@Alurit: Many PS2 games ran at 60FPS. It wasn't really until the PS3's generation that the vast majority of games dropped to 30FPS. Now on the PS4/Xbone, 60FPS games are a rarity instead of the standard like they were in the past.
@geralsmith0286: Considering framerate impacts controls and visual smoothness; yes, of course I am.
Compare Hearthstone on PC to on mobile devices. It's a night and day difference and much more pleasing to play on PC. Hell, just set the quality to medium and it'll lock it to 30FPS. It feels and looks so much worse.
@drumjod: 30FPS makes games unplayable for me; it is no exaggeration.
It affects more static games less, but play any fast paced, control heavy game at 30 and you're in for a nightmare just because of the input latency, let alone the lack of visual smoothness.
Regardless, the input alone being more responsive at a higher framerate is reason enough to require 60 or higher.
Could care less about everything else except decent resolution (tiny boxes are never good), but framerate makes or breaks games for me, and 30FPS is unplayable.
They move on to DLC, add more bugs, fix only the serious ones, then move onto a new game.
Fan patches have thousands upon thousands of fixes to the game and game world, along with straight up engine modding as much as they could. Even then it's not enough to fix or improve everything.
It's unacceptable that Bethesda is still doing this.
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