I want the melee weapons to have depth of field. One thing that pissed me off about Oblivion is how unrealistic the fighting felt. They should treat the combat like Ninja Gaiden in that ifyou swing at someone when you're closeyou'll wallop them in half instead of just watching as your sword passes in front of them and their life bar drains a bit. I want to see the edge or blunt of your weapon actually meet where you're swinging at, and I want to see the effects of that. For higher level enemies the sowrd would simply make contact with their side, without killing them, or chink off a piece of armor.
Also, less dungeon oriented quests, or at least make the dungeons more interesting.
How about adding stuff this tine around? I can't wait to see them announce only one type of armor, blunt weapons, and only one type of magic. Oblivion proved that you could remove a lot of stuff and still get high scores.
Way more spells, instead of just getting the same spells improved after leveling you should get different ones. Like the magic in Baldur`s Gate (PC), stuff like acid arrows, magic missiles, tangle, ect.
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