[QUOTE="zyrumtumtuggerm"][QUOTE="DAZZER7"]Look, you aren't worth arguing with. Oh how I laughed #Animation code is not really cpu intensive. Yeah you can offload onto a spe but I can't see how that is different to it being run on one of the hardware threads for the 360 cpu. Infact animation like that is quite comfortably done with any modern cpu, its just not something that is going to hit a cpu hard. If you were talking hundreds of animations (all different) then you would have a point with the cell and considering its vector math capabilities. But in the case of Uncharted 2 its not really a demonstration of the Cell's performance.
The quality of the animation seen in Uncharted 2 and Killzone 2 can easily be done on the 360 or a C2D etc.
ToScA-
at me? Why?
Log in to comment