@jmaadson Blocking used games is to benefit the publishers themselves, not Microsoft. Each publisher has to have an agreement in place with whatever retailers would handle used game sales (Gamestop, etc). Why would publishers bother going through the trouble of setting up such agreements if it made money for MS and not them?
@ggregd You are misunderstanding the ruling from AT&T Mobility vs Concepcion if you think it out right prevents class action suits based on EULA agreements.
Demon/Dark Souls changed the industry in a good way. As frustrating at it was to have a red dude suddenly warp into your game and flatten you solid, it was still quite a bit of fun. Seeing so many games at E3 this year that have clearly been influenced by this type of multiplayer/online, is exciting to say the least.
This is one of the big reasons I am excited for Dark Souls II. That tension is something I've not experienced in a game since I got that last achievement in Dark Souls. I look forward to more.
It's not difficult to understand what is being said. NO blocking of a game where the disc is put in. However, they still allow publishers to do online passes.
Basically, just like how the PS3 works, but Sony won't use online passes for the games they publish themselves.
@uklegendkiller God of War did them really well. They are a pretty great way to make a cinematic sequences super epic while not being just an FMV. Still a smidge of gameplay layered over them.
Having said that.. QTE's can easily be done VERY badly. Like when they happen all the damn time and aren't a rare occurrence in the game.
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