You can buy a 250gig SSD for $200 these days, so I'm a little perplexed about the pricing structure here for upgrading only the SSD. An extra $340 to go from 128 to 256?
So the next time a game developer or publisher decides to launch an always-on server-side game, they should use this easy formula for figuring out their shit...
It will of course, be hated madly by the self proclaimed "BIGGEST THIEF FAN EVER" folks who will blame consoles for why it did not live up to their impossible expectations.
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