Caer_Death's forum posts
Judging games solely by scores is stupid, especially seeing as how GS hasn't been spot on lately. No More Heroes got a 9? I mean, I liked it, but Metroid Prime 3 was worlds better, and it got an 8.5! MP3 deserved a 9 or a 9.5, whereas NMH deserved more along the lines of a 7.5 or an 8. 7.5 isn't a bad game, but you have to put up with some faults to enjoy it fully, whereas a game that gets a 9 or a 9.5 should be thoroughly enjoyed by anyone who likes the genre, in MP3's case, a first person adventure. So going just off of scores is stupid.
Next... I don't think enough people have mentioned THE CONDUIT enough. I mean, seriously. Someone's gotta mention THE CONDUIT a whole bunch more. Seriously. That game looks freakin' sweet. Check out some of the textures on that one mini-boss if you can find a high-res video of it. And the Wii needs more FPS games, especially considering how well they would be able to optimize the controls. I've played Halo 3, and now I'm waiting for the better gaming experience, which, if no one's mentioned it enough already, is THE CONDUIT. Seriously. Check it out, and mark it on your calender if it's got a release date yet. That's T-H-E C-O-N-D-U-I-T. :P
I guess it is the "stopping to shoot" thing... not to mention my aiming sucks.. to be honest, I freak the "fudge" out
when the zombies start getting close.
redster0802
Get just about as far away as possible, and then hit Down + Z on the nunchuk, which does a quick turn, and then hold the Wiimote steady by pivoting it on your knee/lap. Train yourself to only fire after the crosshair turns red, and allow the enemies to come within your aim as much as your aim chases them. Try to get headshots, as it conserves ammo, but don't fret too much. Just aim generally upward as they get close, as trying to do it from too far away is too hard. Start offusing the default handgun, and then switch to the Shotgun that you get in the first town area when you're up against more than two enemies, as oneShotgun blast can manage to do a lot of damage to a group of enemies, a miniature explotion, if you will. Finally, another good place to aim is the legs. You can get them to fall down, lessening the overall threat level. Hope some of that helps. (By the way, I've played to various parts of this game many times, though I've never actually beat it... I've been trying to sit down with the Wii one again recently, though, as my friends are blown away by watching it)
My opinion is the same cliched one as everyone else. I've always felt Prime > Corruption >> Echoes. I loved the control scheme in Corruption and the varied environments felt very... real. It was a fantastic experience, although a bit of a silent end to an awesome trilogy. The original was very much a tribute to Super Metroid, with it's environments (and the transition elevators) being almost ripped from the Super Nintendo classic. I mean, the training area being a space station, one time visit, meeting Ridley up there, following Ridley to the planet below, the landing grounds looking identical, with a dark, rainy feeling, and almost all of the items aquired in almost the same order... It was a dream come true for me, and it was the whole reason my Gamecube felt worth it. Echoes... lags a little behind. It never quite immersed me as much, although it still blows most games out of the water. I was always a little bit lost in the world, despite feeling like things were closer together. I hit the bug which destroys your save file about 3/4 of the way through, and I've never managed to make it all of the way back up there since.
But the one thing that remains to be said is that this series as a whole proves the modern relevance of Metroid, bringing together FPS and adventure games alike. Hopefully we won't have to wait forever until another 3-d Metroid reaches the light of day, andwith the DS still going strong, a new 2-d Metroid adventure in the vein of Super Metroid (gimme a free roaming world heavily based on item gathering as a means to move forward, not some computer telling me which room to go to). With a little exstensive planning, the formula could be perfected by degrees (like having branching paths, or something not-so-linear of an experience).
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