What does it say to developers when:
The best selling non-bundled game is Wii Play (5.4) outselling zelda
Wii sports (7.8 ) is best selling game in Japan (not bundled there)
Other top selling games includes WarioWare, Mario Party 8 and Rayman Raving Rabbids
Red Steel (5.5) sells over 1 million worldwide
???
It says we want party games.
It says we can't tell the difference between crap games and good games.
What developers and games do you think this demographic will attract?
me2002
Exactly.
There was a similar thread a few days back about the Wii's fantastic sales numbers... I'll just copy and paste what I wrote rather than retyping something similar to a post I've already written.
It's a matter of developers catering to a given system's demographic, and that is precisely what we've been seeing in practice for the past 8 months on the Wii. For example, if a huge portion of potential Wii game purchasers are "non gamers" (people that didn't tend to enjoy video games prior to the advent of the Wii,) and they are, coupled with the fact that actually developing the type of game non-gamers are most likely to purchase (pick up for 5 minutes, put down. Rinse, lather, repeat) costs a small fraction of what developing a more traditional "old school" type of game costs then said developers are going to use the Wii as a direct pipeline to pump those sorts of games into the hands of the Wii's massive "non gaming" audience. They're going to reserve their larger-budget, traditional games for the 360 and the PS3 where the audience on that side of the fence is, by and large, far more likely to buy the more "hardcore" fare in massive numbers. That's what has been happening and there is absolutely no reason to believe it won't continue to happen. When you combine this trend with the fact that developers can no longer develop a game for one system and spread it across all three you can pretty easily visualize how the Wii's gaming landscape will develop in the upcoming years. A more traditional game developed for the PS3 and/or the 360 can not trickle down to the Wii, its hardware is prohibitively underpowered and its control scheme far too incompatible with those of its competitors.
Nintendo has managed what no other video game company has managed up to this point in the industry's history, they've targeted and locked onto non gamers (your mother, your sister, your aunt, your grandparents, etc.) with enormous success. Now, to maintain this newfound fanbase they're going to have to continue to supply them with games that cater to their tastes; Wii Sports, Wii Play,Monkeyball, WarioWare, etc... simple distractions that can be picked up and put down in 5 minute bursts. Those aren't the types of games most traditional gamers dig, I know I don't. The Wii is harvesting, and will continue to harvest, that sort of library. It has to, Wii developers need to follow the system's already-established audience to have the greatest chance of being financially successful on the platform.
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