-tricking/cancelling, because I wanted to be really restrictive. I feel really pumped after beating them, so now I'm going to try out the other challenges that you've created, and I'll update you on my progress over on the Create a CotT thread.

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#234 booyakasha128
Member since 2006 • 135 Posts

*insert number here* agreed on GoW being a classic.

I can state that this is definitely the first game i've gone this far with. I didn't do much high difficulty play until a bit before GoW 2, so doing my NUR+ was quite amazing for me, especially given the relative ease with which I handled all but the first Translator. I'm pretty good at GTA, having had a massive obsession with the series since Vice City (which i've easily played 300 hours of), though i've never tried any restrictions outside of not cheating. I've gotten pretty good at Guitar Hero 2 since I got it a couple months back as well, and have 5*'ed all but 8 main setlist songs on Expert.

I do share the ideal that this is just a series I felt drawn to exceed myself in. Just the ability to go into a group of enemies with large handicaps and still brutally massacre them all is exciting to me here. It's truly a game that feeds the bloodlust within.

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#235 the-creeper
Member since 2003 • 6641 Posts

MistryMan: The only thing lefton myslate for GoW1 is damage value type testing.

booyakasha: A chance to feed your inner demon is it?

I thought I'd better say something speedrun-related after all my posts about NURs, heh heh...

LOL

MistryMan, I don't know if shenminiu did this on his speedrun, and I'm sure you probably already know this, but after you get Icarus Wings, whenever there's a section where you have to hug a wall and slowly move across, it's much faster to double jump away from the wall and glide to the end of the wall. For example, when you are travelling towards the save point before the Siren sacrifice, this technique really comes in handy. I only mention this because Shinobier didn't do it in his speedy NUR, and I wondered if anyone had thought of it.

He did but it was perfectly executed. It was a trick I found for myself which I had been suggesting to others. Looks like I wasn't the only player who thought to make use of it. I prefer gliding along the wall until I can shimmy past the next barrier.

As for the PoP games, I've played a little bit of SoT and WW, but never finished them. I've never played Two Thrones though. I have played the original PoP though, back in day on my 486 (lol). I loved the original PoP, and I finished it on a number of occasions. Great platforming and movement puzzles in that game.

I've played and beaten all three of the newer series.

GMG, yesterday I finally managed to beat the 9 Wraiths under NUR conditions. I used nothing but the Hammer's triangle attacks and Argo's Revenge. No magic and no RotT, of course. I had a full third of my life remaining when I beat them, which I was happy about. It's funny, because the times when I've beaten the Wraiths using a level 3 Hammer my health was flashing red every time, and yet I was able to preserve a third of my health when using the level 1 Hammer. I also didn't use any bow-tricking/cancelling or EH-tricking/cancelling, because I wanted to be really restrictive. I feel really pumped after beating them, so now I'm going to try out the other challenges that you've created, and I'll update you on my progress over on the Create a CotT thread.

Good to hear. The only weapon I have yet to beat the 9 Wraiths with at lvl1 is the BoO..I'll get to it in time. My original best was with the lvl3SoD (9/10th remaining) until I got a good run with the lvl3 Hammer resulting in no loss of health. Though on average I lose 1/2of my health. Cancels/Tricks don't help much in this fight.

I look foward to hearing of your progress with the CotF

MrEmpirical
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#236 MistryMan
Member since 2003 • 348 Posts

MistryMan: The only thing lefton myslate for GoW1 is damage value type testing.

It's a shame there's no AotF or BP to test 'everything' against 'everything'.

booyakasha: A chance to feed your inner demon is it?

LAWL

[QUOTE="MrEmpirical"]

I thought I'd better say something speedrun-related after all my posts about NURs, heh heh...

LOL

MistryMan, I don't know if shenminiu did this on his speedrun, and I'm sure you probably already know this, but after you get Icarus Wings, whenever there's a section where you have to hug a wall and slowly move across, it's much faster to double jump away from the wall and glide to the end of the wall. For example, when you are travelling towards the save point before the Siren sacrifice, this technique really comes in handy. I only mention this because Shinobier didn't do it in his speedy NUR, and I wondered if anyone had thought of it.

He did but it was perfectly executed. It was a trick I found for myself which I had been suggesting to others. Looks like I wasn't the only player who thought to make use of it. I prefer gliding along the wall until I can shimmy past the next barrier.

Yeah I saw shenminiu do that on his run after garden of the gods. If you know of any other parts it could be used, do share.

As for the PoP games, I've played a little bit of SoT and WW, but never finished them. I've never played Two Thrones though. I have played the original PoP though, back in day on my 486 (lol). I loved the original PoP, and I finished it on a number of occasions. Great platforming and movement puzzles in that game.

I've played and beaten all three of the newer series.

As someone who's played all three then, what is your opinion of WW? I think it's probably my favourite of the 3 and the one I played through the most. Best combat system of the 3, brilliant storyline, great puzzling/platforming, the dark theme didn't bother me in the slightest. Felt like a natural progression of his character considering the backstory.

GMG, yesterday I finally managed to beat the 9 Wraiths under NUR conditions. I used nothing but the Hammer's triangle attacks and Argo's Revenge. No magic and no RotT, of course. I had a full third of my life remaining when I beat them, which I was happy about. It's funny, because the times when I've beaten the Wraiths using a level 3 Hammer my health was flashing red every time, and yet I was able to preserve a third of my health when using the level 1 Hammer. I also didn't use any bow-tricking/cancelling or EH-tricking/cancelling, because I wanted to be really restrictive. I feel really pumped after beating them, so now I'm going to try out the other challenges that you've created, and I'll update you on my progress over on the Create a CotT thread.

Good to hear. The only weapon I have yet to beat the 9 Wraiths with at lvl1 is the BoO..I'll get to it in time. My original best was with the lvl3SoD (9/10th remaining) until I got a good run with the lvl3 Hammer resulting in no loss of health. Though on average I lose 1/2of my health. Cancels/Tricks don't help much in this fight.

I look foward to hearing of your progress with the CotF

the-creeper

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#237 the-creeper
Member since 2003 • 6641 Posts
[QUOTE="the-creeper"]

MistryMan: The only thing lefton myslate for GoW1 is damage value type testing.

It's a shame there's no AotF or BP to test 'everything' against 'everything'.

Quite right..it won't be easy..if at all possible to get down to a science as was done for GoWII

booyakasha: A chance to feed your inner demon is it?

LAWL

[QUOTE="MrEmpirical"]

I thought I'd better say something speedrun-related after all my posts about NURs, heh heh...

LOL

MistryMan, I don't know if shenminiu did this on his speedrun, and I'm sure you probably already know this, but after you get Icarus Wings, whenever there's a section where you have to hug a wall and slowly move across, it's much faster to double jump away from the wall and glide to the end of the wall. For example, when you are travelling towards the save point before the Siren sacrifice, this technique really comes in handy. I only mention this because Shinobier didn't do it in his speedy NUR, and I wondered if anyone had thought of it.

He did but it was perfectly executed. It was a trick I found for myself which I had been suggesting to others. Looks like I wasn't the only player who thought to make use of it. I prefer gliding along the wall until I can shimmy past the next barrier.

Yeah I saw shenminiu do that on his run after garden of the gods. If you know of any other parts it could be used, do share.

In the run I am at just after Euryale *though I ventured without saving all the way to Atlas just to get a feel of things to come*.

Where I once would use a 'Long Jump' before TM2, I instead used a double jumping, square spamming SoD leap *I haven't thought up a name for this yet so "SoD leap" will be the stand-in*.

Though I haven't yet perfected/mastered it..I do have a method for handling TM2 with very little spamming of PS as that could actually take longer/be less effective. So collision abuse (just 4 plus a PS or two will bring it to "O") is key. Be it by OH/alt. OH, knockbacks or air grabs using the Harpies.

After using the fleece to clear away that fireball door I tried using 'SoD leaps" as a single one wouldn't cut it. In one attempt I had full success where I got to the halfway point, landed oddly on the ledge and jumped along the wall twice more *SoD Leaps*. In another I used the known way of a double jump half way, went along the wall for about 3-4 scoots before jumping w/ square attacks at the same time which limited how far it threw me back and let me fully cross without incident. I feel this needs more work but I may not be well suited for this task.

I had fun with the Wraiths, but found that it was a bit irritating to beat the Satyr Champions using only collisions.

I ran into the grapple point skip again and had luck going faster through the 3 grapple points but could get down how to make an immediate leap to the highest one..though the way I use is quite close thanks to the jump/grapple cancels.

Perseus became a chore as I let myself skip in carefree at 1/10 health. It worked out nicely as it forced me to get used to how he attacks when invisible and better handle all the stages with the Spear *overall too*. I even used the Bow for his invisible stage...it was for the finishing blows as I needed to react fast to his "O". It can be troublsome to PS him into a corner for Stage 2 if you aren't in the right place from the start. I still need to improve a little with the Stage 3 handling but luckily the final round needs no consideration.

The Pre-Icarus fights weren't all that different from what I expected. Typical handling of the Sirens to have only one on its last leg around when the 2 Hades Minotaurs spawn..then get at least one collision in before "O" *Siren*. That way I can eliminate one or both quickly with PS then its grab. The other I can mess with. For the 1st Satyr I just petrify/crush it. The next I use for collisions to quickly/easily kill the Hades Juggernauts. Afterwards I play with the Satyr in typical fashion.

I stopped after killing Icarus as I had played ahead plenty enough. Now I need to go back and destroy each part before recording them and adding to the FAQ.

As for the PoP games, I've played a little bit of SoT and WW, but never finished them. I've never played Two Thrones though. I have played the original PoP though, back in day on my 486 (lol). I loved the original PoP, and I finished it on a number of occasions. Great platforming and movement puzzles in that game.

I've played and beaten all three of the newer series.

As someone who's played all three then, what is your opinion of WW? I think it's probably my favourite of the 3 and the one I played through the most. Best combat system of the 3, brilliant storyline, great puzzling/platforming, the dark theme didn't bother me in the slightest. Felt like a natural progression of his character considering the backstory.

I thought WW was quite good actually. At first I was pissed when playing (sharing gameplay with my cousin)..we got lost and couldn't figure out what to do. Then when I got to play on my own *new game* I had no problems. The Dahaka was an awesome creature that provided some great chases and a decent fight. The story was fun to follow. I enjoyed the brutal kills though things could have been better..the Third had its platforming perfected IMO.

GMG, yesterday I finally managed to beat the 9 Wraiths under NUR conditions. I used nothing but the Hammer's triangle attacks and Argo's Revenge. No magic and no RotT, of course. I had a full third of my life remaining when I beat them, which I was happy about. It's funny, because the times when I've beaten the Wraiths using a level 3 Hammer my health was flashing red every time, and yet I was able to preserve a third of my health when using the level 1 Hammer. I also didn't use any bow-tricking/cancelling or EH-tricking/cancelling, because I wanted to be really restrictive. I feel really pumped after beating them, so now I'm going to try out the other challenges that you've created, and I'll update you on my progress over on the Create a CotT thread.

Good to hear. The only weapon I have yet to beat the 9 Wraiths with at lvl1 is the BoO..I'll get to it in time. My original best was with the lvl3SoD (9/10th remaining) until I got a good run with the lvl3 Hammer resulting in no loss of health. Though on average I lose 1/2of my health. Cancels/Tricks don't help much in this fight.

I look foward to hearing of your progress with the CotF

MistryMan

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#238 MistryMan
Member since 2003 • 348 Posts

In the run I am at just after Euryale *though I ventured without saving all the way to Atlas just to get a feel of things to come*.

Where I once would use a 'Long Jump' before TM2, I instead used a double jumping, square spamming SoD leap *I haven't thought up a name for this yet so "SoD leap" will be the stand-in*.

Though I haven't yet perfected/mastered it..I do have a method for handling TM2 with very little spamming of PS as that could actually take longer/be less effective. So collision abuse (just 4 plus a PS or two will bring it to "O") is key. Be it by OH/alt. OH, knockbacks or air grabs using the Harpies.

After using the fleece to clear away that fireball door I tried using 'SoD leaps" as a single one wouldn't cut it. In one attempt I had full success where I got to the halfway point, landed oddly on the ledge and jumped along the wall twice more *SoD Leaps*. In another I used the known way of a double jump half way, went along the wall for about 3-4 scoots before jumping w/ square attacks at the same time which limited how far it threw me back and let me fully cross without incident. I feel this needs more work but I may not be well suited for this task.

I'll be interested to see these 'SoD Leaps' in videos (if you do record them).

I had fun with the Wraiths, but found that it was a bit irritating to beat the Satyr Champions using only collisions.

I ran into the grapple point skip again and had luck going faster through the 3 grapple points but could get down how to make an immediate leap to the highest one..though the way I use is quite close thanks to the jump/grapple cancels.

Perseus became a chore as I let myself skip in carefree at 1/10 health. It worked out nicely as it forced me to get used to how he attacks when invisible and better handle all the stages with the Spear *overall too*. I even used the Bow for his invisible stage...it was for the finishing blows as I needed to react fast to his "O". It can be troublsome to PS him into a corner for Stage 2 if you aren't in the right place from the start. I still need to improve a little with the Stage 3 handling but luckily the final round needs no consideration.

You FPS'd his invisible stage with bow? LOL Nice.

The Pre-Icarus fights weren't all that different from what I expected. Typical handling of the Sirens to have only one on its last leg around when the 2 Hades Minotaurs spawn..then get at least one collision in before "O" *Siren*. That way I can eliminate one or both quickly with PS then its grab. The other I can mess with. For the 1st Satyr I just petrify/crush it. The next I use for collisions to quickly/easily kill the Hades Juggernauts. Afterwards I play with the Satyr in typical fashion.

Always a fun portion of the game.

I stopped after killing Icarus as I had played ahead plenty enough. Now I need to go back and destroy each part before recording them and adding to the FAQ.

LOLZ

As someone who's played all three then, what is your opinion of WW? I think it's probably my favourite of the 3 and the one I played through the most. Best combat system of the 3, brilliant storyline, great puzzling/platforming, the dark theme didn't bother me in the slightest. Felt like a natural progression of his character considering the backstory.

I thought WW was quite good actually. At first I was pissed when playing (sharing gameplay with my cousin)..we got lost and couldn't figure out what to do. Then when I got to play on my own *new game* I had no problems. The Dahaka was an awesome creature that provided some great chases and a decent fight. The story was fun to follow. I enjoyed the brutal kills though things could have been better..the Third had its platforming perfected IMO.

Just so you know, when you said you were pissed when playing, I read that as DRUNK while playing (UK slang) - but I know what you mean lol. The dahaka was a brilliant enemy - you say provided a good fight, meaning you played the entire alternate end portion of the game. T2T was almost a perfect balance of everything in both previous games, I just didn't like the slightly dumbed down combat system and the crappy dagger as primary weapon! WATER SWORD FTW

the-creeper

Speedrun stuff again. I've just finished and captured the 1st translator battle, and I'm at an upgrade dilemma. I've got breeders/juggernauts fight ahead and I need a CRUSHING magic to accompany the petrification. I need to choose between fully upgrading from lvl1 either Atlas Quake or Typhon's Bane (I have enough orbs to do either). Atlas Quake is very quick, needs no aiming and doesn't consume too much magic (this is what shenminiu does).

I want to use Typhon's Bane (to show something different and also for lulz) but I need to find a way of crushing the 2 breeders first before I finish with the Gorgon Rage + Titan Storm. I tried lining up a Lethal Vortex to go through both, but it takes too long to get in position for the shot because the G.Rage must be done between the breeders. I managed it a couple of times but I had to lure the breeders close to each other first and I think this wasted time. Hammer is not quick enough to shatter both and piercing shards at lvl1 doesn't do enough damage.

GMG, if you or anyone else has any tips on how I can handle this, please share. Thanks.

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#239 MrEmpirical
Member since 2006 • 60 Posts

Damn, this thread is overdue for a post, especially given all of MistryMan's excellent progress on his run.

Hmmm, I don't know what to say... Well, I guess I'll have to check out shenminiu's SDA post, and watch the vids of his speedrun, so we can figure out where there might be room for improvements, or alternative tactics.

Also, good news: I bought some new gear the other day to record vids, so I don't need to rely solely on my friend's equipment. So expect to see a whole bunch of new vids on my YT page coming soon!

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#240 MistryMan
Member since 2003 • 348 Posts

Damn, this thread is overdue for a post, especially given all of MistryMan's excellent progress on his run.

Hmmm, I don't know what to say... Well, I guess I'll have to check out shenminiu's SDA post, and watch the vids of his speedrun, so we can figure out where there might be room for improvements, or alternative tactics.

Also, good news: I bought some new gear the other day to record vids, so I don't need to rely solely on my friend's equipment. So expect to see a whole bunch of new vids on my YT page coming soon!

MrEmpirical

Awesome! More GoW2 videos... can't wait!

Shenminiu's new run is blisteringly fast. He's used a lot of things I did but overall has been slightly more efficient, and the minutes add up across the run. Most of the big gaps in time seem to be earlier on in the game. I'll try and remember things I saw him do in terms of similarity and improvements:

I was skipping early save points in an attempt to save time, when really, it's more efficient to save often and play perfect segments.

He's using secondary OH across the run now, harpies/wild boars.

Went straight for the block during cerberus fight at the cliffs of Lahkesis.

He went for grabs on Theseus stage 1 automatically provoking the grab reversal and doing massive damage. Also using the harpoon to rage technique.

Same method for giant BK stage and perfect execution.

From temple of Euryale to River of the forgotten was almost identical to mine :)

Also, by skipping the early blades upgrade, he has level 2 hammer early on and is very quick to pwn the cerberus, pre-Euryale fight and Euryale. And this subsequently leads to him upgrading to level 3 Euryale before the pre-Icarus fights.

That's as much as I've watched so far, and he seems to be shaving off entire minutes across his progress. This newer run will be quite a task to beat! I just need to get some time at the PC with the ps2 connected so I can finish the one I'm doing.

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#241 AimForTheHead
Member since 2005 • 76 Posts

Wow, so many GoWII vids coming out. Niceeee!!

Although I am sad to say I have to discontinue my GoWII vids for now. My old computer's hard drive died, losing all those precious vids Imade. If that's not bad enough, my rechargeable batteries also died. That's the only power source of the camera I'm using.

I'm not saying I'm gonna quit this game. This game is too addictive to kick out. I'm just on a break until this damn computer gets an upgrade and finally up again.

Until then...

P.S. God of War I/II = one of the greatest games ever made.

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#242 theliar
Member since 2006 • 550 Posts
[QUOTE="MrEmpirical"]

Damn, this thread is overdue for a post, especially given all of MistryMan's excellent progress on his run.

Hmmm, I don't know what to say... Well, I guess I'll have to check out shenminiu's SDA post, and watch the vids of his speedrun, so we can figure out where there might be room for improvements, or alternative tactics.

Also, good news: I bought some new gear the other day to record vids, so I don't need to rely solely on my friend's equipment. So expect to see a whole bunch of new vids on my YT page coming soon!

MistryMan

Awesome! More GoW2 videos... can't wait!

Shenminiu's new run is blisteringly fast. He's used a lot of things I did but overall has been slightly more efficient, and the minutes add up across the run. Most of the big gaps in time seem to be earlier on in the game. I'll try and remember things I saw him do in terms of similarity and improvements:

I was skipping early save points in an attempt to save time, when really, it's more efficient to save often and play perfect segments.

He's using secondary OH across the run now, harpies/wild boars.

Went straight for the block during cerberus fight at the cliffs of Lahkesis.

He went for grabs on Theseus stage 1 automatically provoking the grab reversal and doing massive damage. Also using the harpoon to rage technique.

Same method for giant BK stage and perfect execution.

From temple of Euryale to River of the forgotten was almost identical to mine :)

Also, by skipping the early blades upgrade, he has level 2 hammer early on and is very quick to pwn the cerberus, pre-Euryale fight and Euryale. And this subsequently leads to him upgrading to level 3 Euryale before the pre-Icarus fights.

That's as much as I've watched so far, and he seems to be shaving off entire minutes across his progress. This newer run will be quite a task to beat! I just need to get some time at the PC with the ps2 connected so I can finish the one I'm doing.

I'll have to check that out later. I've been doing quite a bit of testing so I haven't had the chance to see the vids...sounds like he could be learning from us with his recent changes to his original work..also

I am certain of it now. Collisions caused by knockbacks or the "Repel" *Ex: Minotaur Grunt, Satyr, Gorgonetc.* Orion's Harpoon type deal half of what other collisions result in. While Rabid Hound grabs, all other OH/alt.OH/grabs, etc. deal the damage we come to expect...that explains why the air grab of an Erebus Minotaur did full collision damage yet its OH (Repel type) did only 1/2. This explains why it took so long even in a GK:TM:NUR to kill the 2 Satyr Champions with just collision damage..the OH (Repel) they had and the knockbacks I used on them were only doing half (50) what I expected (100) so their 210HP took them farther then I could have calculated based on what I knew then.

Let's use the Theseus fight to demonstrate furhter:

-Typical Erebus Minotaurs have 60HP while these have 90HP and grant lots of magic orbs (especially in their mini-game)

-The typical method used to deal collision damage in that fight is to use OH *Repel type*or Valor *knockback* which actually only does 25 damage instead of 50. Thus 3 of them would reduce eithers health to 15 which is when "O" appears exactly.

-In that same fight, If I used a single air grab to cause a collision on one to the other, it would deal 50 damage, leaving one with 40HP remaining

This is all good to know as in a GK:TM:NUR:

-collisions are worth twice as much; knockbacks/OH would do 50 (you could only afford to use one on each Minotaur) and air grab collisions would do 100 (auto-killing one) so it was out of the question

NOTE: I did a brief test withGK:TM:NUR Theseus and found that reversing the grab *after seeing how effective it was in MistryMan's Speedrun* does 50-56 damage..it could be the same for all settings but it could be that the damage dealt was linked to collision damage *only halved* just as the spiked ceiling in a certain elevator is...I know this for certain as when done on Titan with Hydra Armor *has 50% attack but the collision damage is typically only worth 25* took two launches into the spikes to net a Cursed Remains as dead.

^More testing is needed

EDIT

I've had a bit of fun in the same areas I've been testing for awhile..in the Wraiths of Asphodel fight I've:

-Been using the area where the block falls down *prior to getting it* to safely allow for what we alreadydo in that narrow area before the door...Petrification of the Wraiths has never been easier

-Got 3 of the Wraiths over the side (where the 2 Cursed Archers andLegionnaireCaptain would be had I not killed them)just to see how it would look to have 3of the b*st*rdsstuck in mid-air...only 2 were visible oddly enough

The fight w/ Guardians/Juggernauts pre-Roots (Perseus) has a sweet spot of its own..two actually..one is obvious..the other.. not nearly so.

I've gotten quite good at skipping from the first to the third grapple point..about 1 out of 3 attempts are successful..but I find that this way is either just slightly faster or ties with my original method using cancels along each..I'll record both to compare results

In the Pre-Icarus fights I had an excellent Wave 1 run in which I did two Argo's Returns in a row *with the initial Sirens lined up* where I was able to use the "O" of the second then with just an air grab and a PS I finished her off with another "O". I left the first alone as I worked on the 3rd. After killing her I used an Argo's Return which knocked the Siren into a Spawning Hades Minotaur (would be worth just 50 due to my knew understanding of collisions). I believe I used a PS to knock her into both next *not very wise but it worked* doing another 50 to one and 50 to the other. From there I successfully did an OH hitting both Hades Minotaurs for 100 *killed 1 and left the other at "O" with 10HP*..I used the Siren's "O" first then for the lulz I did the "O" for the final foe.

In Wave 2, I did the usual..Petrifed/Crushed the first Satyr then uppercut to OH (twice) to hold him at the corner where one of the Hades Juggernauts spawn..after that I did PS causing 50 damage collisions (4) to annihilate one before having to retreat away so I could use OH/PS to cause 3 more collisions on the final Juggernaut so "O" appeared..did that then got the Satyr into a corner for PS rape.

To my great delight, I believe I've found a easily repeatable exploit for TM3 that lets me basically skip his first stage. This is what I do:

-Get to platform and roll towards rock covered wall *used later for Stage 2*

-Use double jumps and the Icarus Wings to fly towards it then back to the platform *causes the beast to think it needs to go to Stage 2 or if done again resets it to the correct Stage; done once*

-It will start to walk away before setting up for its rock throw

-Stay in position and wait for the rock throw

-'Trick' through the rock and wait for him to grab another

-When it does fly as you did before *towards the wall and back to the platform* to reset it to Stage 1 before rolling at him again

-use an attack cancel into PS then a jumping/retreating PS and he should attack back with his pound used to crack the wall and sink the platform

^I am trying to do this with a shorter *easier* method but this is the only one I can repeat. The process of going to Stage 2, throwing a rock, then reverting to Stage 1 while being hit in a certain way *air PS while retreating* could be the trigger but I intend to further experiment with this trick as it allows me to skip having to deal 365 damage.

Using the flight towards the wall also can be used in Stage 3 but only to break up his attacks.

Know that I now use jumps AWAY from the wall *during Stage 2; cancels the rock throws* before using the Icarus Wings to fly back to it..works nicely so I don't need to rely on timing..which is AWESOME to me because I suck at that sort of thing *as I've covered in the past* This also can work when he is walking into position as it stops his progress towards the rock throwing spot. All you need to do is stall for time *until the platform returns*

I still have to do a lot more testing on Stage 3 for PS efficiency as I don't want to use a lot of magic *see: none* here..I can't seem to get PS to hit very often..just like the other Titan Minotaurs..which is ****ing pissing me off..for now I'll have to call at quits as I haven't saved *due to needing to record earlier parts* and it froze during a restart so until another day..

the-creeper

^The latest work I've been doing..still no recordings I know..I'll get to it eventaully

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#243 MistryMan
Member since 2003 • 348 Posts

Wow, so many GoWII vids coming out. Niceeee!!

Although I am sad to say I have to discontinue my GoWII vids for now. My old computer's hard drive died, losing all those precious vids Imade. If that's not bad enough, my rechargeable batteries also died. That's the only power source of the camera I'm using.

DAMN! That is horrible. Hard drive failure? I had that happen to me on my very first pc, it just dies and everything on it is lost. Unlucky man

I'm not saying I'm gonna quit this game. This game is too addictive to kick out. I'm just on a break until this damn computer gets an upgrade and finally up again.

Until then...

P.S. God of War I/II = one of the greatest games ever made.

Truth.

AimForTheHead

I'll have to check that out later. I've been doing quite a bit of testing so I haven't had the chance to see the vids...sounds like he could be learning from us with his recent changes to his original work..also

theliar

I think he is yeah, another addition to the GoW obsessed LOL. I've actually watched most of the key parts of that run now, it's fantastic. It'll be much easier to rewatch when he gets it up on youtube, the site it's on right now is painfully slow for me.

I am certain of it now. Collisions caused by knockbacks or the "Repel" *Ex: Minotaur Grunt, Satyr, Gorgonetc.* Orion's Harpoon type deal half of what other collisions result in. While Rabid Hound grabs, all other OH/alt.OH/grabs, etc. deal the damage we come to expect...that explains why the air grab of an Erebus Minotaur did full collision damage yet its OH (Repel type) did only 1/2. This explains why it took so long even in a GK:TM:NUR to kill the 2 Satyr Champions with just collision damage..the OH (Repel) they had and the knockbacks I used on them were only doing half (50) what I expected (100) so their 210HP took them farther then I could have calculated based on what I knew then.

Makes sense. You'd already told us that Theseus' Erebus Minotaurs have 90HP and so 2 OH collisions are expected to do 100 dmg and finish them off, yet it doesn't.

Let's use the Theseus fight to demonstrate furhter:

-Typical Erebus Minotaurs have 60HP while these have 90HP and grant lots of magic orbs (especially in their mini-game)

-The typical method used to deal collision damage in that fight is to use OH *Repel type*or Valor *knockback* which actually only does 25 damage instead of 50. Thus 3 of them would reduce eithers health to 15 which is when "O" appears exactly.

-In that same fight, If I used a single air grab to cause a collision on one to the other, it would deal 50 damage, leaving one with 40HP remaining

I think now I'll have to try working air grab collisions into a strategy for dealing with the minotaurs. As you already know, I have a near perfect demonstration of using 'OH, OH, RotT 3xSq, RotT 3xSq' - bringing one mino straight to 'O' and the other very close.

This is all good to know as in a GK:TM:NUR:

-collisions are worth twice as much; knockbacks/OH would do 50 (you could only afford to use one on each Minotaur) and air grab collisions would do 100 (auto-killing one) so it was out of the question

NOTE: I did a brief test withGK:TM:NUR Theseus and found that reversing the grab *after seeing how effective it was in MistryMan's Speedrun* does 50-56 damage..it could be the same for all settings but it could be that the damage dealt was linked to collision damage *only halved* just as the spiked ceiling in a certain elevator is...I know this for certain as when done on Titan with Hydra Armor *has 50% attack but the collision damage is typically only worth 25* took two launches into the spikes to net a Cursed Remains as dead.

^More testing is needed

Interesting to know a rough figure for the grab reversal. Shenminiu RAEPED Theseus with this method, I don't even think he had a chance to summon the ice spikes.

EDIT

I've had a bit of fun in the same areas I've been testing for awhile..in the Wraiths of Asphodel fight I've:

-Been using the area where the block falls down *prior to getting it* to safely allow for what we alreadydo in that narrow area before the door...Petrification of the Wraiths has never been easier

-Got 3 of the Wraiths over the side (where the 2 Cursed Archers andLegionnaireCaptain would be had I not killed them)just to see how it would look to have 3of the b*st*rdsstuck in mid-air...only 2 were visible oddly enough

lolz

The fight w/ Guardians/Juggernauts pre-Roots (Perseus) has a sweet spot of its own..two actually..one is obvious..the other.. not nearly so.

I've gotten quite good at skipping from the first to the third grapple point..about 1 out of 3 attempts are successful..but I find that this way is either just slightly faster or ties with my original method using cancels along each..I'll record both to compare results

What is your method of skipping the grapple? Also, I don't fully understand the method of using cancels so it would be nice to see your recordings of that.

In the Pre-Icarus fights I had an excellent Wave 1 run in which I did two Argo's Returns in a row *with the initial Sirens lined up* where I was able to use the "O" of the second then with just an air grab and a PS I finished her off with another "O". I left the first alone as I worked on the 3rd. After killing her I used an Argo's Return which knocked the Siren into a Spawning Hades Minotaur (would be worth just 50 due to my knew understanding of collisions). I believe I used a PS to knock her into both next *not very wise but it worked* doing another 50 to one and 50 to the other. From there I successfully did an OH hitting both Hades Minotaurs for 100 *killed 1 and left the other at "O" with 10HP*..I used the Siren's "O" first then for the lulz I did the "O" for the final foe.

In Wave 2, I did the usual..Petrifed/Crushed the first Satyr then uppercut to OH (twice) to hold him at the corner where one of the Hades Juggernauts spawn..after that I did PS causing 50 damage collisions (4) to annihilate one before having to retreat away so I could use OH/PS to cause 3 more collisions on the final Juggernaut so "O" appeared..did that then got the Satyr into a corner for PS rape.

To my great delight, I believe I've found a easily repeatable exploit for TM3 that lets me basically skip his first stage. This is what I do:

Easily repeatable exploit for TM3 to skip stage 1... YOU GOT MY ATTENTION

-Get to platform and roll towards rock covered wall *used later for Stage 2*

-Use double jumps and the Icarus Wings to fly towards it then back to the platform *causes the beast to think it needs to go to Stage 2 or if done again resets it to the correct Stage; done once*

-It will start to walk away before setting up for its rock throw

-Stay in position and wait for the rock throw

-'Trick' through the rock and wait for him to grab another

-When it does fly as you did before *towards the wall and back to the platform* to reset it to Stage 1 before rolling at him again

-use an attack cancel into PS then a jumping/retreating PS and he should attack back with his pound used to crack the wall and sink the platform

^I am trying to do this with a shorter *easier* method but this is the only one I can repeat. The process of going to Stage 2, throwing a rock, then reverting to Stage 1 while being hit in a certain way *air PS while retreating* could be the trigger but I intend to further experiment with this trick as it allows me to skip having to deal 365 damage.

Very interesting... screwing with the TM's AI.

Using the flight towards the wall also can be used in Stage 3 but only to break up his attacks.

Know that I now use jumps AWAY from the wall *during Stage 2; cancels the rock throws* before using the Icarus Wings to fly back to it..works nicely so I don't need to rely on timing..which is AWESOME to me because I suck at that sort of thing *as I've covered in the past* This also can work when he is walking into position as it stops his progress towards the rock throwing spot. All you need to do is stall for time *until the platform returns*

I did that a few times too... for similar reasons.

I still have to do a lot more testing on Stage 3 for PS efficiency as I don't want to use a lot of magic *see: none* here..I can't seem to get PS to hit very often..just like the other Titan Minotaurs..which is ****ing pissing me off..for now I'll have to call at quits as I haven't saved *due to needing to record earlier parts* and it froze during a restart so until another day..

^The latest work I've been doing..still no recordings I know..I'll get to it eventaully

the-creeper

I've been taking a break from recording too. I played today and recorded up to the Kraken. Just been trying out a few things on him to speed him up. I think I've worked out the method that I will use later when I capture the battle.

level 2 hammer only takes 2 double-triangle combos on the ground tentacle. I'm thinking of using 2 Titan Storms during stage 2 so I only have to make one leap up to his face. Using RotT in only 3 places - breaking both tentacle 'knobs' and on the ground tentacles at the end. I'll have to see how fast this all actually is in practice and whether I need to re-think RotT or TS usage. I have enough orbs to bring blades to lvl 3, so I could possibly spend them and not have to use RotT as much.

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#244 MrEmpirical
Member since 2006 • 60 Posts

Good news, I've captured a number of vids of me playing GoW and GoW2. I've recorded a bunch of different stuff, including a very lulzy glitch in GoW that I've never seen before. I can't wait to put it on YouTube so you can all check it out. I just need to use my friend's comp for editing purposes, and then you should see a flood of new vids from me.

Which brings me to a question: MistryMan, in what format do you encode your vids before uploading them to YouTube? Because your vids always have a nice level of quality, and I want to have a similar quality with my vids.

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#245 theliar
Member since 2006 • 550 Posts

MrEmpirical: Should prove interesting. I hope to see those relatively soon.

MistryMan

I'll have to check that out later. I've been doing quite a bit of testing so I haven't had the chance to see the vids...sounds like he could be learning from us with his recent changes to his original work..also

theliar

I think he is yeah, another addition to the GoW obsessed LOL. I've actually watched most of the key parts of that run now, it's fantastic. It'll be much easier to rewatch when he gets it up on youtube, the site it's on right now is painfully slow for me.

Agreed. YouTube is preferred. I'm quite certain he has been learning from us as we have from him. I shall soon be finished watching NGW's vids for GoWII so I can watch the Speedrun vids we are discussing every so lightly.

I am certain of it now. Collisions caused by knockbacks or the "Repel" *Ex: Minotaur Grunt, Satyr, Gorgonetc.* Orion's Harpoon type deal half of what other collisions result in. While Rabid Hound grabs, all other OH/alt.OH/grabs, etc. deal the damage we come to expect...that explains why the air grab of an Erebus Minotaur did full collision damage yet its OH (Repel type) did only 1/2. This explains why it took so long even in a GK:TM:NUR to kill the 2 Satyr Champions with just collision damage..the OH (Repel) they had and the knockbacks I used on them were only doing half (50) what I expected (100) so their 210HP took them farther then I could have calculated based on what I knew then.

Makes sense. You'd already told us that Theseus' Erebus Minotaurs have 90HP and so 2 OH collisions are expected to do 100 dmg and finish them off, yet it doesn't.

I takes awhile for me to isolate what needs testing and what is what...RotT is a HUGE example of this..asare collisions and other such special properties.

Let's use the Theseus fight to demonstrate furhter:

-Typical Erebus Minotaurs have 60HP while these have 90HP and grant lots of magic orbs (especially in their mini-game)

-The typical method used to deal collision damage in that fight is to use OH *Repel type*or Valor *knockback* which actually only does 25 damage instead of 50. Thus 3 of them would reduce eithers health to 15 which is when "O" appears exactly.

-In that same fight, If I used a single air grab to cause a collision on one to the other, it would deal 50 damage, leaving one with 40HP remaining

I think now I'll have to try working air grab collisions into a strategy for dealing with the minotaurs. As you already know, I have a near perfect demonstration of using 'OH, OH, RotT 3xSq, RotT 3xSq' - bringing one mino straight to 'O' and the other very close.

I've done a litte tinkering using air grabs there myself and it isn't the easiest things to get on demand..your work with said strategy was excellent..it really did that tactics justice. These grab reversals on Theseus however can be troublesome as they are a bit random..I can use attacks or even grabs to provoke his counter but that doesn't guarantee he will do what I want which bothers me...things can go great or really poorly by chance alone.

This is all good to know as in a GK:TM:NUR:

-collisions are worth twice as much; knockbacks/OH would do 50 (you could only afford to use one on each Minotaur) and air grab collisions would do 100 (auto-killing one) so it was out of the question

NOTE: I did a brief test withGK:TM:NUR Theseus and found that reversing the grab *after seeing how effective it was in MistryMan's Speedrun* does 50-56 damage..it could be the same for all settings but it could be that the damage dealt was linked to collision damage *only halved* just as the spiked ceiling in a certain elevator is...I know this for certain as when done on Titan with Hydra Armor *has 50% attack but the collision damage is typically only worth 25* took two launches into the spikes to net a Cursed Remains as dead.

^More testing is needed

Interesting to know a rough figure for the grab reversal. Shenminiu RAEPED Theseus with this method, I don't even think he had a chance to summon the ice spikes.

EDIT

I've had a bit of fun in the same areas I've been testing for awhile..in the Wraiths of Asphodel fight I've:

-Been using the area where the block falls down *prior to getting it* to safely allow for what we alreadydo in that narrow area before the door...Petrification of the Wraiths has never been easier

-Got 3 of the Wraiths over the side (where the 2 Cursed Archers andLegionnaireCaptain would be had I not killed them)just to see how it would look to have 3of the b*st*rdsstuck in mid-air...only 2 were visible oddly enough

lolz

Indeed

The fight w/ Guardians/Juggernauts pre-Roots (Perseus) has a sweet spot of its own..two actually..one is obvious..the other.. not nearly so.

I've gotten quite good at skipping from the first to the third grapple point..about 1 out of 3 attempts are successful..but I find that this way is either just slightly faster or ties with my original method using cancels along each..I'll record both to compare results

What is your method of skipping the grapple? Also, I don't fully understand the method of using cancels so it would be nice to see your recordings of that.

For skipping 1 to 3: Just hold R1 until just before it begins turning back *highest point*, usea timed double jump while NOT going foward *slightly to the left actually* and wait until the instant you can see *not always* the glowing ring appear around Grapple 3. That is what often works for me..it just doesn't seem as fast is it did before though..

Cancels: As you know, animations *especially buffer types* can be canceled..for quick rolling, bow/head/block canceling, etc. You even know that using a canceled attack out of a roll allows for leaps out of a roll *fast*..in this case I simply cancel to the point that the time spent on each grapple is minimal.

EX:

-leap to 1st

-press/hold R1 then quickly leap *double jump* to the 2nd

-There you immediately press "X" while going for the 3rd with R1

-As soon as you grapple it you jump *cancels the swing* and R1 it again to chance direction

-Another fast double jump will get you across in a hurry

I use swing cancels like others..fairly often

In the Pre-Icarus fights I had an excellent Wave 1 run in which I did two Argo's Returns in a row *with the initial Sirens lined up* where I was able to use the "O" of the second then with just an air grab and a PS I finished her off with another "O". I left the first alone as I worked on the 3rd. After killing her I used an Argo's Return which knocked the Siren into a Spawning Hades Minotaur (would be worth just 50 due to my knew understanding of collisions). I believe I used a PS to knock her into both next *not very wise but it worked* doing another 50 to one and 50 to the other. From there I successfully did an OH hitting both Hades Minotaurs for 100 *killed 1 and left the other at "O" with 10HP*..I used the Siren's "O" first then for the lulz I did the "O" for the final foe.

In Wave 2, I did the usual..Petrifed/Crushed the first Satyr then uppercut to OH (twice) to hold him at the corner where one of the Hades Juggernauts spawn..after that I did PS causing 50 damage collisions (4) to annihilate one before having to retreat away so I could use OH/PS to cause 3 more collisions on the final Juggernaut so "O" appeared..did that then got the Satyr into a corner for PS rape.

To my great delight, I believe I've found a easily repeatable exploit for TM3 that lets me basically skip his first stage. This is what I do:

Easily repeatable exploit for TM3 to skip stage 1... YOU GOT MY ATTENTION

I should hope that would be the case.

-Get to platform and roll towards rock covered wall *used later for Stage 2*

-Use double jumps and the Icarus Wings to fly towards it then back to the platform *causes the beast to think it needs to go to Stage 2 or if done again resets it to the correct Stage; done once*

-It will start to walk away before setting up for its rock throw

-Stay in position and wait for the rock throw

-'Trick' through the rock and wait for him to grab another

-When it does fly as you did before *towards the wall and back to the platform* to reset it to Stage 1 before rolling at him again

-use an attack cancel into PS then a jumping/retreating PS and he should attack back with his pound used to crack the wall and sink the platform

^I am trying to do this with a shorter *easier* method but this is the only one I can repeat. The process of going to Stage 2, throwing a rock, then reverting to Stage 1 while being hit in a certain way *air PS while retreating* could be the trigger but I intend to further experiment with this trick as it allows me to skip having to deal 365 damage.

Very interesting... screwing with the TM's AI.

That it is..though there is a lot to be done with Stage 3...

Using the flight towards the wall also can be used in Stage 3 but only to break up his attacks.

Know that I now use jumps AWAY from the wall *during Stage 2; cancels the rock throws* before using the Icarus Wings to fly back to it..works nicely so I don't need to rely on timing..which is AWESOME to me because I suck at that sort of thing *as I've covered in the past* This also can work when he is walking into position as it stops his progress towards the rock throwing spot. All you need to do is stall for time *until the platform returns*

I did that a few times too... for similar reasons.

I believe that is a good call.

I still have to do a lot more testing on Stage 3 for PS efficiency as I don't want to use a lot of magic *see: none* here..I can't seem to get PS to hit very often..just like the other Titan Minotaurs..which is ****ing pissing me off..for now I'll have to call at quits as I haven't saved *due to needing to record earlier parts* and it froze during a restart so until another day..

^The latest work I've been doing..still no recordings I know..I'll get to it eventaully

the-creeper

I've been taking a break from recording too. I played today and recorded up to the Kraken. Just been trying out a few things on him to speed him up. I think I've worked out the method that I will use later when I capture the battle.

It is good to spend time trying out tricks..for speed's sake if nothing else.

level 2 hammer only takes 2 double-triangle combos on the ground tentacle. I'm thinking of using 2 Titan Storms during stage 2 so I only have to make one leap up to his face. Using RotT in only 3 places - breaking both tentacle 'knobs' and on the ground tentacles at the end. I'll have to see how fast this all actually is in practice and whether I need to re-think RotT or TS usage. I have enough orbs to bring blades to lvl 3, so I could possibly spend them and not have to use RotT as much.

By that point you will have access to lvl3 Hammer power IF and WHEN you use RotT since theupgrade is during the Kraken fight. RotT use for the Blades is probably best *when breaking the knobs*. Weakening the second one with a CR orb or even just an air Triangle hit of the Hammer could be in your best interest..who knows without testing..

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#246 MistryMan
Member since 2003 • 348 Posts

Good news, I've captured a number of vids of me playing GoW and GoW2. I've recorded a bunch of different stuff, including a very lulzy glitch in GoW that I've never seen before. I can't wait to put it on YouTube so you can all check it out. I just need to use my friend's comp for editing purposes, and then you should see a flood of new vids from me.

haha I love the initial rush of wanting to get a video out. I look forward to seeing what you've got. I use Sony Vegas for editing but I'm pretty sure Windows Movie Maker can do a good job even if you don't have other programs. I think VirtualDub has editing facilities and it's free.

Which brings me to a question: MistryMan, in what format do you encode your vids before uploading them to YouTube? Because your vids always have a nice level of quality, and I want to have a similar quality with my vids.

I capture to fully uncompressed 25fps AVI with WinTV or VirtualDub - I prefer WinTV as the VirtualDub captures look a bit washed out. The AVI is usually within the range of 1-3 Gb depending on the length. Then I encode as mid-to-high quality wmv, bringing filesize down to about 20-30mb. I'm just hoarding the AVIs on a big external drive lol.

MrEmpirical

Agreed. YouTube is preferred. I'm quite certain he has been learning from us as we have from him. I shall soon be finished watching NGW's vids for GoWII so I can watch the Speedrun vids we are discussing every so lightly.

NGW = nexgenwalkthroughs? Anything interesting in the vids?

I've done a litte tinkering using air grabs there myself and it isn't the easiest things to get on demand..your work with said strategy was excellent..it really did that tactics justice. These grab reversals on Theseus however can be troublesome as they are a bit random..I can use attacks or even grabs to provoke his counter but that doesn't guarantee he will do what I want which bothers me...things can go great or really poorly by chance alone.

It would be great to find a reliable way of pwning with full 50 dmg collisions and good use of rage to bring them to minigame in a ridiculously short time.

For skipping 1 to 3: Just hold R1 until just before it begins turning back *highest point*, usea timed double jump while NOT going foward *slightly to the left actually* and wait until the instant you can see *not always* the glowing ring appear around Grapple 3. That is what often works for me..it just doesn't seem as fast is it did before though..

Interesting, it seems different from the method in my video but I think that was just luck *lols*

Cancels: As you know, animations *especially buffer types* can be canceled..for quick rolling, bow/head/block canceling, etc. You even know that using a canceled attack out of a roll allows for leaps out of a roll *fast*..in this case I simply cancel to the point that the time spent on each grapple is minimal.

EX:

-leap to 1st

-press/hold R1 then quickly leap *double jump* to the 2nd

-There you immediately press "X" while going for the 3rd with R1

-As soon as you grapple it you jump *cancels the swing* and R1 it again to chance direction

-Another fast double jump will get you across in a hurry

I use swing cancels like others..fairly often

That's cleared it up for me, cheers.

By that point you will have access to lvl3 Hammer power IF and WHEN you use RotT since theupgrade is during the Kraken fight. RotT use for the Blades is probably best *when breaking the knobs*. Weakening the second one with a CR orb or even just an air Triangle hit of the Hammer could be in your best interest..who knows without testing..

RotT hammer in the face could be another alternative. I feel I've gotta find the balance between usage of RotT hammer, RotT blades and titan storms.

theliar

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#247 theliar
Member since 2006 • 550 Posts
[QUOTE="MrEmpirical"]

Good news, I've captured a number of vids of me playing GoW and GoW2. I've recorded a bunch of different stuff, including a very lulzy glitch in GoW that I've never seen before. I can't wait to put it on YouTube so you can all check it out. I just need to use my friend's comp for editing purposes, and then you should see a flood of new vids from me.

haha I love the initial rush of wanting to get a video out. I look forward to seeing what you've got. I use Sony Vegas for editing but I'm pretty sure Windows Movie Maker can do a good job even if you don't have other programs. I think VirtualDub has editing facilities and it's free.

WMM is all I've got LOL. I look foward to actually recording a few new things >_>

Which brings me to a question: MistryMan, in what format do you encode your vids before uploading them to YouTube? Because your vids always have a nice level of quality, and I want to have a similar quality with my vids.

I capture to fully uncompressed 25fps AVI with WinTV or VirtualDub - I prefer WinTV as the VirtualDub captures look a bit washed out. The AVI is usually within the range of 1-3 Gb depending on the length. Then I encode as mid-to-high quality wmv, bringing filesize down to about 20-30mb. I'm just hoarding the AVIs on a big external drive lol.

MistryMan

Agreed. YouTube is preferred. I'm quite certain he has been learning from us as we have from him. I shall soon be finished watching NGW's vids for GoWII so I can watch the Speedrun vids we are discussing every so lightly.

NGW = nexgenwalkthroughs? Anything interesting in the vids?

Not really. They are old, he hadn't played GoW1 and wasn't a big action/adventure guy so it was basics really. I only viewed to review..not to learn.

I've done a litte tinkering using air grabs there myself and it isn't the easiest things to get on demand..your work with said strategy was excellent..it really did that tactics justice. These grab reversals on Theseus however can be troublesome as they are a bit random..I can use attacks or even grabs to provoke his counter but that doesn't guarantee he will do what I want which bothers me...things can go great or really poorly by chance alone.

It would be great to find a reliable way of pwning with full 50 dmg collisions and good use of rage to bring them to minigame in a ridiculously short time.

It would be wouldn't it..seems like the strat we already have for that Stage is as good as it gets for now.

For skipping 1 to 3: Just hold R1 until just before it begins turning back *highest point*, usea timed double jump while NOT going foward *slightly to the left actually* and wait until the instant you can see *not always* the glowing ring appear around Grapple 3. That is what often works for me..it just doesn't seem as fast is it did before though..

Interesting, it seems different from the method in my video but I think that was just luck *lols*

It felt different from how I did it the first time..but this appears the same so...

Cancels: As you know, animations *especially buffer types* can be canceled..for quick rolling, bow/head/block canceling, etc. You even know that using a canceled attack out of a roll allows for leaps out of a roll *fast*..in this case I simply cancel to the point that the time spent on each grapple is minimal.

EX:

-leap to 1st

-press/hold R1 then quickly leap *double jump* to the 2nd

-There you immediately press "X" while going for the 3rd with R1

-As soon as you grapple it you jump *cancels the swing* and R1 it again to chance direction

-Another fast double jump will get you across in a hurry

I use swing cancels like others..fairly often

That's cleared it up for me, cheers.

Though you get the picture..I will likely record it just to compare

By that point you will have access to lvl3 Hammer power IF and WHEN you use RotT since theupgrade is during the Kraken fight. RotT use for the Blades is probably best *when breaking the knobs*. Weakening the second one with a CR orb or even just an air Triangle hit of the Hammer could be in your best interest..who knows without testing..

RotT hammer in the face could be another alternative. I feel I've gotta find the balance between usage of RotT hammer, RotT blades and titan storms.

The trouble with RotT bursts *flicking it on, doing a quick hit then turning it off* is that each burst takes about 1/7th *at least* of the RotT bar and at around 23% and below you cannot activate it. It does save RotT as intended though..

Using a RotT burst during an air Triangle hit of the Hammer on the Kraken's face would be quite powerful. Perhaps just 1 Titan Storm if it is strong enough..or two if you can bow cancel between uses..I don't know off hand how many lvl3 Hammer air Triangles it would take after a Titan Storm for sure...but I don't think that Stage 2 could take 83.75-117.5 *1 to 2 RotT hits plus the Titan Storm*. You would have to do it PERFECTLY though..that could be tricky...it isn't too hard..but getting everything right without a save point really close can be a huge pain.

theliar

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#248 MistryMan
Member since 2003 • 348 Posts

Speedrun Update:

I've captured the Kraken battle and I'm now testing with the sisters of fate. I know the techniques I'll use against all 3 stages, but it's a case of doing them perfectly all in a row. I'm using a mixture of stuff that shenminiu has done and what I've picked up myself. There's a considerable amount of luck required when fighting Lahkesis as it seems like certain attacks are more favourable to deal damage and end a phase. For example, the only time she seems truly vulnerable to end a phase is just as she finishes the 3rd swipe on her triple swipe attack. I did a semi-test, I went on attacking for absolutely ages in the frames after she lands her jump-to-ground slam, and the phase won't end. But, she'll do the triple swipe and I know for a fact that if I attack just as she makes the 3rd swipe, the phase will end. So I know that if she goes the groundslam, it's just dead time while I wait for her to change attack. It seems to deal damage alright, just not trigger the phase to end.

Using the amulet works of course, but sometimes the fleecing gets out of hand. I might try using the amulet to provoke a fireball and Rage+hammer through it in case that's another 'vulnerable' attack of hers. This also counts for the final fight when trying to down her for the amulet. She is hopelessly vulnerable at the end of the triple swipe attack, and will go down if that hit is the 5th RotT hammer hit or if it is an AQ. But if she goes for the ground slam, I can continue dishing out serious damage and she won't go down.

If there's one thing I need help with it's this - if I could find a way to either stop her from going for the ground slam attack, or provoke the triple swipes, I'd be in a much better position to finish this quickly. I've finished this battle countless times now and I wanna finish the run... lol

Edit: FINALLY finished the sisters fight. That took some work. At least now I think I know the ins and outs of every bit of that battle. Video will be on its way soon.

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#249 MrEmpirical
Member since 2006 • 60 Posts

Aw man! Nothing pisses me off MOAR than the way Lahkesis won't end a phase unless she's doing certain attacks!

On my BoO-only GK:TM:NUR I spent about 15 minutes wailing on her with the Blade, thinking "When the **** will she get stunned???"

Your speedrun is going tops BTW.

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#250 MistryMan
Member since 2003 • 348 Posts

Aw man! Nothing pisses me off MOAR than the way Lahkesis won't end a phase unless she's doing certain attacks!

On my BoO-only GK:TM:NUR I spent about 15 minutes wailing on her with the Blade, thinking "When the **** will she get stunned???"

If anything, I know now when I'm wasting my time dealing damage, and when I should get ready to break her out of a phase.

Your speedrun is going tops BTW.

Thanks, but shenminiu is steaming ahead amazingly. I think he is exceptionally good at speedrunning. He has just posted an ending save at 3:33!! My run is almost over, I finally got round to capturing Endurance run and Clotho - both are up on YT now. Zeus soon then I'll start the next run! It's a compliment between us to see shen using strategies I used, and me doing the same for him. My endurance run was basically a tweaked version of his. Anyway, I'm itching to see your latest vids too.

MrEmpirical