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Croag821

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#1 Croag821
Member since 2009 • 2331 Posts

@SEANMCAD said:

@Croag821 said:

Maybe that's how you act but my optimistic view of humanity leads me to hope most people would reserve such critical judgement until it's launched or we at least have more information/reviews.

I understand everything is judged but I don't think it makes any sense to doom a game when no one's even played it, just my two cents.

So when you see a demo of a game that doesnt interest you. You decide you best play it to find out for sure?

please.....

Haha what? No.

All I meant was if a game doesn't interest me I don't play it. I don't feel the need to make fun of it or foretell of it's doom.

Anyhow where getting really off-topic here so back to Titanfall...

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#2  Edited By Croag821
Member since 2009 • 2331 Posts

@SEANMCAD said:

@Croag821 said:

People can argue till your blue in the face and tell people how bad the game will suck but hardly anyone's even played the game yet. I don't see why some people are so against a game they barely know any about.

I don't know if the game will be good or bad but I don't think the player count will have much to do with that. I've never played a bad game and thought, "If only they had more players." I think this games success will rely mostly on how they implement all the AI and the mission structure with the MP.

Nearly word for word was people have been saying about Elder Scrolls Online.

So how it works is this, you watch a trailer, listen to the devs and read articles. If the game sounds interesting you try it, if not you don't, if it sounds silly you make fun of it.

I don't see that ever changing in gaming or any other product for that matter, nor would it make sense not to.

Maybe that's how you act but my optimistic view of humanity leads me to hope most people would reserve such critical judgement until it's launched or we at least have more information/reviews.

I understand everything is judged but I don't think it makes any sense to doom a game when no one's even played it, just my two cents.

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#3  Edited By Croag821
Member since 2009 • 2331 Posts

People can argue till your blue in the face and tell people how bad the game will suck but hardly anyone's even played the game yet. I don't see why some people are so against a game they barely know any about.

I don't know if the game will be good or bad but I don't think the player count will have much to do with that. I've never played a bad game and thought, "If only they had more players." I think this games success will rely mostly on how they implement all the AI and the mission structure with the MP.

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#4 Croag821
Member since 2009 • 2331 Posts

@SEANMCAD said:

for more than a decade now the PC gaming world has allowed players to set a server to various player limits. So if you want a 6x6 server you can. if you want a 100vs100 server you can.

If its really next gen and if there really isnt tech limitations there is no reason why they cant offer various servers at various player limits.

Titanfall isn't just an arena shooter, its attempting to blend SP and MP together and will have a ton more "moving parts" then traditional shooters, I can see why they'd be stricter on balancing it.

I don't think the player number is due to tech limits, it's just how the devs feel they want their game to be played.

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#5  Edited By Croag821
Member since 2009 • 2331 Posts

I've enjoyed the Halo series. I think the multiplayer (mainly in the 2nd and 3rd) is pretty good and offers a lot of variation. That being said one of the main reasons I play it is when friends are over since you can play splitscreen online, but I'd still definitely play buy it on PC.

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#6  Edited By Croag821
Member since 2009 • 2331 Posts

@SerOlmy said:

This is going to be a joke. A full 3/4 of the enemies that you see will be bots and the fact that every human player can have a mech deployed and in AI mode ups that to 4/5. So 80% of the targets you have to shoot at will be bots. Go read the article they lowered the player count because people were getting ganked from behind by human players to often. That almost necessitates that these are pretty small maps or that wouldn't be happening. Similarly it also means that by lowering the player count and throwing in more bots fixed this problem that that bots are creep-level in terms of AI. So basically they are just walking point balloons.

Hmmmm.. what does that sound like... of yeah like L4D2 or any other co-op/versus shooter. I love the fact that they have been hyping this as the next Battlefield and now as we get closer to release the truth starts coming out.

"When people start playing Titanfall like Titanfall, the player count becomes a non-issue," I mean how more conceited can you get? That is basically saying "It's not our game that sucks, you just aren't playing right. L2P noob!".

I guarantee this game will not get an early demo, because they don't want people to see how bad it is and cancel their pre-orders.

Wow, I like how you make so many assumptions and then make assumptions based off your assumptions to arrive at your conclusion. Isn't it a bit early to judge so critically?

Anyway I think you misunderstood the part of the article you referred too. They didn't lower the player count just because people were getting shot in the back, it was more due to the overall chaos that ensued when there where a large amount of very mobile players in one game.

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#7 Croag821
Member since 2009 • 2331 Posts

@redskins26rocs said:

I love how so many people think next gen means no more small player count games because some how they are inferior.

My concern is where is the variety?

The majority of multiplayer games that are popular have a variety with larger team and smaller team maps and game modes. This a $60 multiplayer only game there should be much more offered.

The devs said that every player can have a titan spawned and that titans will be on AI mode if not piloted. Basically there can be 12 people running around and 12 robots along with all the other AI on the map.

It seems like there is a lot of room for variety but I think it will mostly depend on the missions and maps.

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#8 Croag821
Member since 2009 • 2331 Posts

@IvanElk said:

There are a plethora of servers without sleepers enabled. There are also pvp disabled ones as well. I don't see this being a large detraction.

Haha I'm pretty sure if he's interested in Rust and DayZ he's not looking for a PvE server. A no sleeper server would help but your entire base and everything you can't fit in your inventory still needs defending when your offline.

Also who said it was a detraction? I love Rust and it's features that encourage teamwork. I'm simple letting the OP know so he can make a decision that's good for him.

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#9 Croag821
Member since 2009 • 2331 Posts

They are both far from finished so you really can't judge them based on that.

I'd say it more depends on what your looking for. Rust is a simpler game with more emphasis on building and crafting. DayZ is more of a simulator with emphasis on exploration.

Currently Rust is tough to play casually and solo since you never really log out of the game so your base and all your items can be stolen. Playing solo in DayZ, while not easy, its still much more manageable since you can actually log off and not have to worry about logging back in with nothing.

You really can't go wrong with either one luckily.

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#10 Croag821
Member since 2009 • 2331 Posts
@VintAge68 said:

Well, I guess this is also a question of numbers psychology: 6v6 looks yet "smaller" than 12 players..., but still, 24 might be better (as I oftentimes prefer the anonymity of the battlefield to getting killed by the same badass over and over again). On the other hand, I really would need to see the game before making my own opinion about.

That's an interesting point to bring up.

I often feel like many more casual players end up liking large multiplayer games due to there being less pressure on individual performance. I know when I want to play a relaxing game of MP I go for BF4 because there are so many people I can blend in with the crowd and don't feel as pressured on getting the top score.