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Alexrmf

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it's not exactly what I expected... so much for going back to GTA SA... looks like the main character is a middle-aged white male trying to become a crimeboss I hope they put some great West Coast music in it though

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Alexrmf

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Los Angeles, no doubt... I hope it'll continues in some manner the story of GTA:SA and that they now go for more characters, having different racial backgrounds starting off in different neighborhoods of LA, depending on their race. the game should also have some type of RPG mechanic underneath that will let you customize your character, both physically and "spiritually". and the next best thing... I hope they promote some West Coast rappers on the game radios

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Alexrmf

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it's been 10 years now? daaamn ... that was one crazy game. playing it on my Duron 900Mhz and GeForce 2 MX 400, oh boy... great memories

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Alexrmf

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all of Bioware's games have great music and sound that also translate to your ears the things your eyes are seeing. They also gave me some memories, like, every time I hear the Baldur's Gate fight music theme, I think of the Firkraag fight

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Alexrmf

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@BlackCanopus your theory doesn't quite hold... if the organizers just wanted to remove the extra curious and space wasting people, they should've kept a reasonable fee, but instead they decided to increase it, which doesn't have anything to do with removing the bystanders

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Alexrmf

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Edited By Alexrmf

let's not forget Duke's purpose in the game: to save all women from the damned aliens that kidnapped them how can they even think about sexism with such a noble goal? even women will probably appreciate more a sexist than some alien kidnappers

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Alexrmf

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Edited By Alexrmf

1. Jon Irenicus (BG2) 2. Sarevok (BG1) 3. Desaan (Jedi Outcast) 4. The Archdemon (DA:O) These are the ones I can cite from off top of my head, and I guess BG2 had the most amount of memorable villains, which is quite a great feat: Firkraag, Kangaxx, Draconis and the list can go on