For me, since I was still mostly playing Nintendo consoles, I hated the fact that it still used only TWO controller ports. I understand for PlayStation One as the past systems who had four controller slots LONG BEFORE N64 (the 1983 revision of Atari 5200, before that I remember some computer system having it, forgot the name though) didn't have it catch on until the N64 released (thanks to games like Goldeneye, Perfect Dark, Mario Kart, Diddy Kong Racing, Super Smash Bros., etc), but for PS2 sticking to multitaps? From a console that is supposed to succeed the PS1 (though it did in most ways that are NOT local multiplayer features)?
And with the amount of revisions, it makes me recite this AVGN quote (when talking about the 3DO):
"You'd think if they made so many versions of the same game system, they'd eventually add another controller port." (In PS2's sake, two more)
nintendoboy16
There are quite a few four controller port systems before the N64.
Also, the console itself hardware wise was carp, it was easily broken, has too many discontinued versions with tons of problems breaking the system down and DRE, and the newere ones still have DRE issues and random slow down, and sometimes DVDs go at 5 FPS. The Emotion engine that is supposed to be some sort of good thing does nothing for games at all, and the hardware is optimized to allow as many jaggies on the screen as possible for tons of games to the point where the Dreamcast can't out jag it. The slim has problems running some older PS2 and a few PSX games for no real reason and seems to break down with problems less often other than DRE which apparently most slims seem to have a problem with according to multiple online sources. It had a decent online but quality dropped while playing online with some of the games, the DS2 added pressure sensitive buttons,
Also the 3DO technically did have more than one controller port technically.
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