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CAlNlAC

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#1 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="killerfist"][QUOTE="CAlNlAC"][QUOTE="Chutebox"] Which FPS has a cover system?

PDZ, Rainbow 6 Vegas, and the newest 007 game all have cover systems. Granted they all use a third-person perspective for their cover system so Killzone 2 may be the first to use first-person perspective for cover

So what's the problem? What abuabed said is true.

Theres no problem here. He just asked a question so I gave a few examples.
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CAlNlAC

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#2 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="Chutebox"][QUOTE="McdonaIdsGuy"][QUOTE="abuabed"] The prettiness of KZ2, the great physics, the new feeling of a FPS game, the cover system in a FPS (I think it's the first one correct me if wrong) and also to achieve this amount of hype as a PS3 exclusive that only MGS4 reached and surpassed. I don't see any console FPS doing as much as KZ2 is doing specially when it comes to graphics. Gameplay gave us a great impression (if you saw the Beta you'll know what I meant). It is also a matter of opinion but as I said, I don't see any console FPS doing as much as KZ2 is doing.

All that has been done to death already this gen and last gen,is not the first to accomplish anything.

Which FPS has a cover system?

PDZ, Rainbow 6 Vegas, and the newest 007 game all have cover systems. Granted they all use a third-person perspective for their cover system so Killzone 2 may be the first to use first-person perspective for cover
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CAlNlAC

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#3 CAlNlAC
Member since 2006 • 689 Posts

[QUOTE="CAlNlAC"]To 3picuri3. Splinter Cell actually does in fact have an OTS camera angle. Anytime you try to shoot in the game you are using an OTS view very much like what found in RE4 only you could move while doing it. 3picuri3

many games used it for aiming. RE4 was the first to use it as the main camera. did you miss me saying i owned them all? :P.

the point here is that RE4 was the first to experiment & succeed with a persistent TPOTS camera.

Okay my mistake I thought the discussion was about the shooting mechanic using an OTS view.
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CAlNlAC

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#4 CAlNlAC
Member since 2006 • 689 Posts
To 3picuri3. Splinter Cell actually does in fact have an OTS camera angle. Anytime you try to shoot in the game you are using an OTS view very much like what found in RE4 only you could move while doing it.
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#5 CAlNlAC
Member since 2006 • 689 Posts
Awesome! Yup this and Star Ocean : The Last Hope are my most anticipated titles right now and they both come out next month. Mega-awesome!
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#6 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="IronBass"]Our point was simply "the 360 has better library than a PS3". We didn't say "the 360 has the best library" neither "the 360 has the best exclusives".

Simple:"the 360 has better library than a PS3". I don't know what has PC to do with that point :|

And, as I already said, the overall critic agrees that the 360 has better exclusives than the PS3, so I can't see your point.

Pariah_001

Your and his point was that you get more value with your buck from the 360 library (the very first thing he mentions is price). However, considering how many of the games are not truly exclusive, it defeats the point of cost-efficiency. It becomes apparent that there's more value in PC-PS3 than in PC-360.

Obamania wasn't just comparing games. He was comparing price for games.

What's more, I'm forced to point out that the most notable games on the 360 aren't simply apart of the "360 library" but rather the "PC-360 library."

I'm also forced to point out that a lot of the considered-to-be "better exclusives" (according to your blanket-statement) aren't actually because they went to PC and PS3.

I'm not sure why you brought the PC into this cause I'm pretty sure they were only talking value in terms of games between 360 and PS3. If thats the case consider this. If you only buy a 360 you will get any exclusives the 360 has, any multiplats shared between 360 and PS3, and any games shared between 360 and PC. If you only buy a PS3 on the otherhand you'd get any exclusives the PS3 has and any of the multiplats shared between the PS3 and 360. You'd be missing out on all the multipIats 360 and PC share. So basiclly you would have to buy either a 360 or PC if you cared about those games. So by you bringing the PC into this basiclly what you're saying is you'd need that PC as a PS3 only owner just to match what the 360 basicly has on its own in terms of value for games.
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CAlNlAC

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#7 CAlNlAC
Member since 2006 • 689 Posts
Really the only thing I need to know is if its gonna be anything like the FFXII battle system. If it is I likely will be passing on this one unless it has a killer story which btw is something else FFXII lacked imho.
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#8 CAlNlAC
Member since 2006 • 689 Posts
Wait wait wait TC. You say Tales of Vesperia is compaired to Lair? Seriously? Tales of Vesperia is a great game and scored an 8.5 here. I think the game you were looking for is Too Human which btw you did not list.
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#9 CAlNlAC
Member since 2006 • 689 Posts
Well thats great news if its infact true as I really enjoyed Lost Odyssey. I'll hold off on really getting excited until I actually see a link though.
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#10 CAlNlAC
Member since 2006 • 689 Posts
[QUOTE="treelog82"][QUOTE="Toriko42"] Using a game engine for cutscenes take up more space then CGIToriko42
lol I hope your joking dude. Using the game engine to render cutscenes in real time does NOT use more space. The ingame assets ie. character models, environments, items etc. are already there and just being animated into a scene. CGI cutscenes are pre rendered videos and take up a considerable amount of space especially in HD. Why do you think PS1 FFs used so many discs? Why do you think LO uses so many discs?

Really? I could have sworn I heard from somewhere else about how to save space on Gears of War 2 they prerendered cutscenes...unless that means they rendered in game...

I think what they said was they only prerendered 2 cutscenes in order to save space instead of prerendering every cutscene.