[QUOTE="AlwaysSoft"][QUOTE="dvader654"][QUOTE="HiResDes"][QUOTE="dvader654"][QUOTE="HiResDes"] [QUOTE="gamingqueen"]Well they made the game at least they have a reason to be upset about the review but fanboys don't. But that too doesn't make it right for them to talk in that manner. dvader654
Yeah I totally agree, but I can guess we can't always expect them to be wholly professional outside of the "development/pr office".
Oh come on,they are having fun with it, so what. GS review is way out on a limb, they should expect some type of critique for it, by now GS should be used to it so it shouldn't bother them anyway. The Insomniac guys were having fun, so what.
Huh, I didn't think it was controversial or anything at all, but I when a developer feels entitled to a score better than "good" I think as a result they can come off as pompous
I don't think they feel they are entitled to the review, they just feel the GS is a poor one, as do I, as I bet many that I have played the game. They have perfectly valid point about the variety in the game, the GS review completely blew it out of proportion to the point where you almost have to laugh at it.
You act as if they scored it a 3.5. All I got out of the review was that it was a solid title. Maybe not "one of the best of the year" (unless your'e speaking in terms of PS3 titles only), but not anything to scoff at either.No 3.5 means its broken, 7,5 is good/solid but thats the problem. This game isn't just good or solid, its excellent, I think its a shame he doesn't see it and I hope others don't miss out on it cause it really is one of the best games you will play this year. Also his complaints were weird, I don't see how the variety can affect his view on the game so much, especially whe every other Ratchet game is practically the same. If he didn't enjoy it cause it was way too similar I can understand the review a bit more, I just don't get the "identity crisis" thing.
No offense, but how qualified are you to make such a statement? Do you spend a significant amount of time gaming on platforms beyond the PS3? Have you spent this year playing the Halo 3s, Forza 2s, and Bioshocks of the industry? Or the Motorstorms, Lairs, and Heavenly Swords? If it's the latter, then I think you are comparing this game to other games on a platform, rather than the entire industry. Perhaps you think games should be reviewed as relative to the platform they are on (which I would'nt doubt is what most of the reviewers may have seen as the proper way to conduct their assessment), however, that is hardly how I believe things should be done.I think to some degree, it can be done that way (as even GS themselves hold PC games to a higher standard than console games when coming up with a score, just as they hold handhelds to lower standards than everything else), but I think those lines need to be blurred.
As for the game lacking an identity ..... What I got from that, is that the game tries to do too many things, and in the end doesn't really stay completely true to any genre. When you have a game that is trying to create "variety" by throwing a sky diving portion using the motion controls over here, an on rails sequence over there, and then a driving challenge......... It stops being variety and then becomes a mess. Good examples of variety in gameplay include HL2, RE4, and Gears of War. They mix things up with a physics based puzzle or an area that has you jumping around on rocks trying to avoid the sand, but they never ask you to to change the core game mechanics. You are still using the same controls and doing the same things throughout most of the game.
For a better example, take Stranglehold where 90% of the game is played one way, and about 10% are these little sequences called Mexican Standoffs, in order to break things up a bit. Now that's perfectly acceptable when used on occasion, but if they made it a 50/50 occurrence, then you have a game that begins to lack any real identity, and really isn't all that enjoyable. Even worse would be if they were to throw in 10% driving challenge, 10% sky diving sequence, 10% mine cart portion, 10% on rails shooter, etc. Thats when it becomes almost a collection of mini games and not really representing any real genre. It's a personal pet peeve of mine when games do this.
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