I didnt get a chance to get into the beta test but any FPS game Ive played since Quake 2 Ive always bound a key for each weapon, or weapon type. Ie: one key for primary weapon one for grenades one for secondary one for melee.. Why on earth would you stick to the default scroll menu? Can't you bind weapons to keys in QW?Mrnebbie
Oh, yeah, you can bind the keys. But, here's how the weapons cycling works: When you cycle through your weapons you must press the "primary fire" button to finalize the selection, otherwise you don't switch weapons. (using the numeric keys does a "quick swicth", though) My problem lies in that I don't like having to switch to grenades in order to throw them. I like FEAR's method of being able to press "g" to throw grenades, even when you have you guns selected and equiped. I used SW: Battlefront II as an example because SW:BF2 has controls similar to FEAR's, yet is an MOFPS like Quake Wars.
I don't think Quake Wars is bad, I actually thoroughly enjoyed the beta. Sure, the textures are limited in the beta, but its a beta and the download is only ~800MB (and the install is roughly 800MB too). I really liked the objectives (there are primary and secondary objectives), as it creates a central point for the combat. The sides seem well balanced and the vehicles are powerful, yet (unlike Battlefield 2) the vehicles are reasonably easy to take out using ground troops. I just wish there was a "throw grenade" key, instead of having to switch to grenades. Perhaps Splash Damage will chnage this. I hope so!
Anywho... thanks for the responses, everyone!
Log in to comment