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Antarte

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@Dragon_Irons: let me reformulate the question: you have bought a console for its exclusives? is for real? people really buy consoles for exclusives?

Is a real question, I always thought that was only a "fanboy thing" to justify a console in forums, for example, I am always on PC, but not for its exclusives (even having more exclusives than all consoles together), is because is the most competent system, that I can use for multiple things, in the best quality, and I also I have more games than I can play, with mods.

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Antarte

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@Thanatos2k: maybe the game has development problems, as (many) other great games, even in this case a company must be found from scratch (which makes even more understandable any delay), what is the point?

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Antarte

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@Thanatos2k: Dragon Age Inquisition is the casualization of the saga, I wouldn't take it as an example of what I want in Star Citizen. Dragon Age Origins had developments problems and Star Citizen has developments problems, as any good game. What is your point?

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Antarte

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@geminij13: I understand your concerns but you are comparing the development of games that already had big studios, and even background, story, assets, engine, lore, etc, with a completely new franchise.

Also those games are casual, easy to do in 1st person or with fixed characters, you can't see them, or can't change its face, gender, shape because there are no character editor, that 2 dimensional character will run trough invisible corridors, aided with QTE and cinematics to complete the plot, that is like most of the problems solved.

I've pointed games as Dragon Age Origins with 7 years of development (in a big company), by the other way, games as Dragon Age 2 with 1 year was a total shame. Good things take time.

I'm not developer but I'm modder, I've designed simple things as a player's home or NPCs fom Baldur's Gate to Skyrim. To do a mod you can go straight forward, having a mediocre mod that will do exactly what you want (i.e. a quest needs few steps to be done: 1st dialogue, an objetive, and your reward), or, you can go with love in each detail, doing not only your quest, almost a place to develop it, with new NPCs, new items, complications, ways to solve it stealthy or by force, etc.

With Star Citizen I see 2 great things. One is that Chris Roberts is doing the game of his life, he will put all in this, and more. The second is that they are trying to make something unique, I don't know if that will be "too much" to a space sim and will not work as we expected, or if it will be a revolution, but for sure it will be done in the best possible shape. In any of those 2 possibilities, if it will be something revolutionary, nothing to add, and if will not work as they've expected, well, at least I want an enormous and detailed space game to experiment by myself, and mod it. For example, Fallout 3 is far from be a great game, but is a big "frame" to do whatever I want, and with mods it becomes priceless...

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Antarte

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@Thanatos2k: Dragon Age Origins, developed in 7 years, Dragon Age 2, developed in 1 year, I think the lesson is clear.

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@moriwenne: well, we used to love Blizzard because they didn't follow casual waves, they could launch another Hack'n Slash for casuals, even based on Diablo if they wanted, like a spin off: "Brawling in Sanctuary - a Diablo action game", or so... but they've destroyed one of their most precious products. So they are not more worthy of their original fans.

You have a specific audience, if you change your products aiming different people, your original specific audience will move to better places. That is how the world works.

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Antarte

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@geminij13: you understand that games that are made so quick are serial CASUAL entertainment to impress kids in the format [cinematic - linear corridor - cinematic]? when real games like Dragon Age Origins (developed from 2002 to 2009) demanded, maybe, a little more time?

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Antarte

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@Thanatos2k: Seems that you don't know those games released in few years are made in studios that already existed before and full financed from day one. And, in general, are CASUAL entertainment with the exact same formula to impress kids in this format:

An expensive cinematic leaves you in a linear corridor (with indications of what you need to do, and QTE, not so hard, ha?), that leads to the next cinematic, and the next linear corridor.

Now look how much take REAL games, like Skyrim, even without expensive CGIs. Understand?

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Antarte

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@darkelf83: is not probably a disappointing launch because they are showing what are they dong, step by step, so most disagreements had emerged at early stages, and they've corrected a lot of things that community pointed.

IMHO that is the best way to do a videogame, instead most AAA videogames developed in secret to launch "what you see is what you get" and end of discussion.

I've founded Grim Dawn, Wasteland 2, Pillars of Eternity, Divinity Original Sin, among others, and I can't be more satisfied, someones as Wasteland 2 were more basic because they've started from scratch, while others as Grim Dawn are filled with sheer of details because they've started with an advanced alpha, but I knew what was possible for InXile, so, even having a "basic" game, I can't be disappointed because I knew what I've founded.

In case of Star Citizen we know exactly what we want: the new Crysis, the new benchmark, with lots of possibilities: dogfights, shooter, invasions, exploration, survival, hunting, housing, racings, commerce, crafting, with the best technology to feel ourselves real citizens of the stars.