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BeyondItAll

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#1 BeyondItAll
Member since 2006 • 1739 Posts
Idk what the hell you were expecting, you got exactly what they showed in the E3 video! I think people knew for the most part it was going to be a sequel to TA not some radically different game. I think the differences between TA and Supcom are pretty substantial, much bigger then most sequels tend to be. You have to remember that TA was never that big, yes it had a very hardcore following, but I think THQ's marketing was thinking more then half the people that are going to buy this game will have never even played this game so we can push it as something revolutionary and it sure is if you haven't played TA, if you have and loved TA then you should love this game. I don't think the game is really poorly optimized, I'm no programmer, but I think the game is fairly optimized considering the sheer amount of things that are going on. You might not remember, but when TA came out it was just as much as a system hog if not more so. All in all I really don't understand how you could be caught so off guard with the E3 videos coming out a year ago.
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BeyondItAll

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#2 BeyondItAll
Member since 2006 • 1739 Posts
I enjoy it, it's pretty slow paced though and it can be a royal pain waiting 5 minutes for the next round to start once you die. If you like the slower paced shooters like Rainbow 6, Ghost Recon and such you should love it, if you don't and you strictly like the more Qauke/Unreal shooters you won't like this.
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BeyondItAll

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#3 BeyondItAll
Member since 2006 • 1739 Posts
I can't believe Bo you have the guts to say Supreme Commander is unoriginal and talk about CnC 3 and not mention the fact that CnC 3 is the most unoriginal game ever made! Whats it add to the dam franchise? Formations? A new sidebar? Lmao

 Face the facts, the fact is CnC 3 is shallow console garbage, it's even worse then a direct remake of say a RA2 or TS because it has even less depth!

What has CnC 3 added that weren't in the CnC games before honestly? A better looking side bar? Lmfao Better graphics? lmao The only thing I can think of is formations.


CnC 3 is far more of a rehash then Supcom by a large margin, Supcom added a number of things like.

First the obvious....

The Zoom, this is huge

Commander upgrades, not only a few but a ton, it's not just the upgrades,but what they bring! The Commander plays a much bigger role in this game, almost like a hero unit only when he dies game over.

Upgrading, if I could give one thing to TA this would be it! It is fantastic that I can just go up to the next tech with the click of a button in it instead of being forced to make a whole new building and it's not just for the factories, these upgrades apply to a number of things like the Radars, the mass extractors, the shields and more as well!

The scale, this is huge people might remember TA as a big scale game, but this game dwarfs it, honestly a few dozen units was a gigantic army in TA, the scale of the maps and everythng is just mind blowing.

Unit uniqueness, now hold on before you blow a gasket and ramble on about how the factions are so similar blah blah blah, thats not even what I'm talking about, I am talking about within the factions themselves the unit variation within each given faction is dramatic unlike in TA were I'd say many of the units within each faction were very similar, in Supcom ever unit within any given faction is completely different from every other unit in that faction and every unit has it's dam purpose, theirs not a unit in supcom that I have found to not have a use.

The resource system, some may not like this some may love this, the resource system is much more complex in Supcom then it was in TA, part of this complexity comes with the adjacency bonus, this adds a whole new level of strategy to base building! You have to decide how much you want to use the adjacency bonus in your base, the more you use it, the better for you economy, but the more you use it the higher the potential damage could be from an attack on your base.  Honestly the resource systems TA compared to Supcom are as different as Company of Heroes and Starcrafts are from one another.


Experimental units, yes the Kogroth was in one of the TA expansions, but thats it! In Supcom experimental units play a major role in the game and are dramatically different from faction to faction ranging from an independence day flying saucer death ray aircraft carrier to a Submersible Battleship that can can conquer the sea with hvy underwater power, or surface and erect it's massive cannon while also turning into a mobile sea factory! 12 in total, to even compare the 1 experimental of TA that was just put in for show would be very wrong indeed.

Hover units, missiles/anti missiles and many other new gameplay factors that add to the enormous depth of this game were not present in TA. Hover units play a massive role in this game in particular.I don't even think shields were in TA (I mix memories of TA with it's many mods so..)

Transports and the ferry system, transports didn't even really play a role at all in TA outside of comb bombing as transports could only carry one unit at a time and were a pain to manage, in Supcom they can carry 6 to a dozen units and are very simple to use with features like the ferry system that will make it so the transports continuously transport units from one area to another.

The interface has been rehauled completely, you have the option of the regular UI and the mini UI and you have the ability to move the UI were ever you want it, you also have the many new interface tools added like the new que system, coordinated attacks, the repeat/pause function, the assist function which allows factories to help other factories, the click and drag patrol system and more.

Formations, like CnC 3 Supcom added formation only in Supcom their are over a dozen different formations.

Air/Sea units role, yes Sea and air played a role in TA unlike most RTS games, but in Supcom they are on the same level and even above land in many cases, in TA it would be suicide to go anything other then land first, but because the Sea and Air play a bigger role in this game you can go with them first and have major success.

Single player:No the story isn't going to be turned into a book, but it is hardly bad, in TA they didn't even attempt a story really, or any voice acting during the game and the missions were pretty linear with little variation and all in all not really worth your time, some of the early missions in supcom aren't all that great, but the later ones in all the campaigns are intense and loads of fun something TA's singleplayer didn't even come close to.

The online setup, an ELO chess based ranking system, team rankings, clan rankings, built in clan support, insane statistics that go as far to tell you how many of what unit types you have built, had destroyed, destroyed, your success with what. The numbers it collects are just insane! Add the replay vault, at the end of every game it asks you if you want to upload the video to the replay vault, a system that allows you to fastly look up popular replays and such, you can even right click on somebody's name and look at all their replays in a blink of an eye. You can even customize the coloring of ever aspect of the GPGNET client. The online system of this game surpasses even Warcraft 3's maybe not in look, but in content by miles.

So CnC 3 did what? Added a new interface and formations? Supcom did both those things to a larger degree and improved and added many major other things like the examples listed above.

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BeyondItAll

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#4 BeyondItAll
Member since 2006 • 1739 Posts
Hey gun of course you won that dam IGN poll! Predator the admin on the CnC boards FLOATED the dam link on his site, prior to him floating it Supcom was actually in the lead. We really don't need more of these threads. CnC is a casual shallow dumbed down console game with a big name packed on that will appeal to the casuals that make up the majority of gamers. Supcom is a extremely deep, steep learning curve hardcore RTS that alienates people who want games to be simple and be easy to get into. Supcom will never will the popular vote, it will never sell more simply because the game to advanced for your average Joe, but people who don't want the mindless shallow combat of CnC 3 will love it.
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BeyondItAll

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#5 BeyondItAll
Member since 2006 • 1739 Posts
Total Annihilation, Supcom is better, but for it's time TA was a bigger deal...
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BeyondItAll

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#6 BeyondItAll
Member since 2006 • 1739 Posts
Lmfao Gun thats just sad, you go onto say CnC 3 brings a ton of features to the CnC universe yet you can't name one of them? And why would you compare the add ons to CnC 1 to begin with? Are you kidding me? So your just going to neglect the fact that many of the features that weren't in the original CnC were added in CnC games after? Face the facts, the fact is CnC 3 is shallow console garbage, it's even worse then a direct remake of say a RA2 or TS because it has even less depth!

What has CnC 3 added that weren't in the CnC games before honestly? A better looking side bar? Lmfao Better graphics? lmao The only thing I can think of is formations.


CnC 3 is far more of a rehash then Supcom by a large margin, Supcom added a number of things like.

First the obvious....

The Zoom, this is huge

Commander upgrades, not only a few but a ton, it's not just the upgrades,but what they bring! The Commander plays a much bigger role in this game, almost like a hero unit only when he dies game over.

Upgrading, if I could give one thing to TA this would be it! It is fantastic that I can just go up to the next tech with the click of a button in it instead of being forced to make a whole new building and it's not just for the factories, these upgrades apply to a number of things like the Radars, the mass extractors, the shields and more as well!

The scale, this is huge people might remember TA as a big scale game, but this game dwarfs it, honestly a few dozen units was a gigantic army in TA, the scale of the maps and everythng is just mind blowing.

Unit uniqueness, now hold on before you blow a gasket and ramble on about how the factions are so similar blah blah blah, thats not even what I'm talking about, I am talking about within the factions themselves the unit variation within each given faction is dramatic unlike in TA were I'd say many of the units within each faction were very similar, in Supcom ever unit within any given faction is completely different from every other unit in that faction and every unit has it's dam purpose, theirs not a unit in supcom that I have found to not have a use.

The resource system, some may not like this some may love this, the resource system is much more complex in Supcom then it was in TA, part of this complexity comes with the adjacency bonus, this adds a whole new level of strategy to base building! You have to decide how much you want to use the adjacency bonus in your base, the more you use it, the better for you economy, but the more you use it the higher the potential damage could be from an attack on your base.  Honestly the resource systems TA compared to Supcom are as different as Company of Heroes and Starcrafts are from one another.


Experimental units, yes the Kogroth was in one of the TA expansions, but thats it! In Supcom experimental units play a major role in the game and are dramatically different from faction to faction ranging from an independence day flying saucer death ray aircraft carrier to a Submersible Battleship that can can conquer the sea with hvy underwater power, or surface and erect it's massive cannon while also turning into a mobile sea factory! 12 in total, to even compare the 1 experimental of TA that was just put in for show would be very wrong indeed.

Hover units, missiles/anti missiles and many other new gameplay factors that add to the enormous depth of this game were not present in TA. Hover units play a massive role in this game in particular.I don't even think shields were in TA (I mix memories of TA with it's many mods so..)

Transports and the ferry system, transports didn't even really play a role at all in TA outside of comb bombing as transports could only carry one unit at a time and were a pain to manage, in Supcom they can carry 6 to a dozen units and are very simple to use with features like the ferry system that will make it so the transports continuously transport units from one area to another.

The interface has been rehauled completely, you have the option of the regular UI and the mini UI and you have the ability to move the UI were ever you want it, you also have the many new interface tools added like the new que system, coordinated attacks, the repeat/pause function, the assist function which allows factories to help other factories, the click and drag patrol system and more.

Formations, like CnC 3 Supcom added formation only in Supcom their are over a dozen different formations.

Air/Sea units role, yes Sea and air played a role in TA unlike most RTS games, but in Supcom they are on the same level and even above land in many cases, in TA it would be suicide to go anything other then land first, but because the Sea and Air play a bigger role in this game you can go with them first and have major success.

Single player:No the story isn't going to be turned into a book, but it is hardly bad, in TA they didn't even attempt a story really, or any voice acting during the game and the missions were pretty linear with little variation and all in all not really worth your time, some of the early missions in supcom aren't all that great, but the later ones in all the campaigns are intense and loads of fun something TA's singleplayer didn't even come close to.

The online setup, an ELO chess based ranking system, team rankings, clan rankings, built in clan support, insane statistics that go as far to tell you how many of what unit types you have built, had destroyed, destroyed, your success with what. The numbers it collects are just insane! Add the replay vault, at the end of every game it asks you if you want to upload the video to the replay vault, a system that allows you to fastly look up popular replays and such, you can even right click on somebody's name and look at all their replays in a blink of an eye. You can even customize the coloring of ever aspect of the GPGNET client. The online system of this game surpasses even Warcraft 3's maybe not in look, but in content by miles.

So CnC 3 did what? Added a new interface and formations? Supcom did both those things to a larger degree and improved and added many major other things like the examples listed above.

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BeyondItAll

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#7 BeyondItAll
Member since 2006 • 1739 Posts
Umm :P even if you payed 10 thousand bucks for that computer 5 years ago I assure you it is still crap compared to todays computers :P and will struggle to run just about any game coming out this year UT3/Crysis/Supcom/Spore/QuakeWars etc..
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BeyondItAll

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#8 BeyondItAll
Member since 2006 • 1739 Posts
I believe there was a bug or glitch that randomly banned users. Valve did an announcement on it, if I recall correctly. Just e-mail their support staff and they should be able to fix it.Einhanderkiller
lmao that would suck...
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BeyondItAll

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#9 BeyondItAll
Member since 2006 • 1739 Posts
I don't think so, I think most of the WOW players wouldn't even be playing games on the PC if not for WOW, but WOW sure is destroying the MMO market for everyone else thats for sure :P
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BeyondItAll

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#10 BeyondItAll
Member since 2006 • 1739 Posts
And how many people are still online at any given time? What like 30k? Ridiculous!