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BeyondItAll

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#1 BeyondItAll
Member since 2006 • 1739 Posts

[QUOTE="knut-am"]forgive me asking, but are you people on some kind of medication or something ? if not it might be the right thing for some of you. all this frustration and anger over something as silly as this post here. of course at first it seemed funny to to observe people get heated over something like this. but you people seem to take this way to personal. Gun-Unit

Well kinda if he had of did this once yea i wouldn't care but he does it every single thread bashing C&C3,if am right hes Beyonditall which dissappeared probabley banned for trolling the C&C3 forums here on GS,hes even done it with this name also.Its like his life to bash C&C3,i just got tired of his blind bashing.Am done with him because hes only reposting the same thing over now.

banned? I think not! Lmao dude your the biggest troll/fanboy I've ever seen are you like EA's pet dog? You want to talk about no life just look in the mirror why the hell does it bother you so deeply that some people think that the pos CnC 3 is a pos, the community is in disarray because they think the game is currently crap so it's not some minority opinion that you frame it to be.

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BeyondItAll

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#2 BeyondItAll
Member since 2006 • 1739 Posts
Tbh CNC 3 in general is complete crap, seriously that game is like crap in a box. It's the most brain dead RTS game ever made and the games balance is the biggest joke in RTS history, not to mention all the exploits. The games online community has shrunk rapidly since it came out.
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BeyondItAll

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#3 BeyondItAll
Member since 2006 • 1739 Posts

Sacrifice!!

Giants: Citizen Kabuto 

 MDK

 

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BeyondItAll

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#4 BeyondItAll
Member since 2006 • 1739 Posts
Supreme Commander is the best RTS you can get given you have a dual core CPU, ya a new video card alone may not be enough if you have a single core CPU as newer games will make heavy use of dual cores. Like Crysis/UnrealT3/Supreme Commander and so on...
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#5 BeyondItAll
Member since 2006 • 1739 Posts
Are you high? This is without a doubt PC gamings biggest year ever! Supreme Commander Stalker Crysis UT2007 Spore Burning Crusade BioShock Quake Wars Half-life 2 Episode 2 + Portals and Team fortress 2 Hell Gate London Left 4 Dead Huxley Assassin's Creed FallOut 3 (maybe)
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#6 BeyondItAll
Member since 2006 • 1739 Posts
.

Single Player, at least in comparison to that in COH, is very much a poor experience. Being limited to Tech 1 and 2 level units the majority of the way, its a far better experience simply to plug directly into the skirmish mode if you really want to duke it out. Plus, the storyline for the most part simply seems pieced together, and almost every single campaign begins the same way. Very frustrating on the single player campaign.

In you opinion it is, I thought it was great and many others did as well, yes you limited to tow techs for much of the campaign, but even with just 2 tech you have more the double the units of CoH combined!

As for the units, perhaps Bland isn't the best adjective. Straightforward and singleminded are perhaps better words to describe the units in Supreme Commander. For example, what can you do with tanks in Supreme Commander? Send them into a fight, and watch them shoot back and forth until their HP's fall to nothing and they explode. What can you do with Tanks in COH? Blow infantry out of buildings, flank another tank by bursting through a wall, protect your side and rear armor from pesky infantry, etc etc. Units in COH are far more dual purposed, with many many different ways to use them, and include them in your tactics. Bland Boring Maps is basically referring to fairly similar setups on the majority of maps. You have land chokepoints, the occasional sea checkpoint, and a huge mass of open space. You have room to execute basic maneuvers, but for the most part, it's battle on open ground and in the opponent's base. In COH, your fighting in cityscapes, countrysides, hedgerows, etc. The landscapes are far more varied and intricate in detail. Each map is an entirely new experience, that can yield entirely new results.

Thats because they are two different type of games! Do you really think Relic could have made the maps anything like that if they wanted to focus on strategy and really large scale war? Of course not, CoH has about as much strategy as tic tac toe, the game is all about tactics...


Base Building, for the most part in Supreme Commander, is a very standard affair. With enough open space, the exact same identical base can be build regardless of actual terrain circumstances. The defense of a base in Supreme Commander can be as simple as focused turret fire, and a series of shields. In COH, you have to focus upon specific chokepoints and barriers, all of which can be easily destroyed under the correct circumstances. No wall in COH can withstand the brute force of a tank, so you have to construct mines, tank traps, etc. to counter all of the various attacks.

Fairly standard? Thats the biggest load of crap I have ever heard, STANDARD? Next to WHAT exactly????? Bash Supreme Commander all you like, but to even try to compare the pitiful base building of CoH to Supreme Commander is the saddest thing I have ever seen on these forums.

CoH has what like 5 structures? Lmfao how many defensive measures?  A few?! Supreme Commanders base building no matter what way you gut it is a billion times deeper!

You have for structures

3 different levels on ground radar
3 levels of Sonar
2 types of standard defense
Tactical Missile launcher
Anti Missile Defense system
Walls
3 levels of Anti Air
3 Types of shields
Stealth Generators
Nukes/Anti Nukes
2 Types of  long range Artillery
2 Types of Torpedo launchers


On with the rest of the structures now you have

3 levels for each Air, Sea and land factory not even including the 12 experimental units your Tech 3 engineers can build
3 levels for the mass extractors
2 types of mass fabricators that turn energy into mass
3 types of Power Generators
Energy Storage
Mass Storage
Quantum Gatway
Air refuel/repair platform


On TOP of that you have the ability to connect these building complex adjacent combinations that can give you dramatic bonous resources, I don't even think anyone even knows all the combinations yet or everything this is capable of, I've seen some insane combinations that result in huge boosts, the downside to this is the fact that your buildings are all so close and some of the buildings like the fabricators have violent explosions when they explode.

Or how about the actual structures that fuel and pump out units of the base itself in which CoH dumbed it down as much as they could, I know there are many people that don't like the base building part of an RTS, but it really is repulsive and extremely low to try to argue to this guy there is more to the shallow base building/defense of CoH then there is to it in Suprme Commander.








As for the Nuke argument, in a game like Supreme Commander, most games do usually dissolve to that kind of a standoff. When both players reach a certain tech level on a large map, they become virtually invunerable to all conventional and even unconventional weapons attacks. In COH, you never see a game reduce to simple rocketry back and forth. Instead, conventional tactics, appropriate unit distribution, and timed advances can overcome any defense. Suddenly, no player is safe from a tank spearhead followed by a series of infantry backed up by snipers and MG's. Much more fast paced.

Thats a bunch of BS, sure it can happen, but the fact is that sort of thing only really ever happens when the players are turtles/noobs I challenge you to find me a single replay featuring two players who the Supcom community would consider GOOD players who had this kind of stand off. It just doesn't happen when good players are playing!



With your RTS argument, you have a fairly valid point, but that's no reason to simply choose Supreme Commander over COH. In a game that focuses upon the large scale conflicts, with fairly generic unit abilities, the simple grind of building a force and attacking your enemy can often become a large obstacle in enjoying the game in the long term.

Bottom line, COH simply has many more variables :lol:  on a strategic level. Every unit is far more versatile, and can be countered in a variety of ways. As a result, the person that wins isn't necessarily the one that masters the mathematical inputs and outputs of resources and units, and creates the most units in the least amount of time. The person that wins is instead the person that better understands the flexibility of his units, and understands the necessity of deploying them to the correct place at the correct time. And in my humble opinion, that is the goal that every strategy game should strive to achieve.

CoH is Tactics not strategy get it right!

Your right with a few exceptions, most the units in CoH have more uses then the units in Supreme Commander, but I would imagine they would have to when you only have like 10 units in the game :lol:   

Supreme Commadner takes a completely different approach, rather then give you a few units that can each do a few things they give you tons of different unit types each having there own unique purpose, there is no such thing as a useless unit in Supreme Commander, every unit has it's own role, it's own stengths and weaknesses/counters.

The sheer amount of units and different types of combat in Supreme Commander simply dictate that Strategically it makes CoH look like a joke. Hell the games navy alone has as many units as a faction in CoH and that, plus the air add even more the the strategic depth of Supcom


It simply brakes down to tactics and strategy, CoH is more about tactical depth, Supreme Commander is more about strategic depth.
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BeyondItAll

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#7 BeyondItAll
Member since 2006 • 1739 Posts
To Terror


- Cameras need work

What are you talking about? The game has better camera features then just about any RTS out there, just hold down the space bar and you can move the camera around! You can even SNAP it in place so you can play the dam game at that angle if you want to via Control+V



- Ui take sup too much of the screen

Again you obviously have no clue what your talking about, the games first patch put in a mini UI that has removed all complaints of this! It's a NON issue now.

- single player is not good

Idk how far you got, but while I didn't care at all for earlier mission I found the later ones to be fantastic.


- Bland units

The unit design in the game is fantastic in my opinion, but thats just what that is an opinion why did you even mention it? I think he can judge for himself with all the games screens.

I can't believe you brought this up in comparison to Company of Heroes which uses the most stale and overdone setting in the industry, WW2 the main reason I think it failed miserably in sales.


- Bland boring maps

Really the same as above, the bigger maps may not be packed with props everywhere, but they all look fantastic and realistic for the most part.

The 5 by 5 maps which are the games smallest maps that are just a bit bigger then what I'd consider a regular RTS map are pretty detailed.

Also this game is goiing to have one of the most active mod communities in RTS history so I think we will be seeing some great things from it. I mean the map making tool isn't even out! And theres arleady hundreds of custom maps because the community is so active they made there own map maker!



- base building is just doing the same thing over and over again, gets pretty boring after awhile

It's more boring in Supcom then other RTS games? No!  Seems like you just don't like base building in general, Supreme Commander unarguably has the deepest base building system in the history of the RTS genre with simple yet very deep features like the adjacency system.


- On multiplayer with mates all it becomes about is NUKES, which you can't seem to turn off

Wtf are you kidding me man? I've never even used a nuke except for messing around!

I think your touching on another common ignorant view towards supcom.

This game is not about 4 hour games like some people would have you believe, in fact I have been in the beta since last october and have yet to play a game over and hour long!

On top of that anti nuke silos are like 1/10 the cost of a Nuke silo so your argument makes little sense.

If you want a very long game, thats fine there are maps for that, there are also maps that make up the majority of the games maps that dictate much shorter games.

The game scales remarkably well to whatever map type you want to play, you can pick a map that will likely give you an extremely long game all the way down to maps that have a 15 minute game average!



- Lacking features and modes and ability to turn stuff off and customise it abit

You mean like the games

Five different Gameplay modes that allow you to pick what has to happen for the game to end?

 Or the prebuild option that allows you to start with the basics of a base already built?

Or the speed adjustability that allows you to go from  the standard 0 down to -10 or upto +10

Or the ability to pull the UI altogether off the screen or move it to the left,right or bottom of the screen.

Or the mode that basically doubles the resources of everything?


I don't know what you want, maybe you should list some examples of things you would have liked, anyway the game is basically LUA with a 3D engine on top, they made it that way to make it the most mod friendly game ever made so I think it's safe to say you can expect a mod/mode for everything you can think of soon enough.



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#8 BeyondItAll
Member since 2006 • 1739 Posts
I already told and showed you this game adds a ton of stuff to TA and the E3 VIDEOS were posted on this dam site the days following E3 along with every other dam gaming website.

And why do you keep saying calm down? Like you can tell from someones typing if they are enraged or something, maybe if I was cursing and using caps you could make such comments....

The Zoom, this is huge

Commander upgrades, not only a few but a ton, it's not just the upgrades,but what they bring! The Commander plays a much bigger role in this game, almost like a hero unit only when he dies game over.

Upgrading, if I could give one thing to TA this would be it! It is fantastic that I can just go up to the next tech with the click of a button in it instead of being forced to make a whole new building and it's not just for the factories, these upgrades apply to a number of things like the Radars, the mass extractors, the shields and more as well!

The scale, this is huge people might remember TA as a big scale game, but this game dwarfs it, honestly a few dozen units was a gigantic army in TA, the scale of the maps and everythng is just mind blowing.

Unit uniqueness, now hold on before you blow a gasket and ramble on about how the factions are so similar blah blah blah, thats not even what I'm talking about, I am talking about within the factions themselves the unit variation within each given faction is dramatic unlike in TA were I'd say many of the units within each faction were very similar, in Supcom ever unit within any given faction is completely different from every other unit in that faction and every unit has it's dam purpose, theirs not a unit in supcom that I have found to not have a use.

The resource system, some may not like this some may love this, the resource system is much more complex in Supcom then it was in TA, part of this complexity comes with the adjacency bonus, this adds a whole new level of strategy to base building! You have to decide how much you want to use the adjacency bonus in your base, the more you use it, the better for you economy, but the more you use it the higher the potential damage could be from an attack on your base.  Honestly the resource systems TA compared to Supcom are as different as Company of Heroes and Starcrafts are from one another.


Experimental units, yes the Kogroth was in one of the TA expansions, but thats it! In Supcom experimental units play a major role in the game and are dramatically different from faction to faction ranging from an independence day flying saucer death ray aircraft carrier to a Submersible Battleship that can can conquer the sea with hvy underwater power, or surface and erect it's massive cannon while also turning into a mobile sea factory! 12 in total, to even compare the 1 experimental of TA that was just put in for show would be very wrong indeed.

Hover units, missiles/anti missiles and many other new gameplay factors that add to the enormous depth of this game were not present in TA. Hover units play a massive role in this game in particular.I don't even think shields were in TA (I mix memories of TA with it's many mods so..)

Transports and the ferry system, transports didn't even really play a role at all in TA outside of comb bombing as transports could only carry one unit at a time and were a pain to manage, in Supcom they can carry 6 to a dozen units and are very simple to use with features like the ferry system that will make it so the transports continuously transport units from one area to another.

The interface has been rehauled completely, you have the option of the regular UI and the mini UI and you have the ability to move the UI were ever you want it, you also have the many new interface tools added like the new que system, coordinated attacks, the repeat/pause function, the assist function which allows factories to help other factories, the click and drag patrol system and more.

Formations, like CnC 3 Supcom added formation only in Supcom their are over a dozen different formations.

Air/Sea units role, yes Sea and air played a role in TA unlike most RTS games, but in Supcom they are on the same level and even above land in many cases, in TA it would be suicide to go anything other then land first, but because the Sea and Air play a bigger role in this game you can go with them first and have major success.

Single player:No the story isn't going to be turned into a book, but it is hardly bad, in TA they didn't even attempt a story really, or any voice acting during the game and the missions were pretty linear with little variation and all in all not really worth your time, some of the early missions in supcom aren't all that great, but the later ones in all the campaigns are intense and loads of fun something TA's singleplayer didn't even come close to.

The online setup, an ELO chess based ranking system, team rankings, clan rankings, built in clan support, insane statistics that go as far to tell you how many of what unit types you have built, had destroyed, destroyed, your success with what. The numbers it collects are just insane! Add the replay vault, at the end of every game it asks you if you want to upload the video to the replay vault, a system that allows you to fastly look up popular replays and such, you can even right click on somebody's name and look at all their replays in a blink of an eye. You can even customize the coloring of ever aspect of the GPGNET client. The online system of this game surpasses even Warcraft 3's maybe not in look, but in content by miles.

So CnC 3 did what? Added a new interface and formations? Supcom did both those things to a larger degree and improved and added many major other things like the examples listed above.
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#9 BeyondItAll
Member since 2006 • 1739 Posts
What did it not deliver man? Don't give me any general bs either! Like saying it's not teh revolution! Specifically what did it not include? What was their in the E3 videos that werent in the game?
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#10 BeyondItAll
Member since 2006 • 1739 Posts
Deep breaths? lmao I'm just asking why do you believe you were misled? Isn't the game identical to what was shown at E3? What the hell led you to believe the game would be some kind of revolution? I never expected it to be more then a true and great sequel to TA with a much larger scale, what did you see that made you expect otherwise? The only thing I can think of off the top of my head that they planned to do that didn't make it was the title waves from nukes in the water..... CnC 3 seems like much more of a let down to me, they promised a competitive RTS that looks at RTS like a sport and they give a game that was clearly dumbed down for the console version in many respects and basically brakes down to spamming Mammoths and such, I'm not even going to go into the games balance! The intense micro involved in Generals is completely gone, I think with Generals you saw the studio knew at the time to keep CnC competitive that had to make the game much deeper, they angered the fans removing the setting. This time around they put the setting back in, but left out the depth and what were left with is a shallow game.