If this game is just as good as the previous, worth each dollar, but now with 4M, more experience and templates from previous game, should be even better. Probably will be the same advance as Baldur's Gate 2 had from the first one. Proud to be part of this.
@blueinheaven: They can do a similar game, or a better one with more money. It's very simple, right?
But what is the problem for you? you can simply wait for the release and buy it as any other game, ignoring all the crowdfunding campaign.
I never understood why some people still complaining about more freedom to developers, IMO, in genres not so popular as RPG, this is the best way to not fall into casualization, so usual when devs need a publisher.
Well, I'm kinda the opposite, all furniture and components in black-matte, the only light comes from the monitor, key caps lock, and DPI selector of the mouse, with a diffuse background spot to not have the "TV syndrome" at night.
Having said that, RGB setups look awesome. But the feature most wanted is to be able to turn all lights off, not always is possible, I've learned that in the worst way and now is the first that I check when I buy, to maintain my desired blackout environment.
I'm interested in some of them, especially Divinity Original Sin 2 and The Bard's Tale. But PC hasn't exclusives, if games are only on PC, is because convenience, no royalties, no pad limitations, independence to free design, etc. Not because closed systems (named consoles) pay to maintain the control of their human cattle.
So Valve never will let it go, ah? Wasn't enough more than 100.000 petitions in Changeorg in less than a day, greed never rest.
I'm modder, investing uncountable hours, as most people love to play games I love to make mods too, and nobody expects to earn money from our hobbies.
Remember when Blizzard tried to make players earn money with their Real Money Auction House in Diablo 3, yes, people could earn money just playing, and it was a failure so big that Blizzard needed to remove the entire RMAH from the game in a year after having lost lots of players forever (including me), whom goes to similar games as Path of Exile, Torchlight, Grim Dawn and others. That was a failure because when you mix your income with your hobby, is not more your hobby, is your job.
Mr. Gabe Newell. I admire what have you done on PC gaming, and the positive feedback you have with people when you know you have done something wrong, but if Steam became a greedy company will be no different than others.
Mods can't improve if there are money involved, I've learned for free by asking in Nexus forums from more experienced modders that solved uncountable questions, also I've used lots of free tools developed by moders for modders, and I've learned much more by opening mods from others, because they have nothing to hide and code wasn't encrypted, also I've published my mods for free as a reward for how much I've learned from the community with no other expectations that people could use and even better, learn, from my mods, as I've learned from others, for that reason my mods are easy to open, search code, and self explained when is possible.
All of that surely would change if there is money involved, modders will be less sensible to the community, they will lock as much content as possible, they won't be willing to share their knowledge to possible competitors. Modding is not like making a game, in secrecy, and with the main goal of earn money, is something that we are doing in our free time, in an open community, our parents was our first income, then our jobs, etc, as any hobby in this world.
Adding money to a hobby is the fastest way to corrupt it.
There are better texture packs on Nexus, and lighter! The same for Skyrim HD.
I'm modder, and it's not a very hard job if you already has the originals (it's mechanical, just let Photoshop working in Batch and play a videogame while the work is done in background, mmhmm, in low end PCs let it be a light game like Torchlight or something indie). I don't get why whom made the game can't do it better?
The only thing that I could immagine is that they have done these packs with the PS4Pro and Skorpio in mind, they can't decompress textures and for that reason are heavier (again consoles bothering PC development). Ok, but that does not explains why they are so "plain" regard mods that already exists...
@Geogyf: Ok, thank you, now I understand a bit more. Videogame media can learn one or two things from real press like newspapers or TV, for me, the best that I can do is to not click anymore Kojima rumors...
@Geogyf: maybe I don't understand well because of my english, but I think we are saying the same from different angles? We both know well the flaws of videogame press.
The only difference is that I still thinking about the undeserved worshiping of this developer, unless someone point a list of really new mechanics invented in MG and/or an endless list of its clones, both qualities required to be a real reference in videogames as games like Doom, Diablo 2, Half Life, Baldur's Gate, Dune, World of Warcraft, DotA...
@NeonicTrash: people still playing good console old games, when consoles had a meaning, in the past century, when PCs were expensive and nobody needed them, consoles was a real solution in that century. Today... consoles are just surviving trough marketing. Point me only 1 of those game of the year from PS3 that people still playing today? ah...
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