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Antarte

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Spellforce is one of my favorite sagas; nevertless the note, the little I know about this one seems in the same way (and these days this is a value), I have literally no time to play all what I want, but this is at the top of my list after TW:Warhammer 2 and Divinity Original Sin 2. Too many good games too close, give us a break!

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Antarte

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There is a problem when a big game is launched outside the biggest community, PC. The first game only on consoles made it feels oriented to casuals whom want to play with a controller... PC users (mainly the most desired target in online games), are usual to games designed with big possibilities, and this game had a lot, a lot, of marketing, so everyone knows this franchise as "console marketing".

That is a big, big, problem for a game that wants to success in the mega-crouded online market with very, very, good "games of the decade" out there like WoW, Guild Wars, PUBG, CSGO, LoL, DotA, Path of Exile, Starcraft, Eve... there are a lot of superb games for each taste, a game with the tremendous budget of Destiny should compite with the kings of their genre to be profitable, that is a problem.

Look at Diablo 3, even when it was released on PC without any warning that years later will be on consoles, people left the game because it's casual orientation regard Diablo 2 (me included), going to Path of Exile, more simmilar to Diablo 2. Then, years later we noticed the console launch and all the pieces were there, it was designed casual from scratch. In PC we notice when a game is designed to stay forever regard those games that are pure marketing.

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Antarte

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Edited By Antarte

@jsprunk: The (main) problem has a name: multiplatform. You can see all kind of excellent RPGs from 90 to 2010 (more or less), then it happened PS3 and X360 starting the "multiplatform era", in which developers discovered that it would be much more profitable to make their game run on consoles too to sell in that growing market (in that time, fortunately today is slowly disappearing), so, all games needed to be capable to run with the limitations of that hardware. Classic isometric RPGs and Strategy "can" run in consoles, yes, but is a nigthmare of sub-menus, screens from here to there, inventory storing, sellection of individual characters, etc, etc, etc. That was the cause Dragon Age 2 and Inquisition left the tactical combat in favor of Action-oriented combat, because Dragon Age Origins was impossible to control on consoles.

That single word: multiplatform, made that drought in games that needs mouse+keyboard, so, crowdfunding was the answer: Wasteland 2, Divinity Original Sin, Pillars of Eeternity, and many others, those enterprises are heroes whom preffer to earn a little less money to make the game they really want. :)

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Antarte

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Edited By Antarte

@Thanatos2k: well, it is the definition of... game.

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Antarte

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@blablazer: You see? console users are not gamers, consoles are the new VHS, try to leave games and start with movies, richer than the best cinematic game.

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Antarte

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@Thanatos2k: What console players mean with "quality"? You know, videogames came from board games like Chess, Monopoly or Dungeons & Dragons, are not movies, a game has "quality" when you want to return with renewed expectations.

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Antarte

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I'm waiting especially Pillars of Eternity II, I can't believe we have again so many titles a la Baldur's Gate thanks crowdfunding. What devs can do when shareholders are not pushing to get the casual market...