[QUOTE="Jared2720"][QUOTE="horrowhip"][QUOTE="Jared2720"]It's fairly obvious that you didn't read or simply didn't understand my post. That's okay, though. That being said, you do seem to be an expert. "Technically, every game uses all the power at hand." Could you expound upon this a bit further? I'm not sure I follow. I eagerly await your explanation on how every game maximizes the computing resources of its given platform.
karasill
every game technically, uses everything that it can. Every clock, every MB, every everything.A lot of that can be wasted though.
Things that never get used on screen.
As someone else said, if they left all that room unused, why not make the game a 60FPS, 1080p game? Why not put extra post processing? Why not clean up the game? Because they can't.
And if they can't, they are using all the power.
OR they are being lazy developers.
As I have said before, Naughty Dog isn't lazy.
They are just getting a paycheck from Sony who likes things like this to be said.
There is no way anyone can actually prove the statement one way or the other, because saying you are using a percentage of a machine's power is completely arbitrary anyway.
I think you're missing a very key point in this discussion. You and another member asked the question, "If they left all that room unused, why not make the game a 60FPS, 1080p game?" You have to stop thinking like a computer programmer and consider the economics of such a scenario. It seems entirely plausible that Naughty Dog/Sony saw little reason to throw more time/money at these features when, for all intents and purposes, they would go unused by many gamers.
How many people are gaming on 1080p televisions? The majority are still playing on SD televisions. In the business world, time is money. Admittedly, I don't know anything about video game development or computer programming, so I can't say for certain how long it would take and how difficult it would be to optimize an engine to run well at the aforementioned specifications, but for the sake of discussion, suppose it would have taken Naughty Dog an extra three months to achieve this. That's just going to cost both companies a great deal more money. And for what? A few more pixels on screen?
That's just not smart business.
I'm a programmer, and I do make little amateur games here and there. It wouldn't take more then 5 minutes of coding to set what resolution a game could be played at or at what framerate. If the PS3 had a lot of extra resources and untapped power, there would no reason to not exploit that in increasing framerate or resolution, don't you think? What a load of crap.
I'm a Software Engineer student and I can tell first hand why it takes months and sometimes years to develop a game.
There's a difference between making a "pong" game with C and rendering 1080p textures. That's far from being over-night.
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