elder scrolls 5 improvements

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zero9167

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#101 zero9167
Member since 2005 • 14554 Posts
a greater difference between classes, races, and birthsigns. More animations :roll: One thing that makes oblivion seem so outdated to me now. Less black and white. Everything in oblivion just works one way or another, usually good or bad, and nothing in between.
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SaintJotun

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#102 SaintJotun
Member since 2008 • 176 Posts

A bigger game world. There was so much more to Morrowind than Oblivion.

Better, more difficult achievements.

More weapons, armor, etc.

LONGER SOUNDTRACK.

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MyopicCanadian

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#103 MyopicCanadian
Member since 2004 • 8345 Posts

1) An engaging storyline.

Really, that's all I ever wanted.

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eterpay

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#104 eterpay
Member since 2005 • 334 Posts
[QUOTE="eterpay"][QUOTE="jawslover"][QUOTE="eterpay"][QUOTE="jawslover"][QUOTE="eterpay"][QUOTE="jawslover"][QUOTE="eterpay"][QUOTE="Trickshot771"]

Larger variety of weapons, improved hit detection...uh..more skills.

We probably won't get to play it until 2010 or later, though.

jawslover

lol usually a 2 year wait on elder scrolls game, that means 2009.

also since the beggining of the game they have had set skills and classes. changing that may not bring happy fans.

Oblivion came out in 2006, that means it would come out this year. So you're wrong. Also, learn to add.

actuallt 2 years after the game of the year version, idiot

They would start developing after the original version, not a version with everything packaged together, now you are once again the idiot.

wtf is wrong with you, i am not talking about when they start developing i am talking about when it comes out! idiot/noob/gamer wannabe

Oblivion came out in 2006, if they started developing right after it came out, and if we were going with your 2 year wait, then it would come out this year, which it's not. You are the idiot noob gamer wannabe. Plus, read my post, i didn't say anything about developing!

omg wtf is wrong iwth you?!!?!? i am sorry but seriosly?!?!?! i never said anything about developing!!!!!! get that ot of your think head noob/gamerwannabe/idiot living in his moms basement begging for sex at a gay strip club!

lol

i am talking about when it happens to come out!!! and game of year version came out in 2007! do you understand that!?!?

omg lol, i mean late 2009 or early 2010.

your a noob

Wow. By your rule the game would come out in 2008, because the ACTUAL game was released in 2006, not 2007. You are the biggest loser I have ever seen. You won't even admit you got it wrong. Now please shut up noob.

wtf i am talking about the game of the year version you nub, so stfu it cam eout in 2007 nubs

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yautja111

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#105 yautja111
Member since 2004 • 76 Posts

1. bring back spears

2. the ability to use spears and shields hoplite style

3. lol put gaenor or what ever that freak was from tribunal

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wmw7445

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#106 wmw7445
Member since 2008 • 521 Posts
BRING BACK DAEDRIC RUINS!!! remember them from morrowind? the almost always had some sick loot in them. oh and as others and I mentioned earlier, give levitate back!
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gatsbythepig

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#107 gatsbythepig
Member since 2003 • 12059 Posts
Better fighting system and graphics.
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germain1

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#108 germain1
Member since 2005 • 65 Posts

a lot better combat system

larger array of monsters

a room full of gold

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CrazyBatou

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#109 CrazyBatou
Member since 2007 • 25 Posts

I hate the fact that they removed the ability to delete spells in 4, having to go through a huge list of spells i bought 20 lvls ago gets very old. If anyone who worked on this game reads this, they should try to do a patch or something to change that.

Another is how little npcs there are, who cares if they dont all have a first name and last, I want to see crowds of meaningless people wandering in the streets.

The guy above is right too, wearing normal clothes and robes with your armor was great, dont know why they changed that.

Give enchanting and spellmaking back to all the classes, not just guild mages.

More armor and weapons, the selection in Oblivion is deplorable.

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CrazyBatou

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#110 CrazyBatou
Member since 2007 • 25 Posts

A more developed spell spell system, maybe the spell tree style, something with more theatrics instead of always being the same visual effect for each one. More kinds of spells too...

I agree with the above, guards shouldnt know you attacked or murdered someone unless that person runs into the street and fetches a guard or there is a witness in the same room, house or just nearby. I realize in TES 4 they did run for the guards usualy, but that doesnt change the fact that the guards were already on their way there before the person took off looking for them.

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_Classic_Gamer_

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#111 _Classic_Gamer_
Member since 2007 • 4776 Posts
The lock pick system from Morrowind and not Oblivion.
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Fishbrain8

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#112 Fishbrain8
Member since 2008 • 679 Posts

Smoother combat system. I liked the combat in AC especially the combos.

Bigger range of weapons. There are diferent strengths already but in Morrowind they had crossbows, darts(I think) and throwing stars.

More creatures. Sure trolls and minotaurs were good but just imagine how cool dragons would be.

Fighting on horseback.

Bigger map. More provinces and cities.

Better graphics.

Be able to delete spells again.

Have the mark and recall spell and/or an equivalent to Almsivi and Divine Intervention.

More guilds. Not have guilds focused one one thing. Eg. a guild that has people who use magic to assassinate victims or a guild were warriors use magic and weapons equally.

Interaction with the environment. Be able to cut down trees with an axe.

Different seasons and weather.

Bigger mountains. Avalanches would be cool.

And people should have different emotions and facial expressions.

Cooler Spells. For a basic fire attack you should throw a little ball of fire at the target. But for the most powerful attack i think it should be something different than a littlepathetic fire ball and it would have to have cool visual effects. Something that would be cool would be a fire attack that takes the form of a dragon, like the firework that's set off in the first Lord of the Rings movie. I'm not saying this would be good in the game but the visual effects of it would be awesome.

Thats just a couple of ideas. If I wanted to i could think up more things.

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donalbane

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#113 donalbane
Member since 2003 • 16383 Posts

Bring back flying spells... that's what I want. Also, lets see some dwarves, and other races re-appear. Dragons would be sweet. And how about seamless loads.... no more waiting 4 seconds when you open a door. ANd how about more geographic variety in the map, more than 5 core voice actors, and the ability to render attractive females.

Thats my wish list, anyway.

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_Classic_Gamer_

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#114 _Classic_Gamer_
Member since 2007 • 4776 Posts
There have never been any flying spells. There was levitation though.
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musicaz70

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#115 musicaz70
Member since 2007 • 1949 Posts
I'd like it if there was a more user friendly way to make custom dungeons (on console). Also, with those, you could *gasp* have parties of 2-4 players!!! I know that would be weird for a TES game, but I really want to see them try at least a simple online system where you can load your character and play with friends. Uninspired yes, but I'd still like to see them try. Everything for the actual single player has probably been listed in this thread.
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musicaz70

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#116 musicaz70
Member since 2007 • 1949 Posts
I second the notion of more attractive females strongly. Even in Oblivion I couldn't help but think "Ogre! Kill it with fire!"
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eterpay

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#117 eterpay
Member since 2005 • 334 Posts

a lot better combat system

larger array of monsters

a room full of gold

germain1
lol

Smoother combat system. I liked the combat in AC especially the combos.

Bigger range of weapons. There are diferent strengths already but in Morrowind they had crossbows, darts(I think) and throwing stars.

More creatures. Sure trolls and minotaurs were good but just imagine how cool dragons would be.

Fighting on horseback.

Bigger map. More provinces and cities.

Better graphics.

Be able to delete spells again.

Have the mark and recall spell and/or an equivalent to Almsivi and Divine Intervention.

More guilds. Not have guilds focused one one thing. Eg. a guild that has people who use magic to assassinate victims or a guild were warriors use magic and weapons equally.

Interaction with the environment. Be able to cut down trees with an axe.

Different seasons and weather.

Bigger mountains. Avalanches would be cool.

And people should have different emotions and facial expressions.

Cooler Spells. For a basic fire attack you should throw a little ball of fire at the target. But for the most powerful attack i think it should be something different than a littlepathetic fire ball and it would have to have cool visual effects. Something that would be cool would be a fire attack that takes the form of a dragon, like the firework that's set off in the first Lord of the Rings movie. I'm not saying this would be good in the game but the visual effects of it would be awesome.

Thats just a couple of ideas. If I wanted to i could think up more things.

Fishbrain8
ok if they get better graphics they would also get less in the game. lol and people had different facial expresions, thier facial expresion was directly influenced by how they liked you, try and get them to like you by bribe, then make them have a disposition thing of 30 and thier face changes from a smile to a scowl in seconds
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Lord_Tik

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#118 Lord_Tik
Member since 2002 • 888 Posts
More like Morrowind and less like Oblivion.
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Mr_Oblivio

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#119 Mr_Oblivio
Member since 2007 • 898 Posts

More weapons and armor and styles of both (styles=iron, steel, silver, daedric, etc)

Make the steel armor make you look less like Robo Cop

Daywalking Vampires (I can't tell you how many times I grabbed a sigil stone and forgot to check the clock)

As a vampire be able to aggressivly feed on people walking in the street and not the lame Dracula way.

The Enchant, and Unarmored Skills

Make Gloves do extra Hand to Hand damage

More Monsters in the water. (giant squid or a shark or something, not just slaughterfish. sheesh.)

More Voice actors.

More visuals in Magic

Use any weapon from a horse, but don't make it as lame as dynasty warriors.

More projectiles

Be able to climb on someone's horse, punch them in the face, knock them off, insult them and ride off. Rockstar would.

Use the telekenisis spell on people. lol that would be hilarious to throw them into a building or something.

Henchman= No

Multiplayer=No

Seasonal changes would be pretty cool. I read that was mentioned already.

Corrupt the Guards (pay them off, and such)

Keep points loss in jail the way it is.

Some Gambling minigames...

Theres tons more but i'm still thinking.

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eterpay

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#121 eterpay
Member since 2005 • 334 Posts

make it less gay

Liam_the_dude
but then you wouldnt like it. jk, althoough please explain why you think it is gay
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eterpay

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#122 eterpay
Member since 2005 • 334 Posts

make it less gay

Liam_the_dude
but then you wouldnt like it. jk, althoough please explain why you think it is gay
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G-man23

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#123 G-man23
Member since 2006 • 153 Posts

well, im not sure if people have said this or not but here it goes:

-different alliances and attacks against them

-the ability to rebuild cities after tehy've been destroyed

-horse mounted bow and arrow fights

-even though this will most likely never happen, online co-op (i'm not suggesting mmo or another WoW or anything, just like one other person)

-more classes and abilites and weapons, obviously (like crossbows and shurikens)

-more epic spells, like ridiculous high level special effects and stuff like that

-epic monsters

-dodge button (like perfect dark zero)

-water travel (also, that leads to different countries or provinces)

-more houses available (the more the better)

-perhaps something in the form of fable-esque relationships

-different events on a calendar system, like festivals and commemorations, things like that

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MGSFan92

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#124 MGSFan92
Member since 2008 • 1525 Posts

I would like to see vastly improved graphics. With character models akin to those in RE5, and snowy environments similar to those in MGS4, I want everything to move fluidly and realistically, including trees, water, wind, and animals. Instead of the static environments of Oblivion.

I would also like the whole world to evolve realistically, such as when I kill a homeowner, I can either buy his home, or someone else moves in. Or it becomes abandoned.

I want every single cave, dungeon, and ruin to be unique, with only slight similarities.

I also want a world filled with more surprises and easter eggs, such as an underground city, or a hidden fortress.

I also want seasons, and people for npc's lives to change drastically along with the times. For instance, I pillage a wealthy merchant's warehouse and ship. A year later, I find him living on the streets. Or if I kill someone, than a family member holds a grudge, and tries to/ sends someone to kill me. I also want gigantic cities, like those in Assassin's Creed. The Imperial City was the most pathetic excuse of a city. EVER. It was supposed to be the largest city in the world, yet only 40 people lived there.

A better 3rd person view, like that in Assassin's Creed.

I would also LOVE to see the whole province be about 3-4 times larger than Oblivion. If they used a 50gb blu-ray disc, or larger, and they compressed everything, they could fit it all in.

This is coming from a person who spent more than 500 hours on Oblivion.

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eterpay

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#125 eterpay
Member since 2005 • 334 Posts

I would like to see vastly improved graphics. With character models akin to those in RE5, and snowy environments similar to those in MGS4, I want everything to move fluidly and realistically, including trees, water, wind, and animals. Instead of the static environments of Oblivion.

I would also like the whole world to evolve realistically, such as when I kill a homeowner, I can either buy his home, or someone else moves in. Or it becomes abandoned.

I want every single cave, dungeon, and ruin to be unique, with only slight similarities.

I also want a world filled with more surprises and easter eggs, such as an underground city, or a hidden fortress.

I also want seasons, and people for npc's lives to change drastically along with the times. For instance, I pillage a wealthy merchant's warehouse and ship. A year later, I find him living on the streets. Or if I kill someone, than a family member holds a grudge, and tries to/ sends someone to kill me. I also want gigantic cities, like those in Assassin's Creed. The Imperial City was the most pathetic excuse of a city. EVER. It was supposed to be the largest city in the world, yet only 40 people lived there.

A better 3rd person view, like that in Assassin's Creed.

I would also LOVE to see the whole province be about 3-4 times larger than Oblivion. If they used a 50gb blu-ray disc, or larger, and they compressed everything, they could fit it all in.

This is coming from a person who spent more than 500 hours on Oblivion.

MGSFan92
i likde most of it but assassins creeds cities were pretty bad, i mean they were huge but they were exactly the same and when you killed someone no one cared. i mean oblivion could use more people but i would rather a small city with people with schedules then a large city with a thousand people who dont care about anything. also the imperial city had 60 gaurds alone lol, i know cause i killed them all
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str8_messy

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#126 str8_messy
Member since 2007 • 105 Posts
[QUOTE="eterpay"]

ok so please tell me what you think would be better in the elderscrolls 5.

please criteque other ideas as well. i have listed a few ideas and bad ideas bellow

1.a wider difference between the classes, races and birthsigns

2.teh ability to attack from a horse, although you would do less damage from the horse and u can get knocked off.

3.more legendary monsters, ex: dragons

4.all the provinces instead odf just one(this would never work as that would require each city to be 7 times smaller, distance from towns 7 times smaller and everything else 7 times smaller.)

5. more idea for this game

VladTheImpaler

Good idea for a thread. However uninspired the ideas are.

okay yoda lol wtf

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KamikazeDonut

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#127 KamikazeDonut
Member since 2008 • 3016 Posts

Wouldn't it be awesome if there was an online co-op just make the game harder and with more mosters and your good.

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mikeyb9m3bek

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#128 mikeyb9m3bek
Member since 2006 • 25 Posts

Meh, dunno if any of these ideas have been mentioned but ill say em anyway...

CRIME:

- The ability to extort shop keepers perhaps.

- skooma dealing

- smuggling

- criminal factions which are warring for control on the streets whether your part of them or not.

WEAPONS:

- Crossbows

- Catapults?

- Dual weilding

ENVIRONMENT:

- It might be an idea to have 2 provinces. All of them would be too much obviously, but 2 might not be as bad.

- How about the possibility of ocean travel to islands (which could be used for various things such as treasure hunting)

- Pirates would be another good addition to go with the previous idea.

- Caves and Forts became a bit repetitive on oblivion after a while. There should be more variation, more types of explorable areas, or even quests which can be started in them.

- A suggestion for new explorable areas from me would be tombs which are filled with traps.

COMBAT:

- I for one, enjoyed the idea of using the environment as a weapon at the begginging of the game. But after that there was rarely oppurtunities to use it again. I think it is a fun alternative to just using melee, and would love to see way more chances to use the environment to your advantage in the next game.

- As an alternative to using combat all the time, perhaps intelligence could help improve your characters ability to spot certain ways of using what is around him as a weapon.

An example of this could be...making a blow pipe from a hollow piece of straw and thorns.

Or maybe cutting trees down to block enemies paths etc

AI:

- For some reason, if you commit a crime and somebody witnesses you doing it, the guards automatically know. It gets frustrating sometimes.

- I would like to see more random events from the computer. People having fights, arguing, commiting crime etc. And rather than the guards killing them, they should arrest them.

JAIL:

- Probably not something which has been talked about but I love the idea of escaping the jails on oblivion. But there is usually only one way to do it, and that is pick the lock and run out the main doors. It would be great to have the possibility of multiple methods of escape, so long as they are creative of course.

- Cell mates, which would change all the time.

- Why do enemies always have to kill you. Why cant you enter there forts and have them lock you up too. I think escapology could be a very fun new feature to the game, and possibly become a skill.

I have only one more idea that I can think of right now, and that is:

- Having access to a tent which can be unpacked whereever you are. This way you wouldnt always have to find somewhere to sleep, but you would risk more chance of robbery or attack.

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Kakalun

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#130 Kakalun
Member since 2008 • 136 Posts
Become a king and lead your toops into battles.
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Triplekill

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#131 Triplekill
Member since 2005 • 504 Posts
I just want Elder scrolls 5 to have what Morrowind had, more back story and Epic weapons, hidden quests and Looting system thats actually worth Looting lol like in Morrowind!... And bring back Levitate or how you spell it, why did they not include it in Oblivion in the first place! And one more thing... A much more Darker feel not this fairy tale landscape that Oblivion had it so ruined it for me...
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RegisBrett

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#132 RegisBrett
Member since 2007 • 25 Posts

Somethings I thought that was missing was the ability to PvP in the Arena

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iboo01

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#133 iboo01
Member since 2007 • 2784 Posts
Its a great game I dont know what improvements there are toit
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shadowblade323

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#134 shadowblade323
Member since 2008 • 172 Posts
a spell to fly, and a ninja class,horse armor
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raahsnavj

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#135 raahsnavj
Member since 2005 • 4895 Posts
Personally here's what I think: - A better way to upgrade a certain 'look' for your character. It is a stat based game, so when you find something with a better attack or defense stat you put it on. Eventually you look horrible. Each look should have a 'quality' class as well, so a poor quality ebony sword isn't better than a high quality steel one. Rather have a quality steel, worn steel, each with it's own stat's... there needs to be a lot more choices and variety. - A way to pay for custom armor and weapons. Have stuff made by the smiths JUST for you. It seems like I walk around with the same stuff the majority of the game so far. - The ability to quick switch an entire set of clothing. I carry around my 'thief' stuff and my normal stuff. And every time I want to pick a lock and have all my bonuses I have to put on my other set of stuff. - A improved inventory tabs... by the end of the game you have a inventory system with 100's of keys in it which you have to move past it to get to your repair hammers, etc. Maybe even better would be to have the inventory work as a tree instead, that way all your scrolls can be in one spot, potions one spot, etc. - There needs to be more monsters and different kinds of monsters. There also needs to be more dangerous areas and less dangerous areas. Random monster scaling is ok to some extent, but the further I get from cities the more monsters (and stronger) I would expect to see. Same with caves and ruins, the further down I go in a dungeon or cave the more threatening the monsters should be, etc.

- It would be nice to have seasons... it would also be nice to have a calendar to look at. I don't feel like consulting a walkthrough or what not to learn what the times and seasons are of the game. I think it would be fun to see events and completion dates on the calendar. - More water, lakes and streams. - I should be able to go to some cities where I do have a lot of fame, but other cities where I'm hated or completely unknown. - The chameleon spell needs to have a better visual indicator of how hidden I am. Most of the time I can't even see myself but I'm only 15% chameleon.

I could go on... but I'm starting to get picky. I still think the game is amazing.
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Elann2008

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#136 Elann2008
Member since 2007 • 33028 Posts

If they make Oblivion V, or when they do, they need to build the game ground up on each platform or at least separate the builds for PC and console. I hate playing a washed, dumbed down version of game from PC's. If that will the case, I'll be buying Oblivion for the PC instead. I thought the graphics for Oblivion IV were terrible on the consoles because they obviously had to dumb it down. I'm too much of a graphics junkie to stare at a game all day that looks like garbage. This is next-gen.

Like someone said, improved combat system, specifically meleeing. In Oblivion IV, I felt like I was using a buttering knife on my opponents. It never felt like I was making contact with the enemies. I felt like I was trying to paint them with a paint brush. The only good thing was the recoil when you hit the enemies when they blocked. That was cool. We need more action, more realistic combat with impact.

Fix the third-person view or dont put it in the game at all! A game cannot have it all. Choose one or the other or make them both perfect.

More lore. We need more enemies, more monsters, cooler ones, please.

No more lame dungeons. The dungeons look basically the same. Quantity is not better than Quality.

Keep instant map transportation.

We need facial expressions. The only things the NPCs moved were their lips. Where were the facial expressions? Hand gestures and body movements? They were stiffer than wax museum figurines. Stop recycling voice talents. We want different voices and if you're going to use the same actor, make sure they change and manipulate their voice so they dont sound alike!

Epic boss battles. I know this game isnt about epic boss battles but it would be hella nice to have them.

Less of an open world, more linear.

Longer story mode. The first one was way too short and left you in the open world doing stuff I could care less about. The story drives the game. Use it!

When the shield is equipped, have it planted on the back, not on your arm. How is a person suppose to walk around carrying a shield in his left hand all day long? Is that even humanly possible? I really dont know what Bethesda was thinking?! The shield should always be equipped on the back when he's not using it. DUH! Hello!

BETTER GRAPHICS. I cannot emphasize on this any more than I could!

Fix the NPCs, make sure there are no lame bugs. If an NPC is suppose to come out to meet you at night at this time, he/she needs to be there!

And lastly, one thing I hated the most was the looting and jail system. I was put in jail for taking stuff from enemy corpses and items from dungeons that had nothing to do with the cities I visited and was arrested at. I mean WTF?! I just finished a dungeon, saved the innocent from the baddies and when I stop at a city. "You sir! You stole, blah blah blah." I mean what the friggin hell. Oblivion IV was just so bugged.

Bethesda spends a good 4-5 years making their Oblivion games, I'd like to see lots of improvements. I really dont care and I dont give a rat's bum if you could play a game for 100 hours doing miscellaneous crap. The important part is the story mode and that needs to be at least 20-30 hours. Hell, Mass Effect was easily 20 hours of story campaign and it was awesome. And alternative endings, paths would be nice depending on class and character choices although that would be asking for too much. It would be nice if they added reputation to the game. Or at least have NPC recognize your efforts or misdeeds.

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eterpay

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#137 eterpay
Member since 2005 • 334 Posts

- Catapults?

- A suggestion for new explorable areas from me would be tombs which are filled with traps.

AI:

- For some reason, if you commit a crime and somebody witnesses you doing it, the guards automatically know. It gets frustrating sometimes.

- I would like to see more random events from the computer. People having fights, arguing, commiting crime etc. And rather than the guards killing them, they should arrest them.

JAIL:

- Probably not something which has been talked about but I love the idea of escaping the jails on oblivion. But there is usually only one way to do it, and that is pick the lock and run out the main doors. It would be great to have the possibility of multiple methods of escape, so long as they are creative of course.

- Cell mates, which would change all the time.

- Why do enemies always have to kill you. Why cant you enter there forts and have them lock you up too. I think escapology could be a very fun new feature to the game, and possibly become a skill.

I have only one more idea that I can think of right now, and that is:

- Having access to a tent which can be unpacked whereever you are. This way you wouldnt always have to find somewhere to sleep, but you would risk more chance of robbery or attack.

mikeyb9m3bek

first i thank you for putting a ? after catapults. they are used in 5000 vs 5000 which the game could never take.

thier were dungions with many undead and enough traps to kil you 5.8 times. if thats what you want.

people already had fights, although it would be great if they went to jail.

thier were multipple ways to escape jail, aside from spell or lock pick in a fewplaces thier were ways to sneak out secret passages. more of those would be nice.

and i like the whole thing with murdering people and a gaurd rushes to you. i mean in real life if you hear someone screams then you run into the house inwhich they screams and find them dead at theground of someone with a bloody sword what would you think? it puts a new challenge on having to kill them on the first shot.

great ideas though. all great ideas. except catapults. im just not strong enough to carry them

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#138 JannettyTRocker
Member since 2006 • 1160 Posts

I would like them to include the following things :

1) The ability to turn-off fast travel for those of us who want to explore. That way it won't be so tempting to use all the time.

2) Although I love Oblivion, I'd love to see them bring back some of the classes & weapons from Morrowind.

3) Remove the game levelling up feature. Go back to how Morrowind was, where you couldn't explore certain places because you weren't high enough levels yet. That would make the leveling system mean more, and it would give you the sense of accomplishment once you do get to higher levels.

4) And finally, I'd want them to cover the map up when the game is first started. And when you discover or travel to a specific place, that place would then become displayed on your map. It would make adventuring that much more fun.

But overall, I love Oblivion as it is, and would be happy if they just created a new world & tasks/adventures, and just let it play exactly like Oblivion.

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eterpay

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#140 eterpay
Member since 2005 • 334 Posts

Like someone said, improved combat system, specifically meleeing. In Oblivion IV, I felt like I was using a buttering knife on my opponents. It never felt like I was making contact with the enemies. I felt like I was trying to paint them with a paint brush. The only good thing was the recoil when you hit the enemies when they blocked. That was cool. We need more action, more realistic combat with impact.

Elann2008

ok i have to comment on this, the combat system in oblivion was the most realistic i have ever seen. in rl when you hit someone with steel armor lol you will not kill them lol. it takes about 16 hits before you can break threw steel or iron, and since daedric is like 5 times better(i dont have the game on me to check) so wouldnt it take a lot more hits to break threw something 5 times better? and its not like you would have combos or something like that in rl. you swing, block move back. just like in oblivion. you would in fact carry your shield around on your arm all day. you only put it on your back when you dont expect combat, like when your traveling. but in rl you would have a lot more warning then you do in oblivion. you could never get your shield in time to block a suprise attack.

so please dont say oblivion has unrealistic combat.

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#141 eterpay
Member since 2005 • 334 Posts

I would like them to include the following things :

1) The ability to turn-off fast travel for those of us who want to explore. That way it won't be so tempting to use all the time.

2) Although I love Oblivion, I'd love to see them bring back some of the classes & weapons from Morrowind.

3) Remove the game levelling up feature. Go back to how Morrowind was, where you couldn't explore certain places because you weren't high enough levels yet. That would make the leveling system mean more, and it would give you the sense of accomplishment once you do get to higher levels.

4) And finally, I'd want them to cover the map up when the game is first started. And when you discover or travel to a specific place, that place would then become displayed on your map. It would make adventuring that much more fun.

But overall, I love Oblivion as it is, and would be happy if they just created a new world & tasks/adventures, and just let it play exactly like Oblivion.

JannettyTRocker

yes perfect. but i hated when part of the main quest was really easy and the rest was impossible. why dont they make like only the main quest leveled? and make more downloadable quests and area(like instead of 20 quests for 800 micropoints or w/e on comp maybe 5 quests for 200 micropoints)?

please comment on the ideas

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#142 arafitos
Member since 2007 • 25 Posts
Looked through this thread, and was reading the last 8 or so pages... couldn't wait and had to give my few cents on this. Hope you don't waste TOO much of your life reading it. Hopefully I have provided vague solutions as I have provided issues. Personally, I thought that Oblivion really lacked the "epicness" that you found in Morrowind. The large cities, the large amount of cities, and the sheer size of the environment. As someone mentioned, loved running around, using the little paper map that they gave you with the case (the oblivion paper map was next to useless, because the whole world was already explored) to find Daedric tombs to plunder, hoping to get some Daedric items. Remember this huge cave where I found the pure awesomeness which was the glass helmet, that was the way ES was meant to be. Not the same lame dungeons that you found in oblivion. Every single cave was the same, as was every ruin and fort. No rush when you found special weapons either. I remember in Morrowind, when I killed some guy with a mansion in Balmora and used his house as my batcave. I arranged all the special weapons that I found on the table, like glass and all the extra daedric katanas. In oblivion, passing the level 18 mark, all bandits suddenly get a budget boost and are now outfitted with glass and mithril. Wolves evolve into minotaurs, and you go, what the ****? Next to the good memories, I'd also like to give a few words of wisdom to anyone wishing to share their thoughts. It's highly unlikely that Besthda will bother with any of these ideas, exempt are the ones that would have profit raising potential (ex. developing the game as an MMORPG) Developers, like the ones that actually work on the games, may have a sense of pride, wanting the game to be the best it can be, but they have families to feed. They're not the ones making the decisions on what should be included. The guys in charge know, that the game will sell regardless of how good they make it. Don't interpret that wrong though, I don't think it'll be a peice of crap, I just don't think that anyone will go the extra mile just for the sake of progress. Another thing too. Some ideas are just too big to be implemented. Not that they're impossible, just that system's (systems of today) don't have the power to run those kinds of functions (like having a house, and then when you chop a tree down, it falls and breaks the roof) Keep in mind what's logical and what isn't. The concept of a game is being able to do something that you can't (or wouldn't) do in real life, but the point of a game is to sell itself. Adding to that, here are some thoughts on what I would hope to see in not only in the next ES (if there will be one) but in any future RPG games in general. - Having a smooth crowd animation system like in Assassin's Creed. Where the streets are filled with AI that react smoothly and realistically. Not all AI have to be named. Talking to AI that have no story part would have simple conversation topics, no names used. Such AIs would be used to gather information about the city or just general talk. Important AIs would also be nameless to start with, but names would appear once you learn of them. These AIs would have more advanced conversation. - Creating minor environment interactivity. Assassin's Creed (referenced again - and many times) had code that allowed the character to perceive objects and their characteristics. Being able to climb rocks and scale towers and walls. Being able to climb in through windows (althought that would kill the cell based fabric of the game) - Invest in voice generation technology for god's sake people. Half the game files were sound files and STILL all the imperial grampas had Jauffre's damn lisp. Argonian and Khajiit Females had the same voice, and so did the Imperials and the Bretons. Martin and Sheogorath were probably the only unique voices in the whole game. Having this kind of technology would also allow for the character to be named, finally. Using nomenclature, you can construct and test out the character's name, and how it's to be properly said. That would also allow the character to have a voice as well. - Have more in depth quests. Not this running around stuff, where you have to fast travel between cities to carry messages and all you ever see are loading screens. The oblivion gates were no picnic either. I've got a strong stomach and everything, but it's gets tiring to see all the charred bodies and stuff on the oblivion planes. Oblivion itself was just horrible. Hated every moment being there and hated the crappy environment. Back to the quests, something more like Saints Row 2, where the quests were actually original. Only original quest in the whole game was probably the one where you cast the naked spell on the people in the dining hall ( and possibly the Dark Brotherhood ones, they were ok) Make the quests challenging, and not challenging as in it's a challenge to stay interested long enough to finish it, or the super buff boss challenging (although there weren't really any of those - by the time you got to the king of worms, you could easily kill him with one hit of pretty much anything) I mean like logically challenging. As in you have to kidnap a princess challenging, and the best way is to scale the tower and climb in through the window (reference to past). - More thought out combat system. Not something like Oblivion which was slapped together by devs trying to get something done by E3. Or the system in Morrowind, which even at a 100th level or blade, I still missed half the time. No stat based damage calculation, but proper hit detection ( if I shoot the guy in the head, why doesn't he die dammnit - he's got an arrow sticking out of his forehead, c'mon) A system where you can preform maneuvers you either learned from a teacher or gained from experience. Less experienced AI need to die easily (why can the beggar with no shirt on take so many hits to the torso). You need to create a system where weak characters (the beggar for instance) would die from one hit to a vital area, but more experienced AI, such as a guard, could block it with his shield or sword. Guards however with no neck guard would be vulnerable from a hit or shot to the neck. AI would act appropriately and move to protect the neck area. - Realistic crime and punishment. Somehow the guards all have this super sense, where one guard knows the item you stole from a city on the other side of the map. Yes word of your crimes would spread. Wanted posters would be nice too. Bounty awarded on your head. If your bounty gets too high, you have bounty hunters searching for you. This would lead to some degree of identity concealment. Possibly set some fake names that you can give out to people who ask. Have guards make investigations into murders you committed. Sorry for the thread necromancy :P
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#143 Maxwellmurder
Member since 2006 • 68 Posts

Oblivion was great all it needs is EUPHORIA PHYSICS EVERY GAME NEEDS THESE PHYSICS

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#144 ps2forever
Member since 2004 • 580 Posts

All I want is to Fly using a Mage lol. but whatever they come up with i'll be darn happy. love the Elder scrolls.



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#145 chaoscougar1
Member since 2005 • 37603 Posts
the only thing i want is a variety in spells, everything looks the damn same!
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#146 silent_step
Member since 2009 • 73 Posts
[QUOTE="arafitos"]Looked through this thread, and was reading the last 8 or so pages... couldn't wait and had to give my few cents on this. Hope you don't waste TOO much of your life reading it. Hopefully I have provided vague solutions as I have provided issues. Personally, I thought that Oblivion really lacked the "epicness" that you found in Morrowind. The large cities, the large amount of cities, and the sheer size of the environment. As someone mentioned, loved running around, using the little paper map that they gave you with the case (the oblivion paper map was next to useless, because the whole world was already explored) to find Daedric tombs to plunder, hoping to get some Daedric items. Remember this huge cave where I found the pure awesomeness which was the glass helmet, that was the way ES was meant to be. Not the same lame dungeons that you found in oblivion. Every single cave was the same, as was every ruin and fort. No rush when you found special weapons either. I remember in Morrowind, when I killed some guy with a mansion in Balmora and used his house as my batcave. I arranged all the special weapons that I found on the table, like glass and all the extra daedric katanas. In oblivion, passing the level 18 mark, all bandits suddenly get a budget boost and are now outfitted with glass and mithril. Wolves evolve into minotaurs, and you go, what the ****? Next to the good memories, I'd also like to give a few words of wisdom to anyone wishing to share their thoughts. It's highly unlikely that Besthda will bother with any of these ideas, exempt are the ones that would have profit raising potential (ex. developing the game as an MMORPG) Developers, like the ones that actually work on the games, may have a sense of pride, wanting the game to be the best it can be, but they have families to feed. They're not the ones making the decisions on what should be included. The guys in charge know, that the game will sell regardless of how good they make it. Don't interpret that wrong though, I don't think it'll be a peice of crap, I just don't think that anyone will go the extra mile just for the sake of progress. Another thing too. Some ideas are just too big to be implemented. Not that they're impossible, just that system's (systems of today) don't have the power to run those kinds of functions (like having a house, and then when you chop a tree down, it falls and breaks the roof) Keep in mind what's logical and what isn't. The concept of a game is being able to do something that you can't (or wouldn't) do in real life, but the point of a game is to sell itself. Adding to that, here are some thoughts on what I would hope to see in not only in the next ES (if there will be one) but in any future RPG games in general. - Having a smooth crowd animation system like in Assassin's Creed. Where the streets are filled with AI that react smoothly and realistically. Not all AI have to be named. Talking to AI that have no story part would have simple conversation topics, no names used. Such AIs would be used to gather information about the city or just general talk. Important AIs would also be nameless to start with, but names would appear once you learn of them. These AIs would have more advanced conversation. - Creating minor environment interactivity. Assassin's Creed (referenced again - and many times) had code that allowed the character to perceive objects and their characteristics. Being able to climb rocks and scale towers and walls. Being able to climb in through windows (althought that would kill the cell based fabric of the game) - Invest in voice generation technology for god's sake people. Half the game files were sound files and STILL all the imperial grampas had Jauffre's damn lisp. Argonian and Khajiit Females had the same voice, and so did the Imperials and the Bretons. Martin and Sheogorath were probably the only unique voices in the whole game. Having this kind of technology would also allow for the character to be named, finally. Using nomenclature, you can construct and test out the character's name, and how it's to be properly said. That would also allow the character to have a voice as well. - Have more in depth quests. Not this running around stuff, where you have to fast travel between cities to carry messages and all you ever see are loading screens. The oblivion gates were no picnic either. I've got a strong stomach and everything, but it's gets tiring to see all the charred bodies and stuff on the oblivion planes. Oblivion itself was just horrible. Hated every moment being there and hated the crappy environment. Back to the quests, something more like Saints Row 2, where the quests were actually original. Only original quest in the whole game was probably the one where you cast the naked spell on the people in the dining hall ( and possibly the Dark Brotherhood ones, they were ok) Make the quests challenging, and not challenging as in it's a challenge to stay interested long enough to finish it, or the super buff boss challenging (although there weren't really any of those - by the time you got to the king of worms, you could easily kill him with one hit of pretty much anything) I mean like logically challenging. As in you have to kidnap a princess challenging, and the best way is to scale the tower and climb in through the window (reference to past). - More thought out combat system. Not something like Oblivion which was slapped together by devs trying to get something done by E3. Or the system in Morrowind, which even at a 100th level or blade, I still missed half the time. No stat based damage calculation, but proper hit detection ( if I shoot the guy in the head, why doesn't he die dammnit - he's got an arrow sticking out of his forehead, c'mon) A system where you can preform maneuvers you either learned from a teacher or gained from experience. Less experienced AI need to die easily (why can the beggar with no shirt on take so many hits to the torso). You need to create a system where weak characters (the beggar for instance) would die from one hit to a vital area, but more experienced AI, such as a guard, could block it with his shield or sword. Guards however with no neck guard would be vulnerable from a hit or shot to the neck. AI would act appropriately and move to protect the neck area. - Realistic crime and punishment. Somehow the guards all have this super sense, where one guard knows the item you stole from a city on the other side of the map. Yes word of your crimes would spread. Wanted posters would be nice too. Bounty awarded on your head. If your bounty gets too high, you have bounty hunters searching for you. This would lead to some degree of identity concealment. Possibly set some fake names that you can give out to people who ask. Have guards make investigations into murders you committed. There are lots of other things that I could add, but I don't feel like posting at the moment. Congrats if you actually read the whole novel I wrote, make no mistake, I'll be back, with more ideas. As to the things I mentioned above, look out for something called "Legends of the Realm", you might find it interesting, and no it has nothing to with WOW. Sorry for the thread necromancy :P

-It doesn't seem you have much basis for some of your opinions or suggestions. The Bethesda team starts from scratch on every project, it was only logical that they would make a program that can auto generate dungeons in order to focus more on other issues of the games like environment, story, voice, there's a lot to do in a game like ES. -But I do agree with some of the ideas, auto-leveling is generally bad in a game like this, and should only be applied in specific situations, like ES 3 they just used bigger monsters when rose through the ranks, I guess it was just more difficult in a scenario like ES IV since there is a lack of daedric creatures in the normal settings. Plus it was better when they had normal dungeons/caves like they did in ES 3. Each of them, had a cool intricate unique design with specific items that you wouldn't find in the same pattern in another cave. -And really the combat system was revolutionary for its progression of the series, the only improvement there would be a higher variety of weapons like ES 3, logistically it would be ridiculously difficult to program (with ES current damage system, mathematically) damage to body parts on normal NCPs, not to mention the oddity monsters, fish, or anything that has a different body than human, very very cumbersome if anything. -The crime and punishment is really only as effective as how strong you are. You are free willed after all, and the game must attempt to protest your ill intent actions so they have to notify the guards rather quickly so you can't jimmy the lock. They can't be everywhere but they can try. It's only meant for the beginning, it's not necessary to change or alter in any way, Once you become powerful enough in any ES the authorities are pitiful. Except for the Godmen, they are a ***** -The limiting of spells was a negative for the ES IV, levitation, divine intervention, and a few others. They really weakened mysticism in the last one so increasing the effects, and particularly the situations in which the spells can be used. Also broaden the enchanting abilities to encompass more spells and allow for more 'interesting' developments. I would agree with the idea of clothes with armor, and legendary versions of every armor, cloth, accessory, and weapon. Speaking of which limiting that auto travel system may be a beneficial suggestion in order to make the player more adventurous or more conscience of their surroundings. -The races were fairly defined by their own initial stats, so you can't really do much other than alter the way the speak, the way they act, and the environment in which they act in to better highlight their abilities. -Creating mass audiences can help the world become more alive, but...it would make the quests very confusing when finding someone and it would be taking away from the lore of ES where the experience has always been about interaction. -The physics have been adequate due to the stats of which help control and alter physics, i.e. strength at 1000 allows you to jump 50 ft in the air. -More daedric missions would be quite cool, its unfortunate Sheogorath is gone though. - Horse combat is possible, just be prepared to lose your horses quickly.
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#147 arafitos
Member since 2007 • 25 Posts
[QUOTE="silent_step"] -It doesn't seem you have much basis for some of your opinions or suggestions. The Bethesda team starts from scratch on every project, it was only logical that they would make a program that can auto generate dungeons in order to focus more on other issues of the games like environment, story, voice, there's a lot to do in a game like ES. -But I do agree with some of the ideas, auto-leveling is generally bad in a game like this, and should only be applied in specific situations, like ES 3 they just used bigger monsters when rose through the ranks, I guess it was just more difficult in a scenario like ES IV since there is a lack of daedric creatures in the normal settings. Plus it was better when they had normal dungeons/caves like they did in ES 3. Each of them, had a cool intricate unique design with specific items that you wouldn't find in the same pattern in another cave. -And really the combat system was revolutionary for its progression of the series, the only improvement there would be a higher variety of weapons like ES 3, logistically it would be ridiculously difficult to program (with ES current damage system, mathematically) damage to body parts on normal NCPs, not to mention the oddity monsters, fish, or anything that has a different body than human, very very cumbersome if anything. -The crime and punishment is really only as effective as how strong you are. You are free willed after all, and the game must attempt to protest your ill intent actions so they have to notify the guards rather quickly so you can't jimmy the lock. They can't be everywhere but they can try. It's only meant for the beginning, it's not necessary to change or alter in any way, Once you become powerful enough in any ES the authorities are pitiful. Except for the Godmen, they are a ***** -The limiting of spells was a negative for the ES IV, levitation, divine intervention, and a few others. They really weakened mysticism in the last one so increasing the effects, and particularly the situations in which the spells can be used. Also broaden the enchanting abilities to encompass more spells and allow for more 'interesting' developments. I would agree with the idea of clothes with armor, and legendary versions of every armor, cloth, accessory, and weapon. Speaking of which limiting that auto travel system may be a beneficial suggestion in order to make the player more adventurous or more conscience of their surroundings. -The races were fairly defined by their own initial stats, so you can't really do much other than alter the way the speak, the way they act, and the environment in which they act in to better highlight their abilities. -Creating mass audiences can help the world become more alive, but...it would make the quests very confusing when finding someone and it would be taking away from the lore of ES where the experience has always been about interaction. -The physics have been adequate due to the stats of which help control and alter physics, i.e. strength at 1000 allows you to jump 50 ft in the air. -More daedric missions would be quite cool, its unfortunate Sheogorath is gone though. - Horse combat is possible, just be prepared to lose your horses quickly.

I see your point and I would do well to have better arguments and basis in the future. I have only played Morrowind and the latest Oblivion, and I'm not really familiar with the ES lore. I wasn't aware however that the dungeons were randomly generated. The cells may have been generated, but most likely they were pre-made, since the ES construction set is based on creating environments using blocks. I also agree that the combat system was a mojor improvement in the series, but this is however something that I would hope to see in the near future. I don't see how it would be difficult. FPS games are programmed in the way that each model is outfitted with material maps. Depending on what mat you hit on, you deal a different damage value. Horses, yes you're right. Devs admitted that they had horse combat to begin with, but decided to remove it because it allowed the player to become pretty much a tank. It would be logical to have your horse bolt if frightened, or maybe you get knocked down when it dies, but you'd need a list of special animations and physics for that. All in all, there a lot of things we'd like to see here, but some are just too difficult to implement.
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#148 eagles_band
Member since 2008 • 2969 Posts

Looked through this thread, and was reading the last 8 or so pages... couldn't wait and had to give my few cents on this. Hope you don't waste TOO much of your life reading it. Hopefully I have provided vague solutions as I have provided issues. Personally, I thought that Oblivion really lacked the "epicness" that you found in Morrowind. The large cities, the large amount of cities, and the sheer size of the environment. As someone mentioned, loved running around, using the little paper map that they gave you with the case (the oblivion paper map was next to useless, because the whole world was already explored) to find Daedric tombs to plunder, hoping to get some Daedric items. Remember this huge cave where I found the pure awesomeness which was the glass helmet, that was the way ES was meant to be. Not the same lame dungeons that you found in oblivion. Every single cave was the same, as was every ruin and fort. No rush when you found special weapons either. I remember in Morrowind, when I killed some guy with a mansion in Balmora and used his house as my batcave. I arranged all the special weapons that I found on the table, like glass and all the extra daedric katanas. In oblivion, passing the level 18 mark, all bandits suddenly get a budget boost and are now outfitted with glass and mithril. Wolves evolve into minotaurs, and you go, what the ****? Next to the good memories, I'd also like to give a few words of wisdom to anyone wishing to share their thoughts. It's highly unlikely that Besthda will bother with any of these ideas, exempt are the ones that would have profit raising potential (ex. developing the game as an MMORPG) Developers, like the ones that actually work on the games, may have a sense of pride, wanting the game to be the best it can be, but they have families to feed. They're not the ones making the decisions on what should be included. The guys in charge know, that the game will sell regardless of how good they make it. Don't interpret that wrong though, I don't think it'll be a peice of crap, I just don't think that anyone will go the extra mile just for the sake of progress. Another thing too. Some ideas are just too big to be implemented. Not that they're impossible, just that system's (systems of today) don't have the power to run those kinds of functions (like having a house, and then when you chop a tree down, it falls and breaks the roof) Keep in mind what's logical and what isn't. The concept of a game is being able to do something that you can't (or wouldn't) do in real life, but the point of a game is to sell itself. Adding to that, here are some thoughts on what I would hope to see in not only in the next ES (if there will be one) but in any future RPG games in general. - Having a smooth crowd animation system like in Assassin's Creed. Where the streets are filled with AI that react smoothly and realistically. Not all AI have to be named. Talking to AI that have no story part would have simple conversation topics, no names used. Such AIs would be used to gather information about the city or just general talk. Important AIs would also be nameless to start with, but names would appear once you learn of them. These AIs would have more advanced conversation. - Creating minor environment interactivity. Assassin's Creed (referenced again - and many times) had code that allowed the character to perceive objects and their characteristics. Being able to climb rocks and scale towers and walls. Being able to climb in through windows (althought that would kill the cell based fabric of the game) - Invest in voice generation technology for god's sake people. Half the game files were sound files and STILL all the imperial grampas had Jauffre's damn lisp. Argonian and Khajiit Females had the same voice, and so did the Imperials and the Bretons. Martin and Sheogorath were probably the only unique voices in the whole game. Having this kind of technology would also allow for the character to be named, finally. Using nomenclature, you can construct and test out the character's name, and how it's to be properly said. That would also allow the character to have a voice as well. - Have more in depth quests. Not this running around stuff, where you have to fast travel between cities to carry messages and all you ever see are loading screens. The oblivion gates were no picnic either. I've got a strong stomach and everything, but it's gets tiring to see all the charred bodies and stuff on the oblivion planes. Oblivion itself was just horrible. Hated every moment being there and hated the crappy environment. Back to the quests, something more like Saints Row 2, where the quests were actually original. Only original quest in the whole game was probably the one where you cast the naked spell on the people in the dining hall ( and possibly the Dark Brotherhood ones, they were ok) Make the quests challenging, and not challenging as in it's a challenge to stay interested long enough to finish it, or the super buff boss challenging (although there weren't really any of those - by the time you got to the king of worms, you could easily kill him with one hit of pretty much anything) I mean like logically challenging. As in you have to kidnap a princess challenging, and the best way is to scale the tower and climb in through the window (reference to past). - More thought out combat system. Not something like Oblivion which was slapped together by devs trying to get something done by E3. Or the system in Morrowind, which even at a 100th level or blade, I still missed half the time. No stat based damage calculation, but proper hit detection ( if I shoot the guy in the head, why doesn't he die dammnit - he's got an arrow sticking out of his forehead, c'mon) A system where you can preform maneuvers you either learned from a teacher or gained from experience. Less experienced AI need to die easily (why can the beggar with no shirt on take so many hits to the torso). You need to create a system where weak characters (the beggar for instance) would die from one hit to a vital area, but more experienced AI, such as a guard, could block it with his shield or sword. Guards however with no neck guard would be vulnerable from a hit or shot to the neck. AI would act appropriately and move to protect the neck area. - Realistic crime and punishment. Somehow the guards all have this super sense, where one guard knows the item you stole from a city on the other side of the map. Yes word of your crimes would spread. Wanted posters would be nice too. Bounty awarded on your head. If your bounty gets too high, you have bounty hunters searching for you. This would lead to some degree of identity concealment. Possibly set some fake names that you can give out to people who ask. Have guards make investigations into murders you committed. There are lots of other things that I could add, but I don't feel like posting at the moment. Congrats if you actually read the whole novel I wrote, make no mistake, I'll be back, with more ideas. As to the things I mentioned above, look out for something called "Legends of the Realm", you might find it interesting, and no it has nothing to with WOW. Sorry for the thread necromancy :Parafitos

Really bad ideas.

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arafitos

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#149 arafitos
Member since 2007 • 25 Posts

Really bad ideas.

eagles_band
awww, how so? at least the other person gave some feedback :(
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Savantx1

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#150 Savantx1
Member since 2005 • 25 Posts

How bout they revamp the whole level system so you don't need to get a spreadsheet out and meticulously pick your primary/secondary skills and plan out your skill gains so you don't miss any more then a stat point or twoper level and gimp your char. Or make the CON/STA(whichever they use) stat give a retroactive boost to HP so you aren't encouraged to bump STA in your early levels to maxmise overall HP gain.

I enjoyed Morrowind, but I couldn't get myself to play Oblivion. The whole thought of...ok now jump around for 5 skill gains, then cast illusion for 5, then repair armor for 5, now i can work on getting skmilling up for the real level. Oh crap, did I pick my skills in a way that would give me a possible +5 for any stat i wanted?... reroll

It seriously too tedious for anyone besides a diehard fan, first timer, or someone who doesn't care about a gimped char. I want to enjoy leveling up in a game not have to feel like i'm planning everything out in advance.

That's all i can comment on as I've only played about 5 minutes of oblivion.