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@Savantx1 If you want a complete revamp of the stats and abilites system, this is the wrong place to look. I'd like it better that way too, but in that case we'd have to look for a new game, which is pretty much what I'm suggesting (why I put the comment "for any future RPGs as well") You can try the Gothic series, they have a nice leveling system where you're not focused on a certain class. Having classes is just part of ES legacy, goes way back to the 2d age. Many ideas that people post here reflect things that they'd like to see in RPGs in general, which I've done without realizing.arafitos
This is the right place, the thread is called ES5 improvements and imo these things would be improvements. I wouldn't want a complete revamp, say makeSTA/INT gains to HP/MP work retroactivley. Maybe make the level system in a way so that a lvl 30that hasall the same level skills as another level 30 had the same amount of stat points to distribute even if they didn't level up in the "the most efficient way". These two little changes would make the level system much more appealing and not change anything too importantin the system...imo at least. It would be the same basic system just wouldn't give peoplea headache trying to skill up without feeling like they were gimping a char.
I don't get what you mean by "having classes is part of ES legacy" Or what that even has to do with my post, but I would have to disagree. I playedMorrowind and ended up in all three "class" guilds, High level in all if not guild leader, and I believe I was close to mastery in every skill.
These ideas are purely for ES5, if I wanted to list ideas for my ideal RPG I would have included many more changes.
You must have misunderstood me. By classes being part of the ES Legacy, I meant that throughout the ES series (I'm sure of ES3 and 4, but not about the more previous games) there have been character classes. Other games, like Gothic for example, do not have any character classes. You can pursue any combat form that is available in the game, archery, magic or melee. This means that you are not limited to practicing only one type of combat style. Oblivion however, has combat classes, as well as other skills that range outside of combative arts (mercantile). These classes allow the character to pursue only one form, and you are mostly limited by the major skills that you chose in the beginning. It is possible to play with other combat styles while only having a single class, but it is not as easy as in other games. In ES3 however, there is a broader range of styles you can play with, even after choosing a select class. This would probably be in light of there being 3 skill categories, as opposed to the 2 in ES4. This would allow the character to expand on other skills as well, without impeding as much on their combat effectiveness. Hopefully that's cleared up my meaning. I really wonder why my writing has such a negative impact on people. @magicalclick You raise an interesting point, I can't see the icon in the brackets, but check the source code and you'll be linked to this page: http://www.geocities.com/magicalclick_1/browser_honesty.htmlThis is the right place, the thread is called ES5 improvements and imo these things would be improvements. I wouldn't want a complete revamp, say make STR/INT gains to HP/MP work retroactively. Maybe make the level system in a way so that a lvl 30 that has all the same level skills as another level 30 had the same amount of stat points to distribute even if they didn't level up in the "the most efficient way". These two little changes would make the level system much more appealing and not change anything too important in the system...imo at least. It would be the same basic system just wouldn't give people headache trying to skill up without feeling like they were gimping a char.
I don't get what you mean by "having classes is part of ES legacy" Or what that even has to do with my post, but I would have to disagree. I played Morrowind and ended up in all three "class" guilds, High level in all if not guild leader, and I believe I was close to mastery in every skill.
These ideas are purely for ES5, if I wanted to list ideas for my ideal RPG I would have included many more changes.
Donsavant
I skimmed through a few pages and hope this hasn't been already touched on, forgive if me if it has. If there was one thing I would ask for it would be some way for PC created mods to be used on the console version. It would address many of the issues that people have posted.When I saw how much more content the PC community provided I rushed and returned my 360 copy for a PC one. I doubt I'll be able to play the next t.e.s game on my aging computer.
Anyway it will never happen and even if it did I could see them charging us for a little bit of content when it comes free for the PC gamers. Oh well microsoft can't keep me from dreaming.:P
Hopefully that's cleared up my meaning. I really wonder why my writing has such a negative impact on people. arafitos
I was just replying, didn't mean to come off aggresivly if that's how you took it. I still don't agree though. Classes typically have exclusive skills, meaning that you can't use key skills of another class. Eldar scrolls lets you create your own class(which was really imo nothing more then a name), and level up all skills. Maybe I'm remembering wrong, as I barely tried Oblivion and haven't played Morrowind in quite a while. But picking an emphasis such as combat/mercantile/magic doesn't really effect your char much at all in the long run. In ES you can level up all your skills to max, can't you? Even secondary and Misc skills? or at least close to max? All major skills really did was let you skill them up faster, determine stat point distribution, and count towards your level. It's a common practice to even pick skills you don't use often as your major skills so you can limit yourself to leveling only when you're sure you're going to get the 5 stat points.
In a class system, a fighter is a fighter, a mage is a mage, a thief is a thief. With possible limited hybrids. My character in Morrowind was a Fighter/Mage/Thief which essentially makes the idea of a class obsolete. My character wasn't limited in any of the ways you seem to be commenting on. I was not limited to only one form of combat. The only limit is the amount of time you want to put into that character.
Sorry for my assumption. That's pretty much what I said though. You can level up whatever skills you want, but it's harder to level up your character in general (the main level, that determines your health and mana) if you're not sticking to the combat style that you chose in the sewers. So something you asked in the beginning was if in ES5, you could level up the character by leveling your minor and non-major skills as well. Right? OK, reading your recent post over for the fifth time, I came to this conclusion. I'd then agree with you that ES uses a semi-class combat sytem. Whereas a game like Guild Wars uses a full classed system (meaning like you mentioned earlier, a mage can only be a mage and a warrior can only be a warrior).I was just replying, didn't mean to come off aggresivly if that's how you took it. I still don't agree though. Classes typically have exclusive skills, meaning that you can't use key skills of another class. Eldar scrolls lets you create your own class(which was really imo nothing more then a name), and level up all skills. Maybe I'm remembering wrong, as I barely tried Oblivion and haven't played Morrowind in quite a while. But picking an emphasis such as combat/mercantile/magic doesn't really effect your char much at all in the long run. In ES you can level up all your skills to max, can't you? Even secondary and Misc skills? or at least close to max? All major skills really did was let you skill them up faster, determine stat point distribution, and count towards your level. It's a common practice to even pick skills you don't use often as your major skills so you can limit yourself to leveling only when you're sure you're going to get the 5 stat points.
In a class system, a fighter is a fighter, a mage is a mage, a thief is a thief. With possible limited hybrids. My character in Morrowind was a Fighter/Mage/Thief which essentially makes the idea of a class obsolete. My character wasn't limited in any of the ways you seem to be commenting on. I was not limited to only one form of combat. The only limit is the amount of time you want to put into that character.
Donsavant
1) remove Lv scaling
2) either remove fast travel, or have it in the game, but dont reveal all the main towns at the start.
3)Have other things to do when u become a guild master
4)more varied environments.
5) Better combat
6) Having choices in the game that actually have effects in the world
7)(even though this is for oblivion) kavatch should have been restored once u beat the main quest, and added more side quests etc..
ok so please tell me what you think would be better in the elderscrolls 5.
please criteque other ideas as well. i have listed a few ideas and bad ideas bellow
1.a wider difference between the classes, races and birthsigns
2.teh ability to attack from a horse, although you would do less damage from the horse and u can get knocked off.
3.more legendary monsters, ex: dragons
4.all the provinces instead odf just one(this would never work as that would require each city to be 7 times smaller, distance from towns 7 times smaller and everything else 7 times smaller.)
5. more idea for this game
For one thing, a dragon is a mythical monster so if you wanted that in Oblivion it's not gonna work out for you. But I do like the idea of being able to attack from the back of a horse. Although you're right you would have to be able to get knocked off.... The birthsigns are ok as is I think cause there can be one perk from a birthsign that you don't want but you can pick another birthsign with the same ones that you want but without the one you disliked. What other classes are you going to put in there? I suppose you could put an elf or a dwarf in there but you already have lizards, humans, different races of humans...CATS! There isn't much more I can think of that you could do without the game just going way over the top! And what do you mean by "All the provinces instead of just one"? You mean you want the provinces from the previous Elder Scrolls games? And the last two lines on your post were pointless...just to let you know.and more violence!! omg like theres barely even any blood! when i clock some dude in the face with my glass warhammer i wanna see his frickin head explode!, i wanna be able to to hack people limbs off and do sick finishing moves. and when i use flame tempest i wanna see the burns on his body!. and wtfs up with the sneak attacks!! comon lets get some sam fisher **** up in hur! or some assassin creed **** and make the h2h combat better! damn, that was just weak, u should be able to do some crazy judo **** or some bourne ultimatum **** not just the same lame punch over an over. omg this just came to me!! fighting styles!!! u would have ur blade, blunt and whatnot but then you should have different badass fighting styles so u can pull some sick soul calibur **** on ur enemies. omg and then they should have lighsabers and phasers and chainsaws and curb stomps and plasma swords and u should be able to go into bullet time and use ur dual glock 18s to waste a whole room full of **** and then u can piss gasoline on them like in postal then set them on fire and u should have the vigoorian flail from ninja gaiden and just liquefy some fool with a 20 hit combo also u should be able to dual weild those badass metal storm grenade launcher guns that fire a million rounds per minute and just level an entire city in seconds then u should have the ac130 from call of duty 4 with the 120millimeter cannon and the minigun that looks like a flamethrower when u shoot it and just fly around the world shredding every npc in the game, thats about itspencertaylorNo need to troll, my friend.
Really, the only thing I'd like to see are improved face models. The ones in the last game just bugged me.
Morrowind was better than Oblivion. Oblivion is a bit overrated and watered down.
Some suggested improvements:
1. Much less scaled loot and creatures. Whats the point in obtaining a so called artifact that will be useless in a few levels.
2. More varied music.
3. A decent persuasion system. The little minigame makes no sense.
4. More varied environments.
sounds like your tring to ruin the game make everything 7 times SMALLER? wtf, are you on crack?ok so please tell me what you think would be better in the elderscrolls 5.
please criteque other ideas as well. i have listed a few ideas and bad ideas bellow
1.a wider difference between the classes, races and birthsigns
2.teh ability to attack from a horse, although you would do less damage from the horse and u can get knocked off.
3.more legendary monsters, ex: dragons
4.all the provinces instead odf just one(this would never work as that would require each city to be 7 times smaller, distance from towns 7 times smaller and everything else 7 times smaller.)
5. more idea for this game
eterpay
very imaginative ideas going on. 2 things wrong though. There are no dragons in the lore and although akatosh appears to be a dragon it is of course just an avatar. 2. you know how big the Eldar scrolls universe is. the continents is abouts the same size as africa in lore
I hope the next Oblivion has the largest video game world ever created.IIRS3II_H1TMANelder scrolls 1 or two already holds that record and lets say it was the size of the whole of Britain. i hope its slightly bigger than Original oblivion. with about twice as much stuff in it in all departments. people, ruins, equipment, quests, creatures, and no lanes of oblivion
Bethesda should take a good look at the games they made back when they shined(ie, TES: Arena and Daggerfall, Fallout 1 & 2.). It should all be clear after that.
Palantas' improvements for Elder Scrolls V:
Oblivion is the best game I've ever played hands down! I would give it a 10/10... But there are still so many things that could have been better... maybe not for its time 2006.. But there is plenty of room for improvements for TES V
These are the things that i would change/improve/add:
1. Variety! I wouldn't mind if the world was smaller, just as long as there was much more variety. It should be an experience toexplore the depths of the sea, the tall grass, the ancient ruins, the snowy stormy mountains and the dark caves.It can become really repetitive to walk through100 dungeonswhen the only thing that differ is the size!Or justhearing the same voice and the same lines over and over again. And seeing almost theexact same faces everywhere.I would love to seebig thin guys,smallfat guys, old people, children, ugly to gorgeousgirls etc.
2. The game should be playable in 3rd person view! You look like you arehovering over the ground wtf?? (Fallout 3 has the exact same problem.. Bethesda please fix it!)
3. The fighting system could need some improvements. It would be nice if the weapons really affected the creatureslike cut wounds, severed limbs, Instant kills like a stab through thestomach or cutting the head off (depending on which level you are).. Or if you chose the road of a stealthy assassin you should be able to silentlyslit the enimesthroat etc.it would really helpmake you feel morepowerful!
4. Talking about feeling powerful! Level Scaling really destroys that feeling! It is an important factor to a game like TES that you feel cool playing your character. Feeling powerful isn't being able to kill everything easily, far from it! Demon Soul is a great example of a game that is frigging hard, but really makes you feel powerful when you kill a boss. I want a similar feeling playing TES V :)
4. The Magic System should be rebuild from scratch. When I played awizard I never feltlike aGreat Sorcerer. There shoulddefinitely be more epic spells with epic animations!! Andthere should be a better way, than buying spells and scrolls, to become this great wizard.
5. The world is beautiful, but I really would like to see it become filled with non-threateninglife; birds, insects, fish,friendly monsters andgiantcreatures just walking around minding their own business. It shouldalsobe interesting exploring theocean.
6.I know this has been mentioned a thousand timeson this tread, but ALOT more monsters! I don't like fighingrats,goblins andcrabsin every f**king cave/dungeon I enter!! Especially notwiththe level scaling feature... It would be much more challenging and exciting if you had noclue what washiding in the darkness of thedungeons.It couldmean instant death if you weren't careful.Epic Monsters like giant sea monsters, dragons, krakens andetc.
7. It should be cool being a Vampire and not a pain in the a**!!
8. Dialogue should be more like Mass Effect, and the consequences of yourchoices should form the storyline.
9. You should be able to do evil deeds without the guards mysteriouslyseeing your every move!?
10. More special items; like one-of-a-kind armors, weapons, scrolls etc.
11.The races, classes, birthsigns shouldaffect your character more.
Keyword: VARIETY
I will end the same I started I loved Oblivion and if TES V will impress mejust half as much asOblivion did then TES V will become GOTY! I have fate in you Bethesda :)
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