Cube? Maybe. PS2 no.siLVURcross
...huh? That doesn't even make sense. The Gamecube had a lot better graphics than the PS2. The Cube put the PS2 to shame when it came to, oh... just about the best looking game of last generation, Resident Evil 4. They had to scrap the pre-rendered cutscenes and use ingame graphics instead for the PS2 version, and the fog looked noticably better, as well as having better texture resolutions on the Cube. True, as the PS2 entered it's later lifecycle, which it's now in, and as the Cube has retired since then, the PS2 has been OPTIMIZED better, but overall, the Cube was where it was at for graphics... It's too bad graphics aren't all that matters, or else the big N would've won the fight, which is another reason the Wii is where it's at nowadays. Better graphics traditionally mean less sales (sadly, which leads to less future support for the system), coupled with exponentially higher development costs, which is really hurting a lot of top end companies more and more and making harder for smaller companies to put out big time Hi-Def projects.
Aside from that, the DS does wonderfully with it's graphical capabilities. Handhelds tend to put more emphasis on old school fun anyways. The original GB came with Tetris, complete with it's 2-bit graphics (four colors) and identical to the NES version. It's also one of the best selling games of all time. The few things that could use improving on the DS, as far as graphics go, is upping the resolution to at least 360x240 or so. And with that we'd all want better texture resolutions, but even so, the price on all of that stuff goes down all of the time. All it takes to make a good handheld is the lowest processor on the planet combined with some good games, and in Nintendo's case, a genius touchscreen.
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