BeyondItAll's forum posts
 Face the facts, the fact is CnC 3 is shallow console garbage, it's even worse then a direct remake of say a RA2 or TS because it has even less depth!
What has CnC 3 added that weren't in the CnC games before honestly? A better looking side bar? Lmfao Better graphics? lmao The only thing I can think of is formations.
CnC 3 is far more of a rehash then Supcom by a large margin, Supcom added a number of things like.
First the obvious....
The Zoom, this is huge
Commander upgrades, not only a few but a ton, it's not just the upgrades,but what they bring! The Commander plays a much bigger role in this game, almost like a hero unit only when he dies game over.
Upgrading, if I could give one thing to TA this would be it! It is fantastic that I can just go up to the next tech with the click of a button in it instead of being forced to make a whole new building and it's not just for the factories, these upgrades apply to a number of things like the Radars, the mass extractors, the shields and more as well!
The scale, this is huge people might remember TA as a big scale game, but this game dwarfs it, honestly a few dozen units was a gigantic army in TA, the scale of the maps and everythng is just mind blowing.
Unit uniqueness, now hold on before you blow a gasket and ramble on about how the factions are so similar blah blah blah, thats not even what I'm talking about, I am talking about within the factions themselves the unit variation within each given faction is dramatic unlike in TA were I'd say many of the units within each faction were very similar, in Supcom ever unit within any given faction is completely different from every other unit in that faction and every unit has it's dam purpose, theirs not a unit in supcom that I have found to not have a use.
The resource system, some may not like this some may love this, the resource system is much more complex in Supcom then it was in TA, part of this complexity comes with the adjacency bonus, this adds a whole new level of strategy to base building! You have to decide how much you want to use the adjacency bonus in your base, the more you use it, the better for you economy, but the more you use it the higher the potential damage could be from an attack on your base. Honestly the resource systems TA compared to Supcom are as different as Company of Heroes and Starcrafts are from one another.
Experimental units, yes the Kogroth was in one of the TA expansions, but thats it! In Supcom experimental units play a major role in the game and are dramatically different from faction to faction ranging from an independence day flying saucer death ray aircraft carrier to a Submersible Battleship that can can conquer the sea with hvy underwater power, or surface and erect it's massive cannon while also turning into a mobile sea factory! 12 in total, to even compare the 1 experimental of TA that was just put in for show would be very wrong indeed.
Hover units, missiles/anti missiles and many other new gameplay factors that add to the enormous depth of this game were not present in TA. Hover units play a massive role in this game in particular.I don't even think shields were in TA (I mix memories of TA with it's many mods so..)
Transports and the ferry system, transports didn't even really play a role at all in TA outside of comb bombing as transports could only carry one unit at a time and were a pain to manage, in Supcom they can carry 6 to a dozen units and are very simple to use with features like the ferry system that will make it so the transports continuously transport units from one area to another.
The interface has been rehauled completely, you have the option of the regular UI and the mini UI and you have the ability to move the UI were ever you want it, you also have the many new interface tools added like the new que system, coordinated attacks, the repeat/pause function, the assist function which allows factories to help other factories, the click and drag patrol system and more.
Formations, like CnC 3 Supcom added formation only in Supcom their are over a dozen different formations.
Air/Sea units role, yes Sea and air played a role in TA unlike most RTS games, but in Supcom they are on the same level and even above land in many cases, in TA it would be suicide to go anything other then land first, but because the Sea and Air play a bigger role in this game you can go with them first and have major success.
Single player:No the story isn't going to be turned into a book, but it is hardly bad, in TA they didn't even attempt a story really, or any voice acting during the game and the missions were pretty linear with little variation and all in all not really worth your time, some of the early missions in supcom aren't all that great, but the later ones in all the campaigns are intense and loads of fun something TA's singleplayer didn't even come close to.
The online setup, an ELO chess based ranking system, team rankings, clan rankings, built in clan support, insane statistics that go as far to tell you how many of what unit types you have built, had destroyed, destroyed, your success with what. The numbers it collects are just insane! Add the replay vault, at the end of every game it asks you if you want to upload the video to the replay vault, a system that allows you to fastly look up popular replays and such, you can even right click on somebody's name and look at all their replays in a blink of an eye. You can even customize the coloring of ever aspect of the GPGNET client. The online system of this game surpasses even Warcraft 3's maybe not in look, but in content by miles.
So CnC 3 did what? Added a new interface and formations? Supcom did both those things to a larger degree and improved and added many major other things like the examples listed above.
What has CnC 3 added that weren't in the CnC games before honestly? A better looking side bar? Lmfao Better graphics? lmao The only thing I can think of is formations.
CnC 3 is far more of a rehash then Supcom by a large margin, Supcom added a number of things like.
First the obvious....
The Zoom, this is huge
Commander upgrades, not only a few but a ton, it's not just the upgrades,but what they bring! The Commander plays a much bigger role in this game, almost like a hero unit only when he dies game over.
Upgrading, if I could give one thing to TA this would be it! It is fantastic that I can just go up to the next tech with the click of a button in it instead of being forced to make a whole new building and it's not just for the factories, these upgrades apply to a number of things like the Radars, the mass extractors, the shields and more as well!
The scale, this is huge people might remember TA as a big scale game, but this game dwarfs it, honestly a few dozen units was a gigantic army in TA, the scale of the maps and everythng is just mind blowing.
Unit uniqueness, now hold on before you blow a gasket and ramble on about how the factions are so similar blah blah blah, thats not even what I'm talking about, I am talking about within the factions themselves the unit variation within each given faction is dramatic unlike in TA were I'd say many of the units within each faction were very similar, in Supcom ever unit within any given faction is completely different from every other unit in that faction and every unit has it's dam purpose, theirs not a unit in supcom that I have found to not have a use.
The resource system, some may not like this some may love this, the resource system is much more complex in Supcom then it was in TA, part of this complexity comes with the adjacency bonus, this adds a whole new level of strategy to base building! You have to decide how much you want to use the adjacency bonus in your base, the more you use it, the better for you economy, but the more you use it the higher the potential damage could be from an attack on your base. Honestly the resource systems TA compared to Supcom are as different as Company of Heroes and Starcrafts are from one another.
Experimental units, yes the Kogroth was in one of the TA expansions, but thats it! In Supcom experimental units play a major role in the game and are dramatically different from faction to faction ranging from an independence day flying saucer death ray aircraft carrier to a Submersible Battleship that can can conquer the sea with hvy underwater power, or surface and erect it's massive cannon while also turning into a mobile sea factory! 12 in total, to even compare the 1 experimental of TA that was just put in for show would be very wrong indeed.
Hover units, missiles/anti missiles and many other new gameplay factors that add to the enormous depth of this game were not present in TA. Hover units play a massive role in this game in particular.I don't even think shields were in TA (I mix memories of TA with it's many mods so..)
Transports and the ferry system, transports didn't even really play a role at all in TA outside of comb bombing as transports could only carry one unit at a time and were a pain to manage, in Supcom they can carry 6 to a dozen units and are very simple to use with features like the ferry system that will make it so the transports continuously transport units from one area to another.
The interface has been rehauled completely, you have the option of the regular UI and the mini UI and you have the ability to move the UI were ever you want it, you also have the many new interface tools added like the new que system, coordinated attacks, the repeat/pause function, the assist function which allows factories to help other factories, the click and drag patrol system and more.
Formations, like CnC 3 Supcom added formation only in Supcom their are over a dozen different formations.
Air/Sea units role, yes Sea and air played a role in TA unlike most RTS games, but in Supcom they are on the same level and even above land in many cases, in TA it would be suicide to go anything other then land first, but because the Sea and Air play a bigger role in this game you can go with them first and have major success.
Single player:No the story isn't going to be turned into a book, but it is hardly bad, in TA they didn't even attempt a story really, or any voice acting during the game and the missions were pretty linear with little variation and all in all not really worth your time, some of the early missions in supcom aren't all that great, but the later ones in all the campaigns are intense and loads of fun something TA's singleplayer didn't even come close to.
The online setup, an ELO chess based ranking system, team rankings, clan rankings, built in clan support, insane statistics that go as far to tell you how many of what unit types you have built, had destroyed, destroyed, your success with what. The numbers it collects are just insane! Add the replay vault, at the end of every game it asks you if you want to upload the video to the replay vault, a system that allows you to fastly look up popular replays and such, you can even right click on somebody's name and look at all their replays in a blink of an eye. You can even customize the coloring of ever aspect of the GPGNET client. The online system of this game surpasses even Warcraft 3's maybe not in look, but in content by miles.
So CnC 3 did what? Added a new interface and formations? Supcom did both those things to a larger degree and improved and added many major other things like the examples listed above.
I believe there was a bug or glitch that randomly banned users. Valve did an announcement on it, if I recall correctly. Just e-mail their support staff and they should be able to fix it.Einhanderkillerlmao that would suck...
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